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PASSIVE ACTIVE

● TECHNICIAN CYBER TECH RANKED

Bonus Career Skills: Athletics, Mechanics, Medicine, Vigilance

CYBERNETICIST ◆ MORE MACHINE


◆ ENGINEERED
◆ TOUGHENED ◆
THAN MAN REDUNDANCIES
Remove per rank of Gain +2 wound threshold.
Gain the ability to use
Cyberneticist from checks to Increase cybernetic implant
emergency repair patches to COST 5
build, repair, and install cap by 1 per rank of More
heal. Additionally, can be
Cybernetic implants. Machine than Man.
healed with Mechanics
Cybernetics cost 50% less.
COST 5 check.
COST 5 COST 5

EYE FOR DETAIL ◆ TOUGHENED ◆ ENERGY TRANSFER CYBERNETICIST


After making a Mechanics or Gain +2 wound threshold. May suffer 1 strain to use Remove per rank of
Computers check, may suffer Energy Transfer maneuver to Cyberneticist from checks to
COST 10
strain up to ranks in Eye for power up an unpowered build, repair, and install
Detail to convert that many device or replenish Cybernetic implants.
to . exhausted ammunition for an Cybernetics cost 50% less.
energy weapon.
COST 10 COST 10
COST 10

OVERCHARGE ◆ MORE MACHINE


◆ DURABLE SURGEON
THAN MAN
Once per encounter, may use May reduce any Critical When making a Medicine
the Overcharge action. Make Increase cybernetic implant Injury suffered by 10 per rank check to help a character
a Hard ( ) Mechanics cap by 1 per rank of More of Durable to a minimum of heal wounds, the target heals
check. On success, one Machine than Man. 1. 1 additional would per rank
installed cybernetic provides of Surgeon.
COST 15 COST 15
additional benefits. on ,
COST 15
overcharged cybernetic
shorts out.
COST 15

IMPROVED OVERCHARGE ◆ UTILITY BELT ◆ MORE MACHINE


◆ SURGEON ◆
THAN MAN
May spend or from Spend 1 Destiny Point to When making a Medicine
Overcharge action to perform a Utility Belt Increase cybernetic implant check to help a character
immediately take another incidental; produce a cap by 1 per rank of More heal wounds, the target heals
action. previously undocumented Machine than Man. 1 additional would per rank
item or weapon (with of Surgeon.
COST 20 restrictions) from a tool belt
COST 20
COST 20
or satchel.
COST 20

MORE MACHINE
◆ DURABLE ◆ SUPREME OVERCHARGE DEDICATION ◆
THAN MAN
May reduce any Critical May perform the Overcharge Gain +1 to a single
Increase cybernetic implant Injury suffered by 10 per rank action on any number of characteristic. This cannot
cap by 1 per rank of More of Durable to a minimum of installed cybernetics. on , bring a characteristic above
Machine than Man. 1. one overcharged cybernetic 6.
shorts out. COST 25
COST 25 COST 25
COST 25
PASSIVE ACTIVE

● TECHNICIAN DROID TECH RANKED

Bonus Career Skills: Computers, Cool, Mechanics, Leadership

MACHINE MENDER HIDDEN STORAGE SPEAKS BINARY GRIT


When making Mechanics Gain hidden storage in When directing NPC droids, Gain +1 strain threshold.
check to help a character vehicles or equipment that may grant them per rank COST 5
heal wounds, the target heals holds items with total of Speaks Binary on checks.
1 additional wound per rank encumbrance equal to ranks
of Machine Mender. in Hidden Storage. COST 5

COST 5 COST 5

DEFT MAKER EYE FOR DETAIL GRIT SPEAKS BINARY


Remove per rank of Deft After making a Mechanics or Gain +1 strain threshold. When directing NPC droids,
Maker from checks to repair, Computers check, may suffer COST 10 may grant them per rank
modify, construct, or strain up to ranks in Eye for of Speaks Binary on checks.
program droids. Reduce the Detail to convert that many
material cost to craft droids to . COST 10
by 50%.
COST 10
COST 10

GRIT SUPREME IMPROVED SPEAKS HIDDEN STORAGE


SPEAKS BINARY BINARY
Gain +1 strain threshold. Gain hidden storage in
Once per encounter, may When directing NPC droids, vehicles or equipment that
COST 15
perform the Speaks Binary those droids grant additional holds items with total
maneuver. A number of NPC in addition to other encumbrance equal to ranks
droids up to ranks in Speaks benefits. in Hidden Storage.
Binary may use the
character’s ranks for 1 skill of COST 15 COST 15
character’s choice.
COST 15

