Professional Documents
Culture Documents
Version 1.00
--Spirit List is 100% complete.
--Not all costumes have been unlocked.
By Chozo Abigaba
hogwoodj@yahoo.com
Please feel free to e-mail with corrections or questions.
Copyright December 2003
Other walkthroughs by me (available at www.GameFaqs.com & faqs.ign.com):
Fatal Frame
NOTE: This walkthrough was written for the PLAYSTATION 2 version of Fatal
Frame
2.
Thanks to Anjuaria (www.anjuaria.com) for her invaluable help.
Thanks also to Ryu Wong and David Ming for helping me fill out the Spirit
List.
CONTENTS:
***********************************
I. INTRODUCTORY REMARKS
II. THE CAMERA OBSCURA
A. CONTROLS
B. FINDER MODE
C. FILM
D. SHUTTER MOMENTS & BONUSES
E. UPGRADING YOUR CAMERA
1. BASIC FUNCTIONS
2. POWER-UP LENSES
3. CAMERA EQUIPMENT
III. GHOSTS
IV. GENERAL TIPS & STRATEGY
V. WALKTHROUGH
A. CHAPTER ONE: THE LOST VILLAGE
B. CHAPTER TWO: TWIN SHRINE MAIDENS
C. CHAPTER THREE: THE REPENTANCE
D. CHAPTER FOUR: FORBIDDEN RITUAL
E. CHAPTER FIVE: THE SACRIFICE
F. CHAPTER SIX: THE REMAINING
G. CHAPTER SEVEN: SAE
H. CHAPTER EIGHT: HALF MOON
*************************
I. INTRODUCTORY REMARKS
*************************
--OVERVIEW
Fatal Frame 2: Crimson Butterfly (FF2 hereafter) is Tecmo's latest
survival-horror masterpiece. This game combines an intriguing storyline,
terrifying setting, and rich battle system to make for a truly scary game
experience. The eerie music and sound effects complement the haunting
visuals
perfectly. In short, FF2 is an engrossing, frightening, and fun game that
should hold a proud place among other games of the survival-horror genre
and
stands as a very nice successor its predecessor, Fatal Frame.
In FF2, you will control Mio and (to a much lesser extent) her twin
sister
Mayu as they become trapped in a haunted village and try to find their way
out.
This "Lost Village", properly named All God's Village, was once the home
of a
horrible appeasement ritual designed to placate an evil chthonian deity
that
dwells deep beneath the ground. In order to prevent earthquakes and other
signs of the gods' disfavor, a ceremony called the Crimson Sacrifice was
used.
One day long ago, this ritual went horribly wrong and the entire population
of
the village was wiped out. Now the desolate village is haunted by the
ghosts
of its citizens and persists in an eternal darkness; any who dare venture
into
it are trapped, their souls adding to the panoply of undead that endlessly
stalk the dusty streets... It's a place of evil and horror. This is where
Mio
and Mayu find themselves when the game begins. Your sole defense against
the
ghosts is the Camera Obscura, a supernatural invention that can, to quote
the
inventor, 'take pictures of impossible things'. By taking pictures of
ghosts
you will be able to seal them away, which not only protects you from their
baneful touch but can also reveal clues to the history of the village.
Unraveling the mystery of what caused the village to become a haunted
derelict
and revealing the true nature of the Crimson Sacrifice ritual is a main
part of
the plot in FF2.
--COMPARISONS TO FATAL FRAME 1 (FF1)
If you have played the first Fatal Frame you will find a lot of familiar
similarities in FF2, but there are also very important differences. If you
haven't played Fatal Frame, this section will be of little or no interest
to
you.
First, FF2 is much bigger. All God's Village is full of places to
visit...none of them pleasant. The four main buildings are the homes of
the
village's four most influential families: Osaka, Kiryu, Tachibana, and
Kurosawa. The Kurosawa Mansion alone is almost as big as Himuro Mansion
from
the first game. In addition to these four houses there are several
ancillary
locations: a temple, a cemetery, etc. There are lot more open spaces in
FF2
than in FF1, which is nice, but inside the houses are plenty of cramped,
claustrophobic rooms that you will have the pleasure of battling ghosts in.
The stories of the two games are very similar: a habitation built on top
of a
portal to hell, an appeasement ritual of sacrifice that went horribly
wrong,
etc. In both games you control a young and intrepid girl who must face
terrible evil spirits that would reduce most people to a helpless panic.
In
both games the main character is motivated by a desire to rescue a sibling
that
has been possessed by ghosts. If you liked the story of FF1 and wanted
more,
this is a good thing. FF2 is a true sequel in this regard. One of the
core
spirits in FF2 is a young girl named Sae; this girl is the twin sister of
Yae,
the grandmother of Miku in FF1; this relationship provides a strong link of
continuity between the two games.
FF2 is more densely packed with ghosts than FF1. You will encounter
vanishing ghosts all over the place. And unlike FF1, you are often faced
with
multiple attacking ghosts in FF2; about half of the battles in FF2 involve
more
than one ghost.
There are differences in the way the camera works between the two games.
In
FF1, the Bonus Functions that you could combine with your camera, such as
the
Slow Function and See Function, were severely limited due to the fact that
you
had to supply a Spirit Stone every time you wanted to use them, and there
were
not a lot of these stones to be found in the game. In FF2 the camera is
much
improved by the Power-Up Lens system. These Lenses have the same effect as
the
Bonus Functions in FF1, but using them is much easier. The only
regrettable
change in camera operation is the absence of a 'turn-around' button; in FF1
you
could press the Triangle Button while looking through the Finder to do a
quick
180, but in FF2 this button is used for another purpose. But overall,
using
the camera is more flexible and fun than in the first game.
The best improvement made in FF2 is in the quality and variety of the
puzzles. FF1 had some drearily repetitive puzzles, particularly the
sliding-tile locks that were found on several doors. FF2 does a good job
of
providing you with a nice array of DIFFERENT puzzles that are more fun than
in
the first game.
FF2 also has more secrets than FF1. There are many side quests that you
can
undertake to obtain powerful camera upgrades and other things, which makes
the
gameplay less linear and predictable.
Overall I would say that FF2, while basically rehashing the formula of
its
predecessor, is a definite improvement, with better graphics, puzzles, and
camera control. If you liked FF1 you will probably LOVE FF2. I sure did.
************************
II. THE CAMERA OBSCURA
************************
The Camera Obscura is your sole weapon and main tool in FF2. You will
use
the Camera to battle ghosts and to reveal hidden clues. At first the
Camera is
fairly weak, but as you progress through the game you will be able to
obtain
special Lenses and other Equipment that will make the Camera much stronger.
Most of the Camera's functions can also be upgraded by spending Spirit
Points,
which I will detail later on in this section.
A. CONTROLS
***********
--CIRCLE BUTTON: This switches you in and out of Finder Mode, which gives
you a
first-person perspective through the viewfinder of the Camera. You must be
in
Finder Mode to use the Camera.
--L STICK: Aim. You can switch the up/down axis for aiming from the
Options
Menu.
--R STICK: Move. You can move while you are aiming. It's crucial during
battles for you to be able to move and take pictures at the same time.
--X BUTTON: Take a picture. Same as the R1 Button.
--SQUARE BUTTON: Accelerate aim. Press this while moving the L Stick to
quickly change your aim. You will probably end up using this all the time.
--TRIANGLE BUTTON: Use Power-Up Lens. Obviously, you can only use this if
you
have a Power-Up Lens equipped, and if you have enough Spirit Power to
discharge
the Lens (see Power-Up Lenses, below).
--R1 BUTTON: Take a picture. Same as the X Button.
--L1 BUTTON: Switch Lens. You can only use this button after you have
obtained
an item for your Camera (the Switch Function) that allows you to equip
multiple
Lenses.
--R2 & L2 BUTTONS: Zoom in and out with the Zoom Function. You will only
get
--HEALTH METER: The vertical blue meter in the lower right corner shows
Mio's
remaining health.
--POWER-UP LENS: The currently equipped Power-Up Lens will be displayed in
the
lower left corner. If you can equip multiple lenses (with the Switch
Function), your alternate lenses will be displayed above the one currently
active. If you have multiple Lenses equipped, you can switch them with the
L1
Button.
--SPIRIT POWER STOCK METER: Whenever you attack a ghost, the damage you
inflict
is absorbed by your camera. The amount of damage absorbed is indicated by
this
meter, which is in the lower left corner. When the meter is full, your
stocked
Spirit Power will increase by one.
--SPIRIT POWER: The number of units of Spirit Power that you have absorbed
is
displayed in the lower left corner as a row of glowing dots. At first, you
can
only stock one unit of Spirit Power, but by purchasing upgrades you can
increase this amount to four units. Spirit Power is used to activate the
Power-Up Lenses.
C. FILM
*******
There are several types of film that you can load into your Camera
Obscura.
The type of film that you have loaded determines the base damage that your
shots will inflict. The different films also vary in their loading times.
The
weakest type, Type-07 Film, is always available in unlimited quantity, so
you
will never be completely out of film. The other types of film, however,
are
limited and you must find boxes of them to replenish your supply. The
strongest films are rare, so conserve them for the toughest battles.
--TYPE-07 FILM: The weakest film. Slow loading time. You never run out of
this kind of film.
--TYPE-14 FILM: Weak film. Slow loading time. Fairly common film; you
will
find boxes of this all over the place.
--TYPE-61 FILM: Good film. Fast loading time. Uncommon to find early in
the
game, but still not all that rare.
--TYPE-90 FILM: Strong film. Fast loading time. Rare film that you won't
find
very much of.
--TYPE-ZERO FILM: Strongest film. Very slow loading time. This film is
very
rare; you will only find a few shots worth of this film during the game.
Save
it for the final boss.
D. SHUTTER MOMENTS & BONUSES
****************************
When you are fighting ghosts, there are several factors that can
influence
your damage and your score. Naturally, the more damage you inflict, the
higher
your score will be. After you have taken a picture, the ghost HP Meter in
the
upper left will display the damage inflicted. Immediately after that, your
score and any bonuses you have earned will also be displayed in blue in the
upper left corner. Most of these bonuses can stack together; this is the
key
to earning a very high score. In this section I provide a list of the
various
bonuses you can get, and what you must do to get them.
--ZERO SHOT: This is the most fundamental bonus that you can get. To get
this
bonus, you must hit the ghost during a "shutter moment", which occurs when
the
ghost is attacking you or is otherwise particularly vulnerable.
Identifying a
Shutter Moment is easy: your Spirit Wave Gauge will turn bright red, and
your
camera will zoom in a little bit. Also, the buzzing sound your camera
makes
when you are charging a shot will become louder and higher in pitch. If
you
take a picture during this brief moment, you will earn the Zero Shot, which
will basically inflict double damage and will also stun the ghost and push
it
away from you. Hitting ghosts with a Zero Shot is your primary strategy
during
battles; normal shots are quite weak and are practically a waste of film.
--FATAL FRAME: During a Shutter Moment, there will be a split second within
that time when the ghost becomes even MORE vulnerable. This tiny moment is
called a 'Fatal Frame', and you can earn a big damage bonus my making your
shot
at this time. You can only detect a Fatal Frame moment if you have the
Instant
Function or Alarm Function equipped on your camera. The Instant Function
will
cause a red light underneath the Filament to blink when a Fatal Frame
occurs.
The Alarm Function will add a chiming sound to the blinking light. If you
take
a picture during a Fatal Frame, the ghost will be severely damaged and
knocked
back, just like during a Zero Shot. The main difference with a Fatal
Frame,
however, is that the ghost will REMAIN VULNERABLE, and you will be able to
make
an immediate follow-up shot for another Fatal Frame! (See Combo Shot
below.)
--COMBO x2, x3: When you have hit a ghost with a Fatal Frame, the ghost
will be
badly damaged and knocked back. Furthermore, the ghost will still be
vulnerable, and you can immediately follow up your shot with another one,
assuming that you haven't knocked the ghost back through a wall or other
obstacle. This is called a Combo Shot. Combo Shots are worth a lot of
points,
especially if you use the Blast Lens or Zero Lens to augment them.
--SPECIAL SHOT: If you hit with the Zero Lens or the Blast Lens, you will
get
the Special Shot bonus for causing extra damage.
--CORE SHOT: A Core Shot is very accurate. If you can line up the Lock
Circle
precisely with the crosshair in the middle of the screen when you take your
Chapter Two, you will find this Lens in the Kiryu House, 2F Sliding Screen
Room.
LEVEL 1: 8000 Points
LEVEL 2: 19000 Points
LEVEL 3: 30000 Points
--SEE LENS: Uses 1 unit of Spirit Power. This Lens makes the spirit easier
to
see, so that a ghost who likes to turn invisible or flicker out of sight is
easier to find. When you raise the level of this Lens, its duration is
extended; furthermore, a directional mark will appear around the Capture
Circle
to show you where to turn to find the ghost.
LEVEL 1: 8000 Points
LEVEL 2: 18000 Points
LEVEL 3: 29000 Points
--TRACK LENS: Uses 2 units of Spirit Power. When you activate this Lens,
the
viewfinder will automatically follow the ghost that you are fighting. This
is
a much nicer effect than the See Lens, but it costs more Spirit Points.
Upgrading the level will make the duration of the Tracking effect last
longer.
You will obtain this Lens when you clear the game in Easy or Normal Mode.
LEVEL 1: 30000 Points
LEVEL 2: 44000 Points
LEVEL 3: 55000 Points
--STOP LENS: Uses 3 units of Spirit Power. This lens is a stronger
version of
the Stun Lens. When you hit a ghost with it, it will be completely frozen
in
place. Upgrading this lens will increase the duration of the effect. You
will
receive this lens when you complete the game in Hard Mode.
LEVEL 1: 35000 Points
LEVEL 2: 50000 Points
LEVEL 3: 65000 Points
--BLAST LENS: Uses 2 units of Spirit Power. This Lens increases the power
of
your Camera, allowing you to inflict extra damage. When you hit with this
Lens
the ghost will be knocked back (as during a Zero Shot) even if it is not
during
a Shutter Chance. When you raise the level of this Lens the damage bonus
that
it gives you is increased. Also, upgrading to Level 1 or higher will cause
the
ghost to be blasted back in slow motion (Slow Blast Back).
LEVEL 1: 10000 Points
LEVEL 2: 20000 Points
LEVEL 3: 30000 Points
--ZERO LENS: Uses 3 units of Spirit Power. It allows you to take shots
that
cause a lot of damage. This shot will also knock the ghost back, even if
you
don't use it during a Shutter Chance. It's stronger than the Blast Lens,
but
on the other hand you must accumulate more Spirit Power to use it.
Upgrading
this Lens will increase the damage bonus. You'll find the Zero Lens in the
Tachibana House during Chapter 7.
LEVEL 1: 12000 Points
LEVEL 2: 25000 Points
LEVEL 3: 34000 Points
--CRUSH LENS: Uses 4 units of Spirit Power. This mother of all Lenses will
destroy most ghosts in one shot if you use it during a Shutter Moment. If
you
don't use it during a Shutter Moment, it won't work as well. Upgrade the
level
of this lens to increase its exorcismal potency. When the lens reaches
Level
3, it will be effective during any shot, not just a Shutter Moment (but
using
this Lens during a Shutter Moment will always work best). You will receive
this lens after beating the game in Hard Mode.
LEVEL 1: 45000 Points
LEVEL 2: 70000 Points
LEVEL 3: 90000 Points
--SERIAL LENS: Uses 1 unit of Spirit Power. This Lens is especially
designed
for use when it's NOT a Shutter Moment. For ghosts that are only
vulnerable
during a Shutter Moment, like Woman in Box, this lens is pretty much
useless.
For other ghosts, like Mr. Kurosawa, this lens is very effective. It
boosts
damage, like the Blast, Zero & Crush Lenses, but since it only requires 1
unit
of Spirit Power, you can use it in rapid-fire succession to really dish out
some pain. For instance, if you have 4 units charged, you can hit a ghost
with
Lens 4 times in a row, without waiting for it to 'Blast Back'. You will
receive this Lens after you have found 100% of the ghosts on your Spirit
List.
LEVEL 1: 45000 Points
LEVEL 2: 70000 Points
LEVEL 3: 90000 Points
3. CAMERA EQUIPMENT
There are eight different pieces of Equipment you can add to the Camera.
Unlike the Lenses, the Equipment is automatically added to your camera and
is
always active. Camera Equipment cannot be upgraded with Spirit Points.
You
will find some of the Equipment as you play through FF2, while other
Equipment
has to be unlocked by completing the game.
--INSTANT: This enables a red light underneath the Filament that flashes
during
a Fatal Frame moment. You will find this during Chapter Three in the
Kurosawa
Mansion, 1F Antechamber.
--EVADE: When you have this equipped you can escape from a ghost that is
about
to grab you by using the flash on your Camera. If you hit the X Button at
the
right moment when you are attacked you can escape without taking any
damage.
During Chapter Four you will find this item in an alcove in Kurosawa
Mansion,
1F Courtyard.
--SAVE: This piece of equipment allows you to absorb a lot more Spirit
Power
when you take a damaging picture of a ghost. You will get this after
battling
the three ghost children in Osaka House during Chapter 8.
--SENSE: This allows your filament to react to ghosts that were previously
invisible. You will be able to find more ghosts this way. You get this
after
you have beaten the game in Easy or Normal Mode.
--MEASURE: This enables the HP Meter in Finder Mode. Without it, you can't
tell how many HP the attacking ghosts have. Find this in the Osaka house
at
the beginning of Chapter Two.
--SWITCH: If you have this, you can equip up to three Power-Up Lenses at
one
time. You can then switch Lenses during battle by pressing the L1 Button.
Found in the Kiryu House, 1F Hanging Doll Room, during Chapter Six.
--ALARM: Your Camera will make a chiming sound during a Fatal Frame moment.
This equipment works in conjunction with your Instant Function. You'll
find
this during Chapter Five in the Back Room of Osaka House.
--ZOOM: With this equipped you can zoom in with the L2 Button and zoom put
with
the R2 Button. You get this after you have beaten the game in Easy or
Normal
Mode.
*************
III. GHOSTS
*************
This section describes the various kinds of ghost encounters that occur
in
FF2 and provides strategies for coping with ghost battles. In FF2 you will
encounter many different types of ghosts. They can be grouped into three
general types: Hidden Ghosts, Vanishing Ghosts, and Attacking Ghosts. All
the
ghosts that you can capture in FF2 will be pointed out in the walkthrough.
Some Hidden and Vanishing Ghosts will only appear if you have completed the
game once and obtained the Sense Function; this means that it's impossible
to
capture all the ghosts in your first time through the game. You can also
look
at the Spirit List at the end of this file to monitor your progress in
capturing the ghosts.
--HIDDEN GHOSTS: These ghosts are stationary and can be quite hard to find.
You will know a Hidden Ghost is near by a blue glow from your Filament.
Usually this type of ghost is completely invisible, or only discernable as
a
faint shimmer. Even in Finder Mode the ghost will not be visible, and you
must
use the Filament to home in on the ghost's location. When you have
successfully targeted the ghost your Capture Circle will glow blue. When
you
take a picture, the ghost will appear in the photograph. Though they are
hard
to find, these ghosts won't vanish if you can't locate them right away.
Hidden
Ghosts are always worth 1000 Spirit Points. Each Hidden Ghost that you
capture
counts as a separate entry in your Spirit List.
