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This is a consolidated list of Advantages and You are unremarkable in every regard and others have a

Disadvantages. The notation of a Clan or family name at hard time recognizing you unless you deliberately draw
the end of a descripointion means that group may attention to yourself. Whenever someone rolls to
purchase the advantage for one point less, while a determine your Honor rank or identity, you may choose to
disadvantage with the name of a group means that this increase the TN by 10.
disadvantage is particularly deleterious to the group and
grants an additional point when taken. Note that fulfilling Blind Fighter (Physical) 9 points*
the criteria more than once has no effect.
You have trained long and hard to fight in conditions of
near-zero visibility. You still suffer the 3k3 penalty to
Advantages ranged attacks, but now you only subtract 5 from your
melee attack rolls and as long as you can hear your
Advantages marked with a * can be bought with experience opponents, your armor TN is unaffected by your
points and/or roleplaying after character creation. blindness. This does not allow you to see where you are
Absolute Direction (Mental) 1 point going, just to detect opponents. Ninja.

You can always tell which direction is true North. This Blissful Betrothal (Social) 3 points*
ability does not function if you are more than one day’s Your marriage has been arranged, and against all odds, you
travel inside the Shadowlands. and your spouse actually get along and may even love each
Allies (Social) Variable Cost* other! Your new connections and your spouse’s support
allow you to purchase the following Advantages for 2 less
You have carefully nurtured social connections. The points: Gentry, Kharmic Tie (your betrothed), Social
amount of points you spend determines the power level Position, Wealth.
and devotion of your ally. Crane
Chosen by the Oracles (Spiritual) 6 points
Influence Effect
1 Minor; no land or appointments One of the elemental Oracles has noticed you. Select one
2 Moderate; some land or political influence Ring when taking this advantage. You gain a bonus of 1k1
4 Major; vast lands or prestigious position to all Ring rolls for that Ring.

Devotion Effect Clear Thinker (Mental) 3 points


1 Ally will help, but will not risk honor.
2 Your ally might risk honor, but would not do You have a sharp mind and keen powers of percepointion.
so openly. When someone is attempointing to confuse or deceive
4 Your ally would do anything to aid you. you, you gain +1k0 to the contested roll. Dragon.

Crab Hands (Physical) 3 points*


Balance (Mental) 2 points
Your natural affinity for weapons means that, whenever
You possess an inherent calm and serenity such that others you are wielding a weapon with which you have no skill,
have a hard time antagonizing and taunting you. When your skill is considered 1. Crab.
adding your Honor to the total of any roll made to resist
Intimidation or Tempointation, you may roll an additional Crafty (Mental) 3 points*
1k0.
You have an instinct for crime. Whenever you would be
Blackmail (Social) Variable points* forced to make an unskilled roll for a low skill, you are
considered to have 1 rank in that skill. Scorpion, Spider,
You possess knowledge and proof of someone else’s dark Ninja.
secret. The cost of this advantage is equal to the status
rank or the person you are blackmailing. Scorpion. Dangerous Beauty (Physical) 3 points

Bland (Physical) You are nearly irresistible to people who might be sexually
attracted to you and your presence makes them quite
pliable. You gain a bonus of 1k0 on all Tempointation would raise many embarrassing questions if the extent of
skill rolls against such opponents. Scorpion. your expertise were known…

Daredevil (Mental) 3 points Some subjects of forbidden knowledge are…

You have a natural flair for athletics and no regard for Polvora, Gozoku, Kolat, Lying Darkness, Maho, Oni,
your own personal safety. When spending a void point to Yodotai, Yobanjin, Merenae, Thrane, Syrneth, Togashi
enhance an Athletics roll, you gain a bonus of 3k1 instead Yokuni, etc.
of 1k1. Mantis.
Hare.
Darling of the Court (Social) 2 points*
Forge Brother/Sister (Mental) 4 points*
You did something that gained the notice of your host
resulting in an instant increase in your importance among You are the MacGyver of Rokugan. Whenever you are
that court. Choose a court. When attending this court, called upon to make an unskilled roll with a Craft skill, you
your status is effectively one rank higher. You may take are instead considered to have 1 rank in that skill. Oriole,
this advantage multiple times, each for a different court. Crab, Sparrow.

