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Name

Hunt XP
Age

When you name your survivor, gain +1 survival

Age

Age

Age

Retired

Chronicles

Family

Born in the Year of the Lantern


Lantern flame was Extinguished

Survival

Primary Stats
Dodge
Limit

Cause of Death

Encourage

Age

Base

Dash
Surge

Gear/
Temp

Great Deeds
Movement

Cannot use/gain survival

spaces

Accuracy

Strength

+atk roll

+wpn str

Evasion

Luck

+mon acc

+crit range

Speed

+wpn speed

Brain
Arms

Head
H

Body

Waist

Legs

Insanity
If your insanity is 3+
you are insane

Heavy Injury: Knocked Down

Fighting Arts

Understanding
Bold

See the Truth

Insight

History

Disorders

Cannot use Fighting Arts

Courage

Weapon Proficiency
White Secret

Specialist

Stalwart Can't be knocked down


by brain trauma or intimidate

Analyze Look at the top AI card and


return it to the top of the deck

Type:

Prepared Add Hunt XP to your


roll when determining a straggler

Explore A
 dd +2 to your
investigate results

Specialist

Matchmaker Spend 1 endeavor


to trigger Intimacy story event

Tinker + 1 endeavor when a


returning survivor

Master

Permanent Severe Injuries


Master

Intracranial Hemorrhage
Deaf
Blind
Shattered Jaw
Dismembered Arm
Ruptured Muscle

Abilities

Cannot use Abilities

Impairments

Skip Next Hunt

No 2-handed weapon

No weapons

Cannot Consume

No +2 Strength Gear

No Intimacy

Contracture
Broken Arm
Gaping Chest Wound
Destroyed Back
Broken Rib
Intestinal Prolapse
Warped Pelvis
Destroyed Genitals
Broken Hip
Dismembered Leg
Hamstrung
Broken Leg

Retired

Additional Notes

Starting Gear

Settlement Name

Hide

Organ

Basic Resources

Scrap

Iron

Herb

Strange Resources

Broken Lantern Scrap

Elder Cat Teeth Bone

Love Juice Organ, Consumable

Fresh Acanthus Herb


During settlement phase, you may archive this to Intimacy (event).
Nominated survivors must be able to consume.


Archive this to fully heal 1 hit location, including injury levels and
armor points.

Monster Bone Bone

Iron Scrap

Monster Hide Hide

Leather Hide

Monster Organ Organ, Consumable


 If you consume this, archive this card. Roll 1d10. On a
result of 6+ you contract a parasite. Archive all consumable
gear in your gear grid now.
Skull Bone

When you gain this, a survivor of your choice gains +1 insanity.
??? Bone, Hide, Organ, Consumable

Misc

Legendary Horns Bone, Scrap


Perfect Crucible Iron

When you craft with Perfect Crucible, an ancient bacteria is released
into the air. Suffer -1d10 population and archive this card.
Phoenix Crest Organ
Second Heart Bone, Organ


You have no idea what monster bit this is. Can be
used as bone, organ, or hide!

Arc Bow

Founding Stone

Counterweighted Axe

Bird Bread

Finger of God

Bloom Sphere

Rainbow Katana

Crest Crown

Scrap Dagger

Feather Mantle

Bone Axe

Scrap Sword

Feather Shield

Bone Blade

Skullcap Hammer

Hollowpoint Arrow

Bone Dagger

Whistling Mace

Hollowpoint Sword

Bone Darts

Zanbato

Hours Ring

Curious Hand Hide



When you gain this, a random survivor gains +1 insanity.

Phoenix Gauntlet

Bone Sickle
Skull Helm

Leather Worker
Hunter Whip
Leather Boots

Skinnery

Large Flat Tooth Bone, Consumable

Phoenix Helm
Phoenix Plackart

Leather Bracers
Leather Cuirass

Rawhide Boots

Leather Mask

Rawhide Drum

Leather Skirt

Almanac

Rawhide Gloves

Rounded Leather Shield

Brain Mint

Rawhide Whip

Elder Earrings

Stone Circle
Beast Knuckle
Blood Paint
Blue Charm

Organ Grinder

Barber Surgeon

Bug Trap

Rawhide Headband

Beast Steak Organ, Consumable


Bladder Organ, Consumable

Phoenix Greaves

Bandages

Rawhide Vest

Screaming Antelope Resources


White Lion Resources

Phoenix Faulds

Bone Pickaxe

Rawhide Pants

Scrap Scrap

Plumery

Blood Sheath

Bone Smith
Bone

Weapon Crafter

Cloth

First Aid Kit


Musk Bomb
Scavenger Kit
Speed Powder

Bone Earrings

Dried Acanthus

Boss Mehndi

Eye of the Cat Organ, Consumable

Muscly Gums Organ, Consumable

Fecal Salve

Green Charm

Golden Whiskers Organ

Pelt Hide

Lucky Charm

Lance of Longinus

Antelope Mask

Monster Grease

Red Charm

Death Mask

Monster Tooth Necklace

Screaming Bracers

God Mask

Screaming Coat

Man Mask

Screaming Horns

Phoenix Mask

Screaming Leg Warmers

White Lion Mask

Great Cat Bones Bone


Lion Claw Bone
Lion Tail Hide
Lion Testes Organ, Consumable

When you gain this, a survivor of your choice gains +1 insanity.

Screaming Brain Organ, Consumable


Consume: Archive this and gain survival up to the current limit.
Shank Bone Bone
Spiral Bone Bone

Catarium

Shimmering Mane Hide


Archive this to gain 2 basic hide resources.

Sinew Organ

Phoenix Resources

White Fur Hide


Bird Beak Bone
Black Skull Bone, Iron, Skull

Vermin
Crab Spider Herb

Consume: Archive this and gain +3 survival.
Cyclops Fly


Consume: See card for directions.