--VANISHING GHOSTS: These ghosts can be very hard to capture, because they
only
appear for a short time and then are gone forever. You must have quick
reflexes to capture a Vanishing Ghost. Each appearance is triggered by
you,
either by moving into a certain area or by picking up an item; these
triggers
are specific to each chapter, so if you don't set off the trigger then you
probably won't be able to go back and do it later. When the ghost appears,
your Filament will glow blue, the screen will become obscured with a static
haze, and you will hear a heartbeat. This is the time to quickly switch to
Finder Mode and take a picture of the ghost before it disappears!
Unfortunately, if you don't get a shot of the ghost before it vanishes, you
will never get another chance in that game. Ever. So if you really want
to
capture every ghost in the game, you must be prepared to quit and restore
your
game if you miss a Vanishing Ghost and want to try again. I will point out
each Vanishing Ghost appearance in the walkthrough. The amount of Points
you
get for capturing these ghosts is highly variable, and depends both on the
particular ghost and how quickly and precisely you shoot it. Each separate
Vanishing Ghost appearance counts as a distinct entry in your Spirit List.
--ATTACKING GHOSTS: Attacking ghosts are your main obstacles in FF2. Each
type
of ghost has its own pattern of attack, and you must understand these
patterns
in order to battle effectively. You'll know an attacking ghost is near
because
your filament will glow red, and the music will usually change to a more
dramatic mode. Some of these encounters are pre-set and you must defeat
the
ghost or ghosts in order to advance in the game. Other encounters occur
randomly as you are exploring; these battles are optional and you can
escape
the ghost by running away. When a random ghost battle occurs, it will be
with
one of the following types of ghost: Man in Dark/Woman in Dark, Villagers
(Seeker, Pole Bearer and Sickle Bearer), Broken Neck Woman, Veiled Priests,
or
Limbo Man/Limbo Woman. Random encounters can be very dangerous, so if you
are
low on health or film it is always best to run and save your resources for
the
unavoidable encounters. On the other hand, battling random ghosts is a
great
way to earn extra Spirit Points for upgrading your camera, so you must
decide
whether or not you want to pursue these encounters depending on how
confident
*****************************
IV. GENERAL TIPS & STRATEGY
*****************************
Before you start playing FF2, I recommend that you visit the Options Menu
from the Title Screen. This menu is only available from the Title Screen,
so
if you want to change the options during the game you'll have to find a
save
point and quit. You will probably want to change the controller settings
to 3D
MODE. In 2D Mode, the default, you move Mio by pressing in the direction
you
want her to go relative to the screen. To make her move 'up' the screen,
press
up on the controller, etc. This is a big disadvantage in FF2, where you
have
no control over the camera perspective in Field Mode; you will find Mio
veering
off whenever the perspective changes. If you switch to 3D Mode, you can
eliminate this annoyance. In Subjective Mode, pressing up on the stick
causes
Mio to move forward in the direction she is facing; angling to the left or
right makes Mio turn to her left or right; and pressing down causes Mio to
about-face. This is very useful when you are running from a ghost and want
to
quickly turn and take a shot. Another nice thing about 3D Mode is that you
can
run forward by pressing the Square Button, and then simply use the L Stick
to
steer. Veteran players of other survival-horror games like Resident Evil
or
Silent Hill will be quite used to the Subjective Mode style of control.
Another change that many players will prefer is to switch the up/down
axis
during Finder Mode, so that pressing UP on the stick causes the camera to
pan
DOWN. Veteran players of 1st-person games will probably be the most
comfortable with this set-up.
There is no safe place in the Lost Village. In any room, at any time,
random
ghosts can attack you. They can even attack you in a room with a Save
Point.
If you spend too much time standing around, you are much more likely to
encounter random ghosts. If you have lots of film and are confident in
your
skills, this isn't a big deal; random ghost encounters can be a good way to
get
Spirit Points. But if you are low on supplies, you will want to avoid the
random ghosts at all costs. Remember that you can run from random
encounters
if you don't want to fight; the ghosts will probably chase you for a room
or
two, but then they will give up and go away. If you ever have to set down
the
controller for any reason, be sure to pause the game unless you want to
come
back and find that Mio has been taken by ghosts!
When you begin upgrading your camera, you must give careful thought to
what
Functions or Lenses you want to improve. I recommend increasing the Basic
Functions first, especially your Range and Accumulation. You won't find
enough
Spirit Orbs in one pass through the game to upgrade everything to maximum
level; there are 22 Orbs total to be found compared with 24 potential slots
for
them to fill (36 slots after you finish the game and obtain the bonus
Lenses).
Since maxing out all the Basic Functions is essential, you will have to
choose
which Lenses you want to improve and which ones you want to neglect. The
See
Lens and the Stun Lens are probably the least useful, so I would recommend
upgrading the other Lenses first.
****************
V. WALKTHROUGH
****************
This walkthrough will take you through FF2 step by step. To follow my
directions you will need to make extensive use of the in-game map, which
you
can see by pressing Select. The names of locations that I direct you to
are
taken from this map. There are a lot of optional areas that you can
visit to
find Hidden Ghosts or pick up extra items. I will point out all of these
side
treks, so that if you follow the walkthrough completely you can find every
ghost and item in the game. If you just want get through the game as
quickly
as possible, you can skip these optional sections; but if you don't take
some
time to gather extra items and Spirit Points, you will find it much more
difficult to upgrade your Camera and defeat the tougher ghosts.
The story of FF2 unfolds over the course of nine Chapters, so I have
broken
the Walkthrough into nine sections. At the start of each section is a
summary
describing your main goals for that Chapter. I won't describe the
cutscenes
that you see in detail, but I will indicate when they occur by using an
ellipsis (...) so that you will know you are in the right place.
A. CHAPTER ONE: THE LOST VILLAGE
********************************
Your goal during Chapter One is to enter the village and explore the
first
house you find, the Osaka House. There you will find the Camera Obscura
and
Flashlight, and you will also find your first ghosts, especially the
'Wanderer', Miyako Sudo.
WOMAN'S NOTEBOOK 1. These fragments all belong to Miyako Sudo, and we will
be
finding a lot of fragments of this notebook here in the Osaka House. After
getting this item, use the E door to enter the Kimono Room.
--OSAKA HOUSE, 1F KIMONO ROOM
There is a lantern you can use here to SAVE THE GAME. Next to the
lantern,
on the small table, is the WOMAN'S NOTEBOOK 2. Enter the closet in the S
of
the room and search the dresser there to find some SACRED WATER. That's
all
that's here now, so go back to the Fireplace Room and go through the W
door.
--OSAKA HOUSE, 1F BIG TATAMI ROOM
A vanishing ghost will appear as soon as you step into this room.
**********
!!-Vanishing Ghost: ATRIUM WOMAN (~400) [Replay only]
If this is your first time playing FF2, you won't be able to capture this
ghost. The moment that Mio is through the door, draw your camera and aim
to
the left through the window into the atrium and you will see Miyako slowly
walking by. There will be a very short moment when your Capture Circle
will
turn blue; quickly hit the shutter to take a picture of her. Be careful
not to
take your picture too early; you must wait for the Capture Circle to turn
blue
before taking your shot or it won't count.
**********
After the ghost vanishes you can look around. Search the kimono box next
to
the door to find HERBAL MEDICINE. You can duck under the rope that's
supporting the mosquito net to search the bed on the other side and you
will
find the WOMAN'S NOTEBOOK 4. That's all you can do here for now, so go
back to
the Fireplace Room and go down the hallway to the W.
--OSAKA HOUSE, 1F DIRT-FLOOR HALLWAY
As you proceed down the hall Miyako's ghost will appear yet again.
**********
!!-Vanishing Ghost: WALKS INSIDE (~450) [Replay only]
Once again, if this is your first time through the game you can't capture
any
ghosts yet. Miyako will appear at the far corner of the hallway as you
pass
the stairs. Quickly draw your camera to get a shot of her before she
disappears around the corner.
**********
The door at the end of the short S branch of the hall is locked, so just
follow the ghost down the hallway and go through the door at the far end.
--OSAKA HOUSE, 1F BACK ROOM
There is only one thing to find here, the WOMAN'S NOTEBOOK 3, which you
will
see lying in the corner behind the screen. After you get this item, return
to
the hallway and head back the way you came.
other side... Are you sure you really want to go in there?? To start
searching for the key, take the stairs that go back down to the 1st floor
of
the Fireplace Room.
--OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM
Go and check the door that leads back to the Entrance. It's been locked!
After checking the door there will be a cutscene ... and a vanishing ghost
will
appear.
**********
!!-Vanishing Ghost: VANISHES AT DOOR (~300)
Immediately after the cutscene, Miyako will appear for a moment in front
of
the door that leads to the Big Tatami Room. You will want to draw your
Camera
the instant that the cutscene ends to capture this ghost before it
disappears.
Don't worry if Mayu is also in the shot, her presence won't spoil the
photo.
**********
Now check the door that Miyako just appeared in front of; it is being
sealed
by an evil spirit. If you take a picture of the door you will see a photo
of a
COAL BRAZIER. Do you remember seeing this place? It's in the Back Room at
the
end of the Dirt Hallway, so go there now.
--OSAKA HOUSE, 1F BACK ROOM
When you enter this room your filament will immediately start to react.
Approach the old brazier in the middle of the room and take a picture of
it.
You will get a photo of the SLASHED MAN, and the spirit sealing the door of
the
Big Tatami Room will be gone. As soon as you have taken this photo a
vanishing
ghost will appear, so get ready to take out your camera for another shot!
**********
!!-Vanishing Ghost: MAN ON DECK (~600)
This ghost appears as soon as you have taken a picture of the brazier.
He
appears on the deck behind the brazier that looks out on the atrium; all
you
have to do is quickly take out your camera again and snap another photo.
**********
After capturing this ghost, take the hallway back to the Fireplace Room
and
open the now unsealed door to the Big Tatami Room (in the W wall).
--OSAKA HOUSE, 1F BIG TATAMI ROOM
Hm, it seems like there's nothing new in this room... Why was the door
sealed? In order to reveal the secret of this room, try to open the door
and
go back to the Fireplace Room. As you try and open the door, a panel will
fall
off the wall, revealing an item. It's the GINGER KEY that you were looking
for! As soon as you have picked up this item another vanishing ghost will
appear, so get ready!
**********
!!-Vanishing Ghost: WOMAN BEHIND NET (~350)
The instant after you have picked up the Ginger Key, turn around as fast
as
you can and draw your camera. Miyako will be walking by right behind you,
heading for the door. You only have about one second to turn and take this
picture, but it's not too hard.
**********
Now you can go back to the Fireplace Room. Miyako is about to make
another
appearance, so be ready to use the camera!
--OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM
As you exit the Big Tatami Room, make sure to walk BETWEEN the fireplace
and
the stairs to insure that you are well placed for the next ghost
appearance.
**********
!!-Vanishing Ghost: STAIR CLIMBER (~500)
Miyako will appear as you pass by the foot of the stairs. She'll be
behind
you, climbing the staircase. If you press the Circle Button to switch to
Finder Mode, Mio will automatically aim at exactly the right place. All
you
have to do is hit the shutter! If you don't walk between the fireplace and
the
stairs, then the fallen beams will obstruct your shot when the ghost
appears.
If you stay close to the stairs, though, you'll have no trouble capturing
this
ghost.
**********
Once again, Miyako has shown you where to go next. Before you follow her
up
the stairs, however, you should go back into the Kimono Room and SAVE THE
GAME.
A difficult vanishing ghost capture awaits you on the second floor
balcony.
--OSAKA HOUSE, 2F SUNKEN FIREPLACE ROOM
**********
!!-Vanishing Ghost: STANDING WOMAN (~500)
As soon as you get to the top of the staircase, turn to the right and
switch
to Finder Mode. Miyako will be standing in front of the door with the
Ginger
Crest lock, and she will only be visible for a split second. If you make
the
slightest hesitation you will lose the shot! This is the first tough ghost
capture that you can try, but there are much harder ones awaiting you later
in
the game. If you can get this one you are doing well!
**********
After the ghost disappears, go over to the door and use the Ginger Key to
open it. There are more chances to capture Miyako awaiting you in the next
room.
--OSAKA HOUSE, 2F SERVANT'S ROOM/GUEST ROOMS/STUDY
When you enter you will see open doorways to your right, leading to the
Servant's Room, and to your left, leading to the Guest Rooms. First, step
into
the right or S doorway to trigger another appearance of Miyako.
**********
for her to make a move against you (or your sister) and go for the Zero
Shot.
When a ghost attacks, your Capture Circle will turn RED (in what is called
a
Shutter Moment); if you photograph the ghost at this time it's called a
ZERO
SHOT and it will do about twice as much damage as normal. After you take a
shot of this ghost she will probably teleport away. Don't panic, just stay
in
the middle of the room and use the Filament to find her new location
(probably
behind a wall) and wait for her to re-emerge. Don't forget that if you get
grabbed, you can shake the L Stick to minimize the damage inflicted; also,
you
have several doses of Herbal Medicine that you can heal up with. If you
hit
with three Zero Shots that should end the battle.
**********
After the battle is over there will be a cutscene ... and you will get
your
first SPIRIT ORB, along with the SPIRIT ORB Tutorial file, and the
ARAGONITE
crystal. (See the section on Upgrading your Camera above for more on
Spirit
Orbs.) Also, Mio will make the LOST COUPLE entry in the Memo book.
Congratulations! You've made it to the end of the First Chapter!!
B. CHAPTER TWO: TWIN SHRINE MAIDENS
***********************************
As this Chapter opens Mio is on her own; Mayu has wandered off! Your
goal is
to follow Mayu through the village to Kurosawa Mansion, and find keys to
unlock
the big closed gate at the mansion's entrance.
Before you head off in search of Mayu, you can use the Spirit Orb that
you
just got to make the first improvement in your camera. If you have
captured
all the ghosts up to this point, you should have just enough points to
improve
your Range, which is what I recommend. Upgrading the Accumulation is
cheaper,
but it won't help you much at this point since you don't have any Lenses.
If
you don't have enough points for Range, it's probably best to wait until
you do
and improve this parameter of your camera first.
--OSAKA HOUSE, 2F SERVANT'S ROOM/GUEST ROOMS/STUDY
New items have appeared in this room. Check the table to get the SPIRIT
STONE RADIO. Whenever you find a supernatural crystal, you can place it in
the
Radio to hear the thoughts of the spirit that the crystal belongs to. You
will
also get the SPIRIT STONE RADIO POINTERS book. Mio will also make a new
entry
in the Memo book, SPIRIT STONE RADIO. You can use the Radio to listen to
the
Aragonite crystal you found when you defeated Miyako. As you head back
into
Ok, that wasn't too hard, was it? Now you can pick up the item by the
side
of the staircase; it's some new additions for your camera. You'll get the
SLOW
LENS (along with THE "SLOW" LENS File) and the MEASURE FUNCTION (along with
THE
"MEASURE" FUNCTION File and some TYPE-14 FILM). Now you can see the
ghosts'
HP! I'm sure you are anxious to save your game, so go through the E door
into
the Kimono Room.
--OSAKA HOUSE, 1F KIMONO ROOM
As you enter the room you will see an item in the middle of the floor.
BEFORE you pick up this item, SAVE THE GAME. Now you can pick up the item,
it's HERBAL MEDICINE. But as soon as you have it, a new ghost will attack
you!!
**********
!!-Attacking Ghost: WOMAN IN BOX
This ghost will appear in the closet at the other end of the room,
crawling
out of the kimono box against the far wall I think this ghost is one of
the
scariest, but fighting it isn't too hard. Switch to Finder Mode and take
aim.
Since the Woman in Box is hunched over and her long hair obscures her face,
your camera won't react at all...at first. Keep your finger close to the
shutter button because Woman in Box is ONLY vulnerable during a Shutter
Chance.
As the ghost slowly shuffles closer, there will be some split-second
moments
when this chance occurs; you must have good reflexes and be prepared to
take a
shot at that second! Fortunately her slow movement means all you really
have
to worry about is timing your shot; aiming is easy. Sometimes this ghost
will
suddenly stand up and start lurching toward you, revealing her face. But
don't
worry, she is totally vulnerable to a Zero Shot as soon as she begins this
attack. If you hold your ground and take shots during the Shutter Chances
you
can win this battle after three hits. If you miss the Shutter Chances,
however, you must be prepared to stop aiming and run to the other side of
the
room when she gets really close. If this happens, just take aim again and
keep
trying. Getting the Zero Shot is your most important technique when
fighting
any ghost, and Woman in Box is good practice.
**********
After the fight is over the ghost will leave behind a MOONSTONE (which
you
can listen to with the Spirit Radio) and a SPIRIT ORB. If you have earned
enough points from ghost battles, use this Orb to make further upgrades in
your
camera. I recommend increasing Sensitivity next. That's all for this
room;
SAVE THE GAME once again and go back to the Fireplace Room, then through
the E
door into the Big Tatami Room.
the house to get some TYPE-14 FILM. Now go N along the road to follow
after
Mayu. Turn left at the intersection and go W, then take the path to the N
between the houses.
--VILLAGE, KIRYU-TACHIBANA
The path lies between the Kiryu house on the right and the Tachibana
house on
the left. As you come to the first bend you will see a fleeting image of
your
sister.
**********
!!-Vanishing Ghost: BUTTERFLY CHASER (0)
I think this is by far the most difficult capture in the game. Mayu
appears
ahead of you, heading around the corner to the right. Your Filament and
Capture Circle will not react. Stick to the right-hand side of the road
when
she appears and keep running until you are about halfway past the double
doors.
At this point Mayu will have almost completely disappeared around the
corner.
As fast as you can, draw your camera and take a shot! This is very
difficult
because your distance from Mayu determines whether or not your shot will be
successful; if you are too far back you can get a clear picture that
doesn't
count. But Mayu only appears for a short moment, so by the time you have
run
close enough for your camera to pick her up, she's almost gone. It took me
dozens of tries to successfully capture this ghost; fortunately there is a
Save
Lantern nearby if you want to keep trying. When I did finally capture her,
she
wasn't even visible in the picture; she had JUST disappeared around the
corner.
Good luck with this one, you'll need it! (One thing that might help...try
capturing this ghost when you are replaying the game, and use Costume A or
B.
Mio seems to run just a tiny bit faster when she's wearing these costumes,
and
that slight advantage can make a difference here when you're dealing with a
capture opportunity that only lasts a tiny fraction of a second.)
**********
Follow her around the corner and down the stairs. After a cutscene ...
you
will be under attack by two ghosts!
**********
!!-Attacking Ghosts: SEEKER & POLE BEARER
These are the spirits of some of the dead villagers. They will appear a
good
distance behind you, at the bottom of the steps. These are weak ghosts.
As
they slowly close in on you, they tend to side step a little bit and try to
surround you. You can use the R Stick to move around and prevent this from
happening. Seeker is the easiest to deal with; when he moves in to swipe
at
you with his torch you can easily get a Zero Shot. Pole Bearer is a little
trickier, because he can hit you BEFORE you get a good Shutter Chance.
When
you see Pole Bearer begin to rear back with his pole in preparation for
attack,
back away to get out of his range. After he swings he will take a moment
to
recover, and this is when he is vulnerable.
**********
(At this point, you can listen to a new message from Mayu's Charm on the
Radio if you like.) After the battle, go up to the gate that Mayu went
through. Your filament will react as you approach. Take a picture of the
door
and you will get the GATE BUTTERFLY photo; is this some kind of clue? If
you
try to open the door you will discover that it is locked; two different
keys
are required to open it. Your next job is to find these keys. Before
heading
off to look for them, you can find HERBAL MEDICINE among the weeds at the
base
of the big tree that's nearby. Also, search the lantern on the left side
of
the gate to find another HERBAL MEDICINE. All you can do now is go back
the
way you came. As you retrace your steps through the village you will see
some
crimson butterflies. Follow them along the path all the way to the W end
of
the village.
