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G

Scenario 1: The Million Dollar Man


SR Point: Destroy all enemies in 3 turns.


Scenario 2: Changing World
SR Point: Destroy all enemies in 3 player turns.

Japan

Go after Celestial Being

zinger

Gundam Wing

uard

Gundam 00

r Up! Mazinger!

Scenario 3: The Meteor That Calls For War

M2 or Garada K7 within

SR Point: Destroy all enemies in 3 turns.

heir arrival.

ming Disaster

Scenario 4: Battlefield in Chaos

K7 within 3 turns of its

SR Point: Destroy all enemies except Patrick, then defeat Patrick within 3 turns.

al.
Celestial Being is available regardless of choice at Chapter 2; the other two are unique, based on your first choice.
Go after Celestial Being

Go after Colony Gu

Gundam 00

Code Geass

Getter Robo Armageddon

VOTOMS

Dancougar Nova

Gundam Win

verses Jack

Scenario 5: Super Beast God Combination!

Scenario 5: Bat

es within 3

SR Point: Destroy all enemies in 3 turns.

asts' arrival.

Strength

es within 5

SR Point: Within 2 turns after the arrival o

enemies except Conin, the

Scenario 6: Gundam Meister


SR Point: Defeat all initial enemies, prior to enemy reinforcements, within 3 turns.

Scenario 6: The Day The

SR Point: Defeat all enemies (Except

Kallen's arriva

7 !!!

The Six God

Scenario 7: Sortie! Getter Robo!

s in 4 player

SR Point: Destroy all the Invaders within 3 turns of their arrival.

Scenario 7: His Nam

SR Point: Destroy all enemies

last.

Solution

Scenario 8: For Whom The Trigger Is Pulled

s and initial

SR Point: Defeat the all the Invaders and the Tieren Taozi in 5 player turns. Mission ends

s, defeating

when all Invaders are destroyed.

Scenario 8: The Princess

SR Point: Defeat the Dimensional Mons

turns of their arr

st.
9

Scenario 9:

Scenario 9: Dimensional Tremor (Area 11 Choice)

Scenario 9: Dimensio

Dimensional Tremor
(Japan Choice)
SR Point: Defeat all reinforcements except for Dimensional Monster "???" within 3 turns of their arrival.
Japan or Area 11 routes, you will automatically continue with that route. If you are on the Celestial Being route may choose to go Japan

scenario chart you must play each of the 4 versions of stage 9. (Follow the Japan Route and Colony Gundam routes AND make both choi
Being Route.)

Japan Route (Continued)

Area 11 Route (Continued)

Shin Mazinger

VOTOMS

Dai-Guard

Gundam Wing

Trider G7

Code Geass

Godmars

Macross Frontier

Gurren Lagann

Dancougar Nova

Dancougar Nova

Gundam 00

Gundam 00

Getter Robo Armageddon

Getter Robo Armageddon


10

10

Scenario 10: Pierce the Heavens With Your Drill!

Scenario 10: Close Encounter

SR Point: Defeat all enemies within 4 turns.

SR Point: Defeat all enemies within 3 turns.

11
2

11

Scenario 11: That Thing Has Two Faces!

Scenario 11: On Your Marks

SR Point: Defeat all enemies, including Invader

SR Point: Defeat all enemies, including Invader

reinforcements, within 4 turns.

reinforcements, within 4 player turns.

12

12

Scenario 12: I Don't Get It, Not One Bit!

Scenario 12: First Attack

SR Point: Defeat all enemies within 3 turns

SR Point: Defeat all enemies, leaving the Knight-class


Vajra last, within 4 player turns.

13


Scenario 13: The Black Knights
SR Point: Defeat all enemies within 3 player turns.
14

Scenario 14: With Trust and Resolution


SR Point: Defeat all enemies within 4 player turns.
15
Scenario 15: The Shadow That Covers The World
SR Point: Defeat all initial enemies within 2 player turns.

Go With the Open Team

Go With the Covert team

Shin Mazinger

Dancougar Nova

Dai-Guard

Gundam 00

Trider G7

Getter Robo Armageddon

Godmars

Gundam Wing

Gurren Lagann

Code Geass

Macross Fronter

VOTOMS
Eureka Seven

16 : BIRD-HUMAN

16

Scenario 16: BIRD-HUMAN

Scenario 16: Contact

SR Point: Defeat all enemies in 4 player turns,

SR Point: Defeat all initial enemies in 2 turns.

leaving the Dimensional Beast MD for last.