Different School (Social) 5 Points* Friendly Kami (Spiritual) 5 points*

Considerable resources and favors have been sacrificed to A particular kami has befriended you and is always near
sponsor you into the school of a different clan. You are you. You gain a bonus of 1k1 to all Sense Commune or
still a member of your own clan, but now have sworn Summon spells using that element. You may not select
oaths to a new sensei. Only a truly sadistic GM would this Advantage for an element in which you are deficient.
ever use this against you.
Friend of the Brotherhood (Spiritual) 5 points*
Ear of the Empress (Social) 5 points
You have studied among your allies in the Brotherhood of
By familial connections, blackmail or some other means, Shinsei and may now purchase Kiho as though you were a
you have the ability to make your words appear before the Monk of the Brotherhood. You must still meet all of the
Empress. The nature of this connection should be clearly requirements to purchase the Kiho and you may not start
defined before this Advantage is taken. with this Advantage. Dragon.

Elemental Blessing (Spiritual) 4 points Friend of the Elements (Spiritual) 4 points

Kami of a particular element have taken a shine to you. You are aligned strongly with a particular element. When
Increasing traits associated with that element cost 1 less. making trait rolls associated with this element, you gain a
Phoenix. free raise. Shugenja.

Enlightened (Spiritual) 6 points Gaijin Gear (Material) 5 points

You are nearly at the end of your journey along the You possess a single piece of equipment that is from
celestial wheel. In addition to whatever else the GM feels beyond the Empire. It may be a weapon, such as a
is appropriate, when raising your Void, the cost is 2 less. Yobanjin crossbow, a Senpet Kukri, a Merenae rapier or a
Dragon, Monk. Yodotai Pilum. Alternatively, you might possess a non-
weapon item such as plate armor, spyglasses, scissors, or a
Fame (Social) 3 points compass. Mantis, Unicorn.