--VILLAGE, OSAKA HOUSE FRONT
There is a ghost hiding in the small ruined building across the street
from
the Osaka house.
**********
!!-Hidden Ghost: FROZEN MAN (1000)
This ghost is in the small ruined building that's across the path to the
E of
the Osaka house. To find it, walk along the N side of this building and
you
will see a reaction from your filament. Take out the Camera and aim into
the
opening on the N side of the building and your Capture Circle will glow
blue.
That's it, you've found him!
**********
After you find this ghost, keep going E along the road.
--VILLAGE, TSUCHIHARA FRONT
The path bends to the SE and ends. You will see a lantern here, so use
it to
SAVE THE GAME. There is a storage building next to the save point, but the
door is locked. In between a corner on the W side of this storehouse is a
big
well. Search this well to find the VILLAGE REPORT 2...more evidence from
the
lost surveyor Masumi Makimura. His ghost will appear when you walk away
from
the well. [NOTE: Each time you find a Village Report (there are 4 of
them),
Masumi's ghost will appear. If you capture all four appearances you will
get
an extra file, Village Report 5. There are a lot of events related to this
ghost later in the game that will only occur if you make all four captures
and
get the Village Report 5.]
**********
!!-Vanishing Ghost: WELL CHECKER (~1200)
This ghost appears after you have examined the well and found the
surveyor's
report. Walk slowly away, and after you have taken five or six steps the
ghost
will appear behind you. Quickly turn around, take out the camera, and hit
the
shutter! If you are ready for this ghost it's not hard to capture.
**********
When you have captured this ghost, go through the gate at the far side of
the
storehouse.
--VILLAGE, STOREHOUSE BACK
As you enter the little yard behind the storehouse you will see a
cutscene
... and meet a boy who seems to be imprisoned there. He says that the keys
to
the gate are hidden inside Twin Deity monuments somewhere in the village.
If
you keep talking to the boy, he will say a few different things. Mayu will
make the TRAPPED BOY entry in the Memo book. You'll also notice that your
filament is glowing; if you take a picture of the monument that's right
here in
the little yard you will get a STATUE BUTTERFLY photo. Okay, now it's time
to
go find the keys. To get the first key, take the path S out of the village
and
return to Misono Hill.
--VILLAGE, MISONO HILL
Take the path leading S from the Osaka house to get back to this hill.
Here
you will find the archway mentioned by the surveyor in one of his reports.
Search near the gate to find VILLAGE REPORT 4. As you walk away from the
place
where you find the report, Masumi's ghost will appear.
**********
!!-Vanishing Ghost: GATE CHECKER (~1200)
After you pick up the report, walk slowly away from the gate. When you
have
taken a few steps, the filament will suddenly give a faint glow and you
will
see the telltale static haze that indicates a vanishing ghost. Quickly
about-face and take your camera to get a shot of the surveyor before he's
gone.
**********
You will see some butterflies hovering over the statue that's by the path
leading down to the cemetery. Before you search this statue, use the
lantern
to SAVE THE GAME. Then check the statue to get the TWIN STATUE KEY L.
When
you pick up this key, you will be attacked!
**********
!!-Attacking Ghosts: SEEKER, SICKLE BEARER, POLE BEARER
You have fought Seeker and Pole Bearer just a little while ago. This
time a
third villager, Sickle Bearer, joins them. This ghost is just as weak as
his
friends and will attack you in the exact same pattern as Seeker does; when
he
closes in to swing his sickle, you can easily hit him with a Zero Shot.
The
only difficulty here is the tendency that these ghosts have of trying to
flank
you as they close in. When the battle starts the ghosts will be spread out
on
three sides of you. Before taking aim, run past them to the other side of
the
hill so you aren't surrounded. Now you can pick off the ghosts as they
come
toward you. You can defeat each ghost with one Zero Shot.
**********
After defeating the villagers a SPIRIT ORB will appear next to the save
lantern. Save the game, then before returning to the village take the W
path
down from the hill to find the Cemetery.
--VILLAGE, ALL GOD'S CEMETARY
You are likely to be attacked by a random ghost while you are exploring
this
area (but it's not guaranteed). There is an old tree here that seems to
conceal the entrance to some kind of cave, but you can't go inside there
just
yet. Walk around the cemetery and you will see two obvious items; a
GLOWING
BLUE CRYSTAL for the Radio and a valuable SPIRIT ORB. Now hurry back to
Misono
Hill and take the E path back to the village.
--VILLAGE, OSAKA FRONT
As you approach the Osaka house you will see a cutscene ... of angry
villagers searching for something. When you continue into the village
these
ghosts will attack you.
**********
!!-Attacking Ghosts: SEEKER x2
Two torch-wielding Seekers will appear over by the well to the E. You
can
run away from these ghosts if you want, but you will miss out on valuable
items. You have had experience with all of these types by now, so if you
choose to stay and fight the battle shouldn't be very hard. Just stay put
and
pick them off as they close in. If the ghosts try to surround you, simply
back
away. Each ghost has low stamina; you can defeat them with one Zero Shot.
**********
After the battle, head over to the area where they came from. In front
of
the well by the storehouse you will see something has been left behind: a
SPIRIT ORB and a GLOWING PURPLE CRYSTAL. [NOTE: Don't forget to use these
Spirit Orbs to make upgrades to your camera! Concentrate on upgrading the
Basic Functions first.] When you have these items, go take the W road to
find
the next part of the Twin Key.
--VILLAGE, KIRYU HOUSE BACK
You will see a save point up ahead, so use it! There is a Twin Deity
statue
nearby where the path bends to the N; if you search this one you won't find
another key, but you can get some TYPE-14 FILM instead. To the N is
another
statue with butterflies hovering over it. Search this monument to get the
TWIN
STATUE KEY R. More ghosts will attack you when you pick up this key.
**********
!!-Attacking Ghosts: MAN IN DARK x3
The three ghosts appear as soon as you pick up the key. These ghosts
won't
leave any items, so feel free to run away if you don't want to fight; if
you
flee across the little bridge they will just go away. But if you want to
earn
valuable points, you should try to take them out. It's not a hard battle.
One
of the ghosts appears right in front of you; immediately take out your
camera
as soon as the battle starts and you can get a Zero Shot on this ghost as
he
lunges for you. If you get a Zero Shot you can defeat him in one hit. The
other two ghosts are standing farther behind you on the path, but they
won't
start moving toward you until you approach them. These two ghosts are a
little
stronger than the first one and will probably take three hits to defeat.
But
since they move so slowly and it's so easy to get a Zero Shot against them
you
should be able to win with little trouble.
**********
Before you go back to unlock the gate, to W over the footbridge to find
the
Kureha Shrine. There are more items and ghosts that you can find there.
--VILLAGE, FORK IN ROAD
There is a large, curving staircase climbing up the hillside here. A
cutscene ... plays when you approach the bottom of the stairs. There are
two
ways you can go here; south, along the path, or north, up the stairs. The
S
path leads to the same Old Tree you saw earlier in the cemetery; it's a
dead
end for now. Along this path, just to the right of the stairs, is a row of
small monuments decorated with a pinwheel that's turning in the breeze. If
you
search the row on the left side of the pinwheel you can find the VILLAGE
REPORT
1. After you find this document the surveyor's ghost will make another
appearance.
**********
!!-Vanishing Ghost: STATUE CHECKER (~1200)
Masumi Makimura will appear after you find the report that he left at the
bottom of the stairs. Be ready to turn around and take his picture when
you
are walking away from this spot.
**********
After capturing this ghost, climb up the stairs.
with this Lens it will freeze periodically, making it much much easier to
get
hit the ghost during a Shutter Chance. In the corner of the room are some
bookshelves; if you search them you will find the book FOLKLORIST 2. There
are
two doors leading out of this area. The W door is locked, so go through
the S
door.
--KIRYU HOUSE, 2F CONNECTING CORRIDOR
You will find yourself on a high breezeway connecting the Kiryu house
with
its neighbor across the street. In the center of this bridge you can find
a
CHRYSOBERYL to use with your Radio. The door on the other side of the
bridge
is locked. This is all you can do in the Kiryu house for now, so go back
inside, go down the stairs, and exit the house.
--VILLAGE, KIRYU-TACHIBANA
Examine the big locked gate and Mio will automatically unlock it with the
Twin Statue Keys. Go on through to the next area.
--VILLAGE, WHISPER BRIDGE
The next area is a long bridge leading to the Kurosawa mansion. Before
you
go out onto the bridge, check the shore on the W side to find some HERBAL
MEDICINE. Now proceed N across the bridge. When you are about 3/4 of the
way
across, a ghost will appear off to the left over the water.
**********
!!-Vanishing Ghost: FLOATING WOMAN (~300)
When the ghost appears, aim your camera out to the left to capture her.
**********
After capturing the ghost there will be a cutscene ... and you will enter
a
battle!
**********
!!-Attacking Ghost: SUNKEN WOMAN
She appears right in front of you; quickly take out the camera to get a
Zero
Shot as she closes in. This ghost will teleport whenever you get a Zero
Shot,
so use the Filament to get a bearing on her new location. Sunken Woman's
favorite tactic is to float slowly about; when she begins drifting toward
you
be ready to hit her during the Shutter Moment before she grabs you. If you
see
her dive down below the water, stop aiming and run because she will pop up
from
underneath the bridge and try to grab your ankles. If you are quick you
can
also get a Zero Shot during this move, but you should concentrate on not
getting hurt. Three strong hits should do the trick.
**********
When the battle is over an item will appear on the bridge; pick it up to
get
the GREEN CRYSTAL and a SPIRIT ORB. A hidden ghost will also appear.
**********
!!-Hidden Ghost: DROWNED WOMAN (1000)
To find this ghost, aim down through the hole in the bridge where you
found
the items after the battle.
**********
Now you can go through the door at the N end of Whisper Bridge to enter
Kurosawa Mansion.
--KUROSAWA, 1F GROUNDS
A vanishing ghost appears the moment you step through the gate.
**********
!!-Vanishing Ghost: BLOODY KIMONO (~300)
Take out your camera and capture this ghost the instant you step through
the
gate. She appears on the path directly in front of you.
**********
There is a lantern you can use here to SAVE THE GAME. Before going
inside
the mansion, check the little nook in the NE corner to find a SPIRIT ORB.
There are two doors leading inside; the smaller one is locked so go through
the
big double doors. There will be a cutscene ... in which Mio's Flashlight
goes
out. The worst thing about Kurosawa mansion is that your Flashlight will
not
work when you are inside... This marks the end of Chapter Two!
C. CHAPTER THREE: THE REPENTANCE
********************************
Your goal during this chapter is simple: find your sister Mayu!
--KUROSAWA, 1F ENTRANCE
[NOTE: A new message is now available from Mayu's Charm.] A vanishing
ghost
will appear as you begin to head up the steps and past the ruined tapestry
that's hanging down from a second-floor balcony.
**********
!!-Vanishing Ghost: PRIEST BEHIND (~900)
As you walk into the room, this ghost appears behind you, right in front
of
the doors. Be ready to turn and snap a picture of him when he appears.
**********
If this is your second or more time through the game and you have the
Sense
Function, you can also find a hidden ghost here.
**********
!!-Hidden Ghost: LOOKING DOWN (1000) [Sense Function required]
To find the ghost, stand just in front of the big curtain and aim up at
the
balcony ledge above you on the second floor. You can only find this ghost
with
the Sense Function.
**********
Continue N down the corridor to find two doors. The right door is locked
and
marked with a butterfly symbol. The left door is unlocked, so open it.
**********
!!-Vanishing Ghost: TERRIFIED MAN (~800)
Before you go into the next room, switch to the Finder. Behind the
kimono
that's ahead of you, you will see a man cowering in the corner. Unlike
other
vanishers, this ghost is not on a time limit (and it won't cause a reaction
from your Filament). It WILL vanish if you get too close to it, however.
**********
Now you can enter the next area.
--KUROSAWA, 1F ANTECHAMBER
The dot glowing in the SW corner is a new piece of equipment for your
camera:
THE INSTANT FUNCTION. This device enables a blinking light underneath the
Filament (in Finder Mode) that lets you know when a Fatal Frame moment
occurs.
Along with this item you will also get THE "INSTANT" FUNCTION tutorial file
and
some TYPE-14 FILM. In the opposite corner, where you saw the Terrified
Man,
you can search the furniture there to find HERBAL MEDICINE and TYPE-14
FILM.
When you have collected all of these items, open the S door to trigger
another
short scene in which you will control Mayu. As before, when controlling
your
sister you can't use any items or use the menu. Just go down the hallway
and
through the door at the end. After this scene you will take control of Mio
again.
--KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY
You must be getting close to Mayu because this is the same hallway you
just
saw in the last scene. You won't have it as easy as her, though, because
as
you proceed down the hall evil spirits will attack you.
**********
!!-Attacking Ghost: LIMBO MAN
This guy appears when you pass the little side hall branching off to the
S.
He'll be ahead of you at the point where the hall bends to the N. Fighting
this guy is very easy. Just stay put and let him come to you. When he
attacks, he will bend over first; use the R Stick to begin backing away,
out of
range of his attack. When he stands back up, there will be a nice chance
to
hit him during a Fatal Frame. You should be able to score Combo Shots
against
him quite easily after that. He can't teleport or anything, so just keep
aiming and wait for him to bend over again to take your next shot. Easy!
You'll probably need four Zero Shots to beat him.
**********
If you go down the branch to the S, you will see a door at the end that
you
can't get through. The wall here is covered with gruesome bloody
handprints.
You'll need to remember where this place is a little later. Go back and
take
the N branch of the hall to trigger another ghost battle.
**********
!!-Attacking Ghost: LIMBO WOMAN
This counterpart to Limbo Man has a much trickier pattern. First of all,
she
is faster. Second of all, she can teleport. As she moves in toward you
she
will often flicker from side to side, so use the Square Button to
accelerate
your aim as you track her. She won't bend over before attacking you like
Limbo
Man, she just moves in for the grab, so just try to keep head within your
Capture Circle and be ready for the Shutter Chance. This will occur hen
she
gets fairly close, just before she grabs you; you must time the shot well
to
knock her back and avoid getting hurt. You can use the Slow Lens to good
effect on this ghost since she moves so quickly. When you take a picture
of
her, she will teleport away, most likely reappearing behind you. Use the
Filament to keep track of her when she teleports. If you have upgraded
your
Sensitivity, you will be able to defeat her with two or three Zero Shots.
**********
Ok, you've finally made it to the end of the hallway. You'll see a
SPIRIT
ORB lying right there on the ground. It's hard to see, but there is a hole
in
the floor right next to the sliding door; examine the hole to find a
GLOWING
GREEN CRYSTAL. That's all here for now, go through the door into the next
room.
--KUROSAWA, IF GREAT HALL
There are two items here; the FLOURITE 1 crystal is in the middle of the
room
next to the fireplace, and some SACRED WATER is hidden in the corner
between
the torn screens to the SW of the fireplace. When you have picked up these
items and start heading around to the door in the NE you will see a
cutscene
... and a powerful, deadly ghost will appear! DO NOT TRY TO FIGHT THIS
GHOST!
It's completely invulnerable and it can kill you with one touch. All you
can
do at this point is RUN AWAY. Fortunately the ghost moves pretty slowly,
so
you should be able to run and get through the NE door without trouble. (If
you
are feeling brave, you can try to grab a hidden box of TYPE-90 FILM that's
in a
small gap between the screens on the left as you are running for the door.)
--KUROSAWA, 1F COURTYARD STAIRCASE
The giant ghost won't follow you out here. Check your Memo book to see a
new
entry about the last cutscene, MASSACRE. As you head over to start
climbing
the stairs a vanishing ghost will appear.
**********
!!-Vanishing Ghost: 2ND FLOOR MAYU (~600)
As soon as you step around the corner toward the stairs, Mayu will
appear.
She is high above you on a 2nd-floor balcony. Quickly take out the camera
and
(using the Square Button to accelerate) aim up and to the right to get a
The Blast Lens is most effective on Limbo Man because he can't teleport, so
save it for him. You will probably get grabbed once or twice in this
battle;
if this happens, run away to the other side of the room and use a healing
item.
Don't let your health get too low; although you should have a Stone Mirror
(which will replenish your health one time if you run out) you will want to
conserve this item.
**********
Whew! That was a tough fight! When it's over, you will get the DIAMOND
STACK KEY. You can go back and unlock the door in the Flickering Room now,
but
you'll have to run past the invincible ghost once more to get there.
--KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY
Just outside the Bloodstained Room you will see a blue dot on the floor.
Grab it to get the FAINTLY GLOWING CRYSTAL and a valuable SPIRIT ORB.
(Don't
forget to use these Orbs and upgrade your Camera!!) Go back through the
door
at the N end of the passage, run past the invincible ghost, and SAVE THE
GAME
in the 2F Courtyard. Go through the S door and down the hallway to the
Guest
Room.
--KUROSAWA, 2F GUEST ROOM
A vanishing ghost will appear when you come back to this room.
**********
!!-Vanishing Ghost: TURNS HEAD (~600)
The folklorist's ghost will appear by the bookcase in the corner when you
enter. Take a picture of him as he turns to look at you.
**********
When the ghost vanishes, an item will be left behind. You will see a
cutscene when you pick it up ... and you will get the FOLKLORIST 4 book.
Also,
Mio will make new entries in the Memo book: SECRET SITE and FOLKLORIST.
Also,
your Lost Village memo will be updated to become the ALL GOD'S VILLAGE
memo.
When you've checked out all this stuff, go through the N door back to the
Flickering Room.
--KUROSAWA, 2F FLICKERING ROOM
As you head for the locked door a ghost will appear on the floor. It
won't
move or do anything and you can't capture it ... yet. Just unlock the door
and
go to the next room.
--KUROSAWA, 2F DOLL STAND ROOM
There is a cutscene as you enter ... and you will finally be reunited
with
Mayu! You have made it to the end of Chapter Three!
D. CHAPTER FOUR: FORBIDDEN RITUAL
*********************************
Your goal during Chapter Four is try and find a way to escape from
Kurosawa
Mansion.
The dolls are basically arranged in a 4 x 4 grid. You can only move the
dolls that have heads, so some of the positions on the grid are unusable.
Let's number the positions, like so:
X 2
move.
X 6
9 10
13 14
7 8
11 X
15 16
To solve, select the dolls in this order: 10, 14, 13 (now the red dolls
are
adjacent), 9, 10, 14, 15, 11, 7, 6, 10, 14, 15, 11, 7, 3, 2, 6, 10, 11, 7,
3,
2, 6.
----When you have solved the puzzle, a secret drawer will open and you will get
the
BUTTERFLY KEY. This opens a door way back in the entrance hall of the
mansion,
so that will be your next destination. Before you leave this room, though,
you
can find a hidden ghost.
**********
!!-Hidden Ghost: DOLL STAND SHADOW (1000)
You can only find this ghost after you have solved the Doll Stand puzzle.
Aim your camera to the shadows on the right side of the doll stand to find
it.
**********
After collecting this ghost, go back through the Flickering Room to the
Guest
Room.
--KUROSAWA, 2F GUEST ROOM
A new item has appeared here on the table; the KUROSAWA HOUSE MAP and the
FOLKLORIST 6 book. The map seems to show the way to an exit, but it's not
much
use now. If you are replaying the game and have the Sense Function, there
are
also two ghosts you can find here. You can't find these ghosts if it's
your
first time through the game.
**********
!!-Vanishing Ghost: HANGING HAND (~400) [Sense Function required]
This ghost is not on a timer, but if you get too close it will disappear.