17 :

17

Scenario 17: Night Battle in Shinjuku

Scenario 17: After The Dream

SR Point: Within 3 turns of Dai-Guard's arrival,

SR Point: Defeat all enemies within 3 turns from their

defeat all enemies and finally the Heterodyne

arrival, leaving the Dimensional Monster MD for last.

using Dai-Guard's Knot Punisher.


18 :

18

Scenario 18: Opening Stage

Scenario 18: Crossing Over Into Tomorrow

SR Point: Defeat the initial enemies within 2

SR Point: Defeat the initial enemies within 2 player turns.

player turns.

Note: As long as at least one other enemy unit exists, the


R-Daigun may be destroyed repeatably.

19
Scenario 19: Everyone's Justice
SR Point: Defeat all enemies within 5 player turns.
20

Scenario 20: Malice in the Sands


SR Point: Defeat all enemies within 3 turns of Zechs's arrival.
21
Scenario 21: The Truth Revealed
SR Point: Defeat Zuul within 2 turns of his appearance. He runs away on the 3rd turn or when his HP is below
10,000.
22
Scenario 22: Remonecia (sp) Assault
SR Point: Defeat all enemies within 3 player turns.
23
Scenario 23: The Curtain Rises On The New World
SR Point: Deal at least 45,000 damage to enemy boss within first 3 turns.

Continue assisting the UN

Go into space

Head for Area 11

Shin Mazinger

Gundam 00

VOTOMS

Dai-Guard

Dancougar Nova

Gundam Wing

Trider G7

Macross Frontier

Code Geass

Godmars

Recruit:

Getter Robo Armageddon

Zeta Gundam

Gurren Lagann

Gundam SEED Destiny

Eureka Seven

Gravion Zwei

Recruit:

Aquarion

Zambot 3
Xabungle
King Gainer
Gundam X
Turn A Gundam
Orguss
24

24

24

Scenario 24: Visitors from a

Scenario 24: Strange Pursuers

Scenario 24: Battle of Narita

SR Point: Defeat all enemies within

SR Point: Defeat all enemies

SR Point: Defeat all enemies

6 player turns.

within 3 turns.

within 5 turns, defeating Cornelia

25

25

25

Scenario 25: Distant World

Scenario 25: New Visitors

Scenario 25: Bonds

SR Point: Defeat all enemies, saving

SR Point: Defeat all enemies

SR Point: Defeat all enemies

Enkidu for last, within 3 turns.

within 4 turns, defeating

within 5 turns, defeating Suzaku

Dimensional Monster Rhinodamon

last.

Foreign Land

last.

last.
26

26

26

Scenario 26: Assembled Strength

Scenario 26: No Way Home

Scenario 26: Geass vs. Geass

SR Point: Defeat all enemies,

SR Point: Defeat all enemies

SR Point: Defeat all enemies

including invader reinforcements,

(including R-Daigun) within 5

within 3 turns.

within 5 turns.

turns.

27

27

27

Scenario 27: Cursed Wanderer

Scenario 27: The Black Hunter

Scenario 27: Island of the Gods

SR Point: Defeat Dimensional

SR Point: Defeat Dimensional

SR Point: Defeat Dimensional

Monster Rhinodamon MD (Retreats

Monster Rhinodamon MD

Monster Rhinodamon MD

under 5000HP or on turn 4)

(Retreats under 5000HP or on turn (Retreats under 5000HP or on turn


4)

28 ZEUTH
Scenario 28: Wandering ZEUTH
SR Point: Defeat all enemies within 3 turns.
29

4)

Scenario 29: Signal for the Counterattack


SR Point: Defeat all enemies but the Great Axion within 5 turns.
30
Scenario 30: Straight Fulcrum
SR Point: Destroy Arietis. Arietis will escape when its HP is below 10000. (Killing the Dimensional Beast MD
will cause Aim AND the whole enemy group to flee.)
31


Scenario 31: Showdown! Mars and Marg
SR Point: Defeat all enemies within 5 turns.
32
Scenario 32: Goodbye, My Friends...
SR Point: Clear the Map within 4 turns.
33
Scenario 33: The Life That Will Pierce the Heavens
SR Point: Defeat R-Daigun within 2 turns of its arrival.

