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Sentinel Scourge
(Version 6.09b)
All Pictures and data taken from www.dotaportal.com.
Luna Moonfang – The Moon Rider
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Eclipse (E)
Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.
ScatterShot (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each
doing 14-40 physical damage in a 200 area of effect.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Headshot (O)
A shot to the head deals bonus damage and stuns for a short duration.
Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Blind (D)
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Lasts 15 seconds.
Fervor (F)
Passively increases the attack speed of all nearby friendly units.
Rampage (R)
Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.
Lasts 30 seconds.
Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Return (R)
The Centaur Warchief immediately counters every attack against him with a swift strike.
Jinada (J)
Gives a % chance to evade attacks and 15% chance to deal extra damage.
Track (R)
Tracks an enemy unit for 90 seconds or until it dies. If you kill a hero, you pawn its head for extra money. Each level
decreases the cooldown and increases the cast range.
Level 1 - Any hero kill is worth 50 bonus gold, reduces target's armor by 1.
Level 2 - Any hero kill is worth 100 extra gold, reduces target's armor by 2.
Level 3 - Any hero kill is worth 150 extra gold, reduces target's armor by 4.
Knight Davion – The Dragon Knight
Level 1 - 85 damage.
Level 2 - 170 damage.
Level 3 - 255 damage.
Level 4 - 320 damage.
Level 1 - Transform into a Green Dragon with 100 bonus hit points and a corrosive attack against buildings.
Level 2 - Transform into a Red Dragon with 200 bonus hit points and splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.
Magina – The Anti-Mage
Level 1 - 16 damage.
Level 2 - 32 damage.
Level 3 - 48 damage.
Level 4 - 64 damage.
Orb effect.
Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.
Passive.
Silence (E)
Stops all enemies in a target area from casting spells.
Marksmanship (M)
The Ranger's accuracy has increased to the point where she can slay lesser enemies in one shot.
Purification (R)
Instantly heals a friendly unit and damages all nearby enemy units for slightly less than it heals.
Repel (E)
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Terror (T)
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage is reduced.
Impetus (T)
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.
Enchant (C)
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will instead by slowed.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Untouchable (U)
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
Waveform (W)
The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Morph (R)
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or
vice versa. The process is reversable.
Adapt (D)
Allows the Morphling to adapt to his circumstance by altering his hero type:
AGI form, INT form, STR form
Frostbite (E)
Freezes the target in a case of ice, prohibiting movement and attacking. Deals 60 damage per second.
Ensnare (E)
Entraps an enemy unit in a net, rendering the unit unable to move.
Fissure (F)
Slams the ground with the Raigor's mighty totem, causing the ground to crack in half in front of him, damaging
opponents and leaving an impassible trail for a period of time.
Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
Backstab (K)
The Stealth Assassin isn't afraid to fight dirty, and specializes in attacking his opponents from behind.
Ultimate (E)
Increases Lina's attack speed.
Rabid (R)
Syllabear can create an intense combative fury in either himself or his Spirit Bear Companion.
Lasts 10 seconds.
Synergy (Y)
Increases the Lone Druid's synergy with his Spirit Bear with each level:
Omnislash (N)
Quickly move around the battlefield, slashing many enemies. You become invulnerable while Omnislashing.
Silencer (C)
The Silencer's attacks have an anti-magical property to them. Heroes struck by the Silencer become unable to cast
spells.
Level 1 - Adds 2 armor and regenerates 0.75 hit points per second.
Level 2 - Adds 4 armor and regenerates 1.5 hit points per second.
Level 3 - Adds 7 armor and regenerates 2.25 hit points per second.
Level 4 - Adds 10 armor and regenerates 3 hit points per second.
Overgrowth (R)
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and
deals 95 damage per second to each.
Malefice (F)
Focuses Darchow's hatred on a target, causing it to take damage over time and become repeatedly stunned.
Lasts 2/4/4/6 seconds.
Conversion (C)
Splits a friendly creep into 3 malevolant aspects of itself, coming under your control. Lasts 30 seconds.