It's easy to spot; a pale, naked arm hanging out of the big round window.
Don't approach it, just take out the camera and shoot it!
**********
After capturing Hanging Hand, remain in Finder Mode and move toward the
round
window to find another ghost.
**********
!!-Vanishing Ghost: NO ESCAPE (~1200) [Sense Function required]
When you approach the window after capturing the dangling arm, an image
of
Limbo Woman will suddenly drop upside-down from the ceiling! She will hang
there in front of the window for a second before she disappears. If you
are
already in Finder Mode this will be an easy capture.
**********
Now head out the NE door into the hallway.
Head S along the hall to trigger the next ghost. This ghost always
appears.
**********
!!-Vanishing Ghost: CURTAIN SHADOW (~750)
It will appear when you are about halfway down the hallway. Your
filament
will not glow at all; you will know to take out your camera when the screen
becomes hazy with static. Aim straight ahead at the curtain and you will
see
someone walking by on the other side. Your Capture Circle will NOT turn
blue,
but you will see a Lock Circle targeting the ghost.
**********
If you didn't capture Hopes for Ritual, you can make Behind Cloth appear
by
trying to open the front door of the mansion. As noted above, if you
trigger
this ghost than Hopes for Ritual won't materialize.
**********
!!-Vanishing Ghost: BEHIND CLOTH (~800)
Before you try the door, wait for Mayu to catch up with you. If she
walks
through the area where the ghost appears she can obstruct your shot. The
ghost
will appear directly behind you, so immediately after checking the door
turn
around and start aiming.
**********
There are no items here, so go back to the N end of the hallway and use
the
Butterfly Key to open the locked door on the right.
--KUROSAWA, 1F STORAGE ROOM
There is a door in the S end of the room. Approach this door to trigger
a
ghost appearance.
**********
!!-Vanishing Ghost: CHILD AT DOOR (~600)
As you near the S door it will suddenly open! A child's ghost will peek
through the door. Even if all you can see is his hand, you should still be
able to get a valid photo. Just aim at the door when it opens and wait for
the
Capture Circle to turn blue.
**********
You will see an item in the other room beyond the open door, but don't go
after it just yet. If you examine the front of the clock you will find
some
SACRED WATER. Then search the dresser to find HERBAL MEDICINE. If you
look up
at the ceiling you will see an item stuck up there among some broken
planks.
How can you get it? Go upstairs to get a closer look.
--KUROSAWA, 2F PARTITION SCREEN ROOM
As you walk past the screens a ghost will appear.
**********
!!-Vanishing Ghost: PEEKING CHILD (~800)
This ghost will appear on your left, between two of the screens. He's
crouched down, looking through a hole in the floor. You'll have to aim
downward to capture him, but since he lingers for a second or two this one
should be easy to get.
**********
Examine the place where the ghost appeared and you will see a hole in the
floor. There's the item that you saw stuck in the ceiling of the Storage
Room,
but you still can't get it quite yet. Before you go back downstairs,
search
the box between two partitions to find some TYPE-14 FILM. At the top of
the
stairs is a dresser; search it thoroughly to find the CEREMONY MASTER'S
NOTE 3.
Now go back downstairs. [NOTE: There is a door at the S end of this room;
it's unlocked, but we'll return and explore it later.]
--KUROSAWA, 1F STORAGE ROOM
As you come down the stairs a child's ball will fall through the hole in
the
ceiling. Did the ghost drop this?? Pick up the CRIMSON BALL and go back
upstairs.
--KUROSAWA, 2F PARTITION SCREEN ROOM
Go back to the hole in the floor and examine it. Mio will drop the ball
through the hole, dislodging the item that was stuck there. Now you can go
back downstairs and see what it is!
--KUROSAWA, 1F STORAGE ROOM
It's a key, the DIAMOND LINK KEY. Hm, you haven't seen a door with this
lock
on it yet. To find the door, head through the open door in the S.
[NOTE: There are some vanishing ghosts in the next area that are VERY
difficult to capture. If you are determined to capture all the ghosts (a
laudable goal!), you will be wise to make a trek back to the Courtyard
Staircase and SAVE THE GAME so that you can have another chance at
capturing
these ghosts if you fail on the first try.]
--KUROSAWA, 1F CLOTH HALLWAY
This hallway is hung with tattered banners. The first vanishing ghost
will
appear as soon as you enter.
**********
!!-Vanishing Ghost: FADING CHILD (~400)
This kid appears just in front of you and runs down the hallway. You
have
only a split-second to take out the camera and capture him before the
banner
obscures him. This one is pretty hard, but there's another even harder
ghost
appearance coming up soon.
**********
There is TYPE-14 FILM lying nearby in the corner. Grab it and continue
down
the hallway. You'll see a pair of double doors on the left, but they are
locked. When you pass by these doors another vanishing ghost will appear.
**********
!!-Vanishing Ghost: CUT-IN CHILD (~600)
Ok, they don't get any harder than this. The ghost runs very fast across
the
hallway. He will emerge from the right-hand or S wall and run through the
N
wall. To capture this ghost, you must be in Finder Mode when it appears
because you won't even have time to draw your camera before it is gone.
Switch
to the Finder when you reach the double doors. Stand against the N wall
and
aim DOWN at the bottom part of the S wall. Using the R Stick, slowly begin
moving E, always hugging the N wall, and with your finger hovering over the
shutter button. You will hear a heartbeat just before the ghost appears;
it
will come flying out of the S wall and run right through you in the blink
of an
eye. To insure that you get a good shot, watch the Capture Circle and be
ready
to take your shot when it turns blue. This one is very very hard, so good
luck!
**********
You can't open the double doors right now, so to the W end of the
hallway.
Use the Diamond Link key to unlock the door here and go through.
--KUROSAWA, 1F WAREHOUSE
A vanishing ghost will appear as soon as you enter.
**********
!!-Vanishing Ghost: WAREHOUSE CHECKER (~500)
After you enter the room, the ghost will appear and go through the nearby
doors on your right (that's MIO'S right). This one moves slowly, so it
should
be easy for you to capture it as it goes through the doorway.
**********
There are no items here. Follow the ghost through the doorway; another
ghost
will appear when you step through.
--KUROSAWA, 1F CELL
**********
!!-Vanishing Ghost: CAPTIVE MAN (~750)
This ghost appears inside the cell. To capture him, draw out your camera
and
aim through the wooden bars. You might have to maneuver a little bit with
the
R Stick to get a clean shot; don't hit the shutter until the Capture Circle
turns blue!
**********
After capturing the ghost, check the cell door and you will see that it
is
fastened with two padlocks. One lock has a 'Light' symbol and the other
has a
'Shadow' symbol. Your next job is to find the keys for these locks so you
can
enter the cell. Nearby on the ground is the FOLKLORIST 8 book. When you
read
this book, Mio will make a Memo book entry about THE CAVE. Now let's
search
for the two keys. Return to the Warehouse and go N down the hallway.
--KUROSAWA, 1F
As you enter
among
the urns there
the
N, a vanishing
**********
WAREHOUSE HALLWAY
the hall you will see a dark nook on the right.
to find TYPE-61 FILM.
ghost will appear.
Search
locked door marked with a Hammer symbol; this door leads outside...but you
can't open it yet. First you must open the locked cell. Return to the
Warehouse and take the E door back to the Cloth Hallway.
--KUROSAWA, 1F CLOTH HALLWAY
A vanishing ghost will appear in this hall.
**********
!!-Vanishing Ghost: RITUAL PUSHER (~700)
The ghost appears as you approach the double doors. He lingers for a
while
before walking through the doors. This one is pretty easy to capture.
**********
Follow the ghost through the doors, which are now unlocked.
--KUROSAWA, 1F FAMILY ALTAR ROOM
The Veiled Priest will attack you again when you enter the room.
**********
!!-Attacking Ghost: VEILED PRIEST
Use the same strategy as you did in the Underground Cellar. Wait for the
ghost to raise his staff in preparation to attack and hit him with the Zero
Shot. The Blast Lens will help boost your damage, so don't hesitate to use
it.
This battle is pretty much exactly the same as the one you just had.
**********
After the battle you will find CEREMONY MASTER'S NOTE 1 in front of the
altar. If you head into the NE alcove you will barely see an item glowing
among the lamps, near the floor; it is CEREMONY MASTER'S NOTE 4. Finally,
you
can find HERBAL MEDICINE at the end of the opposite alcove, in the NW.
There
are lots of stairs leading out of this room, going both up AND down. Each
path
will lead you to one of the keys that you need to unlock the cell. Let's
start
by going down the stairs in the SE corner and through the door at the
bottom.
--KUROSAWA, 1F CONNECTING CORRIDOR
At the end of a short passage are stairs leading back up. A pair of
walkways
leads to the N, each ending in a door. Go down the E walkway and you'll
see
there are panels in the floor in front of each doorway. To unlock the
doors,
both panels must be depressed at the same time, so Mayu will stay behind
while
you run back and go down the other walkway and stand on the other panel.
The
doors will unlock and Mio and Mayu will automatically go through into the
next
room.
--KUROSAWA, 1F LATTICE ROOM
A ghost appears as soon as you enter.
**********
!!-Vanishing Ghost: WAITING PRIEST (~900)
This stationary ghost appears nearby the moment that you enter the room,
so
simply switch to the Finder and take his picture!
**********
You can then use the lantern here to SAVE THE GAME. In the place where
the
ghost appeared you will find the SHADOW KEY. All right! There's one key
left
to find. Before going back, go through the double doors to the N.
--KUROSAWA, 1F ROPE TEMPLE
This ominous room has a locked door opposite from where you entered
marked
with a Butterfly design. You won't find this key for quite a while. If
you
check the altar in the center of the room you will find CEREMONY MASTER'S
NOTE
5. There's nothing else here, so head back the way you came. Use the W
passage to return to the Family Altar Room and fill out your map.
--KUROSAWA, 1F FAMILY ALTAR ROOM
Just inside the door, at the bottom of the W stairs, you will find some
SPIRIT WATER. A new item has appeared in front of the double doors; it's a
GLOWING RED CRYSTAL and a SPIRIT ORB. Don't go through the doors yet,
first go
UP the stairs in the SW corner.
--KUROSAWA, 2F MEDITATION ROOM
There's an item on the floor here; grab it to get the SEE LENS (along
with
THE "SEE" LENS tutorial file and some TYPE-14 FILM). When you hit a ghost
with
this lens, it will light up and be easier to track. The item on the little
altar is the BUTTERFLY DIARY 3. You'll also notice a panel on the floor
here
similar to the ones in the Connecting Corridor. It unlocks the door in the
W
wall. Lead Mayu over the panel and she will stand there so you can go
through
the door.
--KUROSAWA, 2F MASTER'S ROOM
You will be in a tiny closet that looks into the Master's Room through a
wooden lattice. Approach the lattice to trigger a vanishing ghost
appearance.
**********
!!-Vanishing Ghost: SPEAKING MAN (~600)
This ghost stays for a while so he should be easy to capture. To see
him,
run all the way up to the lattice and aim through it to the right. You
might
have to maneuver with the R Stick to get a good angle. When the Capture
Circle
turns blue, take your shot.
**********
Don't leave before the ghost finishes speaking. When he's done you will
hear
the sound of something opening in the room on the other side of the
lattice.
That's all you can do here. Don't forget to grab the BUTTERFLY DIARY 2
that's
on the floor before you leave. To find the room that you saw, return to
the
Family Altar Room and back out into the Cloth Hallway. Go W to the Storage
Room and up the stairs, through the door by the place where you dropped the
Crimson Ball.
--KUROSAWA, 2F MASTER'S ROOM
The Veiled Priest will probably attack you again as you enter here. This
battle doesn't always happen.
**********
!!-Attacking Ghost: VEILED PRIEST
Use the same tactics that have in your last two battles with this guy.
Wait
for him to attack, then blast him with a Zero Shot. Heck, why not use the
Blast Lens and really make it hurt. If he goes after Mayu, so much the
better;
it makes getting a Zero Shot even easier. You should be able to defeat him
with little trouble.
**********
After you defeat the priest he will leave behind a SPIRIT ORB. On the
cushion behind the pillar in the center of the room is the CEREMONY
MASTER'S
NOTE 2. The door in the NW corner leads back into the Guest Room hallway
that
you were in earlier; go ahead and unlock it, but don't go through. Now
check
around the sides of the pillar. You will find five books: CRIMSON WING
TOME,
TABOO TOME, TWIN TOME, DISASTER TOME, and RITUAL TOME. Each book has a
word
highlighted in red. Got all five books? Then check the sixth side of the
pillar, where you see the statue. This is the panel that opened when you
were
behind the lattice earlier. There are five slots here for you to put the
five
books that you found in. Use the Circle Button to read the note over the
five
slots; it has five words highlighted in red too, matching the five words
from
the books. You must put the books in the slots in the same order as the
five
words on the note. Simple! The order is:
1
2
3
4
5
>>
>>
>>
>>
>>
When you have placed all five books, you will receive the LIGHT KEY.
Sweet!
Now you have both keys to the cell. Return to the Partition Screen Room
(through the N door).
--KUROSAWA, 2F PARTITION SCREEN ROOM
A Man in Dark will attack as you proceed through this room.
**********
!!-Attacking Ghost: MAN IN DARK
As you reach the top of the stairs the ghost will appear behind you, near
the
hole in the floor that you dropped the Crimson Ball through. Because of
the
many partitions, you might have to maneuver a bit with the R Stick to get a
good line of sight. Otherwise you should have no problem dealing with this
weak ghost.
**********
The ghost leaves behind no items.
Hallway.
chances to take pictures of Mayu that count toward completing your Spirit
List.
Usually, these pictures aren't worth any points (but compare the picture
"2nd
Floor Mayu" that you took during Chapter Three; that one WAS worth points).
Mayu does not cause your Filament to react, nor will you Capture Circle
light
up when you aim at her. If you don't take this picture now you won't get
another chance later; thus I classify it as a vanishing ghost. Just snap
her
through the window of the cell, using the Lock Circle as a guide.
**********
If you want to complete your spirit list, and IF it is your second or
more
time through the game, you should now take a trip back through the mansion
to
the 1F Storeroom to find a hidden ghost (the Storeroom is that tiny room
where
you found the Bloody Ring NW of the Grand Hall; use your map to trace a
path
back there.) If you haven't beaten the game yet and don't have the Sense
Function, you WILL NOT be able to find this ghost.
[NOTE: If you return to the Family Altar Room you will have a battle with
a
new type of ghosts: the Children Playing Tag. This encounter is completely
optional and you won't get any items for it. There are other chances to
fight
these ghosts later on, so I recommend skipping the battle for now. But if
you
feel like stocking up on more Spirit Points, then by all means go ahead and
fight them!]
--KUROSAWA, 1F STOREROOM (Optional)
**********
!!-Hidden Ghost: MASUMI MAKIMURA (1000) [Sense Function required]
It's the lingering spirit of the geological surveyor. This ghost is in
the
back of the storeroom; you'll have to aim down a little bit to get your
Capture
Circle to turn blue.
**********
Return to the 1F Warehouse, go down the stairs, and through the door to
the
Underground Cellar.
--KUROSAWA, UNDERGROUND CELLAR
You must survive a ghost battle to pass through this room.
**********
!!-Attacking Ghost: WOMAN IN BOX
The ghost will emerge from the well... You have fought this ghost before
and
should be able to get an easy win. Just keep aiming and wait for the
Shutter
Moment. When the ghost charges you, you should have plenty of time to hit
it
with a Zero Shot.
**********
After the battle a SPIRIT ORB will be left behind, near the well. Now is
a
good time to SAVE THE GAME! Then head upstairs and use the Hammer Key to
unlock the door.
--KUROSAWA, 1F GROUNDS
As you leave the mansion your flashlight will begin working again. What
a
relief! Whenever you return here, however, it will go out again. Now head
through the village and make your way to the Osaka House. You encounter
several vanishing ghosts on the way. [NOTE: As you pass by the Whisper
Bridge,
you may have random battles with Sunken Woman; these battles are not
guaranteed.]
--VILLAGE, KIRYU-TACHIBANA
A vanishing ghost appears as you proceed through the town.
**********
!!-Vanishing Ghost: CORRIDOR WOMAN (~1100)
As you climb the steps, this ghost will appear in the breezeway between
the
2nd floors of the Kiryu and Tachibana houses. When the ghost appears your
filament won't react, but you will see a static haze blurring the screen.
The
breezeway is directly over the stairs, so don't try to aim from there or
all
you will be able to see is the underside of the corridor. When the ghost
appears, don't stop running until you get to the wall ahead of you; then,
very
quickly turn and aim upward at the breezeway. The ghost will be almost all
the
way across, but you should still see a Lock Circle. Use this to guide your
shot, because your Capture Circle will NOT turn blue. You'll know if your
shot
was successful if the ghost's name appears below the picture (as usual).
If
you missed, then don't worry; unlike every other vanishing ghost in the
game
there is another and easier chance to capture this ghost a little later on.
**********
Continue along the path.
--VILLAGE, OSAKA-TACHIBANA
As you round the corner to head E along the road another vanishing ghost
appears.
**********
!!-Vanishing Ghost: LURED WOMAN (~200)
The ghost appears on the road as you emerge from between the Kiryu and
Tachibana houses. It's to the E, and a good distance ahead of you. Simply
switch to the Finder and shoot when you hear the heartbeat and chimes; even
though the ghost is pretty far away, you should be able to get a good shot
easily.
**********
After capturing this ghost, keep heading E. Another ghost appearance is
about to occur.
--VILLAGE, OSAKA HOUSE FRONT
**********
!!-Vanishing Ghost: STOREHOUSE BOUND (~200)
The ghost appears as you approach the branch leading off to the S. It's
a
very straightforward capture; just switch to the Finder when the ghost
appears.
It will be directly ahead of you.
**********
The boy who is trapped in the Storehouse will talk to you and give you a
hint
on how to find a secret passage in the Osaka House. You must find this
passage
to locate the key that will free Mayu. Before you leave, you can take a
picture of the boy.
**********
!!-Vanishing Ghost: TRAPPED BOY (0)
Like the picture of Confined Mayu you took earlier, this photo is worth
no
points. Your Filament stays dark, as does your Capture Circle. You will
see a
Lock Circle, so use that to guide your shot. You must take this picture if
you
want to complete your Spirit List.
*********
Now you can find the secret door in the Osaka House. Before you do, you
can
make an optional trek out to the Cemetery to find a Vanishing Ghost that's
worth a ton of Spirit Points. If you are an avid ghost hunter, then you
won't
hesitate to go after this one! If you don't feel like it, though, just
enter
the Osaka House.
--VILLAGE, ALL GOD'S CEMETARY
There is a ghost lingering here.
**********
!!-Vanishing Ghost: GRAVE GIRL (~2400)
To find this ghost, simply run along the path among the tombstones. When
the
ghost appearance is triggered, you will hear the characteristic heartbeat
sound
and see the telltale static. Switch to the Finder and Mio will
automatically
aim at this little girl who is peering between a couple of graves. Quickly
hit
the shutter before the ghost disappears!
**********
There are no items here, so return to the Osaka House and go inside. You
can
find more Hidden and Vanishing Ghosts before you return to the Family Altar
Room to find the secret door. Your first destination should be the Kimono
Room.
--OSAKA, 1F KIMONO ROOM
Use the lantern here to SAVE THE GAME. If you completed the game before
and
have the Sense Function you can find a Hidden Ghost here.
**********
!!-Hidden Ghost: WOMAN IN BOX (1000) [Sense Function required.]