REDUNDANT SYSTEMS MACHINE MENDER SPEAKS BINARY DEFT MAKER


Once per session, may take a When making Mechanics When directing NPC droids, Remove per rank of Deft
Redundant Systems action; check to help a character may grant them per rank Maker from checks to repair,
make an Easy ( ) Mechanics heal wounds, the target heals of Speaks Binary on checks. modify, construct, or
check to harvest components 1 additional wound per rank program droids. Reduce the
from a functioning device to of Machine Mender. COST 20 material cost to craft droids
repair a broken one without by 50%.
breaking the first device. COST 20
COST 20
COST 20

EYE FOR DETAIL REROUTE PROCESSORS DEDICATION MACHINE MENDER


After making a Mechanics or Once per encounter, may Gain +1 to a single When making Mechanics
Computers check, may suffer take a Reroute Processors characteristic. This cannot check to help a character
strain up to ranks in Eye for action; make an Average bring a characteristic above heal wounds, the target heals
Detail to convert that many ( ) Computers check to 6. 1 additional wound per rank
to . reduce one of a droid’s of Machine Mender.
COST 25
characteristics by 1 and
COST 25 increase another of its COST 25
characteristics by 1.
COST 25
PASSIVE

● TECHNICIAN MECHANIC ACTIVE

RANKED

Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery

GEARHEAD TOUGHENED FINE TUNING SOLID REPAIRS


Remove per rank of Gain +2 wound threshold. When reducing the amount The character repairs +1 hull
Gearhead from Mechanics of system strain a starship or trauma per rank of Solid
COST 5
checks. Halve the credit cost vehicle suffers, reduce 1 Repairs whenever he repairs
to add mods to attachments. additional strain per rank of a starship or vehicle.
Fine Tuning.
COST 5 COST 5
COST 5

REDUNDANT SYSTEMS SOLID REPAIRS GEARHEAD GRIT


Once per session, may take a The character repairs +1 hull Remove per rank of Gain +1 strain threshold.
Redundant Systems action; trauma per rank of Solid Gearhead from Mechanics COST 10
make an Easy ( ) Mechanics Repairs whenever he repairs checks. Halve the credit cost
check to harvest components a starship or vehicle. to add mods to attachments.
from a functioning device to
COST 10 COST 10
repair a broken one without
breaking the first device.
COST 10

SOLID REPAIRS ENDURING BAD MOTIVATOR TOUGHENED


The character repairs +1 hull Gain +1 soak value. Once per session, may take a Gain +2 wound threshold.
trauma per rank of Solid Bad Motivator action; make a
COST 15 COST 15
Repairs whenever he repairs Hard ( ) Mechanics
a starship or vehicle. check to cause on targeted
device to spontaneously fail.
COST 15
COST 15

CONTRAPTION SOLID REPAIRS FINE TUNING HARD HEADED


Once per session, take The character repairs +1 hull When reducing the amount When staggered or
Contraption action; make a trauma per rank of Solid of system strain a starship or disoriented, perform the
Hard ( ) Mechanics Repairs whenever he repairs vehicle suffers, reduce 1 Hard Headed action; make a
check to fashion a device to a starship or vehicle. additional strain per rank of Daunting ( )
solve a current problem Fine Tuning. Discipline check to remove
COST 20
using just the tools and parts status. Difficulty reduced per
COST 20
on hand. rank of Hard Headed.
COST 20 COST 20

NATURAL TINKERER HOLD TOGETHER DEDICATION IMPROVED HARD HEADED

Once per session, may re-roll Spend 1 Destiny Point to Gain +1 to a single When incapacitated due to
any 1 Mechanics check. perform a Hold Together characteristic. This cannot strain exceeding threshold,
incidental immediately after bring a characteristic above may take a more difficult
COST 25 vehicle or starship takes 6. Hard Headed action to
damage to turn it into system reduce strain to 1 below
COST 25
strain. threshold.
COST 25 COST 25
PASSIVE ACTIVE

● TECHNICIAN MODDER RANKED

Bonus Career Skills: Gunnery, Mechanics, Piloting (Space), Streetwise

TINKERER RESOLVE KNOW SOMEBODY SIGNATURE VEHICLE

May add 1 additional hard When a character Once per session, when Choose one starship or
point to a number of items involuntarily suffers strain, attempting to purchase a vehicle as Signature Vehicle.
equal to ranks in Tinkerer. he suffers 1 less strain per legally available item, reduce Upgrade all Mechanics
Each item may only be rank of Resolve to a its rarity by 1 per rank of checks made on that vehicle
modified once. minimum of 1. Know Somebody. once.
COST 5 COST 5 COST 5 COST 5

GEARHEAD TINKERER FANCY PAINT JOB LARGER PROJECT


Remove per rank of May add 1 additional hard Upgrade all Charm, Signature Vehicle can have a
Gearhead from Mechanics point to a number of items Deception, and Negotiation silhouette 1 larger per rank
checks. Halve the credit cost equal to ranks in Tinkerer. checks made in the presence of Larger Project.
to add mods to attachments. Each item may only be of Signature Vehicle once.
modified once. COST 10
COST 10 COST 10
COST 10