As a result of your actions, there are many in the Empire Gentry (Material) Variable points
who know your name. You gain +1 Glory Rank.
You have been given a duty to oversee (and therefore tax)
Forbidden Knowledge (Mental) 5 points* an area larger than most of your peers will ever have to
manage. Consult the table below.
You possess an embarrassing amount of knowledge about
a subject that most people consider forbidden or taboo. It Point Cost Holding
8 Village Among Samurai, you do not stand out much from your
15 Large Village peers. But among common castes, you are considered to
18 Unique Holding (Sake Works, paper factory, have an extra Rank of Glory.
etc)
20 Town Higher Purpose (Mental) 3 points*
25 City
30 Province You have devoted your entire life to a higher purpose that
will take decades or even more years than you have to give
it. In any session in which you and the GM agree that you
Note that in addition to overseeing it, you must also have made demonstrable progress toward it, you gain one
defend your holding. additional Experience Point.
Great Destiny (Spiritual) 5 points Home in Ashes (Social) 2 points
You are destined to do some great, powerful thing, so it is You are an orphan; both of your blood parents dead. You
written by the Celestial Order. Once per session, when were fostered with distant relatives, but it was very clear
you suffer wounds that would kill you, you are instead that after your gempukku, you were on your own. While
reduced to a single wound. You are important to the you serve your family Daimyo, you have no immediate
heavens, but not that important. family to call on for help. Crab, Lion.
Great Potential (Varies) 5 points Imperial Spouse (Social) 5 points*
You possess the potential to excel at one particular You are married to a minor member of the Imperial
undertaking. Select a skill when this advantage is families. Your spouse is not so important that you must
purchased. When you make raises on a skill roll using that take his or her name, but you gain .5 ranks of Status and a
skill, your maximum raises are limited by your ranks in that bonus of 1k1 to all interactions with members of the
skill rather than your Void ring. If your Void is higher, Imperial families. Crane, Lion.
you may use that instead. Oriole.
Inari’s Blessing (Spiritual) 3 points
Hands of Stone (Physical) 6 points*
The fortune of Rice smiles upon you. When deprived of
You possess the unusual combination of confidence, grace food, you regain Void Points as normal, though the other
and immunity to pain which make you an excepointionally penalties still apply. Monk, Dragon, Crab.
deadly unarmed opponent. Or you just hit like an Ogre.
You keep an extra die on unarmed damage rolls. Monk, Inheritance (Material) 5 points
Badger.
At your Gempukku, you were honored with an heirloom
Heart of Vengeance (Social) 5 Points* passed down by your ancestors and you would surely die
before you allowed any harm to befall it. When making
One faction has earned your eternal, incandescent hatred. any non-combat skill roll, you gain a bonus of 1k1.
Select a group such as Kolat, Ninja, Brotherhood of
Shinsei, Crab Clan, etc. You gain a bonus of 1k1 against Inner Gift (Spiritual) 7 points
any contested roll against a member of this group. You
may take this advantage multiple times though its effects You have an ability that even the most powerful Shugenja
never stack. Instead, they apply to different groups. For of your Clan cannot fully understand. Choose one of the
example, if you chose Crab and Kolat, and you were following:
making a contested roll against a Samurai who was both
- Animal Ken: you can sense the mood of an
Crab and Kolat, the bonus does not stack. Spider, Ronin,
animal and all animals initially regard you as
Crab.
friendly. Lion
Hero of the People (Social) 2 points* - Empathy: You gain a bonus of 1k1 to Courtier
rolls to determine another person’s
feelings/desires. Unicorn.
- Foresight: You are difficult to surprise and gain a area of effect) have 3 added to the TN needed to cast
bonus of 1k0 to Initiative rolls. Crab them. This does not work against maho, gaijin or non-
- Lesser Prophecy: You sometimes have vague human magic.
dreams of the future. Dragon
Multiple Schools (Social) 10 points*
- Spirit Touch: You may make an Awareness roll vs
TN of 20 to see the last person to touch an object You have the rare opportunity to study at multiple schools.
you are holding or touching. Phoenix Next time you gain an insight rank, you may instead gain it
in a new school within your Clan. You may combine any
Irreproachable (Mental) 2 points*
classes excepoint for Bushi/Shugenja. You must have at
For you, a life of virtue is its own reward. In any least 1 rank in all skills taught at the school.
contested roll to bribe or tempoint you, you gain a bonus
Musha Shugyo (Social) 4 points*
of 1k0.
You have elected to go on a Warrior Pilgrimage and left
Ishiken-Do (Spiritual, Shugenja only) (8 points)
the ways of your clan to seek wisdom through experience.
You are one of the few to survive being touched by the You are treated as a Clan Ronin and must remain such for
Void with your sanity intact. You can now cast Void a minimum of one year, or you must complete some
spells. Phoenix. mission set by your sensei at which time you are welcomed
back to your Clan with open arms.
Kharmic Tie (spiritual) 1-5 points
Paragon (Mental) 7 points*
Your destiny is bonded to another person in some
fundamental way. It may been a friend or lover from a While you are a paragon of Bushido, you have taken one
previous life, or perhaps your destiny requires the presence tenet to be your way of life. Any time you would gain
of theirs. Select one person when purchasing this Honor for exhibiting the virtue for which you have
Advantage. For each point spent on the Advantage, once purchased this advantage, you gain an extra point.
per session, you may gain a bonus of 1k1 to all attack or
- Compassion: Any time you spend a Void Point to
defense rolls while fighting for or defending your Kharmic
improve a roll that directly helps those of a lower
tie.
caste than you, you gain 2k2 instead of 1k1.
Large (Physical) 4 points Crane
- Courage: You add a bonus of 1k1 to any toll to
You are significantly taller and broader than the average resist Intimidation or Fear. Lion
Rokugani. You gain a bonus of 1k0 on melee damage - Courtesy: Any time you make an Etiquette roll to
rolls. Crab, Falcon, Badger, Boar. avoid embarrassment or a breach of honor, you
add a bonus of 2k0.
Leadership (Social) 8 points
- Duty: You may spend a Void Point on any Skill or
You have an innate ability to inspire others. Once per Spellcasting roll to negate all TN penalties for that
round, you may add half your Battle skill (rounding up) to roll (including wound penalties). Crab
the Initiative totals of all allies under your command. Lion. - Honesty: On any Sincerity (Honesty) roll, you add
a bonus of 1k1. You still get this bonus if it
Luck (Spiritual) 3/6/9 points applies, even if you do not have the emphasis.
You are one lucky punk. You may choose to re-roll a - Honor: you add twice your Honor Rank to all
number of rolls equal the levels of this Advantage you rolls to resist Tempointation or Intimidation rolls,
possess. instead of the normal bonus.
- Sincerity: You may add a bonus of 2k0 to all
Magic Resistance (Spiritual) 2/4/6 points contested rolls using Sincerity.

