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The Legend of Heroes: Trails in the Sky
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Quartz/Arts Guide by KholdStare88
Table of Contents
Versions & Updates
Introduction
Attack Arts
Support & Healing Arts
Quartz Setup Recommendations
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Quartz Drops Locations
Versions & Updates
Version 1.0, December 22, 2014
Guide is created.
Introduction
In this guide for The Legend of Heroes: Trails in the Sky, I will be presenting
you with information about quartz and orbal arts. While the basic information fo
r quartz combinations are listed in-game, it is still a major mechanic that will
often determine the game's difficulty. Trails in the Sky is very much a game wh
ere you should use arts to the best of your ability. The quartz system is surpri
singly flexible, allowing characters to take on different roles at different sta
ges of the game. In some parts, flexibility is actually a requirement, because u
sing certain character in the same role for the entire game can lead to frustrat
ing situations. Using the correct quartz combinations, you can get through any p
art of the game without knowing much else, making exploration fun and exciting,
not tedious.
Attack Arts
Before we do some analysis, here's the damage formula:
talk about cast time. Usually, an offensive art has a cast time of 30.
column in the table indicates added cast time, so Napalm Breath has a
of 35. Compared to Flame Arrow, you are dealing 231 - 99 = 132 more fl
while taking longer. Is this worth it?
ce, Blue Impact, or Flare Arrow. Earth Lance and Blue Impact are both better fla
t damage and better damage per EP than Flare Arrow, so I consider those two to b
e the best single target arts in the damage. Do note that Aero Storm and Hell Ga
te has the same damage as Earth Lance and Blue Impact, but they are AoE and cost
s more EP. Therefore, unless there is only one or two enemies left, try to cast
AoEs instead. Of course, this doesn't apply if you're trying to target a specifi
c enemy to kill.
Now, what about area of effect damage? First, note that some AoE arts are unit-t
argeted, meaning their AoE is centered around an enemy unit you must select. Sto
ne Impact, Fire Bolt EX, Spiral Flare, Volcanic Rave, and Hell Gate has this mec
hanic. Other AoE arts are point-targeted, meaning you can target any square and
the AOE is centered around there. Diamond Dust, Aerial, Aero Storm, and White Ge
henna has this mechanic. It is easier to aim point-targeted AoE arts, meaning yo
u can catch more enemies inside the AoE. Therefore, wind and time AoE arts usual
ly hit more targets than earth and fire AoE arts. This alone makes Stone Impact
and fire AoE arts not as useful as the likes of Aerial and White Gehenna.
Stone Impact is just terrible. It costs 50 EP, has low base damage, and no statu
s effects. Diamond Dust has a nice status, but its AoE is very small. We have al
ready discussed why Volcanic Rave is not worth it, and Titanic Roar is in the sa
me category. Aerial is an amazing AoE. Not only can you get it early in chapter
1, but it is a medium AoE with no extra cast time. Compare this to Stone Impact.
You can get White Gehenna pretty early also in chapter 2. Although it uses a lo
t of EP, it's point-targeted and the Faint status is amazing. Later, you will ge
t Aero Storm, which has a huge AoE that covers almost everything you want to hit
, for only 40 EP. Fire Bolt EX and Spiral Flare are usable before you get better
wind quartz, but they should be replaced with Aerial when possible. I didn't bo
ther much with line AoEs (Lightning, Plasma Wave) because they take more setup m
ovement than I care for.
In summary, it's not as hard as I made it out to be. Focus on exploiting element
al weaknesses as your first priority. Use Aerial and other AoEs arts or crafts t
o weaken targets, then use your single target attacks to finish off stragglers.
Don't try to get high level arts that takes too many quartz. Your bread and butt
er will be Aerial, Aero Storm, White Gehenna, Earth Lance, and Blue Impact. I ma
y sound like hateful towards fire arts, but remember that it's only theoretical
for endgame. You should use fire quartz while traveling to exploit enemies with
fire weaknesses, and so on. Time arts like Soul Blur are neutral, so it's a good
element to fall back on when an enemy resists many elements.