RESOURCEFUL REFIT RESOLVE LARGER PROJECT TOUGHENED


May perform the Resourceful When a character Signature Vehicle can have a Gain +2 wound threshold.
Refit action; make an involuntarily suffers strain, silhouette 1 larger per rank
COST 15
Average ( ) Mechanics he suffers 1 less strain per of Larger Project.
check to scavenge an old rank of Resolve to a
attachment to construct a minimum of 1. COST 15
new one, reducing its price COST 15
by that of the dismantled
attachment.
COST 15

JURRY RIGGED HIDDEN STORAGE TINKERER GEARHEAD


Choose 1 weapon, armor or Gain hidden storage in May add 1 additional hard Remove per rank of
other item and give it a vehicles or equipment that point to a number of items Gearhead from Mechanics
permanent improvement holds items with total equal to ranks in Tinkerer. checks. Halve the credit cost
while it remains in use. encumbrance equal to ranks Each item may only be to add mods to attachments.
in Hidden Storage. modified once.
COST 20 COST 20
COST 20 COST 20

JURRY RIGGED DEDICATION NATURAL TINKERER CUSTOM LOADOUT


Choose 1 weapon, armor or Gain +1 to a single Once per session, may re-roll May add 2 additional hard
other item and give it a characteristic. This cannot any 1 Mechanics check. points to Signature Vehicle
permanent improvement bring a characteristic above
while it remains in use. 6.
COST 25 COST 25
COST 25 COST 25
PASSIVE

● TECHNICIAN  OUTLAW TECH ACTIVE

RANKED

Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise 

TINKERER ◆ UTINNI! SPEAKS BINARY TINKERER ◆


May add 1 additional hard  Remove b per rank of  When directing NPC droids,  May add 1 additional hard 
point to a number of items  Utinni! From checks to find  may grant them b per rank  point to a number of items 
equal to ranks in Tinkerer.  or scavenge items or gear.  of Speaks Binary on checks.  equal to ranks in Tinkerer. 
Each item may only be  Such checks take half the  Each item may only be 
modified once.  time.  COST 5 modified once.
COST 5 COST 5 COST 5

SOLID REPAIRS ◆ GRIT UTINNI! TOUGHENED ◆


The character repairs +1 hull  Gain +1 strain threshold.  Remove b per rank of  Gain +2 wound threshold. 
trauma per rank of Solid  COST 10 Utinni! From checks to find 
COST 10
Repairs whenever he repairs  or scavenge items or gear. 
a starship or vehicle.  Such checks take half the 
time.
COST 10
COST 10

UTILITY BELT ◆ SIDE STEP BRACE DEFENSIVE STANCE ◆


Spend 1 Destiny Point to  Once per round, may  Perform a Brace maneuver to  Once per round, may 
perform a Utility Belt  perform Side Step maneuver  remove b per rank of Brace  perform Defensive Stance 
incidental; produce a  and suffer a number of strain  from next Action. This may  maneuver and suffer a 
previously undocumented  to upgrade difficulty of all  only remove b  added by  number of strain to upgrade 
item or weapon (with  incoming ranged attacks by  environmental  difficulty of all incoming 
restrictions) from a tool belt  an equal number for the next  circumstances.  melee attacks by an equal 
or satchel.  round. Strain suffered this  number. Strain suffered this 
way cannot exceed ranks in  COST 15 way cannot exceed ranks in 
COST 15 Side Step.  Defensive Stance.
COST 15 COST 15

JURRY RIGGED ◆ SPEAKS BINARY INVENTOR JURRY RIGGED ◆


Choose 1 weapon, armor or  When directing NPC droids,  When constructing new  Choose 1 weapon, armor or 
other item and give it a  may grant them b per rank  items or modifying  other item and give it a 
permanent improvement  of Speaks Binary on checks.  attachments, add b or  permanent improvement 
while it remains in use.  remove b per rank of  while it remains in use.
COST 20 Inventor.
COST 20 COST 20
COST 20

INVENTOR ◆ DEDICATION ◆ KNOW SCHEMATIC BRACE


When constructing new  Gain +1 to a single  Once per session, may  Perform a Brace maneuver to 
items or modifying  characteristic. This cannot  perform the Know Schematic  remove b per rank of Brace 
attachments, add b or  bring a characteristic above  maneuver; make a Hard  from next Action. This may 
remove b per rank of  6.  (ddd) Knowledge  only remove b  added by 
Inventor.  (Education) check. Success  environmental 
COST 25
grants familiarity with a  circumstances. 
COST 25 building or ship’s design. 
COST 25
COST 25
PASSIVE

● TECHNICIAN SLICER ACTIVE

RANKED

Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth

CODEBREAKER GRIT TECHNICAL APTITUDE BYPASS SECURITY


Remove per rank in Gain +1 strain threshold. Reduce time needed to Remove per rank of
Codebreaker from checks to COST 5 complete Computer-related Bypass Security from checks
break codes or decrypt tasks by 25% per rank. made to disable a security
communications. Decrease device or open a locked door.
difficulty of checks to break COST 5
codes or decrypt
COST 5
communications by 1.