For some reason, the Kami are reluctant to involve Perceived Honor (Social) 2 points per rank
themselves with you. For each rank in this advantage, all
elemental spells which target you (or include you in their
For whatever reason, your honor appears higher than your reduction.
Crane Kakita Blade 5 4k2 Katana; may re-roll
frequently questionable actions might dictate. For each damage once per Iaijutsu duel.
rank in this Advantage, you gain a full rank of Honor for Dragon Twin Sister 3 Daisho; +5 to TN of all
the purposes of a person attempointing to discern it with a Blades Disarm Maneuvers against
you.
Lore: Bushido roll. Mantis, Scorpion, Tortoise. 4k2 Katana; Honor Rank
Lion Akodo Blade 4
considered +1 while carried.
Precise Memory (Mental) 3 points Can be used for semaphore.
Mantis Storm Kama 6 2k2 Kama; +1k0 to attack
You have an uncanny ability to recall events with perfect (pair) rolls when wielding both.
clarity. In any situation where you must remember Phoenix Inquisitor’s 6 3k2 Wakizashi; considered
Strike Jade vs Tainted targets.
something exactly as it was, you add a bonus of 1k1 to
Scorpion Shosuro 5 4k2 Katana; +5 to resist
your Intelligence roll to do so. poisons applied to the blade.
Blade
Spider Black Steel 6 4k2 Katana; wounds inflicted
Prodigy (Physical) 12 points heal half as quickly; magic
Blade
heals at ½.
You are true disciple of your dojo and have taken its Unicorn Moto 6 3k3 Scimitar; +3 to damage
teachings to heart. Whenever you make a skill roll for one Scimitar rolls made on horseback.
of your school skills, you gain a bonus of 1k0. Any Tsi Weapon 4/8 May be any weapon. May
have any one per rank of the
following:
Provincial Hero (Social) 4 points* Wielder gains +1k0 on attack
Balanced
rolls
You are excepointionally loved in a particular province. Swift +5 to Initiative when wielded
The peasantry look on you as a proven hero and champion Unbreakable +2 damage, weapon cannot
and local magistrates may choose to overlook some of be broken.
Radiant Counts as Jade
your more eccentric actions and you can generally always
Honed Wielder gains +1k0 to damage
find room and board (though you may still have to work rolls.
for it). Monkey. Subtle Wielder gains free raise to
disarm maneuver.
Quick (Physical) 6 points*

You are much faster to react than your other traits would Sacrosanct (Social) 4 points
seem to suggest. You gain a bonus of 1k1 on your
This Advantage has no effect if your Honor Rank drops below 6.
initiative.
Because of some great service you or your parents
Quick Healer (Physical) 3 points performed on behalf of the Emperor, the Son of Heaven
has placed you under his protection. No one with an
Your excellent physical condition allows you to bounce Honor Rank of 5 or higher may attack you unless you
back from injury faster than most. Your stamina is attack them first. This will not protect you in a duel you
considered two higher for the purpose of natural healing. enter willingly. Imperial.

