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Stefan El Andrasti the Muscular

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Male Human Noble Fighter 2


Chaotic Good
Representing Joel

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Stefan El Andrasti the Muscular

Strength
18 (+4)
Dexterity
9 (-1)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom
8 (-1)
Charisma 10 (+0)

Size: Medium
Height: 6' 6"
Weight: 270 lb
Skin: Pale
Eyes: Green
Hair:
Blond Wavy; Light Beard

Maximum Hit Points: 17


Speed: 30 feet
Inspiration:

Armor Class: 19 = 10 + 6 [chain mail] + 2 [steel shield] + 1 [defense style]


Proficiency bonus:
+2
Initiative modifier:
-1 = -1 [dexterity]
Attack (handheld / thrown): + 6 = + 4 [strength] + 2 [proficiency]
Attack (missile / finesse): + 1 = -1 [dexterity] + 2 [proficiency]
Strength save:
+ 6 = + 4 [strength] + 2 [proficiency]
Dexterity save:
-1 = -1 [dexterity]
Constitution save:
+ 2 = + 2 [proficiency]
Intelligence save:
+ 2 = + 2 [intelligence]
Wisdom save:
-1 = -1 [wisdom]
Charisma save:
+0
Insight (passive):
9 (14 with advantage)
Investigation (passive):
12 (17 with advantage)
Perception (passive):
9 (14 with advantage)
Carry: 270 lb maximum
For groups using the optional encumberance rules:

If carrying more than 90 lb, encumbered -- -10 on speed

If carrying more than 180 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack
rolls, and saves involving strength, constitution, and/or dexterity

Languages: Common Elvish Goblin


Unarmed strike [+6 to hit; 1+4 bludgeoning]

2 Hand axes [+6 to hit; 1d6+4 slashing, 3 lb, light, thrown (range 20/60)]

Crossbow, light [+1 to hit; 1d8-1 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]
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Stefan El Andrasti the Muscular

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Longsword [+6 to hit; 1d8+4 slashing, 4 lb, versatile (1d10 slashing)]


Short Sword [+6 to hit; 1d6+4 piercing, 2 lb, finesse, light]

Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]


Steel Shield [+2 AC; 6 lb.]
Feats:

Athlete +1 strength added; standing from prone uses only five feet, climbing does not
halve speed, running jumps from five feet rather than ten
Key
Skill
Ability
Misc.
Trained?
Ability Modifier Modifier
Modifier
Acrobatics
Dex
-1 =
-1
Animal Handling Wis
-1 =
-1
Arcana
Int
4 = +2 + 2
Athletics
Str
6 = +4 + 2
Deception
Cha
0 = +0
History
Int
4 = +2 + 2
Insight
Wis
-1 =
-1
Intimidation
Cha
0 = +0
Investigation
Int
2 = +2
Medicine
Wis
-1 =
-1
Nature
Int
2 = +2
Perception
Wis
-1 =
-1
Performance
Cha
0 = +0
Persuasion
Cha
2 = +0 + 2
Religion
Int
2 = +2
Sleight of Hand Dex
-1 =
-1
Stealth
Dex
-1 =
-1
Survival
Wis
1=
-1
+2
Skill Name

At fighter level 2, Stefan El Andrasti knows 0 eldritch knight cantrips.


Mark Stefan El Andrasti's Eldritch Knight Cantrip(s) here:
Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost

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Shocking Grasp
True Strike

At fighter level 2, Stefan El Andrasti knows 0 eldritch knight spells.


Among these, 0 can come from any school.
Abjurations and evocations are listed below.
Mark Stefan El Andrasti's First Level Eldritch Knight spells here:
Alarm
Burning Hands
Chromatic Orb
Mage Armor
Magic Missile
Protection from Evil and Good
Shield
Witch Bolt

Check any artisan tools with which Stefan El Andrasti is proficient:


Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools

Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools

Check any instruments with which Stefan El Andrasti is proficient:


Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre

Horn
Pan flute
Shawm
Viol

Stefan El Andrasti is proficient with at least 1 game(s). Check any games with which Stefan El Andrasti is proficient:
Dragon Chess
Three Dragon Ante
Board Game:
Card Game:

Dice game:

Check any other tools with which Stefan El Andrasti is proficient:

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Stefan El Andrasti the Muscular

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Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit

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Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools

Human

The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill
and an extra feat.
This Human chose +1 on strength (already included).
This Human chose +1 on dexterity (already included).
Humans learn one extra language.

Noble

You are from a prominent family, or perhaps a knight. Rank has some privileges.
You are proficient in riding a horse.
One extra language of your choice (already included).
You are proficient with at least one kind of gaming set. Consider bringing one.

Fighter

Most fighters are proficient in riding a mount.


This fighter selected the defense fighting style, giving +1 on armor class while wearing
armor.
Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per
period between short rests.
Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest
before using again.
Level 5: Extra attack on any round that includes an attack.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the same turn.
Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
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Stefan El Andrasti the Muscular

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Level 20: Three extra attacks per round.


Eldritch Knight Fighter (martial archetype)

This fighter uses wizard magic, mostly abjurations and evocations, beginning at third level.
Spell save DC and attack modifier use proficiency bonus plus intelligence modifier.
Level 3: Weapon bond: Two weapons reliably return to your hand.
Level 7: War magic -- when casting a cantrip, can use a weapon attack as a bonus action.
Level 10: Eldritch strike -- an enemy struck by your weapon has disadvantage on save
against a spell you cast before the end of the next turn.
Level 18: Improved war magic -- when casting a spell, can use a weapon attack as a
bonus action.

Class HP rolled
Level 1: Fighter
10
Level 2: Fighter
7

Hit Dice For Healing

Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes
Failures

Stefan El Andrasti's Equipment:


79 lb Weapons / Armor / Shield (from above)
2 lb Crossbow bolts (quiver of 20) x 1
5 lb Backpack
7 lb Bedroll
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Stefan El Andrasti the Muscular

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Gaming set (cards) (proficient)


1 lb Mess kit
20 lb Rations (1 day) x 10
10 lb Rope (50', hempen) x 1
Signet ring
1 lb Tinderbox
10 lb Torches x 10
5 lb Waterskins x 1
_____
140 lb Total
Also...

Red Deer cloak Horse - Buttercup

Stefan El Andrasti's Personality Traits: Somewhat naive, Canny in the ways of nobles, not
common folk
Stefan El Andrasti's Ideal(s): Despite my noble birth, I do not place myself above others
Stefan El Andrasti's Bond(s): I must avenge my family

Stefan El Andrasti's Flaw(s): I will stop at nothing to find who killed them and why
More about Stefan El Andrasti:

18-Jan-16 10:22 PM

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