Illuminate (T)
Channels a ball of positive energy, letting it build up 125 damage per second. When released, it damages all enemies in
a line. The distance also improves with channeling time.
Level 1 - Restores 100 mana, regenerates .15 hit points per second and gives 7% damage increase.
Level 2 - Restores 200 mana, regenerates, regenerates .3 hit points per second and gives 14% damage increase.
Level 3 - Restores 300 mana, regenerates .45 hit points per second and gives 21% damage increase.
Level 4 - Restores 400 mana, regenerates .6 hit points per second and gives 28% damage increase
Earthshock (E)
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Lasts 4 seconds.
Overpower (V)
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or until attacks five times.
Enrage (R)
Greatly increases Ulsaar's damage while draining mana.
Fireblast (F)
Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.
Ignite (G)
Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to
take damage and move slower.
Lasts 7.5 seconds.
Bloodlust (B)
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Lasts 30 seconds.
Laser (E)
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 18(9) seconds. Deals precise
damage.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Rearm (R)
Instantly refills the Tinker's weapons.
Sprout (T)
Sprouts a ring of trees around an enemy unit, trapping it in place.
Teleportation (R)
Teleports to any explored point on the map.
Dopplewalk (W)
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse
enemies. 10% movement bonus at all levels.
Lasts 12 seconds.
Juxtapose (X)
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images.
Duplicates last 15 seconds.
Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.
Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units.
Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an
area as well as receiving 50% of that damage to themselves.
Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed.
Bristleback (K)
Rigwal covers his back in spines, causing him to take reduced damage.
Level 1 - 5% reduced damage from all sides, 30% reduced from rear.
Level 2 - 10% reduced damage from all sides, 40% reduced from rear.
Level 3 - 15% reduced damage from all sides, 50% reduced from rear.
Level 4 - 20% reduced damage from all sides, 60% reduced from rear.
Warpath (W)
By attacking Rigwarl works himself into a fury, giving him a chance every attack to leap into a berserker attack.
Purge (G)
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
Void (V)
Creates a damaging void. If cast at night, slows the target for 4 seconds.
Darkness (R)
Creates a period of darkness for the Night Stalker to thrive in.
Reincarnation (R)
When killed, this hero will come back to life at the cost some mana.
Devour (E)
Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the
cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Doom (D)
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.
Lasts 18 seconds.
Impale (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy
ground units into the air in their wake.
Vendetta (V)
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly
damaging attack.
Lasts 20 seconds.
Bash (B)
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Sprint (T)
Slardar increases his movement speed dramatically, but takes 20% bonus damage.
Lasts 15 seconds.
Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.
Strafe (T)
Fire a large number of arrows in a short time period.
Lasts 10 seconds.
Evasion (V)
Gives a percent chance to avoid attacks.
Bash (B)
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Frenzy (R)
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Frenzy (R)
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Feast (F)
N'aix restores some of his life force by eating flesh.
Orb effect.
Level 1 - Deals 2 damage per second and slows movement speed by 10%.
Level 2 - Deals 4 damage per second and slows movement speed by 20%.
Level 3 - Deals 7 damage per second and slows movement speed by 30%.
Level 4 - Deals 10 damage per second and slows movement speed by 40%.
Rage (R)
Shrugging off magic spells as if they were insects, Na'ix closes in on his prey, poison oozing from his jaws and a
maddened rage in his eyes...
Metamorphosis (T)
Transforms Terrorblade into a powerful Demon with a ranged attack @ 500 range.
Sunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life
forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy
heroes.
Silence (E)
Stops all enemies in a target area from casting spells.
Witchcraft (C)
Increases the potency of each of Krobelus's spells:
Exorcism (X)
Unleashes evil spirits to attack your enemies.
Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Impale (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy
ground units into the air in their wake.
Shockwave (W)
A wave of force ripples out from the Hero, causing damage to land units in a line.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Empower (E)
Increases attack damage for a friendly unit.
