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Gun Kata (Style; to )

Prerequisites: Firearms Dexterity , Weaponry Dodge


Style Tags: Close Quarters Combat (Military) Firefight (Pistol) Emotion: (Calm)
Effect: The Gun Kata, like all martial arts katas, is a rote-learned sequence of moves and
positions which in this case supposedly enabled the gun-wielding fighter to dispatch multiple
opponents very quickly using moves based on the statistical distribution of opponents in
previous recorded gunfights.
: Melee Pistols The martial artist cannot use their own weapon to as if using a melee
weapon. This action uses Strength + Melee.
(Melee Pistols DMG 2B)
: Parry Close Combat Firearms The martial artist can now use the merit weaponry
dodge to stop a close combat firearm. The martial artist adds his Firearms Skill dots to his
Defense instead of doubling his Defense.
: Enemy shoots Allies If a martial artist successful defends against any close combat
firearms attack using Parry Close Combat Firearms then they can then roll Wits + Firearms
and if score more successes then the target that was parried can divert the attack on to
another target using the total success score of the martial artist as the attack on the new
target.
: Counter Strike If a martial artist successful defends against any close combat
firearms attack using Parry Close Combat Firearms then they can make a single attack
back on the target using a single shot attack.
: Predict Location The Martial artist can now predict where a target is going to be.
Using Predict Location the martial artist can now make multiple single shot attacks (at a -1
penalty) on multiple targets in a round up to their firearms skill in attacks. This attack only
happen on the action of the target but before their action is done. This action counts as the
action for the martial artist during this turn.
Gun Fu (Style; to )

Prerequisites: Firearms Athletics Dexterity , Fighting Finesse


Style Tags: Close Quarters Combat (Military) Firefight (Rifle) Emotion: (Determined)
Effect: The focus of Gun Fu is style, and the usage of firearms in ways that they were not
designed to be used. One can shoot a gun from each hand that is a two handed weapon and
shoot from behind their back.
: One Handed Style The martial artist can now wield any rifle or two handed ranged gun
as if it was one handed(this does not allow duel wielding two rifles but one can wield a one
handed weapon in their other hand. This applies a -1 on close combat attacks and a -2 on
ranged attacks. Also one cannot attempt to aim while using one handed style.
: Rifle Batting The martial artist cannot use their own weapon to as if using a melee
weapon. This action uses Strength + Melee. (Rifle Batting DMG 3B).
: Duel wielding One Handed like one handed style with a slight difference the main
hand gets a -2 on close combat attacks and the offhand -3. If the martial artist attempts to
use to do this as a ranged attack increase the difficulty to -3 to main hand and -4 to off
hand. These penalties can be reduced with ambidextrous.

: Taking their weapon The martial artist can now attempt a normal disarm but if
successful the martial artist can use the weapon on his next action. If the amount of
success equal double the targets Dexterity then the martial artist can in lieu of taking the
weapon for their own use can have the target shoot them self instead. This action only
works on targets using firearms and in close combat.
: Blind Shot The martial Artist now does not need line of sight to shoot at a target
only to be able to determine their location either by sound smell or touch. This action has a
-2 penalty to the action and cannot be used on a target that has 50% or more cover.

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