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Enforcer, Rare 1
EMISSARY OF FATE
03/10/15
COST
10
Df Wp Wd Wk Cg Ht
6 6 10 4 10 3
ATTACK ACTIONS
Arcane Emissary
(1) Relentless Charge (Ml 6 / Rst: Df / Rg: y2): Target suffers 4/4/5 damage and
may be pushed up to 6" in any direction. This Action may only be taken once per
Turn and only as part of a Charge Action.
(1) Elemental Rage (Ca 6 / Rst: Df / Rg: 6 or y2): Target suffers 2/3/5 damage.
t Blaze: After damaging, the target gains the Burning +1 Condition.
M Windburst: After damaging, push the target up to 3" in any direction.
R Earthen Shield: After damaging, this model heals 2 damage.
C Drown: After damaging, the target gains the Slow Condition.
(0) The Negation (Ca 6 / Rst: Wp / Rg: 6): Target suffers 2 damage. This damage
may not be reduced or prevented and ignores Hard to Kill.
M Negation: After damaging an enemy, the target gains the following
Condition for the rest of the game, "Negated: This model loses all
non-Station Characteristics."
TACTICAL ACTIONS
(0) Prophecies In Flesh and Metal: This Action may only be taken while this model has
the Destined +2 Condition or greater. Remove the Destined Condition from this model
to draw three cards.
50mm
Envy
03/10/15
COST
Df Wp Wd Wk Cg Ht
5 5 8 5 7 2
ATTACK ACTIONS
Envy
(1) Stomp (Ml 5 / Rst: Df / Rg: y1): Target suffers 2/3/4 damage.
M Trample: After damaging, take this Action again. This Action may
not declare Triggers.
(1) Mounted Gatling Guns (Sh 5 / Rst: Df / Rg: z12): Target suffers 2/5/6
damage. This Action's Attack flip gains +.
t Burst Damage: While dealing moderate or severe damage, this
Attack gains +b to damage.
M "Imagine If It Were Yours...": After damaging, the target gains
the following Condition until the end of the Turn: "Obsessed: Friendly
models which end their Activation within a3 must discard a card or suffer
2 damage unless they took the Focus Action during their Activation."
TACTICAL ACTIONS
(0) Sinister Organ Music: Discard a card to make target friendly model within 6" take
the Focus Action.
50mm
Ice Dancer
Minion, Living
SHOWGIRL
03/10/15
COST
Df Wp Wd Wk Cg Ht
6 5 6 6 8 2
ATTACK ACTIONS
(1) Hydroblade (Ml 6 / Rst: Df / Rg: y1): Target suffers 2/3/6 damage.
M Slide Chasse: After damaging, push this model up to 2" in any
direction.
Ice Dancer
TACTICAL ACTIONS
(1) Ice Path (Ca 6 / TN: 15 / Rg: 8): Place two 50mm Ice Path Markers touching
each other within range and LoS, not in base contact with a model or Marker. The
Markers are Ht 0, severe terrain. Any model which is in base contact with an Ice
Path Marker placed by this model after it completes any Action is pushed up to 3"
in any direction by the opposing player. Remove all Ice Path Markers placed by this
model at the start of its next Activation or before it leaves play. This Action may only
be taken once per Turn.
(0) Work the Crowd (Ca 6 / TN: 9t): At the end of this model's Activation place a
Scheme Marker in base contact with it.
30mm
The Basilisk
Minion, Living, Construct, Rare 1
BEAST
03/10/15
COST
Df Wp Wd Wk Cg Ht
5 5 6 4 7 3
The Basilisk
ATTACK ACTIONS
(1) Venomous Stinger (Ml 6C / Rst: Df / Rg: y2): Target suffers 2/3/4 damage.
C Infect: After succeeding, target gains the Poison +1 Condition a
number of times equal to the number of C in the final duel total.
M Hemotoxin: After damaging, the target gains the following Condition
until the end of the Turn: "Organ Failure: This model may not use
Soulstones and may not declare (0) Actions."
M Toxic Spray: While dealing moderate or severe damage, this Attack
gains +b to damage.
(0) The Feeding (Ml 6C / Rst: Df / Rg: y1): Target suffers an amount of damage
equal to its Poison Condition Value, up to a maximum of 2 damage, then reduces
its Poison Condition's value by 2. This model heals the same amount of damage.
C Petrify: After damaging, if the target had the Slow Condition, it must
suffer 4 damage or gain the Paralyzed Condition.
TACTICAL ACTIONS
(0) Creep Along (Ca 4t / TN: 11t): Immediately move this model up to its Wk,towards
target friendly model in LoS.
50mm
Wind Gamin
Minion, Living
GAMIN
03/10/15
COST
Df Wp Wd Wk Cg Ht
4 4 4 5 5 1
ATTACK ACTIONS
(1) Maelstrom of Claws (Ml 4M / Rst: Df / Rg: y1): Target suffers 1/3/4 damage.
M Cyclone: After resolving, take this Action again. This Action may
not declare Triggers.
Wind Gamin
TACTICAL ACTIONS
(0) Leap (Ca 4 / TN: 10M): This model immediately moves up to its Cg, ignoring
intervening terrain and models during the move.
30mm