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PASSIVE ACTIVE
MORE MACHINE
◆ DURABLE ◆ SUPREME OVERCHARGE DEDICATION ◆
THAN MAN
May reduce any Critical May perform the Overcharge Gain +1 to a single
Increase cybernetic implant Injury suffered by 10 per rank action on any number of characteristic. This cannot
cap by 1 per rank of More of Durable to a minimum of installed cybernetics. on , bring a characteristic above
Machine than Man. 1. one overcharged cybernetic 6.
shorts out. COST 25
COST 25 COST 25
COST 25
PASSIVE ACTIVE
COST 5 COST 5
RANKED
Once per session, may re-roll Spend 1 Destiny Point to Gain +1 to a single When incapacitated due to
any 1 Mechanics check. perform a Hold Together characteristic. This cannot strain exceeding threshold,
incidental immediately after bring a characteristic above may take a more difficult
COST 25 vehicle or starship takes 6. Hard Headed action to
damage to turn it into system reduce strain to 1 below
COST 25
strain. threshold.
COST 25 COST 25
PASSIVE ACTIVE
May add 1 additional hard When a character Once per session, when Choose one starship or
point to a number of items involuntarily suffers strain, attempting to purchase a vehicle as Signature Vehicle.
equal to ranks in Tinkerer. he suffers 1 less strain per legally available item, reduce Upgrade all Mechanics
Each item may only be rank of Resolve to a its rarity by 1 per rank of checks made on that vehicle
modified once. minimum of 1. Know Somebody. once.
COST 5 COST 5 COST 5 COST 5
RANKED
Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise
RANKED
Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth
COST 5
COST 30
COST 30