Level 1 - 10% of attack speed and 10% of move speed drained to Visage.
Level 2 - 20% of attack speed and 20% of move speed drained to Visage.
Level 3 - 30% of attack speed and 30% of move speed drained to Visage.
Level 4 - 40% of attack speed and 40% of move speed drained to Visage.
Orb effect.
Level 1 - 11% dodge rate and a 1% chance to deal 11 times normal damage.
Level 2 - 11% chance, 1.5 times normal damage.
Level 3 - 11% chance, 2.5 times normal damage.
Level 4 - 11% chance, 3.33 times normal damage.
Phantasm (T)
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra
damage.
Lasts 20 seconds.
Howl (W)
An eerie howl grants an inner strength to all nearby friendly units.
Lasts 20 seconds.
Shapeshift (F)
A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra damage, hit points, Critical Strike,
and bonus movement and attack speeds.
Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.
Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.
Orb effect.
Blur (U)
The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.
Level 1 - 7% dodge.
Level 2 - 14% dodge.
Level 3 - 21% dodge.
Level 4 - 28% dodge.
Decrepify (C)
Pugna casts a powerful banishing magic on another unit. The unit is sent to the ethereal plane for a small period of time,
reducing its movement speed by 50% and rendering it unable to attack. It takes 40% extra damage from spells.
Each level increases the area of effect of the Ward's Mana Flare.
Gush (G)
Summons a spirit of the tides to damage an enemy unit.
Reduces the movement speed by 40% and armor of the enemy unit.
Lasts 4 seconds.
Ravage (V)
Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns for 1 second.
Enfeeble (E)
Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.
Lasts 40 seconds.
Level 1 - Reduces attack damage by 20% and life regeneration by 1 hit point per second.
Level 2 - Reduces attack damage by 30% and life regeneration by 2 hit points per second.
Level 3 - Reduces attack damage by 40% and life regeneration by 3 hit points per second.
Level 4 - Reduces attack damage by 50% and life regeneration by 4 hit points per second.
Nightmare (T)
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is
attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1 - Deals 100 damage per second, costs 40 mana and hit points per second.
Level 2 - Deals 155 damage per second, costs 60 mana and hit points per second.
Level 3 - Deals 215 damage per second, costs 80 mana and hit points per second.
Rotund'jere – The Necrolyte
Sadist (I)
Reveling in death and pain, the Necrolyte gains mana back for killing units.
Rot (R)
Pudge releases the disease and filth inside of him, dealing intense damage to and slowing surrounding enemies while
hurting Pudge as well.
Level 1 - 25 damage/second.
Level 2 - 50 damage/second.
Level 3 - 75 damage/second.
Level 4 - 100 damage/second.
Dismember (D)
Chows down on a target, causing excruciating pain.
Lasts 6(3) seconds at all levels.
Level 1 - 75 damage/second.
Level 2 - 125 damage/second.
Level 3 - 175 damage/second.
Barathrum – The Spiritbreaker
Watcher (W)
Raises an invisible Watcher from a corpse.
Level 1 - 1 maximum.
Level 2 - 2 maximum.
Level 3 - 3 maximum.
Level 4 - 4 maximum.
Shukuchi (C)
Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take 90 damage.
Lasts 4 seconds
Orb effect.
Shadowraze (Z)
Gives the Shadow Fiend the power to descecrate regions in front of him at varying distances.
Level 1 - 75 damage
Level 2 - 150 damage
Level 3 - 225 damage
Level 4 - 300 damage
Necromastery (N)
Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2
bonus damage until his own death releases half of them from bondage.
Burrowstrike (E)
The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effect.
Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and slowed.
The closer to the epicenter, the more damage taken.
Quas (Q)
Passive: +1 int
When cast: +2% dmg/reagent/level, +48% dmg max.
Kael's skill in the arcane magics. These spells, when invoked, deal with the power of the mind, wind, and water. As a
reagent, increases damage by 2% per level, per reagent cast. Increases Intelligence by 1 each time this skill is learned.
