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NAME:

CLAN:

SCHOOL:

RANK:

INSIGHT:

Water

Void

L IT Y

F L E X ES

RE

I
AG

LLIGENC

A R E NES
AW
S

TE

NA

Air
IN

RCEPTION

L L P O WE

A MI
ST

Fire
PE

WI

G
R EN T H
ST

Earth

(RINGS X 10) + SKILLS + INSIGHT BONUSES

VOID POINTS SPENT

PRIMARY WEAPON
( TRAIT / WEAPON

SKILLS

SKILL )

DR

EMPHASES

SKILL NAME

QUALITY

SPECIAL ABILITIES

ARMOR
TN BONUS

QUALITY

SPECIAL ABILITIES

TN TO BE HIT
TN TO BE HIT =
REFLEXES X 5 + ARMOR
+ OTHER MODIFIERS
OTHER MODIFIERS

INITIATIVE
ROLL REFLEXES/SCHOOL RANK
CURRENT INITIATIVE

WOUNDS

(EARTH X 2 PER LEVEL, EARTH X 5 FOR OUT)

WOUND
LEVEL

NICKED

(+3)

GRAZED

(+5)
MASTERY ABILITIES

(+10)

INJURED

(+15)

CRIPPLED

(+20)

DOWN

CURRENT

(+0)

HEALTHY

HURT

TOTAL

(+40)

MUST SPEND VOID TO ACT

OUT
CANNOT ACT

GLORY:

HONOR:

STATUS:

SHADOWLANDS
TAINT:

EXPERIENCE
POINTS

RANKS

SCHOOL
SKILL

ROLL TO ATTACK

EQUIPMENT

HERITAGE

PORTRAIT

ARROWS
TYPE

QTY.

ADVANTAGES

TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS

DISADVANTAGES

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