Read Lips (Mental) 4 points* Sage (Mental) 4 points*

When you are in a situation where others are speaking and You are a fountain of occasionally useful knowledge about
you cannot hear them, you can understand by making a an incredibly broad array of topics. Whenever you would
Percepointion Trait roll against a TN equal to 15 +5 for be forced to make an unskilled roll for a Lore skill, you are
every 20 feet between you and the speakers. instead considered to have 1 rank in that skill. Phoenix.

Sacred Weapon (Material) Sensation (Social) 3 points*

You possess a weapon created by the master smiths of You are capable of capointuring the minds and hearts of
your Clan. See the table below: the crowd, no matter where you are. Any time you would
have to make an unskilled roll for a Perform skill, you are
Clan Weapon Cost Mechanics instead considered to have 1 rank in that skill. Scorpion.
Crab Kaiu Blade 6 3k3 Katana; unbreakable and
ignores 2 points of tgt’s
Seven Fortune’s Blessing (Spiritual) 4 points
One of the Seven Fortunes has taken an interest in your Strength of the Earth (Physical) 3 points*
exploits and showered you with his or her blessings.
Choose one of the following: Your training has hardened you to the worse effects of
injury and pain. You reduce all wound penalties by 3.
- Benten: The fortune of romantic love has given Bushi.
you a pleasing appearance and manner. You gain
a bonus of 0k1 to any attempoint to persuade Sunscarred (Physical) 4 points*
someone. Scorpion, Crane. You have spent so much time outdoors that unbearable
- Bishamon: The fortune of strength has given you temperatures are things that happen to lesser people. You
a portion of his might. Whenever you declare suffer no penalties for extreme heat or cold. You
three raises to increase damage, you get a fourth automatically pass all stamina rolls related to temperature
free. Free raises do not count toward this. You effects. This does not alleviate the need for food or water,
also gain a bonus of 1k0 to any Strength trait rolls. merely ensures that you will be at your best when you go
Crab, Badger, Boar, Lion. looking for it. Dragon, Crab.
- Daikoku: The fortune of wealth has blessed you
with gold and hookers. You gain a bonus of 1k1 Tactician (Mental) 4 points*
to all Commerce rolls. Mantis, Unicorn
You are very good at sensing the ebb and flow of battle.
- Ebisu: The fortune of honest work thinks you are
When making a roll on the Mass Battle table, you may
swell. You gain a bonus of 1k1 to all social rolls
elect to raise or lower your roll by 5.
dealing with non-Samurai citizens of Rokugan.
Phoenix, Dragon Touch of the Spirit Realms (Spiritual) 5 points
- Fukurokujin: The fortune of Wisdom favors you.
Select one Lore skill. You gain a bonus of 1k1 to You have been touched by one of the spirit realms.
this skill. Choose one of the following:
- Hotei: The fortune of contentment and serenity
- Chikushudo: Your connection to the realm of
likes your flow. Whenever an effect of any sort
animals gives you a bonus of 1k1 on Animal
(spell, advantage, technique, whatever) would
Handling rolls.
cause you to lose void points, the instigator of its
effect must beat you in a contested Void roll. If - Gaki-Do: Your connection to the realm of hungry
there is already a contested roll, you get +10. dead gives you a measure of their vampiric power.
If one of your attacks kills someone, you gain five
- Jurojin: the fortune of longevity has elected to
wounds.
prolong your agony in this mortal world.
Whenever you are rolling to resist a disease or - Jigoku: Your connection to hell gives you some
poison, you get a bonus of 2k0 to the roll. power over your Shadowlands Taint. You may
add your Taint Rank to any attack, skill or trait
Silent (Physical) 3 points* roll. If you are Lost, you add twice your Taint
Rank, rather than the normal bonus.
You are naturally sneaky. You gain a bonus of 1k0 to all - Maigo No Musha: Your connection to the realm
Stealth rolls. Ninja. of lost heroes inspires you to greater glory.
Whenever you gain glory in excess of 3 points,
Social Position (Social) 6 points
you gain an additional point.
You have received an illustrious social appointment. Gain - Meido: Your connection to the realm of Waiting
+1 Status. makes you adepoint at navigating bureaucracy.
When you are attempointing to interact with a
Soul of Artistry (Mental) 4 points* bureaucracy, you gain a bonus of 2k0 to the roll.
You are the very soul of creativity and industry. Whenever - Sakkaku: Your connection to the realm of
you are called upon to make an unskilled roll with an mischief has made you an adroit liar. You gain a
Artisan skill, you are instead considered to have 1 rank in bonus of 1k1 on all Sincerity (Deceit) rolls.
that skill. Crane, Dragon. - Tengoku: Your connection to the Celestial
Heavens has fortified your body. You gain a
bonus of 2k0 on all Earth rolls to resist the Ronin-Only Advantages
Shadowlands Taint.
- Toshigoku: Your connection to the realm of Patron (Social) 4 points*
slaughter has given you a natural bloodlust. When
A Samurai in a position of prestige or authority recognizes
making a move action to get into range of an
opponent, the distance you move is increased by 5 your professionalism and discretion. From time to time,
this person retains your services and compensates you well
feet.
for your troubles at his behest.
- Yomi: Your connection to the realm of
enlightenment has given you the strength of your Personal Mon (Social) 1 point*
ancestors who reached the end of their path
before you. Choose a school skill. You gain a You have crafted an eye-catching, evocative banner for
bonus of 1k0 on all rolls using that skill. yourself and put in the necessary work to make it mean
- Yume-do: Your connection to the realm of something. While there is no immediate mechanical
dreams means that part of you is always dreaming. benefit, wearing your mon makes you more memorable to
You require only four hours of rest to recover everyone who witnesses your deeds.
your Void Points instead of the usual eight.