Approach the open kimono box in the S end of the room and your Filament
will
light up. Aim your camera into the box to find the ghost. (Like all
hidden
ghosts, you won't actually SEE anything; just take your picture when the
Capture Circle turns blue.) If it's your first time through the game, you
can't capture this ghost.
**********
There's nothing else here, so return to the Fireplace Room and go all the
way
To trigger this appearance of Miyako, run around the big mosquito net,
then
head back toward the door. The ghost will appear to your right, outside
the
window. Turn to face it and then draw your Camera to get the shot. This
ghost
persists for a while, so capturing it should be easy.
**********
Return to the Fireplace Room, then go up the stairs to the balcony and
through the door.
--OSAKA, 2F SERVANT'S ROOM/GUEST ROOMS/STUDY
There is a vanishing ghost waiting for you in here.
**********
!!-Vanishing Ghost: PEEKING KID (~1600)
To trigger the ghost's appearance, bear left when you enter and head for
the
doorway between the guest rooms. As you approach the door the ghost will
appear (along with the usual heartbeat sound). The kid is above the
doorway on
the right side, peering over the rafter at the top of the wall. As soon as
the
Filament begins to glow, take out your camera and aim up and to the right
to
find him.
**********
Continue through the doorway where you saw the ghost and you'll find a
SPIRIT
ORB lying on one of pillows in the corner. There isn't anything else here,
so
go back to the Fireplace Room balcony and down the stairs. Return to the
hallway and use the door at the end of the short S branch to return to the
Family Altar Room.
--OSAKA, 1F FAMILY ALTAR ROOM/DELUXE TATAMI ROOM
First check the SW corner of the room to find some TYPE-ZERO FILM lying
there
on the ground. Now examine the altar in the NW corner. To unlock the
secret
door, you must solve a puzzle. You will see five round discs with colored
flower petals on them; there are four discs arranged in a square, with the
fifth disc in the center. The object is to rotate the discs so that the
four
petals on the inner one match the color of the petals on the outer ones at
the
points where they are touching. You can only rotate the outer discs, and
only
in quarter-turn clockwise steps. The catch is that whenever you rotate one
of
these, the INNER disc will also rotate a quarter-turn counter-clockwise!
It
sounds a lot more complicated than it really is. You can only make four
rotations before the puzzle resets. Here is the solution:
Upper Left: Rotate 3 times.
Lower Left: Rotate once.
It doesn't matter what order you select them in. After lining up the
petals,
a secret door will open in the wall on the right side of the altar. This
is
where the key to Mayu's cell is supposedly hidden, so go through the door!
--OSAKA, B1 PASSAGEWAY
When you reach the bottom of the stairs a vanishing ghost will appear.
**********
!!-Vanishing Ghost: SEARCHING BELOW (~500)
As you head through the tunnel at the bottom of the stairs, the ghost
appears
ahead of you. He's only visible for a brief moment as he walks past, so
quickly draw your Camera and take your shot as soon as the Filament begins
to
react.
**********
Now it's item-grabbing time! In the SE corner a STONE MIRROR lies in
plain
sight on top of a trunk. Search the other trunk next to it to find some
TYPE-14 FILM. The third trunk in this corner has a hidden PREHNITE stone.
Now
head for the chamber on the N side. The item lying on the floor is FILM
REEL
7. Now search the kimono box to trigger a cutscene ... and a ghost battle!
**********
!!-Attacking Ghost: THE MOURNER
You'll have a lot of battles with this type of ghost during FF2, so you
must
learn and understand its pattern well. This is the spirit of one of the
attendants of the rituals at the Hellish Abyss; its eyes have been sewn
shut
because anyone who looks into the Abyss will die or go insane. It's still
blind, even in death. The ghost will stalk around aimlessly; keep it in
your
sights and wait for the Shutter Moment. This occurs when the ghost leans
forward and peers around (as best it can), trying to find you. You'll get
an
easy opportunity for a Zero Shot. Unfortunately, hitting the ghost will
give
away your position, and it will react by striding straight for you,
pinwheeling
its arms and trying to grab you. You must abandon your aim after shooting
the
ghost and RUN! After lurching after you for a bit, it will stop; take aim
again and wait for the next Shutter Chance. If you don't hit the ghost
while
it's peering around, it WILL eventually see you! Don't let this happen!
You
can use the Blast Lens to help boost your damage and end the battle faster.
**********
After the battle a RUSTY KEY will be left behind. This is the key you
were
looking for! Pick it up and return to the Family Altar Room.
--OSAKA, 1F FAMILY ALTAR ROOM/DELUXE TATAMI ROOM
When you open the door to the hallway, Miyako will attack you!
**********
!!-Attacking Ghost: WANDERER
Wanderer was the first ghost you ever battled in this game, and in this
encounter her pattern is identical. Now, however, you have had a lot of
practice fighting ghosts and you have upgraded your camera. This is an
easy
battle. Use the Filament to keep track of Miyako when she teleports; wait
for
her to rush you and hit her with a Zero Shot; use your Power-Up Lenses to
inflict heavy damage. You should be able to win easily.
**********
No items appear after the battle. Go back to the Kimono Room to SAVE THE
GAME, then leave Osaka House and return to the Village.
--VILLAGE, OSAKA HOUSE FRONT
Head W along the path. A Vanishing Ghost will appear as you proceed
through
the village.
**********
!!-Vanishing Ghost: CRYING GIRL (~1600)
As you walk W along the path this ghost will appear inside the ruined
house
on your right. Your Filament won't react, but you will see the usual
static
haze...you'll also see the ghost, a girl in a red kimono, inside the house.
Draw your Camera and take aim; your Capture Circle will stay dark but you
will
see a Lock Circle targeting the ghost.
**********
After capturing the ghost, go N through the village, across the Whisper
Bridge, and return to Kurosawa Mansion. Go through the side door (your
Flashlight goes out again) and down into the Underground Cellar.
--KUROSAWA, B1 UNDERGROUND CELLAR
You'll be attacked by ghosts in this room.
**********
!!-Attacking Ghosts: THE MOURNER x2
This is the same type of ghost that you fought in the cellar underneath
Osaka
House, but this time there are TWO of them. Since you are in a much bigger
room, however, this shouldn't be a problem. Train your Camera on the
ghosts
and wait for them to lean forward, giving you a Shutter Moment.
Concentrate
your attacks on one ghost at a time. Remember that the ghost will advance
on
you when you shoot it, so run away to avoid it's attack after you take your
shot. You've got plenty of room to run around here, so evasion should be
easy.
**********
After the battle you can SAVE THE GAME, but you won't find any items. Go
through the door in the NW, up the stairs, and down the hallway to return
to
the Cell.
--KUROSAWA, 1F CELL
Use the Rusty Key to unlock the cell...but where is Mayu?? She's gone!
She's scrawled a message into the wall, but it's in Japanese and I'm afraid
I
can't tell what it says. Search the table below the message to find MAYU'S
NOTE and a picture of the WHITE-HAIRED BOY. After you grab these items
there
will be a cutscene ... and you'll take control of Mayu. (At least the
ghosts
have not murdered her!) As before in these scenes, all you can do is
follow
the trail of crimson butterflies. After this short scene control will
switch
back to Mio. Now what has Mayu gotten herself into? If you listen to
Mayu's
Charm, you'll hear a new message hinting at the Connecting Corridor
bridging
the Kiryu and Tachibana houses in the center of the village. This will be
your
next destination.
Leave the Mansion the same way you came in. Cross the Whisper Bridge and
return to the center of the village.
--VILLAGE, KIRYU-TACHIBANA
After a short cutscene ... that plays when you approach the stairs,
you'll
have a chance to capture a Vanishing Ghost.
**********
!!-Vanishing Ghost: CORRIDOR WOMAN (~900)
This is the same ghost that you saw on the Connecting Corridor a little
earlier. If you didn't capture it before, this is you second chance.
After
the cutscene, simply switch to the Finder and aim upward at the bridge.
[NOTE:
Even if you capture both appearances of this ghost, it only counts as one
entry
in your Spirit List.]
**********
Climb the stairs and go up the little ramp in the corner to reach the
side
door of Kiryu House. Go through the door.
--KIRYU, 1F SLIDING SCREEN ROOM
You can step through the door into the Projector Room and view Film Reel
7 if
you like. Then go up the stairs and through the door at the top to the
Connecting Corridor.
--KIRYU, 2F CONNECTING CORRIDOR
Try to open the door on the other side of the corridor; it's locked.
You'll
have to find another way in. As you turn to leave, a ghost will attack
you.
**********
!!-Attacking Ghost: BROKEN NECK WOMAN
If you didn't have a random battle with this ghost earlier in Chapter
Two,
this will be your first battle with this ghost. She appears behind you as
you
head back into Kiryu House. Like most ghosts, you should take aim and wait
for
her to approach and take a Zero Shot when she starts her attack. The
Capture
Circle will go dark as she walks toward you, then will suddenly light up
(indicating a Shutter Moment) when she gets really close and begins her
attack.
When this ghost lunges for you, she stoops down quite a bit, so you must
track
downward to keep her in your sights. After taking your shot, back away (or
run
to the other side of the corridor, if you're already backed up as far as
you
can go) before taking aim again. The ghost will keep coming for you in the
same pattern. Use of the Blast Lens will make things easier.
**********
No items are left behind.
**********
!!-Vanishing Ghosts: FLEEING TWIN and FLEEING DOLL (~2000)
The two ghosts appear as you take your first steps into the room. They
appear in front of you and run across the room toward the door on the
opposite
side. Don't run to far into the room or you'll be too close when they
appear
and it will be difficult to get both spirits in one shot. If you're close
to
the S wall you should be able to fit both Lock Circles within your Capture
Circle. Since these are children, you'll have to aim down a little bit.
**********
Now you can search for items. There's HERBAL MEDICINE glowing on top of
the
chest of drawers. Search the cabinet next to the dresser to find TYPE-14
FILM.
That's all, so go through the door in the NW.
--KIRYU, 1F TATAMI ROOM HALLWAY
Another chance to capture the twin girls occurs when you come through the
door.
**********
!!-Vanishing Ghosts: VANISHING DOLL and VANISHING TWIN (~1500)
The ghosts appear as you walk a couple of paces down the hall. They will
be
ahead of you, running away. This appearance is basically just like the
last
one. Quickly draw your camera, aim down a little bit, and try to get both
Lock
Circles within your Capture Circle. If you aim quickly it's not too hard.
**********
This area of the house has a number of rooms with open doorways. Don't
worry
about the closed doors on your left for now. In the Regular Tatami Room,
to
your right, you will find some TYPE-61 FILM glowing in the NW corner. In
the
Deluxe Tatami Room, at the N end of the hallway, you will find some HERBAL
MEDICINE. After collecting these items, head through the door at the NE
end of
the hallway.
--KIRYU, 1F TWINS' ROOM
Search the first dresser you see as you enter the room to find some TYPE90
FILM. Along the N wall is a dresser with an open drawer; search there to
find
some HERBAL MEDICINE. Now try to open the NW door to trigger another
appearance of the twin girls.
**********
!!-Vanishing Ghosts: SITTING TWIN and SITTING DOLL (~1200)
These ghosts appear when you try and open the door. They are stationary
this
time, appearing in front of the covered mirrors on the other side of the
room.
Simply turn around, draw your Camera, and take a shot!
**********
After the ghosts disappear, an item is left behind. It's the VIOLET
DIARY 2
and a BLUE CRYSTAL. After collecting these, go through the NW door.
--KIRYU, 1F STAIRCASE-HALLWAY
The Twin ghosts will attack you again when you enter this room.
**********
!!-Attacking Ghosts: TWIN'S SPIRIT and TWIN'S DOLL
This is your second battle with the twin girls. They will attack in the
same
pattern; hanging back for a while, then slowly closing in to grab you. You
have a little more room than you did in your first battle, but not much.
As
before, your Filament will be invaluable in helping you keep track of the
ghosts as they hide behind the walls. When you see a ghost walking toward
you,
take aim and wait for the Shutter Moment; don't worry if it's the 'real'
ghost
or the 'doll' ghost, just take your shots whenever you can. Their stamina
is
still low, so you should be able to win after two Zero Shots against the
'real'
girl.
**********
After the battle, SAVE THE GAME and then go upstairs to find the first
piece
of the doll.
--KIRYU, 2F STAIRCASE-HALLWAY
Go down the hallway at the top of the stairs. Look down the branch on
your
right and you'll see the hallway has caved in and is blocked with fallen
timbers. You'll also be able to find a Hidden Ghost.
**********
!!-Hidden Ghost: PINNED DOWN (1000)
To find the ghost, aim your Camera into the fallen wreckage in the
blocked
hallway. Take your shot when the Capture Circle turns blue; you must be
standing fairly close to the fallen beams for the ghost to register.
**********
After capturing the ghost, go up the short flight of steps into the next
room.
--KIRYU, 2F RAISED TATAMI ROOM
Approach the shrouded figure sitting in the middle of this room and your
Filament will begin to react.
**********
!!-Hidden Ghost: SHIVERING WOMAN (1000)
Aim at the blanketed figure sitting in the center of the room. Your
Capture
Circle will turn blue. Take a shot. Easy!!
**********
After capturing the ghost, aim into the SW corner of the room and you'll
see
an item lying there on the ground. It's a SPIRIT ORB. Search the shelves
in
After the battle, pick up the FILM REEL 3 that's lying near the
staircase.
Next, search the grandfather clock to find a SPODUMENE. Unlock the SE door
and
go through. You'll be back in the Tatami Room hallway. Using your map as
a
guide, head S and W along the hall and back into the Staircase-Hallway
(where
you can SAVE THE GAME), then go through the N door back to the Hallway of
Contrasts. [NOTE: You might have a random encounter with the Twin's Spirit
and
Twin's Doll along the way.]
--KIRYU, 1F HALLWAY OF CONTRASTS
Your Filament will begin reacting as soon as you enter the hallway. Just
ahead is a door on the W wall. Open it to reveal a closet; Azami's ghost
is
waiting here for you. Photograph her and you'll get the DOLL'S HEAD and
DOLL
MAKER NOTE 1. Ok, there's one piece left. Go all the way around the other
end
of the hall, past the Doll Room, and through the door at the very end.
This
door leads to the Projector Room, where you can watch the new Film Reels
that
you have gathered if you like. When you're done, go through the E door.
--KIRYU, 1F SLIDING SCREEN ROOM
The Filament reacts very strongly as you enter this place. Enter the
little
closet area next to the door to find a third incarnation of Azami.
Photograph
her and you'll get the DOLL'S LEFT ARM and VIOLET DIARY 3. You now have
all
the parts mentioned in the Doll Maker's Notes. Go back through the
Projector
Room to the Doll Room.
--KIRYU, 1F DOLL ROOM
Approach the dismembered doll and Mio will reattach the missing parts.
Hm,
the darn thing still doesn't work!! If you examine it again, you'll see a
message mentioning Design Plans. Well, now you have to go look for these
plans. They are in the Sealed Room, where you saw the Doll Maker's ghost
earlier. Use your map to find a route back to this room.
--KIRYU, 1F SEALED ROOM
Approach the burnt pile of ashes in the NW corner. Your Filament will
start
to glow. Take a photo of the ashes here to receive a picture of FACING
TWINS,
as well as some CHARRED NOTES and DESIGN PLANS. According to these
documents,
you must first activate the doll statue by 'opening its eyes', then use the
two
buttons to rotate the dolls so that they are facing each other. Leave this
room, then go through the S-most door in the hallway and return to the
Hanging
Doll Room.
--KIRYU, 1F HANGING DOLL ROOM
The Doll Maker will attack when you enter this room.
**********
!!-Attacking Ghost: DOLL MAKER
This poor ghost isn't much of a fighter. He will teleport around from
time
to time, and will spend much of the battle just standing there looking at
you.
Use the Filament to keep track of him when he teleports. His main attack
is to
animate the dolls lying on the floor and send them after you. You can't
hurt
these dolls with your camera. To ward off this attack, you must photograph
the
Doll Maker, which will cause the dolls to drop lifeless to the ground.
When he
begins the attack, he often teleports first and then becomes only dimly
visible, making it hard for you to spot him. Fortunately, he never hides
behind a wall during this attack and you should be able to locate him with
the
Finder. Your See Lens will help during this battle. While animating the
dolls
he is often vulnerable to a Zero Shot (but not always). Whether you get a
Shutter Chance or not you MUST shoot, because it is the only way to stop
the
dolls. Sometimes, but not often, the Doll Maker will rush you in a
conventional grab attack; you should be able to interrupt this attack with
a
Zero Shot. All in all the Doll Maker is not too hard; if his dolls start
wearing you down, don't forget to use some Herbal Medicine.
**********
After the battle you will get the GLASS EYES and the DOLL MAKER NOTE 5.
Mio
will also make a new Memo entry, TWIN DOLL. The item on the ground is the
SWITCH FUNCTION (with THE "SWITCH" FUNCTION tutorial file and some TYPE-14
FILM) and a SPIRIT ORB. The nifty Switch Function allows you to equip up
to 3
Lenses at one time, and switch between them in Finder Mode with the L1
Button.
Finally you are ready to activate the dolls in the Doll Room. Return there
now.
--KIRYU, 1F DOLL ROOM
First, check the doll on the right and Mio will insert the Glass Eyes.
Now
you can use the two buttons on the panel behind the dolls to rotate them so
that they are facing each other. If you look at the Design Plans you found
earlier, you'll see an explanation of what each button does. The dolls
rotate
like hands on a clock. Right now each doll is at 6:00. To make them face
each
other, the L doll must move to 3:00 and the R doll must move to 9:00. Each
button rotates the two dolls in different ways:
R BUTTON: Right doll 1.5 hours forward.
Left doll 1.5 hours forward.
L BUTTON: Right doll 1.5 hours backward.
Left doll 3 hours backward.
You must solve the puzzle in fewer than six moves; if you try rotating
the
dolls more than six times, the puzzle will reset. The solution:
can't fight her; furthermore, one touch from Sae is lethal (just like the
Kusabi you had to run from back in Kurosawa Mansion). All you can do is
run
away; ignore all the side areas for now and go through the door all the way
at
the other end of the Hallway.
--TACHIBANA, 1F STAIRCASE-HALLWAY
Search along the big cart that's stored here to find some HERBAL
MEDICINE.
Be sure to SAVE THE GAME, then go upstairs.
--TACHIBANA, 2F STAIRCASE-HALLWAY
A cutscene ... plays when you get to the top of the stairs. Sae is still
coming for you. Turn and run away, and Mio will automatically go through a
side door into the next area.
--TACHIBANA, 2F ROW OF TATAMI ROOM E
During the next portion of the game you will be continually on the run
from
Sae's ghost. If her ghost touches you, you will die, so you must keep up a
quick pace. Run across the room and you'll see two doors in the corner.
The
door on the left is locked, so go through the door on the right.
--TACHIBANA, 2F ROW OF TATAMI ROOMS N
Don't linger here. Go through the next door; use the Map to help you
find
your way around.
--TACHIBANA, 2F ROW OF TATAMI ROOMS S
A cutscene ... plays as you enter. Sae is still after you! The N door
here
is sealed with a padlock bearing a paulownia symbol. And you don't have
the
key! Turn around and run to the S end of the room and to through the door
to
find a small closet.
--TACHIBANA, 2F STOREROOM
The PAULOWNIA KEY is here on a shelf in the back of
also a strange doll here, but you can't get it yet.)
then
go back and unlock the door. BE CAREFUL, because Sae
you
as you run for the door. If you run straight for the
just barely miss you.
you did before her attack will miss. This rotating doll puzzle works very
similarly to the one you just solved; you have six moves to get the dolls
to
face each other. Unlike the other puzzle, you can't keep trying this one
over
and over until you get it right; Sae is closing in so you must solve the
this
puzzle in three tries. The buttons have slightly different effects than in
the
other puzzle, too:
R BUTTON: Right doll 1 hour forward.