Hissing Cockroach


If you are insane, you must consume this.
Consume: Archive this to lose all survival
and gain 2d10 insanity.

Lonely Ant


Consume: Archive this to swap your insanity
and survival values.

Nightmare Tick


Consume: See card for directions.

Sword Beetle


Consume: See card for directions.

Cat Eye Circlet

Screaming Skirt

Cat Fang Knife


Cat Gut Bow
Claw Head Arrow

Mask Maker

Rare Gear
Blacksmith

Adventure Sword

Frenzy Drink

Sonic Tomahawk

Butcher Cleaver (L)

King Spear

Beacon Shield

Butcher Cleaver (R)

Lion Beast Katar

Dragon Slayer

Forsaken Mask

Lion Headdress

Lantern Cuirass

Lantern Halberd

Lion Skin Cloak

Lantern Dagger

Muramasa

Phoenix Whisker Hide

Whisker Harp

Lantern Gauntlets

Regal Faulds

Pustules Organ

White Lion Boots

Lantern Glaive

Regal Gauntlets

White Lion Coat

Lantern Greaves

Regal Greaves

White Lion Gauntlet

Lantern Helm

Regal Helm

Shimmering Halo Organ

White Lion Helm

Lantern Mail

Regal Plackart

Small Feathers Hide

White Lion Skirt

Lantern Sword

Steel Sword

Perfect Slayer

Thunder Maul

Ring Whip

Twilight Sword

Hollow Wing Bones Bone


Muculent Droppings Organ
Phoenix Eyes Organ, Scrap
Phoenix Finger Bone

When you gain this, a survivor of your choice gains +3 insanity.

Rainbow Droppings Organ, Consumable



Consume: Archive this and roll 1d10. On 7+, gain +1 permanent
speed. Otherwise, your heart explodes, killing you instantly.

Small Hand Parasites Organ


Tall Feathers Hide
Wishbone Hide

Scrap Shield

Armored Strangers [103]


Phoenix Feather [139]

6
7

Principle: Society
Hooded Knight
Game Over

Population reaches 15
Settlement has 5 innovations
Population reaches 0

Lantern Hoard
Bone Smith
Skinnery
Organ Grinder
Catarium
Weapon Crafter
Leather Worker
Stone Circle
Barber Surgeon
Plumery

Locations in your settlement.

Settlement Locations

Language

The settlement's innovations (including weapon masteries).

Blacksmith
Mask Maker

Principle: Death

First time death count is updated

Innovations

Principle: New Life

First child is born

Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.

Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Romantic

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

Lvl.

or

Barbaric

Conviction

Lvl.

or

Collective Toil

Society

Accept Darkness

Graves

or

Cannibalize

Death

Lvl 3

Lvl 3

Survival of the Fittest

Lvl 2

Lvl 2

Lvl 3

Protect the Young or

Lvl 1

Lvl 1

Lvl 2

Principle: Death

New Life

Lvl.

Lvl.

A list of defeated monsters and their level.

Defeated Monsters

The Hand

Phoenix

The settlement's established principles.

King's Man

Screaming Antelope

Lvl 1

The available nemesis encounter monsters

Butcher

Principles

40

39

38

37

36

35

White Lion

The monsters your settlement can select to hunt.

Nemesis Encounter [177]

34

33

32

31

Nemesis Monsters

Death Count

Nemesis Encounter - Level 3

Quarries

30

29

28

27

26

25

24

23

22

21

Milestone Story Events

Watched [175]

Nemesis Encounter

Nemesis Encounter

Principle: Conviction [141]

Regal Visit [149]

Trigger these story events when the milestone condition is met.

20

19

9
10

18

17

16

8
Nemesis Encounter [161]

Hands of Heat [117]

15

14

Nemesis Encounter [157]

12
13

Endless Screams [115]

11

Returning Survivors [151]

Story & Special Events

When the settlement is named for the first time, returning survivors gain +1 survival.

Settlement Name

Year

Timeline

Survival Limit

Population

End Settlement Phase

Record and Archive Resources

Choose Departing Survivors

Develop Settlement

Update Timeline

Update Death Count

Draw a Settlement Event

Gain Endeavors

Survivor's Return

First Story Setup

Settlement Phase

Principle: Society
Game Over

Additional Settlement Notes

Name

Population reaches 15
Population reaches 0

Update the population number


as survivors are added and lost

Sex

Notes

- If a monster moves through a survivor, the


survivor is knocked down.
- If a monster ends on a survivor, the survivor
is knocked down and knockback 5.
- If a survivor suffers knockback into another
survivor, complete the knockback movement
normally. Both survivors suffer collision. If they
occupy the same space, place the knocked back
survivor in the closest unoccupied space.
- If knockback or monster movement starts at a
board edge and would go off of it, instead move
along the board edge.

Collision

Opportunities

- Between actions of any survivors' turn.

- During flows on monster AI cards.

- During Survivor Attacks (except Attacker)

- Before a monster reaction.

- When attack causes critical wound, after effects
are applied, but before the card is discarded.

- When a monster is knocked down.

Limitations

- May use each survival action once per round.

- Attacking survivors cannot perform
survival actions.

Survival

When a survivor suffers knockback X, they are


pushed X amount of spaces in a straight line away from
the monster. If the survivor passes over or ends up in
a space with another survivor, they are both knocked
down. Survivors may not share spaces. If the survivor
encounters a board edge, stop and end knockback.

Knockback

- Monster: Knocked down monster stands when


drawing an AI card, Trap card, or at the start of
the monster phase.
- Survivors: Knocked down survivor's stand at the
end of the next monster turn.

Knocked Down

Quick Reference

Lost Settlements

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