Character - OGR

DANIEL REASON – 16/11/2015

Game Outline
Set in the post apocalyptic future of Earth, the World has been destroyed as a result of global warming. The
year is 2237, but the design of the World's architecture demonstrates that it has been the same for 2 centuries.

The city of London has been divided into 3 territories: Scavengers, Retinue and The Cabal. Depending on your
choice, as the player of the game, you can choose which territory you wish to belong to. Based on your
decision, this will decide on what your character looks like, what clothes he/she wears and how they act. Once
your choice has been made, you can create your own characters, with certain limits so you match your
territories style of life. Once you step into this world, your job is to help your people by improving the living
conditions, so that the people can survive the World's harsh conditions (Snow, Wind storms etc.).
You will have other goals in the game, such as completing tasks for other members of your territory, exploring
the world for more resources that will improve the way of life for the people, and will also encounter other
territories, which may or may not be against you. In your travels, you will face many creatures, such as yetis and
wolves. These creatures don't discriminate and will kill you. However, due to certain mission requirements you
must go into their areas in order to save members of your community. This will improve your reputation, which
will in turn make you a key member of your territory.

What will be the outcome of this
project?
Once this project has been completed, I will have completed:

Full character designs, including facial expressions, biographies,
turnarounds (Orthographs), full body poses and clothing of the territories.

Environment concepts – At least one final design for each of the three
territories.

Screenshot of the game – Through concept art, this will demonstrate how
the game will look whilst being played.

Branding – Art for the disc covers, as well as a poster design.

Art Direction/Style
While the game will look quite realistic, the characters and the environments
will be exaggerated through a water colour paint style of texturing. The
colours will be fairly dark, as they should reflect the state of the World. Both
the character designs and environments designs will share a similar colour
scheme, as this will show a link between the two.
The details will be demonstrated through black pen lines, which will stand out
from the colours.
Unfortunately, I do not yet have any designs as of note but will upload some
in the upcoming days.