Left doll 1.5 hours forward.
L BUTTON: Right doll 2 hours backward.
Left doll 4.5 hours backward.
The solution:
R BUTTON: Press 3 times.
L BUTTON: Press 3 times.
After you rotate the dolls so that they are facing each other, the door
next
to the puzzle will unlock. Go through the door!
--KIRYU, 2F CONNECTING CORRIDOR
Whew! You're safe from that ghost for
familiar
territory. Go back into Kiryu House, go
Projector
Room, and back into the Doll Room. Then
passageway where you dropped your Camera
--KIRYU, B1 PASSAGEWAY
A ghost appears fleetingly as you approach the spot where you dropped
your
stuff, but with no Camera you can't capture it. Pick up your CAMERA
OBSCURA
and FLASHLIGHT. Nearby you'll be able to find a Hidden Ghost.
**********
!!-Hidden Ghost: CRUSHED MEN (1000)
Your Filament will react as you near the fallen boulders in the NE part
of
the Passageway. Draw your Camera and aim down at the boulders to find the
ghosts.
**********
After capturing the ghost, head up the ladder back into Tachibana House.
--TACHIBANA, 1F LARGE STOREROOM
There is nothing new here, but you can SAVE THE GAME!
door.
Go through the
To the left of the mummy, there is a faint glowing coming from the
cabinet.
Search it to find a STONE MIRROR. There's nothing else here, so leave the
room
by the NW door.
--TACHIBANA, 1F TATAMI ROOM HALLWAY
Just like in the Kiryu house, this area is a winding hallway, connecting
a
bunch of open rooms. After you enter, go S and you'll find another sealed
door. Go ahead and unseal it with your camera if you wish, but don't go
through it yet. Head into the Deluxe Tatami Room and pick up the HERBAL
MEDICINE in the NE corner, as well as the GREEN DIARY 2, hidden in the
nearby
desk. When you have those items, go through the door that you just
unsealed.
--TACHIBANA, 1F CLOCK HALL
You'll see some SACRED WATER lying under the staircase.
go
up the stairs.
You will find CRIMSON DIARY 2 here, as well as a photo of TWINS & GIRL.
Search the closet in the SE corner to find some HERBAL MEDICINE.
Also,
there
is some TYPE-14 FILM on the shelves in the NE corner. As you're searching,
you'll hear scuffling noises coming from beneath the floor. Go south down
the
hallway and search the sliding doors that lead into the crawlspace. You'll
see
a cutscene, ... and then it's time for your first battle with poor Chitose.
**********
!!-Attacking Ghost: CRIMSON KIMONO
The first thing you should do is run back up into the Raised Tatami Room
so
you don't have to conduct the battle in the hallway. Chitose is not an
aggressive ghost. She will spend much of the battle teleporting around and
sobbing. Use your filament to keep track of her as she teleports from
place to
place. Eventually she will rush toward you. When she does, be ready to
hit
her with a Zero shot. While her rush attack is easy to defend against, she
has
a much more difficult one: her blinding attack. Chitose will stand near
you
and erupt in a fit of sobbing, causing your vision to go dark and blurry
(much
like the vision that she herself experiences!). You can interrupt this
attack
if you can learn to recognize the type of crying sound she makes right
before
it hits you. If you become blinded, there is really nothing you can do
except
wait for it to wear off and hope that Chitose doesn't tackle you while
you're
stumbling around in the dark. Chitose doesn't have a lot of stamina, so
you
should be able to end the fight in three good shots.
**********
After the battle you will get CRIMSON DIARY 1, but you won't get the key.
You'll have to flush her out of a few more hiding places first. Go back to
the
Row of Tatami Rooms.
--TACHIBANA, 2F ROW OF TATAMI ROOMS
In the E room, you can find some TYPE-90 FILM on the shelf. Go to the N
room
to find GREEN DIARY 1 and GREEN DIARY 2 against the W wall. Enter the
closet
in the S room to find a SPIRIT ORB on the floor. In the W room, search the
SW
corner to find some TYPE-ZERO film. If you open the closet in the W room,
you
will have another battle with Chitose. This battle is completely optional
and
you don't get any items for it.
**********
!!-Attacking Ghost: CRIMSON KIMONO
Use the same tactics as before. This is good practice for the upcoming,
non-optional battles. Stay in the center of the room, track her with your
filament, go for the Zero shot...you know the drill. She has more stamina
as
she did before, so it may take more shots than usual. Otherwise, you have
more
room to fight so it's really an easier battle.
**********
After checking the Row of Tatami Rooms, go back to the Staircase Hallway
and
go down the stairs to the S.
Use the red lantern to SAVE THE GAME. Make
a
short trip through the door in the SW. You'll find a small closet, just
through the door, where there is some HERBAL MEDICINE. After grabbing
this, go
back to the 1F Staircase Hallway and exit through the N door.
--TACHIBANA, 1F TATAMI ROOM HALLWAY
As you go down the hallway to the W, a Vanishing Ghost will appear.
**********
!!-Vanishing Ghost: FLEEING GIRL (~900)
Chitose will run down the W branch of the hallway as you enter it.
Quickly
switch to Finder Mode and shoot her before she disappears through the door
at
the end.
**********
Before going through the door at the end of the hall, go through one of
the
double doors on your right.
--TACHIBANA, 1F REGULAR TATAMI ROOM
Check the drawer in the NE corner to find some TYPE-61 FILM. There's
CRIMSON
DIARY 4 on the table in the W part of the room. There's a closet in the W
wall, but it's empty. Return to the Tatami Room Hallway and go through the
W
door.
--TACHIBANA, 1F ROOM WITH TATAMI
You'll find FILM REEL 5 in the NE corner.
through
the W door.
Continue
--TACHIBANA, 1F ENTRANCE
As soon as you come through the door, turn to your right and search the
closet in the N end of the room. You'll find Chitose hiding there.
**********
!!-Attacking Ghost: CRIMSON KIMONO
As with all battles, you'll want to have lots of room to maneuver in, so
go
to the open area in the S part of the room before switching to Finder Mode.
Use the same tactics as before, etc. etc.
**********
Now you can search for items. If you are a girl, you'll probably be more
excited about the cute shoes on the floor than anything thus far. In the
little hallway in the SE part of the room, you can find a hidden STONE
MIRROR.
Search the giant urn by the door to find some HERBAL MEDICINE. BE CAREFUL
as
you approach the double doors! If you get too close to them, there will be
a
cutscene ... and the three villagers will come and attack you.
**********
!!-Attacking Ghosts: SEEKER, SICKLE BEARER, and POLE BEARER
These ghosts are slow and will attack you in the exact same pattern as
they
did long ago on Misono Hill. Unfortunately, you don't have as much room to
run
around as you did then, AND each ghost has a lot more stamina then he did
before. Don't let the ghosts surround you. If they start to spread out,
run
to the opposite side of the room so you can keep them in your sights. Each
ghost will probably take 5 or 6 Zero shots before going down.
**********
Now you're ready for the final confrontation with Chitose. Return to the
Tatami Room Hallway.
--TACHIBANA, 1F TATAMI ROOM HALLWAY
Go into the big room and search the closet in the SE corner. The door
won't
open, but as you walk away...
**********
!!-Attacking Ghost: CRIMSON KIMONO
This time, Chitose has more stamina than ever before. Otherwise, she
attacks
you in the same pattern. If you have good reflexes and you're able to
score a
Fatal Frame as she closes in on you, it's pretty easy to score a 3-Hit
Combo on
this ghost. Combine these combos with your Zero or Blast lens for some
huge
scores.
**********
Chitose finally leaves behind the BELL KEY and the RED SPECKLED CRYSTAL
after
the battle is over. Now go through the S door, SAVE THE GAME, and go
upstairs
to unlock Mayu's cell. Don't feel obliged to fight any random ghosts you
may
encounter on your way there.
--TACHIBANA, 2F ITSUKI'S ROOM
Naturally, Mayu isn't here anymore. Right by the door, you'll find GREEN
DIARY 5. Search the bookshelf in the SW corner to find BOUND DIARY 2.
Finding
these items triggers the appearance of two new Memo book entries: CHITOSE
TACHIBANA and TWIN SHRINE. Pick up the glowing item on the table last:
BOUND
DIARY 1, TACHIBANA CREST, and FLOURITE 3. This prompts a cutscene ... and
you'll at last be reunited with Mayu. This ends Chapter 7.
H. CHAPTER EIGHT: HALF MOON
***************************
Your mission during Chapter Eight is to find and use the four Pinwheel
Crests
to open the secret passage out of the Village. You already have the
Tachibana
Crest.
[NOTE: During Chapter Eight you are likely to have a random encounter
with
Woman in Dark, especially in the Misono Hill area. There are no pre-set
battles with this ghost, so if you want to add her to your Spirit List you
must
seek out one of these random battles. Woman in Dark attacks in much the
same
way as Man in Dark, but she is a little faster and her Shutter Moment
doesn't
occur until she is very very close to you.]
--VILLAGE, KIRYU HOUSE FRONT
First thing to do is go to the Old Tree. Go W along the road, across the
little bridge and past the shrine, until you reach the tree.
--VILLAGE, THE OLD TREE
Take a photograph of the spirit blocking the entrance to the tree and
you'll
receive a photo of ALTAR. Do you remember this place? It's in the Kureha
Shrine. Go up the stairs and head towards the shrine.
--VILLAGE, KUREHA SHRINE PATH
A Vanishing Ghost will appear when you get to the top of the steps.
**********
!!-Vanishing Ghost: MAN AT SHRINE (~1050)
This is an easy capture. He'll be standing right in front of you when
you
get to the top of the stairs. Just draw your Camera and shoot! [NOTE: It
is
also possible to capture this ghost earlier in the game, during Chapter
Two.
Even if you capture him both times, it still counts as only one entry in
your
Spirit List.]
**********
After capturing the ghost, enter the Shrine.
--VILLAGE, KUREHA SHRINE
Your filament begins to react as soon as you enter the Shrine. Take a
picture of the altar to banish the spirit that locks the tree. You'll
receive
a photo of ESCAPING TWINS. Head for the hole in the lattice to the right
of
the altar and you'll find FOLKLORIST 7. As soon as you pick up this item,
you'll be attacked by a ghost.
**********
!!-Attacking Ghost: VEILED PRIEST
It's your old friend, the Veiled Priest! He attacks in the exact same
pattern that he used in all your previous battles. Often he will go after
your
sister, which is great because it's easy for you to get a Zero Shot while
he's
attacking her. You'll want to conduct your battle from the middle of the
room
so the ghost can't hide behind the various walls and lattices. He has A
LOT
more stamina than before, but even so, you should be able to win quite
easily.
**********
After the battle you will find a GLOWING YELLOW CRYSTAL and a SPIRIT ORB.
After grabbing these items, return to the Old Tree.
--VILLAGE, KUREHA SHRINE PATH
When you get to the bottom of the stairs, your pal returns for another
round.
**********
--VILLAGE, STOREHOUSE
After a cutscene, ... a Vanishing Ghost will appear.
**********
!!-Vanishing Ghost: IMPRISONED BOY (~300)
It's an image of Itsuki. Immediately after the cutscene ends, switch to
the
Finder and you'll be perfectly lined up for a shot.
**********
Before entering the cell, pick up the TYPE-ZERO FILM that's lying there
on
the floor. In the cell you'll find BOUND DIARY 4 and CRYSTAL ORE. Search
the
cabinet in the corner to find BOUND DIARY 3 and BOUND DIARY 5. Take a
picture
of the map hanging on the wall to get ALL GOD'S VILLAGE MAP. This map
shows
you where to find the other 3 Pinwheel Crests. It looks like there's one
in
Osaka House, one in Kiryu House, and one in the Cemetery. Nice. Also, the
Trapped Boy memo will be amended to the ITSUKI MEMO in Mio's notebook.
There's
nothing up the stairs, but don't let that stop you from going up to have a
look
around through your Finder. Your next destination is the Osaka House. Go
inside and make your way to the Kimono Room.
--OSAKA, 1F KIMONO ROOM
There's some TYPE-14 FILM lying on the ground. Then head into the S
closet
and examine the kimono box. After a cutscene ... you'll be attacked by the
same ghost that you fought here before.
**********
!!-Attacking Ghost: WOMAN IN BOX
This battle is exactly like the last battle you had with this ghost in
Chapter 2, except that she has more stamina. You should be able to defeat
this
ghost effortlessly.
**********
The OSAKA CREST will be left behind after the battle. Be sure to SAVE
THE
GAME before you leave the room, because when you return to the Fireplace
Room,
there is an extremely tough Vanishing Ghost opportunity.
--OSAKA, SUNKEN FIREPLACE ROOM
Before you take a single step into the room, switch to a high-speed film
like
Type-61 or Type-90.
**********
!!-Vanishing Ghosts: RUNNING CHILD (~700), RUNNING CHILD x2 (~2000)
Walk very slowly into the room. After you've taken a couple of steps,
the
perspective will change. Immediately switch to the Finder when this
happens.
The three ghosts will all appear at the same time, but you won't be able to
capture them all in one shot. The first ghost, a girl in a red kimono,
will
run past you from right to left and head up the stairs. Quickly snap her
as
she runs past. Then aim to the right and you'll see the two other ghosts;
one
is running toward the Altar Room, the other is running down the hallway.
If
you are using high-speed film, you'll barely have enough time to get a shot
of
both of these ghosts at once. This is a very tough capture, but
fortunately
it's very near a save point so you can try it again if you want. It's a
lot
easier to catch these ghosts the second time you play through the game,
when
you can use your Zoom Function to widen your field of view. So, you might
not
worry about it until then.
**********
After the ghosts disappear, you have an optional side quest of hunting
them
down. If you go do it, you receive a very powerful upgrade for your
camera.
First, go through the W door into the Big Tatami Room.
--OSAKA, 1F BIG TATAMI ROOM
There's HERBAL MEDICINE on the cushions in the corner. That's about it.
Now
go upstairs to find the first ghost.
--OSAKA, 2F SERVANT'S ROOM/GUEST ROOMS/STUDY
As soon as you enter, run into the second Guest Room to find a Vanishing
Ghost.
**********
!!-Vanishing Ghost: HIDING CHILD (~1200)
You must move quickly to capture this ghost before she vanishes. She's
hiding behind the kimono against the W wall. If you hesitate, she will
vanish
before you can get close enough to take the shot.
**********
After the ghost vanishes, a GARNET will be left behind. On your way out,
pick
up the Sacred Water that's in the little hallway. You're all done here, so
make your way back downstairs to the Family Altar Room.
--OSAKA, 1F FAMILY ALTAR ROOM
Head into the S part of the room to find another one of the hiding
children.
**********
!!-Vanishing Ghost: HIDING CHILD (~1250)
To trigger this ghost's appearance, go into the little alcove with the
dead
flowers and the faded painting. The ghost will appear crouching at your
feet.
Draw your Camera and aim down to capture it.
**********
There are no items here. If you need a Stone Mirror, and you didn't pick
it
up before, there's one down in the basement. Now, go to the Back Room to
capture the final ghost child.
--OSAKA, 1F BACK ROOM
You'll find the final ghost child hiding in this room.
**********
!!-Vanishing Ghost: HIDING CHILD (~1400)
As soon as you enter the room, quickly run over to the deck area to find
this
ghost finding in the corner on your left. Run and capture him quickly
before
he disappears!
**********
After capturing this ghost, ARAGONITE (SMALL) is left behind. Pick it up
and
then you can find another creepy Vanishing Ghost.
**********
!!-Vanishing Ghost: LATTICE ARM (~2800)
This ghost will not cause your Filament or Capture Circle to react. If
you
aim out into the Atrium, you'll see half a dozen ghostly arms reaching
through
the nearby window. Step to the right so that you can get a clear shot
that's
unobstructed by the hanging screen. This ghost will persist until you take
the
picture.
**********
Ready? Now you can go back to the Fireplace Room where you will have a
final
battle with the three ghost children.
--OSAKA, 1F FIREPLACE ROOM
Here we go...
**********
!!-Attacking Ghost: GIRL PLAYING TAG, BOY PLAYING TAG, BOY PLAYING TAG
This battle only occurs if you have found the hiding places of all three
ghost children. (It is not necessary for you to have captured all of the
ghost
children.) The three ghost children are very tricky. They will teleport
quite
frequently and try to confuse you. There are two ways to get a Zero Shot
against these ghosts--the first way is when they teasingly cry "Over here!"
just before teleporting. The second way is to wait for them to attack;
there
will be a Shutter Moment as they close in to grab you. To avoid a sneak
attack, don't linger in Finder Mode and stay in the middle of the room
where
you can see as much as possible. If you see the ghost beginning to step
toward
you, get ready to take your shot. Don't forget to use the Zero Lens or
Blast
Lens to inflict extra damage. While these ghosts are annoying, they're not
very strong, so you should be able to beat them on the first try. Each of
the
three ghosts counts as a separate entry in your Spirit List.
**********
After the battle, an item will be left behind. It's the SAVE FUNCTION
(with
THE "SAVE" FUNCTION tutorial and TYPE-14 FILM). This amazing function will
allow you to absorb twice as much Spirit Power as before with each shot.
This
means you can use your Power-Up Lenses more often. And now, you're finally
done
in this house. Leave and take the path W into the Village. Go through the
big
door at the S end of Kiryu House. Head through the Hanging Doll Room and
the
Tatami Hallway, then enter the Sealed Room (use your map to find the way).
--KIRYU, 1F SEALED ROOM
The doll maker's ghost is lingering here.
**********
!!-Hidden Ghost: YOSHITATSU KIRYU (1000)
To find this ghost, aim your camera at the doll maker's workbench. His
ghost
still haunts the site of his death....!
**********
There are no items here, so get going. Return to the hallway and go N to
the
next door.
--KIRYU, 1F FAMILY ALTAR ROOM
A Hidden Ghost has appeared in this room. You will only be able to find
it
if you are replaying the game, however.
**********
!!-Hidden Ghost: PHOTO WOMAN (1000) [Sense Function required.]
To find the ghost, stand next to the table in the NE part of the room and
aim
up at the row of three pictures in the corner.
**********
After capturing this ghost, use your map find the way back through the
Tatami
Room Hallway and Staircase-Hallway to the Hallway of Contrasts.
--KIRYU, 1F HALLWAY OF CONTRASTS
Enter the little closet where you previously found one of the parts of
the
doll statue. There's a hidden ghost in this little room.
**********
!!-Hidden Ghost: JAMES MIELKE (1000)
Right. This is obviously a crucial part of the story. To find him, aim
your
camera out the Storeroom window, using your Filament as a guide. Easy.
**********
After capturing this...ghost...go through the door in the middle of the
hallway and return to the Twins' Room.
--KIRYU, 1F TWINS' ROOM
The only thing to do here is to grab the SPIRIT ORB on the floor. After
you
get this item, make your way to the Clock Hall and go up the stairs.
--KIRYU, 2F STAIRWAY ROOM
If you're replaying the game and you have the Sense Function, you can
find a
hidden ghost here.
**********
!!-Hidden Ghost: FREE FALL (1000) [Sense Function required.]
To find this ghost, stand near the broken railing at the top of the
stairs
and aim down into the first floor. Take your shot when the capture circle
turns blue.
**********
Feel free to SAVE THE GAME before going on. Then, go through the door at
the
NE end of the hallway to return to the Sliding Screen Room.