Support & Healing Arts
Many of you who play RPGs will have the mindset that dealing damage is better th
an inflicting status. For the most part, you are right. But there are some suppo
rt spells that are just too good to pass up.
Clock Up and Clock Up EX is something I strive to have on most if not all charac
ters. What this does is increases how often you act on the timeline, and more ac
tions means more damage for later on. Casting this at the beginning of a boss ba
ttle makes it much easier in most cases, and in my final party, everyone has Clo
ck Up EX along with White Gehenna. That should tell you how much I value those t
wo arts.
Earth Wall is basically overpowered. Notice that in Tactics, you are able to cho
ose your starting position. What I do is group everyone together, and have someo
ne cast Earth Wall. Now all characters will completely ignore one attack. If I j
ust cast arts, then my characters don't move and I can reapply Earth Wall over a
nd over again. And that's what you should do. Start with Aerial or some other Ao
E, then when some of the enemies die off, reapply Earth Wall if needed, then mov
e out to pick off the remaining ones. Put it on a hybrid character who doesn't m
ainly cast, so they can Earth Wall the party then move out for physical attacks.
Anti-Sept All is immensely useful, but you can't
at it does is cast Mute in an AoE, which is very
spell casters. You can get it with EP 3 + Action
+ Cast 2 + Action 2. Nevertheless, they are much
n encountering those M-Series Doom.
Of course, I shouldn't have to mention it, but you will want healing spells. In
a party of four, I usually have one dedicated main healer and another backup hea
ler. You should get La Tear as soon as possible, and then aim for Teara when you
can get those HP 2 quartz to drop from Wisdom or Giant Foot. Curia is very usef
ul, but you can just buy the right accessories to block the effects from certain
bosses. Revive is not really needed, since you shouldn't be dying a lot plus yo
u can use items or food instead.
Quartz Setup Recommendations
Prologue
Rolent Sewers
Estelle: HP 1, <sealed>, <sealed>, <sealed>, <sealed>, <sealed>
Notable Arts: Tear, Aqua Bleed
Joshua: Action 1, Attack 1, <sealed>, <sealed>, <sealed>, <sealed>
Notable Arts: Soul Blur, Fire Bolt, Clock Up
Notes: Synthesize HP 1, Action 1, and Attack 1 when the game prompts you to,
then unlock Joshua's second slot.
Malga Mine
Estelle: HP 1, Impede 2, <sealed>, <sealed>, <sealed>, <sealed>
Notable Arts: Tear, Aqua Bleed, Air Strike
Joshua: Action 1, Attack 1, <sealed>, <sealed>, <sealed>, <sealed>
Notable Arts: Soul Blur, Fire Bolt, Clock Up
Notes: If you're doing all the side quests (which I highly recommend you to)
, then you should rank up to 7 and be rewarded with Impede 2. Unlock Estelle's s
econd slot and give this to her.
Mistwald (Final)
Estelle: HP 1, [ANY], <sealed>, <sealed>, <sealed>, [ANY]
Notable Arts: Tear
Joshua: Blind, [ANY], <sealed>, <sealed>, <sealed>, EP Cut 1
Notable Arts: Hell Gate, Clock Up
Scherazard: Impede 2, Action 1, <sealed>, <sealed>, Evade 1, Eagle Vision
Notable Arts: Aerial, Clock Up
Notes: After Scherazard joins you, unlock both Estelle and Joshua's last slo
ts. Synthesize EP Cut 1 and Blind, which you may not have enough Time sepith for
, but killing a few Shining Poms should do it. Start with Scherazard, since she
has 4 slots. Giving her Action 1 improves her speed on the timeline. Giving her
Impede 2 and Evade 1 allows for casting Aerial, a very good medium AoE that is u
seful throughout the entire game. The last slot is free, but I prefer Eagle Visi
on to see enemies from afar. For Joshua, Blind + EP Cut 1 allows him to cast Hel
l Gate. The last slot is free for any elemental quartz. Estelle is still your he
aler, so HP 1 is there, and the last two slots are free.
