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WALKTHROUGH MANUAL
1. At the beginning of the game go inside the museum.
1. Go inside the room where the Japanese television is filming.
1. Take the headphones.
2. Go to the opposite room.
1. Take the sword and the shield.
2. Look at the big picture on the wall. It will tell you a
story about yourself.
2. Open the door to the right. You are now in the ticket office.
1. Take the remote control catapult.
2. Take the compact disc.
3. Switch on the terminal, you will need to put the plug in the
wall
on the right side.
4. Use the compact disc. Now you can go to the next room.
1. Go into the Curator's office.
1. Search in the drawer. You'll find a key, a magnetic card and
a
magazine (read it).
1. Return in the museum but be carreful because the alarm system is
on.
1. When you are walking on your knees just avoid the laser
beams.
You have to walk close to the furniture.
1. You're back to the entry hall.
1. Take the screwdriver in the toolbox and use it on the closed
door
across the hallway. Enter the room and take the CO2 fire
extinguisher in the far corner of the room.
2. Leave this room and use the key to open the Control box.
3. Disable the alarm by using the CO2 fire extinguisher on the
control box.
1. Now you can enter the next room leading to the outside garden.
Careful
of the alarm system.
1. A knight will appear as soon as you enter the room.
2. Use the sword or fight with your hands to kill him. Watch
out for
the laser beams.
3. Use the magnetic card on the showcase on the left and take
the
ammo for your small catapult.
4. Use the remote-controlled catapult. Drive it to the room
with the
white laser beams and shoot at the red button to deactivate
the
alarm. You have to avoid the little points on the floor
until you
are facing the alarm switch. Wait for the message telling
you can
shoot to be displayed. Use the ammunition and shoot. alarm
is
off. Switch off the remote-controlled catapult, it is
nolonger
needed.
5. Go into the room and take the sword.
6. Go outside in the garden (cloister) where you have to find
the
"hologramme".
7. Fight the knight. You will be thrown down the well after
being
captured by two men.
1. The Cells In 1329
1. Take the lute and throw it towards the opposite prisoner
(Berwal).
Berwal will play and attract the guard's attention.
2. When the guard is in front of you punch him. Berwal will then
throw
you the key to open your cell.
3. Take the sword and kill the guard who will leave a key for you to
pick
up.
4. Go inside the open room (you will find a wine bottle).
5. Use the key to open the gate.
6. Go up the stairs, don't move and let the old blind man walk in
front
of you.
7. Search the fire place and pick up the key to open the door next
to the
fire place (opposite the stairs). Mind the sheep!!
8. Take the sheep skin and
9. the shepherd's stick.
10. In the next room take the piece of ham, the bottle and bucket
which
you need to fill with water in the other room.
11. Put out the fire in the fire place with the bucket of water.
12. Search and climb inside the chimney.
1. Under the Roof
1. Use the sheep skin to jump silently from one side to the
other.
2. Go to the left.
3. When you are above the old man's bedroom, use the stick to
take
his frock.
4. Go Left. In the next room, turn right to the dead-end.
Descend
the stairway on the left side.
1. Ground Floor
1. Search the iron cage and take the book "The Knight's Song"
and
the hologramme. (Do not "push" the cage).
2. Push the big golden cross, it is a secret passage.
1. The Scriptorium
1. You will find cups with water, pitch, boneblack, spleen.
2. Get the stiletto (from the table in the back of the room).
3. Go up the stairs. Take the goose-quill and the wooden box on
top
of the cupboard.
4. Stand in front of the desk where you can write and use the
book.
5. Use the stiletto on the book, you will have a gem.
6. Use the water, spleen, and boneblack in that exact order,
you
will obtain some ink.
7. Stand in front of the white paper and use the goose-quill to
copy
the contents of the "Knight's Song".
8. Go back to the room with the iron cage and put back in the
cage
the "Knight's Song" and the wooden box. (Don't lose time
because
a timer is on !!)
9. Go back to the scriptorium, put on the monk's frock and push
the
torch on the wall.
10. The secret passage will close. A monk will enter.
11. Follow the monk very carefully (always walk right behind
him).
12. When you are outside in the cloister, turn right when you
are
near an open door (a message is displayed) the monk keeps
going
straight forward.
13. Outside, in the back you will see a guard. Once you are
inside
the hospital, do not go out again.
1. The Hospital
1. Take the wooden pot (on the floor to your left when you
enter).
2. Smash it against the wall then pick up a key.
3. The key opens the door on your left hand side entering the
hospital.
4. In this room, find a book on a stone edge and read about how
to
make a sleeping potion with the ingredients you will find on
the
3 shelves.
5. Go out and visit the other 4 rooms with shut doors.
1. The Tannery
1. You will find a leather cutter on the shelves to your left
hand.
1. The Bakery
1. Another door opens onto a room with a bread oven.
2. Find then 2 pieces of bread, one in the oven, the other on
the
opposite table.
3. Pour your green potion on one of them.
4. You are now able to open the fourth door and meet an old
templar.
5. Throw your "green bread" at him.
6. Use then your leather cutter on the hospital statue to take
a
ruby.
for
you to get rid of Montfalcon is to push him and make him
fall.
7. Then go back inside and stand in front of the double door
where
you saw Wolfram.
8. Push the torch on the wall.
9. Go up the steps and use the small wooden cross on the
statue.
10. Push the small font which has just appeared.
11. Go downstairs through the secret passage now open.
12. In the red basement (Wolfram's lair) avoid the pentacle and
search everywhere.
13. Follow meticulously the indications in the book found on the
table in the 2nd room.
14. Use the lit torch on the pentacle to make it disappear and
use
the potion on the closed book held by the statue.
15. A door opens. It will lead you to Juliette at last!
16. Take the seal.
17. Get a rope from a shelf.
18. Use the Rope on the Bucket.
19. Use the bucket and fill it with water (do not fall in the
well)
and pour the water on Juliette.
20. Run away from the evil creature and go back up the church.
21. Avoid the pentacle and find the big cross next to the
stained
glass.
22. Push it until you reach the sign on the floor. It will
collapse
on Wolfram. Juliette is now free and will run towards you
with
the glove.
23. Place the seal on the glove and use it.
You are now back in 1995. THE END YOU ARE FINISHED!