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Courtney Waller (1st Place) Chaos

Monsters: 27
3 Tour Guide From the Underworld
3 Dimensional Alchemist
2 Thunder King Rai-Oh
2 Effect Veiler
2 Battle Fader
2 Caius the Shadow Monarch
2 Chaos Sorcerer
2 Maxx C
1 Honest
1 D.D. Crow
1 D.D. Warrior Lady
1 Sangan
1 Kycoo the Ghost Destroyer
1 Tragoedia
1 Gorz the Emissary of Darkness
1 Spirit Reaper
1 Black Luster Soldier Envoy of the Beginning
Spells: 12
2 Pot of Duality
2 Mystical Space Typhoon
2 Enemy Controller

1 Heavy Storm
1 Monster Reborn
1 Book of Moon
1 Dark Hole
1 Allure of Darkness
1 Pot of Avarice
Traps: 2
1 Trap Dustshoot
1 Torrential Tribute
Extra Deck: 15
1 Number 39: Utopia
1 Number 17: Leviathan Dragon
1 Steelswarm Roach
2 Leviair the Sea Dragon
1 Trishula, Dragon of the Ice Barrier
1 Scrap Dragon
1 Stardust Dragon
1 Black Rose Dragon
1 Arcanite Magician
1 Brionac, Dragon of the Ice Barrier
1 Magical Android
1 Armory Arm
1 Chimeratech Fortress Dragon

1 Wind-Up Zenmaines
Side Deck: 15
2 Vanitys Fiend
2 Cyber Dragon
2 Ryko, Lightsworn Hunter
2 Gemini Imps
2 Fossil Dyna Pachycephalo
2 Leeching the Light
2 Dimensional Prison
1 Soul Release
Christopher Biswell (2nd Place) Synchrocentric
Monsters: 23
1 Lonefire Blossom
1 Spore
1 Glow-Up Bulb
1 Dandylion
3 Tour Guide From the Underworld
1 Sangan
3 Reborn Tengu
2 Thunder King Rai-Oh
2 Caius the Shadow Monarch
1 Spirit Reaper
1 Black Luster Soldier Envoy of the Beginning

1 Effect Veiler
3 Maxx C
1 Gorz the Emissary of Darkness
1 Debris Dragon
Spells: 13
1 One for One
1 Foolish Burial
1 Mind Control
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
1 Book of Moon
2 Enemy Controller
1 Heavy Storm
1 Scapegoat
1 Pot of Avarice
Traps: 5
1 Solemn Judgment
2 Solemn Warning
1 Torrential Tribute
1 Trap Dustshoot
Extra Deck: 15
1 Formula Synchron

1 Armory Arm
1 Ally of Justice Catastor
1 T.G. Hyper Librarian
1 Brionac, Dragon of the Ice Barrier
1 Orient Dragon
1 Ancient Fairy Dragon
1 Black Rose Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Trishula, Dragon of the Ice Barrier
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Steelswarm Roach
1 Number 39: Utopia
Side Deck: 15
1 Tempest Magician
2 Dust Tornado
1 Mystical Space Typhoon
2 Gemini Imps
1 D.D. Crow
1 Thunder King Rai-Oh
1 Doomcaliber Knight
1 Smashing Ground

1 Mirror Force
2 Dimensional Prison
1 System Down
1 Fiendish Chain
Derek Rouse (Top 4) Karakuri
Monsters: 20
3 Karakuri Ninja mdl 919 Kuick
3 Karakuri Komachi mdl 224 Ninishi
3 Karakuri Merchant mdl 177 Inashichi
2 Cyber Dragon
2 Thunder King Rai-Oh
2 Genex Neutron
2 Karakuri Soldier mdl 236 Nisamu
1 Gorz the Emissary of Darkness
1 Karakuri Watchdog mdl 313 Saizan
1 Karakuri Strategist mdl 248 Nishipachi
Spells: 11
2 Mystical Space Typhoon
2 Pot of Duality
2 Smashing Ground
1 Heavy Storm
1 Dark Hole
1 Monster Reborn