Your goal during the Final Chapter is to escape from All God's
Village...if
you can!
--VILLAGE, KUREHA SHRINE PATH
A new entry has appeared in Mio's Memo Book, THE OLD TREE. There's a
cutscene as you approach the bottom of the steps. ... Then you'll be
attacked
by the trio of villagers.
**********
!!-Attacking Ghosts: SEEKER, SICKLE BEARER, POLE BEARER
The battle will take place near the entrance to the shrine. You have
plenty
of experience battling these ghosts, so defeating them should be no
problem.
**********
After the battle, Mayu is gone. Again. At this point, you can enter the
shrine and leave the village without her by going through to door behind
the
altar. If you do this, you'll see a sad cutscene ... and that will be the
end
of your game (this does not count as finishing the game, though). If you
want
to try this, be sure to save first so you can come back and really finish
the
game. To find Mayu, go back down the stairs. When you get to the bottom,
there will be a short scene in which you control Mayu. It looks like she's
on
the Whisper Bridge going back to Kurosawa Mansion. When control shifts
back to
Mio, head back into the village. Before you go N towards Kurosawa Mansion,
go E
back to the Storehouse where you met Itsuki.
--VILLAGE, STOREHOUSE
When you go inside, you Filament will begin to glow. Walk up the stairs
to
find a Hidden Ghost.
**********
!!-Hidden Ghost: TRAPPED GIRL (1000)
Stand at the top of the staircase leading to the attic and aim your
Camera at
the headless statue in the far corner. Take your shot when the Capture
Circle
turns blue.
**********
After capturing this ghost, leave the Storehouse. You can make an
optional
short trip to the top of Misono Hill to get another Hidden Ghost.
--VILLAGE, MISONO HILL
Head over to the Shinto Gate where you first entered the Village.
**********
!!-Hidden Ghost: YAE KUROSAWA (1000)
Stand close to the gate and aim your Camera through it. Your Capture
Circle
will glow blue.
**********
To find another Hidden Ghost, take the W path down into the Cemetery.
--VILLAGE, CEMETERY
center of the room. Your Capture Circle will glow when you aim at the
right
spot.
**********
Before you leave, check the closet in the NW corner to find a SPIRIT ORB.
Then go through the NE door to the Courtyard Staircase. SAVE THE GAME at
the
top of the stairs, then make your way through the Guest Room and the
Flickering
Room, then back to the Doll Stand Room to find a Hidden Ghost.
--KUROSAWA, 2F DOLL STAND ROOM
Sae's ghost is hiding in here.
**********
!!-Hidden Ghost: SAE KUROSAWA (1000)
To find the ghost, look behind the partition screen in the SW corner.
Aim
your camera down into the corner and your Capture Circle will turn blue.
**********
After capturing the ghost, return to the Guest Room Hallway. Go through
the
door in the middle of the hall, back to the Master's Room.
--KUROSAWA, 2F MASTER'S ROOM
On the cushions by the balcony, you will find CHRYSOCOLLA 1. Pick it up
and
then go through the N door to the Partition Screen Room, then go
downstairs.
--KUROSAWA, 1F STORAGE ROOM
You'll see some TYPE-14 FILM on top of a box here. Get it, then head all
the
way down the Cloth Hallway into the Warehouse. Then go S into the Cell to
find
a Vanishing Ghost.
--KUROSAWA, 1F CELL
The Folklorist's ghost will appear when you approach the cell door.
**********
!!-Vanishing Ghost: PRISONER (~1200)
When the ghost appears, switch to the Finder and aim between the bars of
the
cell to capture the ghost. You will probably need to use the R Stick to
line
yourself up for a good shot.
**********
When the ghost disappears, FOLKLORIST 11 will be left behind, as well as
LAZULITE 2.
After getting these items, return to the Cloth Hallway and go
through the double doors, back to the Family Altar Room. As you open the
door,
there will be a brief scene in which you control Mayu. As usual, with
these
scenes, just follow the crimson butterflies down the path.
--KUROSAWA, 1F FAMILY ALTAR ROOM
The BUTTERFLY DIARY 6 will be lying here on the floor. If you're
replaying
the game, approach the altar and there will be a Hidden Ghost.
**********
!!-Hidden Ghost: RYOKAN KUROSAWA (1000) [Sense Function required.]
Walk up to the altar and aim your Camera at the screens behind it. Take
a
shot when your Capture Circle glows.
**********
After capturing the ghost, go downstairs (doesn't matter which side) and
then
through the door. Continue along the passage until you come to the
Connecting
Corridor.
--KUROSAWA, 1F CONNECTING CORRIDOR
Follow the trail of crimson butterflies down the W path. A Vanishing
Ghost
will appear when you are about a third of the way down the path.
**********
!!-Vanishing Ghost: WHITE KIMONO (~300)
When you hear the chimes and see the static haze, switch to the Finder
and
aim to your right over at the other path to capture an image of Sae.
**********
When you reach the end of the corridor, you'll automatically be able to
go
through the door.
--KUROSAWA, 1F LATTICE ROOM
Pick up the TYPE-61 FILM that's lying just inside the door and then SAVE
THE
GAME. You will confront the Ceremony Master in the next room.
--KUROSAWA, 1F ROPE TEMPLE
As you enter the Rope Temple, there will be a cutscene ... and then get
ready
to do battle with the Ceremony Master.
**********
!!-Attacking Ghost: MR. KUROSAWA
It might be a good idea to use some stronger film for this battle. The
Ceremony Master has three different attacks. First, he'll try to circle
around
behind you and rush in to grab you. If he begins circling, keep your eye
on
him through the Finder and wait for him to start closing in. When he does,
begin backing away so that his attack will miss. When he makes his lunge,
you'll have a good opportunity to hit him with a Fatal Frame and follow up
with
some good combo shots. Use your Blast Lens or Zero Lens during the combo
to
maximize your damage.
His second attack is to summon two Veiled Priests.
After summoning the priests, he will disappear and let you fight them for a
while. You don't have to defeat them before the Ceremony Master will
return,
but if you can defeat them, he won't be able to use this attack any more.
His
third attack is to fling three wisps at you. There is no Shutter Moment
during
this attack, so there is no way to interrupt it. However, if you start
backing
away when he flings the wisps, there will be a brief second AFTER the
attack
when you can score a Fatal Frame. This battle is made a lot more difficult
by
the many pillars, which will obstruct your view. If you can adapt to this
ghost's pattern of attack, then you should be able to win without much
trouble.
Don't forget to use some Herbal Medicine when you get hurt.
**********
After defeating Mr. Kurosawa, you will get the MASTER'S KEY and
CHRYSOCOLLA
2. Two new entries appear in the Memo Book: KUSABI and HIDDEN CEREMONY.
If
you're replaying the game, you'll be able to capture a Hidden Ghost.
**********
!!-Hidden Ghost: SEIJIRO MAKABE (1000) [Sense Function required.]
Step up to the Rope Altar and aim your Camera up into the ropes. Your
Capture Circle will glow blue and you'll be able to get a clear shot of
this
ghost.
**********
Before going through the north door, go back to the Lattice room and SAVE
THE
GAME! This will be your last chance to save before the end! The next
area,
the Spiral Passageway, contains no items or ghosts. Just go down the hall
and
through the door at the end.
--VILLAGE, B1 PASSAGEWAY
You'll find FLOURITE 4 as soon as you enter this area. This passageway
is
very very long and several Mourners will attack you as you make your way
down
it. You can fight these ghosts if you want, or you can flee. Even if you
decide not to fight them, you'll probably still take at least one shot so
you
can stun them and run past.
**********
!!-Attacking Ghosts: THE MOURNER x8
Fighting these ghosts in this narrow passageway is difficult. Remember
to
turn and run away after hitting with a Zero Shot so you don't get nailed by
its
counter attack. These ghost's sole purpose is to wear down your supplies
before you get to the final boss.
**********
When you reach the first turn in the hallway, you'll find a STONE MIRROR
lying in front of the cave-in. Continue down the passageway. After you
pass a
section with some hairpin curves, the perspective will change to a vantage
point from a hidden cave inside the wall. If you look carefully, you'll
notice
there is a big crevice in the side of the passage. You will be able to
find a
hidden ghost here.
**********
!!-Hidden Ghost: FAILED KUSABI (1000)
Aim your Camera through the crevice on the E side of the passage at the
skeletal remains on the other side. Take the shot when your Capture Circle
turns blue.
**********
Just beyond the crevice, you will see some cave-ins on the left and
right.
Search the one on the E side to find some TYPE-90 FILM. At the end of the
passage, you will come to the Sacrificial Altar.
this file, you can select several new options. Here is a rundown of the
new
features you can select. (Extra camera equipment that you can unlock is
detailed in the Camera Obscura section above.)
COSTUMES
(Note: When you are wearing an alternate costume, Mayu and Mio will run
just
a little bit faster!)
1. NORMAL: The default costumes.
2. TYPE-A - Unlock it by clearing the game in Easy or Normal Mode.
--MIO: A pastel pink kimono with a flower print and a yellow obi.
--MAYU: The same flower print kimono on a light blue background and a
yellow
obi.
3. TYPE-B - Unlock it by clearing the game in Easy or Normal Mode.
--MIO: An indigo kimono with a sparse pattern and a white obi.
--MAYU: A black kimono with big white butterflies on it and a red obi.
4. TYPE-C - Unlock it by clearing the game in Hard Mode.
--MIO: A short, lime green kimono with a red obi.
--MAYU: A short, peach kimono with a pink obi.
5. TYPE-D - Unlock it by clearing the game in Hard Mode.
--MIO: A long white kimono, just like Yae Kurosawa.
--MAYU: A long white kimono with bloodstains, just like Sae Kurosawa.
6. TYPE-E - ???
7. TYPE-F - ???
8. TYPE-G - Unlock it by clearing Mission Mode.
--MIO: It's basically a French maid costume, with striped stockings and
white
lace. She also has blonde hair.
--MAYU: Also a French Maid costume but with red lace trim and plain black
stockings and fancy gloves. She has light brown hair.
9. TYPE-H - Unlock it by clearing the game in Nightmare Mode.
--MIO: Wow. A leather skirt, thigh high boots and garters, a tiny
revealing
vest and a slave collar, all in black. Her fingernails are painted red.
--MAYU: Same as Mio, but all in red. Her fingernails are a light shade of
blue. Also, she has purple hair.
ACCESSORIES
1. MIO'S ACCESSORY: Mio wears a cute pair of glasses. Unlock it by
clearing
the game in Easy or Normal Mode.
2. MAYU'S ACCESSORY: Mayu wears a cute pair of glasses. Unlock it by
clearing
Mission Mode.
DIFFICULTY SETTINGS
Apart from the default settings of Easy and Normal that are always
available,
there are two more difficult settings that you can unlock.
1. EASY MODE: Ghosts inflict minimal damage and have low resistance to your
Camera.
2. NORMAL MODE: Damage caused by and to ghosts is normal.
3. HARD MODE: Ghosts inflict increased damage. Only available after
completing
the game in Normal Mode.
4. NIGHTMARE MODE: Ghosts inflict maximum damage and have strong resistance
to
your Camera. Herbal Medicine is not as effective. Only available after
completing the game in Hard Mode.
C. MISSION MODE
***************
Mission Mode becomes available after you have cleared the game in Easy or
Normal Mode. When you load your Clear Data file, this Mode will be one of
your
new choices. It consists of 25 different capture challenges that you can
try.
Each Mission has its own unique requirements, which I have detailed for you
below, along with some tips on clearing them successfully. During each
Mission
you can use all the Lenses, Equipment, and Upgrades that you have installed
on
your Camera, but the type and amount of Film and Healing Items will be
limited
depending on which Mission you choose. There are even some Missions where
you
do not start with full health! As you complete each Mission you will
receive a
Ranking and a Spirit Point award. The Spirit Points you receive depend on
the
Mission and is independent of your rank; you only get the Spirit Point
award
the first time you clear the Mission (you don't get to keep the points you
earn
during the Mission itself).
The ranking system is based on the following
grades: C, B, A, S, and SS, with C being the worst and SS being the best.
If
you barely meet the minimum requirement for clearing the Mission you'll get
a C
rank. Getting an SS or even an S rank is very very difficult. The Mission
screen will show you statistics on how many Missions you have cleared and
how
many S or SS ranks you have scored.
In order to complete these Missions, you will definitely need to have to
maxed out the Basic Functions of your Camera. It will also help if you
have
upgraded some of your Lenses, especially the Slow Lens, Blast Lens, and
Zero
Lens. Since you can't play Mission Mode without completing the game, you
shouldn't have had any problem making these upgrades. For most of these
battles, earning an SS rank will be practically impossible until you have
beaten the game in Hard Mode and acquired the Stop and Crush Lenses.
A useful technique for earning the huge scores needed to obtain an S or
SS
rank is to combine your high-damage lenses, such as the Blast, Zero, or
Crush
Lens, with a Fatal Frame Combo. If you begin a Combo chain, save your
Power-Up
Lens for the third shot in the Combo and you'll get a massive score.
[NOTE: Ghosts captured in Mission Mode do not count toward completing
your
Spirit List.]
MISSION 1
*********
SPIRITS: Miyako Sudo [Wanderer] & Masumi Makimura [Rest in Piece]
TO CLEAR: Take a photo worth 2000 points or more
RANK: Best shot
LOCATION: Osaka House, 2F Study
EQUIPMENT: Type-14 Film (30), Herbal Medicine (3)
HEALTH: 100%
AWARD: 3000
The best tactic here is to quickly eliminate one of the ghosts with normal
shots, stocking up Spirit Power as you do so. It doesn't matter which one
you
get rid of first, for it is fairly easy to get a Zero Shot on either ghost
as
it moves in to grab you. To get the best score, use the Zero Lens or Blast
Lens to increase your damage. Getting a Fatal Frame with either ghost is
somewhat tricky, since the chance for each ghost only occurs after it has
made
a lunge. This means you must run away while it lunges at you, then quickly
turn to get the Fatal Frame while the ghost is recovering from its attack.
You
can easily score over 2000 without trying to get the Fatal Frame.
MISSION 2
*********
SPIRITS: Broken Neck Woman
TO CLEAR: Defeat the ghost within 45 seconds
RANK: Best time
LOCATION: Kurosawa, 2F Doll Stand Room
EQUIPMENT: Type-14 Film (10)
HEALTH: 50%
AWARD: 3000
In order to clear this Mission you will definitely need to use your Slow
Function. Take a few quick shots to stock up your Spirit Power, then hit
her
with the Slow Lens. This will make it much easier to score a Fatal Frame
Combo
when she lunges in for the attack. Getting the Combo Shot is key to ending
the
battle quickly.
MISSION 3
*********
SPIRITS: Drowned Woman [Sunken Woman]
TO CLEAR: Take a photo worth 1000 points or more
RANK: Best shot
LOCATION: All God's Village, Whisper Bridge
EQUIPMENT: Type-14 Film (15), Herbal Medicine (1)
HEALTH: 100%
AWARD: 2500
An easy mission. If you score a Zero Shot, you are pretty much guaranteed
to
get a little over 1000 points, even without using any special Lenses.
MISSION 4
*********
SPIRITS: Veiled Priest (3)
TO CLEAR: Get a total of 5000 points or more
RANK: Total points
LOCATION: Kurosawa, 1F Great Hall
EQUIPMENT: Type-14 Film (50), Type-Zero Film (5), Herbal Medicine (1)
HEALTH: 100%
AWARD: 3000
The difficulty in clearing this mission lies not so much in scoring 5000
total
points, but surviving the assault of 3 Priests at once. If you are having
trouble outlasting these guys, I recommend equipping the Type-Zero film
right
off the bat and trying to eliminate one (or two, if possible) of the
priests
quickly. Then switch to the weaker film to finish off the last priest, and
use
the Zero or Blast Lens to boost your damage and your score. If you are
going
for a high rank, then use the weaker film first, saving the Type-Zero Film
for
your best shots after you have accumulated Spirit Power.
MISSION 5
*********
SPIRITS: Broken Neck Woman & Woman in Box
TO CLEAR: Take a photo worth 2000 points or more
RANK: Best shot
LOCATION: Tachibana, 1F Regular Tatami Room
EQUIPMENT: Type-14 Film (20), Herbal Medicine (1)
HEALTH: 100%
AWARD: 3000
The same tactic for Mission 1 applies here. It's easiest to take out
Broken
Neck first, since she is the fastest and attacks most often. You should be
able to charge up your Spirit Power as you take her down. Then, use your
accumulated Power to get a big score on the remaining ghost with your Zero
Lens
or Blast Lens.
MISSION 6
*********
SPIRITS: Children Playing Tag (4) [Boy Playing Tag (2), Girl Playing Tag
(2)]
TO CLEAR: Capture all spirits within 5 minutes
RANK: Clear time
LOCATION: Osaka House, 1F Sunken Fireplace Room
EQUIPMENT: Type-14 Film (30), Type-Zero Film (4), Herbal Medicine (1)
HEALTH: 100%
AWARD: 3000
There are four ghosts to capture in this battle. They only appear two at a
time however, which makes survival fairly easy. It is difficult to capture
these ghosts because they aren't vulnerable very often and they like to
teleport around. When they call out "Over here!", that is your time to
take a
shot. You may have to keep sight on a ghost for a long time before a
Shutter
Chance appears. Since your goal is to end the battle quickly, use the
Blast
Lens or Zero Lens for maximum damage, and don't hesitate to use the TypeZero
Film.
MISSION 7
*********
SPIRITS: ???? [Limbo Man, Limbo Woman, Man in Dark, Pole Bearer]
TO CLEAR: Take a photo worth 2000 points or more
RANK: Best shot
LOCATION: Kurosawa, 1F Great Hall
EQUIPMENT: Type-14 Film (30), Type-61 Film (10), Type-Zero Film (5), Herbal
Medicine (1)
HEALTH: 100%
AWARD: 5000
When you start this battle, all the ghosts except Man in Dark will be
surrounding you. There is a simple strategy that will make completing this
mission very easy. First, use the Type-61 Film to take out the Limbo
Couple
first, since they are the most aggressive. Then take out the Pole Bearer.
Do
not approach the Man in Dark, who will stay off in a corner and won't
attack
you if stay away from him. Once you have charged up your Spirit Power by
fighting the other three ghosts, switch to Type-Zero Film and use the Blast
or
Zero Lens to take a massive shot on the Man in Dark. If you train your
Camera
on him without getting too close, you can score a Fatal Frame as he stands
there looking around. Mission complete!
MISSION 8
*********
SPIRITS: The Mourner (3)
TO CLEAR: Take a photo worth 1000 points or more
RANK: Best shot
LOCATION: All God's Village, Kureha Shrine
EQUIPMENT: Type-14 Film (40), Type-61 Film (10), Herbal Medicine (1)
HEALTH: 100%
AWARD: 5000
Fighting three Mourners at once is hard enough without having to worry
about
getting a high score! You have fought this type of ghost before, so
hopefully
you are familiar with the techniques that you must use against this
particular
type of spirit. (If not, see the strategy for this ghost in the
walkthrough
section.) Since you are in a somewhat cramped room, it's not too hard to
get a
Double or Triple Shot against these guys. This will help you attain the
high
score. If you use the Type-61 Film, a good Zero Shot should easily meet
the
requirements of this mission.