Japan Route

Celestial Being Route

Area 11 Route

Zambot 3

Zeta Gundam

VOTOMS

Trider G7

Gundam X

Code Geass

God Sigma

Turn A Gundam

Gundam Wing

Baldios

Gundam SEED Destiny

Big O

Godmars

Gundam 00

Xabungle

Macross Frontier

Getter Robo Armageddon

Dancougar Nova

Shin Mazinger

Gravion Zwei

Dai-Guard

Aquarion

King Gainer

Orguss

Gurren Lagann
Eureka Seven
34

34

34

Scenario 34: The Father in my

Scenario 34: Memorial Debut

Scenario 34: The Imprisoned

SR Point: Defeat Pearl Nail (

SR Point: Defeat all enemies within 6

SR Point: Defeat all enemies

) within 3 turns.

player turns.

within 3 turns.

Memories

35

Heart

35

35

Scenario 35: Spearhead of Evil

Scenario 35: Blaze

SR Point: Defeat all enemies

SR Point: Defeat Ali Al-Saachez (

SR Point: Defeat all enemies 4

within 6 player turns.

) (retreats under

turns after the Red Shoulders

10000HP)

show up.

36

36

36

Scenario 36: The Thing at the

Scenario 36: The Entrusted Will

Scenario 36: Blood-stained

Scenario 35: Advance! The


Great Mechanical Beast
Operation!

End of Life

Euphie

SR Point: Defeat all enemies

SR Point: Defeat all enemies by player

SR Point: Defeat all enemies

within 2 turns.

phase turn 3 with Gundam Thrones

within 2 turns.

Zwei last.

37
Scenario 37: Be Manly... Then Beautiful
SR Point: Defeat all enemies within 3 turns after the Invaders show up.
38
Scenario 38: The Fulfilled Promise
SR Point: Clear map by turn 6 player phase.
39
Scenario 39: The Last Red Shoulder
SR Point: Defeat Ypsilon () (retreats under 8000HP)
40
Scenario 40: Descend! The True One!
SR Point: Clear map within 6 turns.
41
Scenario 41: Marg's Life
SR Point: Defeat Daigando () (retreats under 10000 HP)

Route A ( Earth)

Route B ( Space)

Zambot 3

God Sigma

Daitarn 3

Baldios

Trider G7

Godmars

Xabungle

Zeta Gundam

VOTOMS

Char's Counterattack

Orguss

Gundam X

Gundam Wing

Turn A Gundam

Getter Robo Armageddon

Gundam SEED Destiny

Shin Maginzer

Gundam 00

Dai-Guard

Dancougar

Big O

Dancougar Nova

King Gainer

Gravion Zwei

Code Geass

Aquarion

Gurren Lagann

Macross Frontier

Eureka Seven
42 :

42

Scenario 42: Victory Song to the Future

Scenario 42: Your Thoughts to


Space, Again

SR Point: After defeating all other enemies, destroy Black Dai-Guard SR Point: Defeat all enemies, including
() by turn 5 player phase.
reinforcements, within 5 turns.

43 :

43

Scenario 43: To the Capital Teppelin

Scenario 43: Roze's (Rose?)


Decision

SR Point: Clear the map by turn 6 player phase.

SR Point: Clear the map by turn 6


player phase.

44

44

Scenario 44: Wrath of the Spiral King

Scenario 44: Soar to the Future

SR Point: Clear the map by turn 5 player phase -> Defeat all
enemies (including the Dimensional Beasts) with Lazengann (

SR Point: Defeat all initial enemies


within 4 turns.

) last.

45
Scenario 45: Little Queen
SR Point: Defeat all enemies and clear the map by turn 5.
46


Scenario 46: Embodiment of Evil
SR Point: By turn 3 player phase, defeat all other enemies, destroying the Gishin Battleship Waaru (
) last.
47
Scenario 47: The Welcomed Victors
SR Point: Defeat all enemies in 3 turns.
48
Scenario 48: Daybreak's Bell
SR Point: Clear the map by turn 4 player phase.
49
Scenario 49: Rainbow
SR Point: Clear the map by turn 6 player phase.

Scenario 50/Final: Era of Destruction


SR Point: None

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