1 Book of Moon
1 Mind Control
Traps: 9
2 Bottomless Trap Hole
2 Solemn Warning
1 Compulsory Evacuation Device
1 Trap Dustshoot
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
Extra Deck: 15
1 Chimeratech Fortress Dragon
1 Ally of Justice Catastor
1 Naturia Beast
1 Brionac, Dragon of the Ice Barrier
1 Naturia Barkion
1 Naturia Landoise
1 Black Rose Dragon
2 Karakuri Shogun mdl 00 Burei
1 Stardust Dragon
2 Karakuri Steel Shogun mdl 00X Bureido
1 Trishula, Dragon of the Ice Barrier
1 Number 17: Leviathan Dragon

1 Number 39: Utopia


Side Deck: 15
2 Chain Disappearance
1 Shadow-Imprisoning Mirror
2 Smashing Horn
2 Dust Tornado
2 Debunk
1 Mystical Space Typhoon
2 Dimensional Fissure
2 Kycoo the Ghost Destroyer
1 System Down
Michael Boyd (Top 4) Synchrocentric
Monsters: 23
1 Caius the Shadow Monarch
1 Black Luster Soldier Envoy of the Beginning
1 Debris Dragon
3 Tour Guide From the Underworld
1 Sangan
1 Glow-Up Bulb
1 Lonefire Blossom
3 Reborn Tengu
2 Spirit Reaper
1 Effect Veiler

3 Maxx C
2 Thunder King Rai-Oh
1 Dandylion
1 Spore
1 Gorz the Emissary of Darkness
Spells: 13
1 Book of Moon
1 Monster Reborn
2 Enemy Controller
2 Mystical Space Typhoon
1 Pot of Avarice
1 Scapegoat
1 Foolish Burial
1 Mind Control
1 One for One
1 Dark Hole
1 Heavy Storm
Traps: 5
2 Solemn Warning
1 Solemn Judgment
1 Torrential Tribute
1 Trap Dustshoot
Extra Deck: 15

1 Formula Synchron
1 Armory Arm
1 Ally of Justice Catastor
1 T.G. Hyper Librarian
1 Orient Dragon
1 Brionac, Dragon of the Ice Barrier
1 Ancient Fairy Dragon
1 Black Rose Dragon
1 Scrap Dragon
1 Stardust Dragon
1 Trishula, Dragon of the Ice Barrier
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Wind-Up Zenmaines
1 Number 39: Utopia
Side Deck: 15
1 Shadow-Imprisoning Mirror
1 Tempest Magician
2 Dimensional Prison
1 Leeching the Light
2 Cyber Dragon
1 Mystical Space Typhoon
1 Thunder King Rai-Oh

1 D.D. Crow
1 Chimeratech Fortress Dragon
2 Fiendish Chain
2 Royal Decree

Sean Montague (1st Place X-Sabers)

Monsters: 20
3 XX-Saber Faultroll
3 X-Saber Airbellum
3 XX-Saber Darksoul
2 XX-Saber Boggart Knight
1 Gorz the Emissary of Darkness
1 Thunder King Rai-Oh
1 XX-Saber Fulhelmknight
1 XX-Saber Emmersblade
1 Sangan
1 Summoner Monk
1 Rescue Cat
1 X-Saber Pashuul
1 D.D. Crow

Spells: 10
2 Book of Moon
2 Gold Sarcophagus
1 Heavy Storm
1 Cold Wave

1 Giant Trunade
1 Mystical Space Typhoon
1 Mind Control
1 Brain Control

Traps: 10
2 Gottoms Emergency Call
2 Bottomless Trap Hole
1 Torrential Tribute
1 Trap Dustshoot
1 Starlight Road
1 Solemn Judgment
1 Trap Stun
1 Royal Oppression

Side Deck: 15
2 Hanewata
2 Crevice into the Different Dimension
2 Dust Tornado
2 Pulling the Rug
1 Cyber Dragon
1 Thunder King Rai-Oh

1 D.D. Crow
2 Consecrated Light
1 Light-Imprisoning Mirror
1 Saber Slash

Extra Deck: 15
2 XX-Saber Hyunlei
1 Chimeratech Fortress Dragon
1 XX-Saber Gottoms
1 Mist Wurm
1 Goyo Guardian
1 Brionac, Dragon of the Ice Barrier
1 X-Saber Urbellum
1 Stardust Dragon
1 Colossal Fighter
1 Black Rose Dragon
1 Magical Android
1 Ally of Justice Catastor
1 X-Saber Wayne
1 Arcanite Magician