ATTENTION
Make sure to get a Poison quartz that randomly drops in the Sky Bandits boss fig
ht. You may have to reset and retry the boss fight many times, but it is worth i
t. Saving repeatedly while in Mistwald until you reach the cutscene is recommend
ed for shorter resets.
Chapter 1
Ravennue
Estelle: Poison, Action 1, HP 1, <sealed>, <sealed>, EP Cut 1
Notable Arts: Tear, Stone Impact, Clock Up
Joshua: Blind, Action 1, EP Cut 1, <sealed>, <sealed>, [ANY]
Notable Arts: Hell Gate, Shadow Spear, Clock Up
Scherazard: Impede 2, Action 1, <sealed>, <sealed>, Evade 1, Eagle Vision
Notable Arts: Aerial, Clock Up
Notes: When you have enough quartz, unlock the third slot for Estelle and Jo
shua. Do NOT unlock any slots for Scherazard. First, make sure you are able to s
ynthesize another EP Cut 1. Everyone should have Action 1 now to make them act f
aster on the timeline. However, Action 1 requires Time sepith which you may lack
, so you could substitute it with any elemental quartz until you can replace wit
h Action 1. Now that we have Poison, you can combine it with Ep Cut 1 on Estelle
to gain the AoE art Stone Impact. It costs a lot of EP and should only be used
in emergencies, but it's nice to have in a pinch. Also, Clock Up is good, and yo
u should be casting it immediately in boss fights. Joshua now has Shadow Spear w
hich can be used with resetting to slowly farm Shining Poms for sepith.
REMINDER
You should have some extra quartz of Earth, Fire, Water, and Wind on you at all
times. For example, you may meet a boss that is vulnerable to Earth, so have an
extra Defense 1 (Earth) just in case. Also, remember to grind for two HP 2 quart
z from Giant Foot (Nebel Valley) or Wisdom (New Ansel Path).
ATTENTION
When killing the West Bose Monster (Thunder Quake), remember to reset until you
get the Evade 2 drop. This is very important for teaching another character Aeri
al.
Valleria Lakeshore
Estelle: Eagle Vision, Action 1, HP 2, <sealed>, Evade 2, Shield 1
Notable Arts: Tear, La Tear, Aerial, Clock Up
Joshua: Blind, EP Cut 1, [ANY], Action 1, <sealed>, [ANY]
Notable Arts: Hell Gate, Shadow Spear, Clock Up
Scherazard: Impede 2, Action 1, <sealed>, <sealed>, Evade 1, EP Cut 1
Notable Arts: Aerial, Clock Up
Olivier: Petrify/Poison, HP 2, EP Cut 1, [ANY], [ANY], <sealed>
Notable Arts: Tear, La Tear, Stone Impact, Clock Up.
Notes: You should have enough to unlock slot 5 for Estelle and slot 4 for Jo
shua now. Connecting Eagle Vision with HP 2 will let you cast La Tear, an AoE he
al. Putting together Evade 2 from Thunder Quake with the Shield 1 will also let
Estella cast Aerial. Olivier has a lot of EP, so giving him Stone Impact along w
ith making him a second healer is a good idea. You will need to synthesize yet a
nother EP Cut 1 for this.
REMINDER
You should be able to loot some spare Poison quartz in the Sky Bandit Hideout. T
hey are not too useful but it's nice to have a few more.
