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Arcane Emissary

Enforcer, Rare 1

EMISSARY OF FATE

03/10/15

Power Sink: When this Crew scores 1 or more


VP from the Strategy, this model gains the
following Condition for the rest of the game:
"Destined +1: At the end of this model's
Activation it heals +1 damage. This Condition
may not be removed by other model's Actions."
Armor +1: Reduce all damage suffered by this
model by +1, to a minimum of 1.

COST

10

Df Wp Wd Wk Cg Ht
6 6 10 4 10 3

Flesh and Metal: At the start of this model's


Activation it may discard a card. If it does, at
the end of this model's Activation target other
friendly non-Leader in 6" may take a (1) Action.
Elemental Burst: When this model completes
the move portion of a Charge Action targeting
an enemy, it may discard all Corpse and
Scheme Markers within p3.

ATTACK ACTIONS

Arcane Emissary

(1) Relentless Charge (Ml 6 / Rst: Df / Rg: y2): Target suffers 4/4/5 damage and
may be pushed up to 6" in any direction. This Action may only be taken once per
Turn and only as part of a Charge Action.
(1) Elemental Rage (Ca 6 / Rst: Df / Rg: 6 or y2): Target suffers 2/3/5 damage.
t Blaze: After damaging, the target gains the Burning +1 Condition.
M Windburst: After damaging, push the target up to 3" in any direction.
R Earthen Shield: After damaging, this model heals 2 damage.
C Drown: After damaging, the target gains the Slow Condition.
(0) The Negation (Ca 6 / Rst: Wp / Rg: 6): Target suffers 2 damage. This damage
may not be reduced or prevented and ignores Hard to Kill.
M Negation: After damaging an enemy, the target gains the following
Condition for the rest of the game, "Negated: This model loses all
non-Station Characteristics."

TACTICAL ACTIONS
(0) Prophecies In Flesh and Metal: This Action may only be taken while this model has
the Destined +2 Condition or greater. Remove the Destined Condition from this model
to draw three cards.

50mm

Envy

Enforcer, Living, Mercenary, Rare 1

CROSSROADS SEVEN, TORMENTED

03/10/15

Manipulative 12: If this model has not yet


Activated this Turn, when an enemy model
targets this model with an Attack Action, the
enemy model must pass a TN 12 Wp duel or
the Action immediately fails.
Armor +1: Reduce all damage suffered by this
model by +1, to a minimum of 1.

COST

Df Wp Wd Wk Cg Ht
5 5 8 5 7 2

If I Can't Have It...: When targeting an


enemy model which is within 3" of one or
more Scheme Markers with an Sh Attack,
this model gains +1 t to its Sh.

ATTACK ACTIONS

Envy

(1) Stomp (Ml 5 / Rst: Df / Rg: y1): Target suffers 2/3/4 damage.
M Trample: After damaging, take this Action again. This Action may
not declare Triggers.
(1) Mounted Gatling Guns (Sh 5 / Rst: Df / Rg: z12): Target suffers 2/5/6
damage. This Action's Attack flip gains +.
t Burst Damage: While dealing moderate or severe damage, this
Attack gains +b to damage.
M "Imagine If It Were Yours...": After damaging, the target gains
the following Condition until the end of the Turn: "Obsessed: Friendly
models which end their Activation within a3 must discard a card or suffer
2 damage unless they took the Focus Action during their Activation."

TACTICAL ACTIONS
(0) Sinister Organ Music: Discard a card to make target friendly model within 6" take
the Focus Action.

50mm

Ice Dancer
Minion, Living

SHOWGIRL

03/10/15

Frozen Heart: This model is immune to Horror


Duels and Paralyzed.
Forward Momentum: At the end of this
model's Activation, push this model up to 2" for
each Walk Action it took and up to 4" for each
Charge Action it took during the Activation.

COST

Df Wp Wd Wk Cg Ht
6 5 6 6 8 2

Butterfly Jump: When this model is targeted


with a non y enemy Attack Action, it may
discard a card to push up to 3" in any
direction. Range, LoS, and cover are drawn
from its new position and, if it is no longer
a legal target, the Action immediately fails.

ATTACK ACTIONS
(1) Hydroblade (Ml 6 / Rst: Df / Rg: y1): Target suffers 2/3/6 damage.
M Slide Chasse: After damaging, push this model up to 2" in any
direction.

Ice Dancer

TACTICAL ACTIONS
(1) Ice Path (Ca 6 / TN: 15 / Rg: 8): Place two 50mm Ice Path Markers touching
each other within range and LoS, not in base contact with a model or Marker. The
Markers are Ht 0, severe terrain. Any model which is in base contact with an Ice
Path Marker placed by this model after it completes any Action is pushed up to 3"
in any direction by the opposing player. Remove all Ice Path Markers placed by this
model at the start of its next Activation or before it leaves play. This Action may only
be taken once per Turn.
(0) Work the Crowd (Ca 6 / TN: 9t): At the end of this model's Activation place a
Scheme Marker in base contact with it.

30mm

The Basilisk
Minion, Living, Construct, Rare 1

BEAST

03/10/15

Armor +1: Reduce all damage suffered by this


model by +1, to a minimum of 1.
Neurotoxins: Enemy models within a3 which
suffer damage from the Poison Condition gain
the Slow Condition.

COST

Df Wp Wd Wk Cg Ht
5 5 6 4 7 3

Regeneration +1: When this model Activates


it heals +1 damage.

The Basilisk

ATTACK ACTIONS
(1) Venomous Stinger (Ml 6C / Rst: Df / Rg: y2): Target suffers 2/3/4 damage.
C Infect: After succeeding, target gains the Poison +1 Condition a
number of times equal to the number of C in the final duel total.
M Hemotoxin: After damaging, the target gains the following Condition
until the end of the Turn: "Organ Failure: This model may not use
Soulstones and may not declare (0) Actions."
M Toxic Spray: While dealing moderate or severe damage, this Attack
gains +b to damage.
(0) The Feeding (Ml 6C / Rst: Df / Rg: y1): Target suffers an amount of damage
equal to its Poison Condition Value, up to a maximum of 2 damage, then reduces
its Poison Condition's value by 2. This model heals the same amount of damage.
C Petrify: After damaging, if the target had the Slow Condition, it must
suffer 4 damage or gain the Paralyzed Condition.

TACTICAL ACTIONS
(0) Creep Along (Ca 4t / TN: 11t): Immediately move this model up to its Wk,towards
target friendly model in LoS.

50mm

Wind Gamin
Minion, Living

GAMIN

03/10/15

Armor +1: Reduce all damage suffered by this


model by +1, to a minimum of 1.
Flight: This model is immune to falling
damage and may ignore any terrain or
models while moving.

COST

Df Wp Wd Wk Cg Ht
4 4 4 5 5 1

To The Sky: When this model would be killed


or sacrificed, instead remove all Conditions
and heal all damage on it then bury it.
This model may not be unburied by friendly
models.
Follow The Wind: If this model is buried,
when a friendly model begins its Activation,
this model may be killed to push the model
up to 5" in any direction.

ATTACK ACTIONS
(1) Maelstrom of Claws (Ml 4M / Rst: Df / Rg: y1): Target suffers 1/3/4 damage.
M Cyclone: After resolving, take this Action again. This Action may
not declare Triggers.

Wind Gamin

TACTICAL ACTIONS
(0) Leap (Ca 4 / TN: 10M): This model immediately moves up to its Cg, ignoring
intervening terrain and models during the move.

30mm

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