Professional Documents
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Pitfalls&Solutions
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SIMULATIONPROGRAMMING
ATTACKS AND RELEASES
IMPROPER SAMPLE/PATCH
Make sure you are using the best patches for the
job. For example you might have a solo cello
where it should be celli section or it should be a
very specific patch such as Sonic Implants
up/down bow long notes.
DYNAMICS
NOTE TRANSITIONS
Note to note transition problems (very common)
Increase release time in strings, use performance
legatos from VSL, slight overlaps between notes,
higher velocity layers for less of the "pumping
effect"
SAMPLE PUMPING
ENGINEERING
REVERB
SIGNAL FLOW
OVER COMPRESSION
PRODUCTIONQUALITY
USING LOOPS & FX PATCHES
DRUM LOOPS
QUANTIZATION ISSUES
MUDDY ORCHESTRATIONS
COMPOSITION
LACK OF MOTIVIC DEVELOPMENT
IMPROPER PALETTE
PARALLEL MOTION
ABRUPT TRANSITIONS
Abrupt transitions, harsh stringers, overly
emphasized hit points, hit points vs shifting points
1. Transitions are very important yet many people
are happy enough to lay a suspended cymbal roll
between two wildly different sections and be
happy with their "transition. Much more work
needs to be done in connecting two areas of
contrast.
2. Stingers should be appropriately balanced with
all other elements including what's happening on
screen.
3. You may feel the need to hit all kinds of things
that actually should be played right through
without any needed acknowledgement.
4. Sometimes rather than a hit, a certain moment
needs to shift, meaning it needs to dramatically
change direction in any area possible (ie: high to
low, soft to loud, and many other nuanced shifts.)