MISSION 9
*********
SPIRITS: Man in Dark (4)
TO CLEAR: Defeat all spirits in less than 2 minutes
RANK: Best time
LOCATION: Kiryu House, 2F Connecting Corridor
EQUIPMENT: Type-14 Film (20), Type-Zero Film (3), Herbal Medicine (1)
HEALTH: 100%
AWARD: 4000
This is a tough mission because of the very tiny space you have to maneuver
in
and the large number of ghosts surrounding you. When you start, you will
be in
the center of the bridge with 2 ghosts on either side of you. Quickly
switch
to the Type-Zero Film, then snap a picture to one side or the other before
you
get grabbed, if you can. Try to run through the ghosts while they are
recovering from your shot so you can get all the ghosts on one side of you.
Then take aim again and keep shooting; don't wait for the Zero Shot! You
want
to defeat all these guys as fast you can. The only advantage you have is
that
these ghosts are weak; they can't cause a lot of damage and they don't have
a
lot of stamina. If you get seriously hurt, however, don't forget that you
have
one dose of Herbal Medicine that you can use.
MISSION 10
**********
SPIRITS: ???? [Man in Dark, Seeker, Pole Bearer, Broken Neck Woman]
TO CLEAR: Get a total of 8000 points or more
RANK: Total points
LOCATION: Kiryu House, 1F Entrance
EQUIPMENT: Type-14 Film (50), Type-Zero Film (3), Herbal Medicine (1)
HEALTH: 100%
AWARD: 3000
This is an unusual battle, because Mayu is here with you. She is on the
other
side of the torn screens in a side room, and the ghosts will appear in
there
with her. You must use your Camera to defend her from the attacking
ghosts,
which will pretty much ignore you and concentrate on attacking your sister.
You can't get into the room where Mayu is, so you must make all your shots
through the holes in the screen. The ghosts will appear in three waves:
first,
Man in Dark; second, Seeker and Pole Bearer; third, Broken Neck Woman.
Getting
over 8000 points shouldn't be too hard if you use the Blast or Zero Lens to
make some good shots. Furthermore, since the ghosts usually won't attack
YOU,
can score a Fatal Frame as the ghosts launch attacks on Mayu.
MISSION 11
**********
SPIRITS: Woman in Box (9)
TO CLEAR: Capture all spirits within 7 minutes
RANK: Clear time
LOCATION: Below Kurosawa, Underground Cellar
EQUIPMENT: Type-14 Film (20), Type-Zero Film (5), Herbal Medicine (1)
HEALTH: 50%
AWARD: 3000
That's right, there are NINE of these ghosts to defeat. Fortunately, they
won't appear all at once, and they will all appear in the same place:
crawling
out of the well. They will appear at roughly 30-second intervals. If you
keep
your camera trained on the well, you can defeat the ghosts as they emerge.
The
main challenge here is that you have only a limited amount of film.
Because of
this, you must pay close attention to your timing of the Zero Shots. If
you
waste more than a few frames of film on missed shots, you won't have enough
film to complete the mission. Use the Type-14 Film first, and save the
Type-Zero Film for last. Also, use the Blast or Zero Lens to get some
extra
mileage out of your film, but don't waste it on a ghost that's nearly dead.
If
you time your shots well you will complete the mission.
MISSION 12
**********
SPIRITS: Mechanical-doll Maker [Doll Maker]
TO CLEAR: Capture all spirits within 3 minutes
RANK: Clear time
LOCATION: Kiryu House, 1F Hanging Doll Room
EQUIPMENT: Type-14 Film (20), Type-Zero Film (1), Herbal Medicine (1)
HEALTH: 50%
AWARD: 5000
Your low health is a liability in this mission, but if you know how to
defend
yourself against the dolls it shouldn't be a problem. (Remember that you
can
render the dolls inert if you take a picture of the Doll Maker while they
are
chasing you.) A good strategy is to use the weak film to take as many
shots as
you can as quickly as you can, don't wait for the Zero Shot. Do this to
build
up your Spirit Points. When you have three Spirit Points accumulated,
switch
to the Type-Zero Film and hit him with the Zero Lens. This one big shot
should
be enough to finish the battle.
MISSION 13
**********
SPIRITS: Child Running By
TO CLEAR: Capture the spirit
RANK: Best shot
LOCATION: Tachibana, 2F Sliding Screen Room
EQUIPMENT: Type-14 Film (1), Herbal Medicine (1)
HEALTH: 100%
AWARD: 3000
This fun mission is a nice change of pace. All you have to do is take aim
through the gap in the screens, then wait for the ghost to run by. You'll
want
to aim downward a little bit; place the crosshair over the candle that's
visible in the gap and you'll be just right. As the child streaks past the
gap, the Capture Circle will turn blue. Quickly take your shot at that
time!
That's all there is to it. This is definitely the easiest mission to get
an S
or SS rank in.
MISSION 14
**********
various places around the grounds, but they will be too far away from you
to
see you. To win the battle, you must run by the ghosts so that they start
chasing you, but don't get too close because one touch is enough to kill.
When
the ghosts begin slowly shambling after you, run around them in a big
circle to
herd them into the center of the area. Then get a good distance away and
take
aim. Use the R2 button to ZOOM OUT (remember the Zoom Function that you
unlocked when you beat the game??). You should be able to get all 3 ghosts
in
your Capture Circle as they file toward you. If they spread out, then
start
running around again to get them grouped together. When you have them all
in
your sights, wait for the Zero Shot. Bam! Triple kill! And that's how
you do
it! You'll have scored over 1000 points quite easily.
MISSION 17
**********
SPIRITS: ???? [Limbo Man (2), Limbo Woman (2)]
TO CLEAR: Get a total of 8000 points or more
RANK: Total points
LOCATION: All God's Village, Kureha Shrine
EQUIPMENT: Type-14 Film (30), Herbal Medicine (1)
HEALTH: 100%
AWARD: 4000
When you start the battle, all four ghosts will appear behind you. Run
forward
before turning around to start taking your shots. Charge up your Spirit
Power
with Zero Shots, then use the Zero Lens to score some big points. The
battle
isn't too hard, since these ghosts are aggressive and give you lots of
opportunities to get Zero Shots. If you use the Zero Lens, though, you
will
easily get the score needed to complete the mission.
MISSION 18
**********
SPIRITS: ???? [Broken Neck Woman, Fallen Woman, Woman in Box, Sunken Woman]
TO CLEAR: Capture all spirits within 4 minutes
RANK: Clear time
LOCATION: Kurosawa, 1F Great Hall
EQUIPMENT: Type-14 Film (30), Type-Zero Film (3), Herbal Medicine (1)
HEALTH: 100%
AWARD: 5000
In this mission, you must fight all four ghosts at once! This is a tough
combination to battle against. When you begin, Woman in Box will be right
in
front of you, and you can quickly take her out with the Type-Zero Film to
make
things easier. Your next target should be the aggressive Broken Neck
Woman.
Switch to the Type-14 Film after you have used up the Type-Zero Film; don't
wait for Zero Shots and keep taking pictures as quickly as you can. There
is
no substitute here for good camera skills. Good use of your Slow and Stun
Lenses will help keep you from being ganged up on. Four minutes is plenty
of
time to defeat this quartet of ladies...if you can survive.
MISSION 19
**********
SPIRITS: Man in Dark (1), Woman in Dark (2)
TO CLEAR: Take a photo worth 3000 points or more
RANK: Best shot
LOCATION: Kurosawa, 2F Flickering Room
EQUIPMENT: Type-14 Film (50), No Flashlight
HEALTH: 100%
AWARD: 5000
This is a hard fight because of the poor lighting conditions and small
space.
Fortunately, you have a large supply of film. You will have to rely on the
Lock Circle to help you aim your shots, because most of the time all you
will
be able to see through the camera is an amorphous, inky blackness. To get
over
3000 points, use the Zero Lens during a Zero Shot to inflict big damage.
When
the ghosts start closing in on you, take a shot and run to the other side
of
the room while the ghosts are stunned. It is hard to see in this room,
which
makes maneuvering difficult, but these slow ghosts shouldn't give you too
much
trouble.
MISSION 20
**********
SPIRITS: ???? [Broken Neck Woman (3)]
TO CLEAR: Take a photo worth 2000 points or more
RANK: Best shot
LOCATION: Kurosawa, 1F Connecting Corridor
EQUIPMENT: Type-14 Film (30), Herbal Medicine (1)
HEALTH: 100%
AWARD: 4000
This is another Mission in which you must defend Mayu from the ghosts. You
will appear on one side of the Corridor, while Mayu stands helpless on the
other side. The three Broken Neck Women will appear one after another,
which
makes fighting them much easier. You can get a big score if you wait for
them
to attack your sister; cruel though it may be, this will enable you to get
a
Fatal Frame shot. If you can combine this moment with your Zero Lens, your
score will be huge. This mission is fairly easy.
MISSION 21
**********
SPIRITS: Children Playing Tag (4) [Girl Playing Tag (1), Boy Playing Tag
(3)]
TO CLEAR: Capture all spirits within 4 minutes
RANK: Clear time
LOCATION: Kurosawa, 1F Great Hall
EQUIPMENT: Type-14 Film (50), Type-Zero Film (3), Herbal Medicine (1)
HEALTH: 100%
AWARD: 8000
This is a very difficult mission. Unlike your prior battle with these
children
in which they timidly hid from you, in this battle the children will
immediately begin swarming all over you, and their assault is relentless.
You
will want to immediately switch to Type-Zero film as soon as the battle
starts.
This film will kill the ghosts in one shot. You can try to quickly take a
shot right at the start of the battle as the children close in on you and
hopefully eliminate one or two of them. If this doesn't work, run! Avoid
the
walls so that you don't get surprised by a child leaping through them.
Keep
running until you have a good lead on one of the ghosts, then quickly turn
and
take your shot as fast as you can. You will probably get mobbed by the
ghosts
a few times in this battle, but if you can eliminate just one of the ghosts
early on it will make things a little easier; getting your first kill is
the
hardest part. Fortunately, these children have low HP...but this is your
only
advantage in this difficult battle.
MISSION 22
**********
SPIRITS: Veiled Priest & The Mourner
TO CLEAR: Bring Mayu to the goal within 4 minutes
RANK: Clear time
LOCATION: Kurosawa, 1F Cloth Hallway
EQUIPMENT: Type-14 Film (30), Type-Zero Film (1), Herbal Medicine (1)
HEALTH: 100%
AWARD: 1000
For this mission, all you have to do is run through a few rooms and bring
Mayu
with you. There will be Veiled Priests and Mourners lurking around.
Ignore
the Priests and only attack the Mourners if they are hurting Mayu or
standing
directly in your path. You don't have to go very far so completing this
mission should be easy.
MISSION 23
**********
SPIRITS: ???? [Limbo Man (4), Limbo Woman (4)]
TO CLEAR: Get a total of 40000 points or more
RANK: Total points
LOCATION: Kurosawa, 1F Great Hall
EQUIPMENT: Type-40 Film (30), Type-Zero Film (5), Herbal Medicine (1)
HEALTH: 100%
AWARD: 10 (That's right, 10 lousy points)
This battle will start off with 2 Limbo Men and 2 Limbo Women in the room
with
you. As you defeat the ghosts, other Limbo People will appear in their
place.
Camera, you can still SLOW him just by taking a normal picture; you will
get a
message saying that your Camera has no effect...but the Kusabi will move
much
slower for a while. Your goal is to defeat Sae, who is also chasing after
you.
Her pattern is fairly simple. First, she stands and laughs at you; even
if
you run straight into her at that time you won't be able to touch her and
she
won't be able to hurt you. This a good time to take a picture of the
Kusabi to
slow it down. After she laughs, she starts chasing you. When she gets
close,
she will speed up and make a lunge. Be ready to hit the X button and use
your
Escape Function if she gets you, because you don't have enough health to
survive being grabbed twice. If her lunge misses, she will teleport and
start
chasing you for another lunge. After three lunges, she will appear and
talk to
you; the red mist around her will vanish. This is your only chance to
strike!
When the Shutter Moment begins, don't shoot! Wait for the Fatal Frame that
occurs at the END of the Shutter Moment to get a 2-Shot Combo. Repeat this
process until Sae is captured. You will want to let her get close to you
so
she can start her lunge, because she won't become vulnerable until she has
missed with three lunges. The time limit on this battle is not generous;
you
will have to score the Fatal Frame combo every single time that it is
possible,
and use your Zero Lens (at Level 3!) every time it is charged up, in order
to
finish the battle in less than 8 minutes. If you miss the shot just once,
you
probably won't be able to complete the mission in time. This battle is
very
hard, but if you understand the pattern and wait for the Fatal Frame (and
you
are lucky) you will complete the Mission.
D. COMPLETION AWARDS
********************
This is a short section listing what awards you are given for completing
various parts of the game.
COMPLETE THE GAME IN EASY MODE:
Spirit List is enabled.
Mission Mode is enabled.
Image Galleries 1 & 2 are unlocked; Movie Gallery 4 is unlocked.
Track Lens is added to your camera.
Sense and Zoom Functions are added to your camera.
Unlock Costumes A & B.
Unlock Mio's Accessory.
COMPLETE THE GAME IN NORMAL MODE:
Same as above, but also unlocks Hard Mode.
COMPLETE THE GAME IN HARD MODE:
Unlock Costumes C & D.
******************
VII. SPIRIT LIST
******************
The Spirit List becomes available after you have beaten the game in Easy
or
Normal Mode. You can look at all the different ghosts that it is possible
to
capture during the game. In the Spirit List, Attacking Ghosts appear
first,
followed by Vanishing Ghosts, and then Hidden Ghosts. At the end of the
Spirit
List you'll see entries for all the Attacking Ghosts that you have shot
during
a Shutter Moment; this part of the list does not affect your completion
percentage.
ATTACKING GHOSTS
****************
--WANDERER: Miyako Sudo. Followed missing lover to village, but was killed
by
lover's ghost.
--SEEKER: Searching for twins to perform the Ritual. Roams around with a
pale
torch.
--SICKLE BEARER: Looking for twins to carry out the Ritual. Wields a
sickle to
stop them escaping.
--POLE BEARER: Looking for the twins. Unable to find them, he was killed
in
the Repentance.
--SUNKEN WOMAN: Pulled into the ice water long ago by the arms of the dead.
--VEILED PRIEST: Performs Forbidden Ritual. When Crimson Sacrifice Ritual
failed, he was caught in the Dark.
--MAN IN DARK: Villager taken by Malice in the Repentance. In the dark
now, he
feels no pain.
--WOMAN IN DARK: Taken by Malice in the Repentance. She roams around
asking
for help.
--BLOODY KIMONO: Sae Kurosawa. The last Twin Shrine Maiden. Killed many
in
the Repentance.
so he can escape.
--MAN IN STUDY: Seijiro Makabe. Discovers that the twin houses are linked
by
earth and heaven.
--LATTICE ARM: Materialization of despair from The Repentance victims. It
fears the light.
--GRAVE GIRL: Was playing hide-and-seek when Dark came. Unaware of own
death.
--STOREHOUSE BOUND 1: Sae Kurosawa. Captured Sae only wants to see Itsuki
one
more time.
--PEEKING KID: Was playing hide-and-seek when Dark came. Unaware of own
death.
--DAZED GIRL: Akane Kiryu. Went crazy after killing sister. Soul was
stolen
by a doll.
--DAZED DOLL: Azami Kiryu. Mechanical doll. Looks like Azami. Contains
soul
of twin.
--FLEEING TWIN: Akane Kiryu. Spirit of Ritual twin. A doll took her soul.
Lacks any heart.
--FLEEING DOLL: Azami Kiryu. Mechanical doll. Looks like Azami. Contains
soul of twin.
--VANISHING TWIN: Akane Kiryu. Spirit of Crimson Sacrifice Ritual. Runs
away
saying "I don't want to kill!"
--VANISHING DOLL: Azami Kiryu. Mechanical doll. Looks like Azami. Says, "I
don't want to die!"
--SITTING TWIN: Akane Kiryu. Akane and Azami were always together, until
the
Crimson Sacrifice Ritual.
--SITTING DOLL: Azami Kiryu. Azami and Akane were always together, until
the
Crimson Sacrifice Ritual.
--HIDDEN MAN: Yoshitatsu Kiryu. Father of Akane and Azami. Tried to kill
possessed doll.
--DOOMED GIRL: Azami Kiryu. Sacrificed for Ceremony. Asks Mio to be her
substitute.
--PEEPING CHILD: Was playing hide-and-seek when Dark came. Unaware of her
own
death.
--CRIMSON KIMONO: Chitose Tachibana. Brother killed in Crimson Sacrifice
Ritual. Pleads for Itsuki's return.
--CRYING MAYU: Mourns Itsuki, as "Sae" thinks his suicide was her fault.
Continues to apologize.
--FLEEING GIRL: Chitose Tachibana. Thinks Mio is Yae, asks for brother's
return. Runs away.
--EVIL ARM: Manifestation of emotions from a passageway, the pathway to
Hell.
--FALLEN MAYU: Mayu fell into the Old Tree. She mumbles while having a
nightmare.
--STOREHOUSE BOUND 2: Sae Kurosawa. Going to see Itsuki, unaware of his
death.
Sees dead Itsuki.
--IMPRISONED BOY: Itsuki Tachibana. Took his life after Yae and Sae ran
way.
Has white hair.
--RUNNING CHILD 1: Was playing hide-and-seek when Dark came. Unaware of
own
death.
--DROWNED WOMAN: Was pulled into icy water long ago. Still feels the pain
of
dying.
--LOOKING DOWN: Man looking down from Master's Room. Mistakes Mio for Yae
and
watches her.
--DOLL STAND SHADOW: Girl who came to see Sae on Crimson Sacrifice Ritual
day.
She saw the Crimson Ritual Sacrifice fail.
--GARDEN WOMAN: Threw herself from 2nd floor. Her lover used to care for
the
garden.
--MAN IN SHADOWS: Could not run from the Repentance so took his own life.
--WOMAN IN BOX: Hid in box with baby and died. The Dark took them as she
prayed.
--MIYAKO SUDO: Wanted to escape with Masumi, but he was turned into a
spirit
and killed her.
--SHIVERING WOMAN: Was drenched in Malice and shivers eternally from the
icy
cold.
--MASUMI MAKIMURA: Lost surveyor who wants to flee with Miyako. Killed by
Kusabi.
--FREE FALL: Drank Malice and jumped to her death. But the Malice will not
release her.
--PINNED DOWN: Trapped under collapsed building. Still searches for a way
out.
--CORNER WOMAN: Tried to hide in the room. Forever stares longingly at the
door.
--CRUSHED MAN: Hit by falling in the Repentance. A Passageway echos with
their
moans.
--PHOTO WOMAN: Died long ago in the Ceremony. She is unable to rest
peacefully.
--MALE TWIN: Mutsuki Tachibana. Killed by his brother Itsuki. Was doomed
to
this fate since birth.
--WINDOW WOMAN: Longs for Itsuki and feels guilty about running away alone.
--JUMPING WOMAN: Killed herself to avoid the Repentance. The pain haunts
her
even in death.
--YOSHITATSU KIRYU: Old head of the Kiryus. Made doll to console his
daughter,
but it took his life.
--SEIJIRO MAKABE: Folklorist that was sacrificed in the Cutting Ritual to
calm
the Hellish Abyss.
--RYOKAN KUROSAWA: Father of Sae and Yae. Killed his brother for the
Ceremony.
He is the Ceremony Master.
--SAE KUROSAEA: Waits for her sister. She has gone crazy, but will never
forget her sister.
--FAILED KUSABI: Could not endure the Cutting Ritual. Their bodies line a
passageway.
--YAE KUROSAWA: Survivor of the Repentance. Tried to return to the
village,
but it was gone.
--TRAPPED GIRL: The Remaining One driving mad by the Ceremony. Always
crying
in the attic.