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When your opponent controls only one extremely strong monster Summon a

weak monster and swap it for your opponent's strong card.

A good monster to give to your opponent is a monster with a Flip Effect that has
already been used, or a monster such as "Giant Rat", "Mystic Tomato" or
"Sangan" whose effect activates in the card owner's Graveyard then you get
benefit from its effect, not your opponent. "Mystic Tomato" is especially potent with
this combo because you can search out a "Don Zaloog" or "Spirit Reaper" with it,
and will often get to discard a card from the opponent's hand.

This card can bypass most monsters that cannot be destroyed by effects, which
can be a pain for your opponent, as now he has to think of a way to get rid of the
monster without using an effect to destroy it.

"Creature Swap" can be considered a staple card for Spirit monster Decks. At the
end of the turn, the Spirit monster would return to your hand, even if it's on the
opponent's side of the field. Use this as an opportunity to use "Legacy of YataGarasu". Instead of drawing one card, you would get to draw two due to the Spirit
monster on your opponent's side of the field.

Use it Tribute the monster you gain from your opponent to Normal Summon one
of your stronger monsters.

Set a Trap Monster beforehand and make sure to have 1 monster on the
field. When you activate this card, you can trade that monster, then activate
the Trap Monster and Tribute Summon a Level 7 or higher monster.

You can use this card to give one of your strongest cards to the opponent in an
attempt to psyche them out. If you swap a strong card like Shooting Quasar
Dragon with something weak like Frog the Jam, they will most likely be very
apprehensive, and will be incredibly cautious about making any move, because
such an absurd move could only lead into something dreadful for them.

Combo this card with "Foolish Revival" and "Final Attack Orders"/"All-Out
Attacks" in order to bring out a colossal monster for attacking at the same turn.

You can give your opponent a very weak monster in Attack Position to use your
opponent's strong monster to attack your weak monster, dealing heavy damage.

"Gustos" and "X-Sabers" can exploit this strategy to the fullest, due to
those archetypes have decent amount of searcher monsters.

Swap your Attack Position "Marshmallon" to your opponent, and


attack it with all of your monsters to deliver heavy damage.
Alternatively, you can use "Arcana Force 0 - The Fool" as it cannot be
switched into Defense Position.

Use this card on "Zombie Mammoth" if your opponent has no ZombieType monsters to deal 1900 damage and leave them with no monster.

If you Normal Summon "Malevolent Mech - Goku En" without a Tribute and you
don't have a Zombie-Type monster, then use "Creature Swap" to give it to the
opponent so that they takes 2400 damage and you get to keep a monster.

This is also a good card to combo with the Equip Spell Card, "Vengeful
Servant".

You can swap an "Ultimate Tyranno" while you have any combination of "Blast
Sphere", "Zoma the Spirit", "Reflect Bounder", "Amazoness Swords Woman",
"Fiend's Sanctuary" or any of the "Yubel" cards for tons of damage.

"Grinder Golem" can be swapped, and deliver a massive 3000 points of damage
while providing card advantage.

Use this with "Grave Squirmer" to inflict damage and destroy an opponent's card.

Use this with searcher monsters to steal your opponent's monster and not lose
your monster (since you can summon another one with the effect of the first).

Use "Creature Swap" in your "Dark World" Deck by swapping your "Morphing
Jar" or "Rigorous Reaver" so that it becomes the "opponent's card effect". That is
necessary for activating additional effects from cards like "Goldd, Wu-Lord of Dark
World" or "Broww, Huntsman of Dark World", or fulfilling the requirements for
"Reign-Beaux, Overlord of Dark World".

Summon "Blackwing - Shura the Blue Flame" and Special Summon "Blackwing Bora the Spear", then use "Creature Swap" selecting "Bora". Destroying "Bora" in
battle with "Shura" allows the Special Summon of a "Blackwing" from your Deck.

Be careful not to steal an opponent's monster with an effect that either activates
in the Graveyard or temporarily removes it from the field (i.e. "Stardust Dragon",
"Reborn Tengu" or "Sangan"). In the former case, your opponent will still get the
effect of that monster (because it activates in their Graveyard); In the latter cases,
the effects resolve in the (hand, banished "zone," or) the graveyard of the owner,
so you would not get to steal the effect.

"Volcanic Shell" combos very well with "Creature Swap" because you can use its
effect from the Graveyard to pull another one from your Deck, giving you a perfect
monster to trade to your opponent.

"Creature Swap" can be used to activate the effects of "Griggle" and "Ameba".

This card works well with "Treeborn Frog".

Use this card with "Chainsaw Insect" so when it's attacked you get to draw a
card.

When "Number 30: Acid Golem of Destruction" runs out of Xyz Materials, you can
use this card to give it to your opponent. Your opponent will take 2000 damage
during each of their Standby Phases, be unable to Special Summon monsters and
they can't attack with "Acid Golem".

If you opponent controls 2 monsters and worst case situation you control none;
activate "Mind Control" and take the monster you don't want. Then, activate
"Creature Swap" to take the other monster you actually want while returning
control of the "Mind Control" monster you don't want.

You can also use "Back to Square One" before activating this card to get
rid of your opponent's weakest monster.

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