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Chris Arantes (2nd Place X-Sabers)

Monsters: 20
3 X-Saber Airbellum
3 XX-Saber Darksoul
1 Sangan
2 XX-Saber Fulhelmknight
1 Summoner Monk
2 Thunder King Rai-Oh
2 XX-Saber Boggart Knight
1 XX-Saber Ragigura
1 Rescue Cat
3 XX-Saber Faultroll
1 XX-Saber Emmersblade

Spells: 10
1 Cold Wave
2 Gold Sarcophagus
1 Brain Control
2 Book of Moon
1 Mind Control

1 Giant Trunade
1 Heavy Storm
1 Mystical Space Typhoon

Traps: 10
2 Gottoms Emergency Call
2 Compulsory Evacuation Device
1 Royal Oppression
1 Solemn Judgment
1 Trap Stun
1 Call of the Haunted
1 Torrential Tribute
1 Dust Tornado

Side Deck: 15
1 Thunder King Rai-Oh
2 D.D. Crow
2 Bottomless Trap Hole
1 Royal Oppression
1 Mind Crush
2 Mask of Restrict
2 Hanewata

2 Legendary Jujitsu Master


2 Cyber Dragon

Extra Deck: 15
2 XX-Saber Gottoms
2 XX-Saber Hyunlei
1 Armory Arm
1 Stardust Dragon
1 Ally of Justice Catastor
1 Chimeratech Fortress Dragon
1 Colossal Fighter
1 Black Rose Dragon
1 Mist Wurm
1 Brionac, Dragon of the Ice Barrier
1 Arcanite Magician
1 X-Saber Urbellum
1 Goyo Guardian

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Daniel LaMartina (Top 4 Gladiator Beasts)

Monsters: 19
2 Gladiator Beast Laquari
2 Gladiator Beast Equeste
1 Gladiator Beast Murmillo
1 Gladiator Beast Bestiari
1 Gladiator Beast Secutor
3 Test Tiger
1 Rescue Cat
1 D.D. Crow
1 Elemental Hero Prisma
1 Gladiator Beast Retiari
1 Gladiator Beast Darius
2 Gladiator Beast Samnite
2 Thunder King Rai-Oh

Spells: 10
3 Gladiator Beasts Respite
1 Heavy Storm
1 Mystical Space Typhoon
1 Cold Wave
3 Book of Moon

1 Smashing Ground

Traps: 13
3 Gladiator Beast War Chariot
2 Bottomless Trap Hole
1 Torrential Tribute
1 Solemn Judgment
1 Starlight Road
1 Trap Dustshoot
1 Compulsory Evacuation Device
1 Dimensional Prison
2 Dust Tornado

Side Deck: 15
2 Cyber Dragon
2 Trap Stun
1 Brain Control
2 Consecrated Light
1 Mind Crush
2 Mask of Restrict
3 Dimensional Fissure
1 Smashing Ground

1 Spirit Reaper

Extra Deck: 15
3 Gladiator Beast Gyzarus
2 Gladiator Beast Heraklinos
1 Chimeratech Fortress Dragon
1 XX-Saber Hyunlei
1 XX-Saber Gottoms
1 Stardust Dragon
1 Ally of Justice Catastor
1 Red Dragon Archfiend
1 Black Rose Dragon
1 Colossal Fighter
1 Brionac, Dragon of the Ice Barrier
1 Goyo Guardian

Fish OTK
I decided to do my article this week on a very consistent OTK deck that has been
flying under the radar for several weeks now; Fish OTK. The basic way this deck
wins is by summoning Super Ancient Deepsea King Coelacanth. He allows you to
summon as many other fish monsters as possible from your deck just by discarding
one card. From there, there are various combos where you can deal over 8000
damage to the opponent. Here is my build for Fish OTK:
Monsters: 23
3 Superancient Deepsea King Coelacanth
3 Swap Frog
3 Fishborg Blaster
3 Oyster Meister