Chapter 2
Bose
Estelle: Evade 2, Eagle Vision, HP 2, Mind 1, Action 1, Shield 1
Notable Arts: Teara, La Tear, Curia, Aerial, Clock Up
Joshua: Blind, EP Cut 1, Evade 1, Action 1, Impede 2, HP 2
Notable Arts: Hell Gate, Shadow Spear, Tear, Aerial, Clock Up
Notes: After getting a plethora of Fire sepith from the hideout, you should
be able to unlock everything for Estelle and Joshua. Synthesize a Mind 1 for Ste
lle. With this setup, you unlock Curia (status recovery) and Teara (better heal)
. I kept Hell Gate and Shadow Spear on Joshua, and gave him Aerial plus Tear for
emergency healing. With Eagle Vision, you should see enemies coming and always
get a preemptive strike, then cast double Aerial to eliminate most things.
REMINDER
You should be able to loot some spare Poison quartz in the Sky Bandit Hideout. T
hey are not too useful but it's nice to have a few more.
Sapphirl Tower
Estelle: Eagle Vision, Strike/Seal, Evade 2, Impede 2, Action 1, HP 2
Notable Arts: La Tear, Aerial, Flare Arrow, Fire Bolt EX, Clock Up
Joshua: Cast 2/Blind, EP 2, Scent, Action 2, Evade 2, Haze
Notable Arts: White Gehenna, Hell Gate, Shadow Spear, Aerial, Clock Up
Kloe: HP 2, Mind 2, Evade 2, Heal, EP 2, Shield 1/Action 1
Notable Arts: Teara, La Teara, Curia, Blue Impact, Aerial, Hell Gate, Cl
ock Up
Notes: After getting Kloe and Scent quartz from the Sapphirl Tower, synthesi
ze Seal, EP 2, another EP 2, Mind 2, and Action 2. Kloe is now your main healer.
The above setup gives her amazing heals plus Blue Impact (very good single targ
et damage) and two AoE arts. Estelle will also have two AoE arts, one being the
new Fire Bolt EX plus being a backup healer and having Flare Arrow (good single
target damage). Joshua now also has Aerial with the addition of White Gehena. Fr
om my experience, Haze cancels the negative effects of Scent, and with constant
preemptive attacks and spamming Aerial, nothing should live. Whenever you have e
nough sepith to synthesize Cast 2, replace Blind for it.
REMINDER
Kloe's last slot is listed as Shield 1 or Action 1. Without Shield 1, she will n
ot have Aerial. In random encounters where you can get preemptive attacks off, y
ou should use Shield 1 because speed doesn't really matter. When opening chests
with monsters or in boss fights, you can never get a preemptive attack, therefor
e Action 1 is a better choice and Kloe still has Hell Gate, Diamond Dust, and Bl
ue Impact to work with.
Varenne Lighthouse
Estelle: Eagle Vision, Seal, Evade 2, Impede 2, Action 1, HP 2
Notable Arts: La Tear, Aerial, Flare Arrow, Fire Bolt EX, Clock Up
Joshua: Cast 2, EP 2, Scent, Action 2, Evade 2, Haze
Notable Arts: White Gehenna, Hell Gate, Shadow Spear, Aerial, Clock Up
Kloe: HP 2, Mind 2, Evade 2, Heal, EP 2, Action 1
Notable Arts: Teara, La Teara, Curia, Blue Impact, Hell Gate, Clock Up
Agate: Strike, Attack 2, Action 1, <sealed>, <sealed>, <sealed>
Notable Arts: Flare Arrow, Napalm Breath, Clock Up
Notes: Nothing has changed much here. Kloe will not have Aerial, but don't w
orry, she doesn't need it. She can just target the main boss of every fight with
Hell Gate or Blue Impact, since it only takes Aerial + White Gehenna from Estel
le and Joshua to kill the underlings. Agate only has 3 slots open and low EP, bu
t his Crafts are really nice. That's why you only need to equip him with Action
to be faster, and have Napalm Breath as backup. Of course, don't even think of u
nlocking more slots for Agate.