Invocations where Quas is the oldest reagent are generally spells with interesting secondary effects.
Wex (W)
Passive: +1 agi
When cast: +1% move speed/reagent/level, +24% move speed max.
Kael's skill in the energy magics. These spells, when invoked, deal with the power of electricity and lightning. As a
reagent, increases movement speed by 1% per level, per reagent. Increases Agility by 1 each time this skill is learned.
Invocations where Wex is the oldest reagent are generally lightning spells with less damage and long range.
Exort (E)
Passive: +1 str
When cast: 0.5 hp/sec regen/reagent/level, 12 hp/sec regen max.
Kael's skill in the fire magics. These spells, when invoked, deal with the power of fire, projection, and damage. As a
reagent, regenerates .5 hit points per level, per reagent cast. Increases Strength by 1 each time this skill is learned.
Invocations where Exort is the oldest reagent are mostly fire spells with high damage.
Invoke (R)
In addition to his reagents, the Invoker has a 1-level ultimate, Invoke, which can be researched at level 6. When cast, it
gives gives Kael a spell based on what reagents have been most recently cast on him, and in what order. If Kael does
not have three reagents cast on him, casting Invoke does nothing.
The power of the spell given to Kael when he invokes depends on the levels of the reagents on which the spell depends.
In some cases, the levels of all reagents are used to determine the power of the spell; in other cases, only the level of
one reagent matters.
Invoker Spell List
Creates an Icy Path that slows enemy units that cross it. The caster's allies and Heroes are free to cross the wall.
Duration is 1.25/2.5/3.75/5/6.25/7.5/8.75/10 seconds and casting range is 250/300/350/400/450/500/550/600, based
on level of Quas.
Casts a powerful displacement magic at another unit. Deals 40/80/120/160/200/240/280/320 damage to it, based on
level of Wex. That unit is instantly moved to your position. Cast range is 350/400/450/500/550/600/650/700, based on
level of Quas.
Quas Quas Exort - Invoke Frost Nova
Blasts enemy units with a wave of frost that deals 37.5/75/112.5/150/187.5/225/262.5/300 damage to the target,
based on Quas level. Also deals 37.5/75/112.5/150/187.5/225/262.5/300 area of effect damage, based on level of
Quas, and slows for 3 seconds.
Casts a dark magic on a target enemy, causing all of its previous allies to turn against it, thinking it's a foe. Lasts
1.5/3/4.5/6/7.5/9/10.5/12 seconds, based on level of Quas.
Summons a tornado to wreak havoc and damage enemy units over a long distance. Deals
125/175/225/275/325/375/425/475 damage over 250/500/750/1000/1250/1500/1750/2000 range, based on level of
Quas.
Allows you to rise into the air, invulnerable. Duration ranged from 0.9 seconds and 7.2 seconds, based on levels of
Wex, Quas and Exort.
Applies a magic that weakens or strengthens a unit's resistance to physical attacks. Increases a friendly unit's armor
or decreases an enemy's armor by 1/2/3/4/5/6/7/8, based on the level of Quas. Lasts 25 seconds.
Passive
Units within 150/170/190/210/230/250/270/290 range of Kael, based on level of Quas, become invisible.
Creates a barrier that reduces spell damage against a friendly unit by 4/8/12/16/20/24/28/32%, based on level of
Quas. Units that attack that unit get flamed for 8/16/24/32/40/48/56/64, based on level of Exort. Lasts 40 seconds.
Wex Quas Quas - Invoke Mana Burn
Sends a bolt of negative energy that burns 50/100/150/200/250/300/350/400 points of a target enemy unit's mana,
based on level of Wex. The mana combusts, dealing damage equal to the amount of mana burned.
Releases an EMP bomb that detonates after a few seconds, depleting the mana of all enemies within a 600 area of
effect of the blast. Depletes between 100 and 800 mana based on levels of Wex and Quas.
