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Hunt XP
Age
Age
Age
Age
Retired
Chronicles
Family
Survival
Primary Stats
Dodge
Limit
Cause of Death
Encourage
Age
Base
Dash
Surge
Gear/
Temp
Great Deeds
Movement
spaces
Accuracy
Strength
+atk roll
+wpn str
Evasion
Luck
+mon acc
+crit range
Speed
+wpn speed
Brain
Arms
Head
H
Body
Waist
Legs
Insanity
If your insanity is 3+
you are insane
Fighting Arts
Understanding
Bold
Insight
History
Disorders
Courage
Weapon Proficiency
White Secret
Specialist
Type:
Explore A
dd +2 to your
investigate results
Specialist
Master
Intracranial Hemorrhage
Deaf
Blind
Shattered Jaw
Dismembered Arm
Ruptured Muscle
Abilities
Impairments
No 2-handed weapon
No weapons
Cannot Consume
No +2 Strength Gear
No Intimacy
Contracture
Broken Arm
Gaping Chest Wound
Destroyed Back
Broken Rib
Intestinal Prolapse
Warped Pelvis
Destroyed Genitals
Broken Hip
Dismembered Leg
Hamstrung
Broken Leg
Retired
Additional Notes
Starting Gear
Settlement Name
Hide
Organ
Basic Resources
Scrap
Iron
Herb
Strange Resources
During settlement phase, you may archive this to Intimacy (event).
Nominated survivors must be able to consume.
Archive this to fully heal 1 hit location, including injury levels and
armor points.
Iron Scrap
Leather Hide
Misc
You have no idea what monster bit this is. Can be
used as bone, organ, or hide!
Arc Bow
Founding Stone
Counterweighted Axe
Bird Bread
Finger of God
Bloom Sphere
Rainbow Katana
Crest Crown
Scrap Dagger
Feather Mantle
Bone Axe
Scrap Sword
Feather Shield
Bone Blade
Skullcap Hammer
Hollowpoint Arrow
Bone Dagger
Whistling Mace
Hollowpoint Sword
Bone Darts
Zanbato
Hours Ring
Phoenix Gauntlet
Bone Sickle
Skull Helm
Leather Worker
Hunter Whip
Leather Boots
Skinnery
Phoenix Helm
Phoenix Plackart
Leather Bracers
Leather Cuirass
Rawhide Boots
Leather Mask
Rawhide Drum
Leather Skirt
Almanac
Rawhide Gloves
Brain Mint
Rawhide Whip
Elder Earrings
Stone Circle
Beast Knuckle
Blood Paint
Blue Charm
Organ Grinder
Barber Surgeon
Bug Trap
Rawhide Headband
Phoenix Greaves
Bandages
Rawhide Vest
Phoenix Faulds
Bone Pickaxe
Rawhide Pants
Scrap Scrap
Plumery
Blood Sheath
Bone Smith
Bone
Weapon Crafter
Cloth
Bone Earrings
Dried Acanthus
Boss Mehndi
Fecal Salve
Green Charm
Pelt Hide
Lucky Charm
Lance of Longinus
Antelope Mask
Monster Grease
Red Charm
Death Mask
Screaming Bracers
God Mask
Screaming Coat
Man Mask
Screaming Horns
Phoenix Mask
Catarium
Archive this to gain 2 basic hide resources.
Sinew Organ
Phoenix Resources
Vermin
Crab Spider Herb
Consume: Archive this and gain +3 survival.
Cyclops Fly
Consume: See card for directions.
Hissing Cockroach
If you are insane, you must consume this.
Consume: Archive this to lose all survival
and gain 2d10 insanity.
Lonely Ant
Consume: Archive this to swap your insanity
and survival values.
Nightmare Tick
Consume: See card for directions.
Sword Beetle
Consume: See card for directions.
Screaming Skirt
Mask Maker
Rare Gear
Blacksmith
Adventure Sword
Frenzy Drink
Sonic Tomahawk
King Spear
Beacon Shield
Dragon Slayer
Forsaken Mask
Lion Headdress
Lantern Cuirass
Lantern Halberd
Lantern Dagger
Muramasa
Whisker Harp
Lantern Gauntlets
Regal Faulds
Pustules Organ
Lantern Glaive
Regal Gauntlets
Lantern Greaves
Regal Greaves
Lantern Helm
Regal Helm
Lantern Mail
Regal Plackart
Lantern Sword
Steel Sword
Perfect Slayer
Thunder Maul
Ring Whip
Twilight Sword
Scrap Shield
6
7
Principle: Society
Hooded Knight
Game Over
Population reaches 15
Settlement has 5 innovations
Population reaches 0
Lantern Hoard
Bone Smith
Skinnery
Organ Grinder
Catarium
Weapon Crafter
Leather Worker
Stone Circle
Barber Surgeon
Plumery
Settlement Locations
Language
Blacksmith
Mask Maker
Principle: Death
Innovations
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Romantic
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
Lvl.
or
Barbaric
Conviction
Lvl.
or
Collective Toil
Society
Accept Darkness
Graves
or
Cannibalize
Death
Lvl 3
Lvl 3
Lvl 2
Lvl 2
Lvl 3
Lvl 1
Lvl 1
Lvl 2
Principle: Death
New Life
Lvl.
Lvl.
Defeated Monsters
The Hand
Phoenix
King's Man
Screaming Antelope
Lvl 1
Butcher
Principles
40
39
38
37
36
35
White Lion
34
33
32
31
Nemesis Monsters
Death Count
Quarries
30
29
28
27
26
25
24
23
22
21
Watched [175]
Nemesis Encounter
Nemesis Encounter
20
19
9
10
18
17
16
8
Nemesis Encounter [161]
15
14
12
13
11
When the settlement is named for the first time, returning survivors gain +1 survival.
Settlement Name
Year
Timeline
Survival Limit
Population
Develop Settlement
Update Timeline
Gain Endeavors
Survivor's Return
Settlement Phase
Principle: Society
Game Over
Name
Population reaches 15
Population reaches 0
Sex
Notes
Collision
Opportunities
- Between actions of any survivors' turn.
- During flows on monster AI cards.
- During Survivor Attacks (except Attacker)
- Before a monster reaction.
- When attack causes critical wound, after effects
are applied, but before the card is discarded.
- When a monster is knocked down.
Limitations
- May use each survival action once per round.
- Attacking survivors cannot perform
survival actions.
Survival
Knockback
Knocked Down
Quick Reference
Lost Settlements