REMINDER
You should receive the Attack 2 quartz from the side quest Find the Prototype. I
f not, no worries, because you're not using Agate for arts anyways.
Mayor's Residence
EP Cut 2
EP Cut 3 (probably on Estelle)
Action 2
Cast 2
Defense 3
Shield 3
Impede 2
Impede 3 (on Estelle)
Time Sepith
Earth Sepith
d to be honest, I would have no problem replacing Kloe for her. Kloe is worse th
an Schera from a quartz perspective because she has three restricted slots to Wa
ter quartz, and we only need two for a good main healer. Plus, I prefer a damagi
ng S-Craft over her healing S-Craft. But what puts her over the edge for me is K
aempfer, her craft that reduces STR and DEF, which can hit anyone in the entire
field. This makes the other three S-Craft hit as hard as if there were four, and
weakens the boss' crafts significantly. I pick Kloe mainly because of Kaempfer,
which is just too good to pass.
Estelle: EP Cut 3, Hit 3, Shield 3, Impede 2, Action 2, Cast 2
Roles: Mixed Attacker, Support Buffer, Clock Up EX
Joshua: Cast 2, EP Cut 2, EP 3, Action 2, Defense 3, Shield 3/Cloak
Roles: Physical Attacker, Earth Lance, Clock Up EX, Anti-Sept All
Olivier: EP 3, Action 2, Impede 3, Scent, Cast 2, Mind 3
Roles: Magical Attacker, Backup Healer, Blue Impact, Clock Up EX
Kloe: HP 3, Heal, Action 2, Mind 2, EP Cut 2, EP 2
Roles: Main Healer, Blue Impact, Clock Up EX
Notes: Everyone here has Clock Up EX and White Gehenna, because those two sp
ells are that good. I try to put Action 2 and Cast 2 on everyone. Kloe doesn't g
et Cast 2 because of the three required Water slots, but if you cast Clock Up EX
on her she should be fine without Cast 2. Olivier doesn't need EP Cut 2 because
he already has a huge mana pool, and this setup makes him become a flexible cas
ter with Aero Storm and Diamond Dust as well as having healing capabilities. Jos
hua is there for most physical attacks, which is why he wants Defense and Shield
. Estelle also has Shield to be a bit tankier. You can replace any Shield 3 with
Evade 3 if you wish.
IMPORTANT
The gear you get from the Sealed Area are for 2 males and 2 females, and you wil
l get weapons for all characters. Remember this when choosing your party.
Sealed Area (Third Floor)
After defeating Amalthea, you will be able to synthesize quartz without backtrac
king. If you've been opening monster chests for gear, then you probably notice t
he huge sepith rewards. Use this opportunity to get better quartz. Our arts setu
p is perfect, but you may want to upgrade some quartz for stats, such as Action
2 -> Action 3. Likely candidates for upgrades are getting two Action 3 quartz an
d a Mind 3 quartz for Kloe. If Joshua keeps missing attacks, then replace Shield
3 with Hit 3. If you think Estelle needs more defense, then replace Impede 2 wi
th Evade 3. It's a pity you cannot synthesize Impede 3 though.
Estelle: EP Cut 3, Hit 3, Shield 3, Impede 2, Action 2, Cast 2
Roles: Mixed Attacker, Support Buffer, Clock Up EX
Joshua: Cast 2, EP Cut 2, EP 3, Action 2, Defense 3, Shield 3/Cloak
Roles: Physical Attacker, Earth Lance, Clock Up EX, Anti-Sept All
Olivier: EP 3, Action 3, Impede 3, Scent, Cast 2, Mind 3
Roles: Magical Attacker, Backup Healer, Blue Impact, Clock Up EX, Anti-S
ept All
Kloe: HP 3, Heal, Action 3, Mind 2, EP Cut 2, EP 2
Roles: Main Healer, Blue Impact, Clock Up EX]
Notes: I put Action 3 on Olivier and Kloe because they are casters who will
need to get their spells off faster. Joshua is already fast, so he doesn't reall
y need it. Estelle is...well, she does what she does with mediocrity. This gives
Anti-Sept to Olivier, which is a good way to silence those casting robots in mo
nster chests, especially the M-Series Doom.