Deals 75/150/225/300/375/450/525/600 damage to a target enemy unit, based on level of Exort. Heals the Invoker for
62.5/125/187.5/250/312.5/375/437.5/500 hit points, based on level of Quas. Cast range of
400/448/496/544/592/640/688/736, based on level of Wex.
Casts a powerful lightning energy blast that deals 70/140/210/280/350/420/490/560 damage, based on level of Wex.
Kael travels with this energy, ending at the location of the enemy. 250/300/350/400/450/500/550/600 Casting Range,
based on level of Wex.
Releases a ring of shocking energy that summons a bolt of energy on each target in its path, dealing
40/80/120/160/200/240/280/320 damage in a radius of 150/200/250/300/350/400/450/500, based on level of Wex,
and removing all buffs.
Passive
Kael is superior in the arts of magic then his opponents. He is able to manipulate spells to reduce their damage by
10%/20%/30%/40%/50%/60%/70%/80% based on level of Wex.
Summons an Owl Scout, which can be used to scout. Can see invisible units. Is invulnerable. Lasts
25/30/35/40/45/50/55/60 seconds, has 200/300/400/500/600/700/800/900 sight radius, and travels at speed
200/225/250/300/350/400/450/500, based on level of Wex. Scout is invisible at level 8 of Wex.
Wex Exort Wex - Invoke Energy Ball
Summons an energy ball that explodes after a few seconds, dealing 100/200/300/400/500/600/700/800 damage to
units in a 400 AOE based on level of Wex.
Forms a shield of electricity around a target, dealing 10/20/30/40/50/60/70/80 damage per second to units around it,
based on level of Wex. Lasts 5/10/15/20/25/30/35/40 seconds, based on level of Wex. Can be cast on all units and
buildings (animation doesn't appear on scourge tower, but the effect is there); damages allied units.
Summon a powerful meteor to crush all enemies within its path. Meteor does 50/100/150/200/250/300/350/400
damage per second to any unit caught in its path, based on level of Exort. Lasts 5 seconds. The meteor's path
continues to burn for 5 seconds, doing 80 damage per second.
Creates a dummy unit that looks like Kael within 300/400/500/600/700/800/900/1000 of Kael, based on level of Exort.
Image lasts 5/10/15/20/25/30/35/40 seconds based on level of Quas and takes
150%/140%/130%/120%/110%/100%/90%/80% damage, based on level of Wex, but does not attack. When this
image dies, a ghost remains in its place, lasting twice as long. The ghost gives vision and distracts the enemy.
Strips the enemy of the capability to attack. Lasts 1/2/3/4/5/6/7/8 second with 500/600/700/800/900/1000/1100/1200
cast range, based on level of Exort.
Blazes a target enemy unit, dealing 50/100/150/200/250/300/350/400 damage, based on level of Quas. After 8
seconds, it takes another 120/160/200/240/280/320/360/400 damage, based on level of Exort. Increases the Invoker's
movement speed by 5%/10%/15%/20%/25%/30%/35%/40% for 8 seconds, based on level of Wex.
Calls 2/4/6/8/10/12/14/16 magical fireball(s) from the sky to land around Kael. Each fireball deals 30 damage to units
that lay beneath it, and leaves a magical Fireball remaining. Each fireball does 150 damage per second to units within
200 of the fireball. When the Fireball expires, it deals 150 AOE damage.
Hits an enemy unit with a deafening blast, dealing heavy damage and causing the target to be mute for
1.5/2/2.5/3/3.5/4/4.5/5 seconds and dealing 65/130/195/260/325/390/455/520 damage, based on the level of Exort.
Creates random fiery hells around Kael. Creates 1/2/3/4/5/6/7/8 infernos, based on the level of Wex, in a 200 area of
effect around Kael. Each inferno deals 30/37.5/45/52.5/60/67.5/75/82.5 damage per second, based on the level of
Exort, and lasts 2.67 seconds.
Hurls a fiery bolt that deals 120/185/250/315/380/445/510/575 damage, based on the level of Exort. Range of 500.