COST 5

DEFENSIVE SLICING TECHNICAL APTITUDE GRIT BYPASS SECURITY


When defending computer Reduce time needed to Gain +1 strain threshold. Remove per rank of
systems, add per rank of complete Computer-related COST 10 Bypass Security from checks
Defensive Slicing to tasks by 25% per rank. made to disable a security
opponent’s checks. device or open a locked door.
COST 10
COST 10 COST 10

NATURAL PROGRAMMER BYPASS SECURITY DEFENSIVE SLICING GRIT


Once per session, may re-roll Remove per rank of When defending computer Gain +1 strain threshold.
any 1 Computers or Bypass Security from checks systems, add per rank of COST 15
Astrogation check. made to disable a security Defensive Slicing to
device or open a locked door. opponent’s checks.
COST 15
COST 15 COST 15

DEFENSIVE SLICING IMPROVED DEFENSIVE SLICING


CODEBREAKER RESOLVE
When defending computer Defensive Slicing now Remove per rank in When a character
systems, add per rank of upgrades opponent’s Codebreaker from checks to involuntarily suffers strain,
Defensive Slicing to difficulty once per rank of break codes or decrypt he suffers 1 less strain per
opponent’s checks. Defensive Slicing; this communications. Decrease rank of Resolve to a
replaces the usual benefits. difficulty of checks to break minimum of 1.
COST 20
codes or decrypt COST 20
COST 20 communications by 1.
COST 20

SKILLED SLICER MASTER SLICER MENTAL FORTRESS DEDICATION


When making a Computers Once per round, may take a Spend 1 Destiny Point to Gain +1 to a single
check may spend to make Master Slicer incidental to ignore effects of Critical characteristic. This cannot
further Computers checks suffer 2 strain and decrease Injuries on Intellect or bring a characteristic above
within this system as difficulty of Computers or Cunning checks until end of 6.
maneuvers. other slicing checks by 1, to a encounter.
COST 25
minimum of Easy ( ).
COST 25 COST 25
COST 25
● TECHNICIAN INVENTIVE CREATION
ATTACHED TO

INVENTIVE CREATION BASE ABILITY


Once per game session, as an action, the character may spend 2 Destiny Points and make a Daunting ( ) Mechanics check. If he succeeds, the
character immediately uses available parts to build a device that functions as an item of his choice with a rarity of 5 or lower. The item functions until the
end of the encounter, at which point it falls apart, shorts out, or otherwise ceases to function permanently. The exact nature of the device the character
is trying to construct, as well as the end results, must be approved by the GM.

COST 30

REDUCE SETBACK INCREASE RARITY REDUCE SETBACK INCREASE RARITY


Remove from skill check Increase the rarity of the Remove from skill check Increase the rarity of the
to activate Inventive device the character can to activate Inventive device the character can
Creation. build by 1. Creation. build by 1.

COST 10 COST 10 COST 10 COST 10

REDUCE DIFFICULTY INCREASE RARITY DESTINY CHANGE SCALE


Reduce the difficulty of the Increase the rarity of the Inventive Creation costs 1 May create a vehicle of
skill check to activate device the character can Destiny Point instead of 2. Silhouette 2 or smaller using
Inventive Creation to Hard build by 1. Inventive Creation.
( ). COST 15
COST 15 COST 15
COST 15
● TECHNICIAN UNMATCHED CALIBRATION
ATTACHED TO

UNMATCHED CALIBRATION BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to reroll up to two dice in the character’s dice pool. Unmatched
Calibration cannot be used on .

COST 30

REMOVE SETBACK INCREASE NUMBER FREQUENCY INCREASE NUMBER


May remove instead of Unmatched Calibration Unmatched Calibration can Unmatched Calibration
rerolling it. affects one additional die per be used one additional time affects one additional die per
Increase Number upgrade each game session per Increase Number upgrade
COST 10 purchased. Frequency upgrade purchased.
purchased.
COST 10 COST 10
COST 10

DESTINY MINIMIZE RISK OPTIMIZATION SHARED ACUMEN


Unmatched Calibration costs Downgrade one to be Upgrade one to be Unmatched Calibration can
1 Destiny Point instead of 2. rerolled with Unmatched rerolled with Unmatched also be used on the dice pool
Calibration to . Calibration to . of a willing ally within short
COST 15 range.
COST 15 COST 15
COST 15

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