Quartz Drops Locations
Italicized locations indicate a one-time event, such as a boss fight or monster
chest. Reload if necessary. This list includes drops and rewards only, and not q
uartz that you can synthesize from sepith at a factory.
Impede 2: Orbment Replacement (quest)
This is a very important quartz worth 3 wind. It will unlock Aerial when
combined with Evade 1 or Shield 1. Make sure to get this because Aerial is very
good!
Poison: Sky Bandit (Mistwald Forest)
This is the fight at the end of the prologue. Make sure to reload until
you get one, because it will unlock Earth Wall for a character next chapter for
free.
HP 2: Wisdom (Krone Trail, East Bose Highway, New Ansel Path)
Having one HP 2 in combination with Mind 1 will unlock La Tear, an AoE h
ealing art. I strongly recommend grinding until you get one.
Evade 2: Thunder Quake (West Bose Highway)
This quartz will unlock Aerial for another character. That's amazing, re
load until you get it!
Poison: Sky Bandit (Ravennue Abandoned Mine)
Get one more if you want, but it's not necessary. There will be plenty o
f Poison drops later on.
Poison: Sky Bandit (Sky Bandit Stronghold)
You fight so many that it can be treated as random encounters. You shoul
d be able to loot a couple without trying.
Evade 2: Jabba (Gull Seaside Way)
You don't need to reload for this, because you can grind more from Night
Nautilus below.
Evade 2: Night Nautilus (Gull Seaside Way)
Evade 2 gives more characters Aerial. Aerial is good, so stock up on the
m, depending on how many characters you want learning it.
Attack 2: Find the Prototype (quest)
This might be the first time you encounter a good fire quartz, so make g
ood use of it. Just equipping it gives you Flare Arrow, which is the best single
target damage art that you can learn right now with just one quartz.
Scent: Monster Scent (Sapphirl Tower)
Fifth floor.
Range 1: Monster Chest (Sapphirl Tower)
Third floor.
Impede 3: Temp Librarian Plus 3! (quest)
This is from the last of a series of hidden quest that follows from the
quest Temp Librarian. This quartz will help you unlock Aero Storm, so I would de
finitely get it. You don't get it as a reward for a quest, but rather at Sansthe
im Gate, when finding the book needed for the quest.
Mind 3: Monster Chest (Carnelia Tower)
Second floor.
Attack 3: Monster Chest (Carnelia Tower)
Fifth floor.
EP 3: Monster Chest (Kaldia Limestone Cave)
This is an amazing quartz that could be combined to unlock lots of abili
ties, especially White Gehenna, Anti-Sept All, and Clock Up EX. Don't miss this
chest!
Mute: Blue Penguin (Kaldia Limestone Cave)
At this point, you should have plenty of Poison, plus Petrify and Defens
e 2 quartz, so you can pass this up. Add one to your collection if you must.
Sleep: Red Penguin (Kaldia Limestone Cave)
Same as above, you should have plenty of Evade 2 and Impede 2 quartz, so
you don't really need Sleep.
Cloak: Monster Chest (Grancel North Sewers)
It's definitely useful for its effect. You don't want to random encounte
rs during the final dungeon because you have lots of monster chests to fight (an
d get lots of experience from).
The follow quartz will be awarded after reaching a certain Junior Bracer Ran
k:
Information (rank 8)
Eagle Vision (rank 7) - vision is good in this game, and this quartz hel
ps you avoid surprise attacks
Petrify (rank 6)
Haze (rank 5) - incredibly good, gives you preemptive strikes always bec
ause enemies don't chase you
Strike (rank 4)
Deathblow 1 (rank 3)
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