3 Dupe Frog
2 Snowman Eater
2 Treeborn Frog
2 Light and Darkness Dragon
1 Ronintoadin
1 Gorz the Emissary of Darkness
Spells: 17
3 Moray of Greed
3 Pot of Duality
3 Enemy Controller
2 Mystical Space Typhoon
2 Gold Sarcophagus
1 Lance
1 Giant Trunade
1 Monster Reborn
1 Dark Hole
Extra Deck: 15
2 Armory Arm
1 Colossal Fighter
3 Formula Synchron
1 Sea Dragon Lord Gishilnodon
1 Brionac, Dragon of the Ice Barrier

1 Goyo Guardian
1 Stardust Dragon
1 Scrap Dragon
1 Ally of Justice Catastor
1 Black Rose Dragon/Red Dragon Archfiend
1 Shooting Star Dragon/Red Nova Dragon
1 Mist Wurm/Gungnir, Dragon of the Ice Barrier
Side Deck: 15
2 D.D. Crow
2 Mobius the Frost Monarch
1 Dark Dust Spirit
2 Cyber Dragon
1 Effect Veiler
1 Lightning Vortex
1 Torrential Tribute
1 Mirror Force
3 Malevolent Catastrophe
1 Chimeratech Fortress Dragon
First Ill explain the three most common ways the deck wins.
Brionac/Gishilnodon/Coelacanth OTK:
* First summon Coelacanth and discard a card to activate its effect. Special Summon
2 Oyster Meister and 2 Fishborg Blaster from your deck.
* Tune Oyster Meister and Fishborg Blaster to make Armory Arm. Oyster Meister
gives you a token. Your field is Coelacanth, Armory Arm, Oyster Meister, Fishborg,

and a token.
* Tune Fishborg and the token to make Formula Synchron and draw a card.
* Tune the other Oyster Meister and Formula Synchron to make Gishilnodon. Get
another token. Your field is now Coelacanth, Armory Arm, Gishilnodon, and a token.
* Discard a card to bring back Fishborg Blaster. Tune Fishborg and the Token to make
another Formula Synchron. Draw a card.
* Tune Formula Synchron and Armory Arm to make Brionac.
* Your field is now Brionac, Gishilnodon (at 3000), and Coelacanth. You have Brionac
to bounce thier cards and thats 8100 damage.
You do this combo when they have set monsters.
Armory Arm Colossal OTK:
* First summon Coelacanth and activate its effect by discarding a card. Special
Summon 2 Oyster Meister and 2 Fishborg Blaster from your deck.
* Tune Fishborg and Coelacanth into Colossal Fighter.
* Tune the other Fishborg and Oyster Meister into Armory Arm.
* Discard a card and bring back Fishborg Blaster.
* Tune Fishborg and the second Oyster Meister into a second Armory Arm.
* Equip both Armory Arms to an opponents monster with over 800 attack.
* Attack with Colossal into their monster. You take a small amount of damage and
they take 5600 from Armory Arm burn. Then revive Colossal and do it a second time
for game.
You do this combo when you have Trunade as opposed to Cold Wave and they have
a monster over 800 attack. This allows you to play around Gorz. Remember, you
cant equip Armory Arm if you play Cold Wave.
Red Nova Dragon OTK:
* Summon Coelacanth and use its effect to special summon 2 Oyster Meister and 2
Fishborg Blaster.
* Tune Fishborg and Coelacanth into Red Dragon Archfiend. Then Tune Oyster
Meister and the other Fishborg Blaster to make Armory Arm. Get a token. Then
revive Fishborg by discarding a card and tune with the other Oyster Meister to make
a second Armory Arm. Get a second token. Your field is now Red Dragon Archfiend,
Armory Arm, Armory Arm, and 2 Tokens.
* Equip Armory Arm to the other Armory Arm so that he is at 2800.
* Discard a card and revive Fishborg. Tune the Fishborg and a token to make
Formula Synchron. Draw a card. Do this entire step a second time. Your field is now
Red Dragon Archfiend, 2 Formula Synchrons, and Armory Arm equipped with Armory
Arm.
* Tune the Red Dragon Archfiend and the 2 Formula Synchrons into Red Nova

Dragon. Red Nova Dragon will be at 5500 attack.


* Attack directly with Red Nova. If they drop Gorz, attack over it with the Armory
Arm and the burn damage they take will be enough for game. If they dont drop
Gorz, attack with the Armory Arm for game.
This OTK is good for playing around Gorz, however the problem with it is that they
have to have no cards on the field in order for this to work. Personally, I dont think
its worth the space in the extra deck. If Fish become more popular, this will
definitely be worth the room as open fields are common and the mirror match is
tricky (whoever draws better)
How to play the deck and Common Plays:
The deck revolves around two cards; Coelacanth and either Giant Trunade or Cold
Wave. Youre going to want to slow play the game, sitting behind 2000 defenders
until you can get both pieces of the combo. You can dig for the combo pieces with
Moray, Gold Sarcophagus, and Pot of Duality. Then once you have the two pieces,
youre going to need to be able to tribute for Coelacanth. The frog engine makes
this very easy to achieve. Swap Frog is the key to the deck and puts Treeborn Frog
and Ronintoadin into the graveyard. Both are instant tribute fodder. A common play
you can perform is to bring back Treeborn, play Enemy Controller while still in your
standby phase to tribute Treeborn and take control of their monster, and then revive
Treeborn a second time. You now have the fodder needed for Coelacanth. This deck
is very good for several reasons:
1. It can do more than just OTK. Most decks that just OTK are never very good. They
are very linear and if you manage to stop the OTK, you win. Fish are not this way.
They can very easily play a control game if they are not able to OTK. They can do
this by gaining advantage through Light and Darkness plays or setting up locks that
are almost impossible to break with Shooting Star Dragon.
2. Their searching ability. As I mentioned above, they have numerous ways to dig
through the deck to search out their combo pieces. Moray of Greed, Pot of Duality,
and Gold Sarcophagus all dig for the pieces. Moray serves a dual purpose. Oyster
Meister is needed for every OTK, but they arent very good to draw. Moray helps
with drawing them by putting them back in the deck for future Coelacanth plays and
gives you an entirely new hand.
3. The ability to play around Effect Veiler. Coelacanth has a built in way to play
around Veiler. Lets say that you have searched the combo out. You bring back
Treeborn and use Enemy Controller to take their monster. Now if you already have a
Fishborg in the graveyard, you can discard a card to bring him back before
summoning Coelacanth. Now tribute Treeborn and their monster for Coelacanth. If
he Veilers now, Coelacanth can negate it by tributing the Fishborg and you can
proceed to do your OTK.
4. Snowman Eater. This guy is amazing in the deck. He allows you to play around so

many different obstacles that you might otherwise not have an out to. His high
defense lets him wall against almost any low level monster. He is also a maindecked
out to things like Banisher of the Radiance and Fossil Dyna. He becomes even more
important in games two and three.
5. The side deck. Malevolent Catastrophe is simply amazing. People will side heavily
for any OTK deck. Malevolent is an out to almost anything anyone can throw at you
and no one ever sees it coming.
How to beat the deck:
Now that Ive told you how to play the deck, Ill tell you how to beat it. I feel this is
especially important as the deck grows in popularity week-by-week. The main thing
youre going to want to do in order to beat the deck is play very aggressively. The
deck has very minimal defenses in the main deck and it will certainly win if you try
and slow play the game and give it a chance to set up. Playing aggressively also
puts pressure on them to do something back. If they have the option of summoning
Coelacanth, but dont yet have Trunade or Cold Wave, they might not do it. If you
apply pressure and get their life points low, they might not have any other choice
but to summon him. This leaves you with access to your traps and a good chance
that you will be able to stop it from there.
Another thing that youre going to want to do is if you do have Effect Veiler, play it
correctly. If they set up the Fishborg play, dont waste it on Coelacanth. If you have
set monsters, theyll go into the Brionac/Gashilnodon/Coelacanth OTK. Use it on the
Brionac. It will buy you a turn to come back. You might take some damage, but you
wont lose. If you have a monster on the field and they are going for Colossal and
Armory Arm, Veiler the Armory Arm so that it cant equip.
Lastly, if you dont have anything, bluff. Set 3 back rows, especially game 1 where
they cant Malevolent you. The worst they can do is Trunade you. If they dont have
that, they wont try and OTK you with 3 sets.
Hopefully you all enjoyed this weeks article on fish and learned something new
about a powerful deck type that you may not have heard of before this article. Know
that the deck exists and know how to play against it if you should run into one. They
are quickly becoming more popular in the game and who knows, this might be a
sleeper deck for the next championship.

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