Virtuous (Mental) 3 points

You embrace Bushido in every way, cleaving to it in the


Disadvantages
face of any challenge. You gain one rank of honor. Disadvantages marked by * can be bought off with
experience points at a cost equal to double the points
Voice (Physical) 3 points*
yielded by the Disadvantage initially.
Some quality in your voice ensures that when you speak,
Adopointed (Social) 3 or 6 points
others listen. You gain a bonus of 1k1 on any Perform
skill roll that uses your voice. Either you or one of your parents was adopointed into the
clan. For three points, your roots lie with the Empire’s
Wary (Mental) 3 points*
Ronin, or possibly another clan and you must gain 15
A life of battle has made you ever-vigilant for threats. points of Glory before your Glory Rank rises. For six
When rolling Investigation (Notice) against an opponent’s points, your roots are with the peasant class, and you must
Stealth (Ambush) to detect an ambush, you add a bonus of gain 20 points of Glory before your Glory Rank rises. In
1k1. Dragon, Monkey. either case, these penalties drop by two for every Glory
Rank you attain.
Way of the Land (Mental) 2 points*
Antisocial (Social) 2 or 4 points*
You are intimately familiar with a particular province, or
Great Clan family-sized domain. While in your domain, You find the presence of others uncomfortable. Your
you never get lost and know the location of any available desire for solitude often causes you to behave rudely. The
resources to be found there. This may be taken multiple 2 point version places a penalty of 1k0 on all social rolls.
times, though after character creation, a character must The 4 point version is a penalty of 1k1. Crab.
spend a minimum of (8 – Character’s intelligence) months
Ascetic (Mental) 2 points
there to gain it. Unicorn.
You have no taste for or interest in praise or material
Wealthy (Material) 1 point/2 koku.
things. Whenever you gain Glory, you gain only half. If
Your part of the family is particularly wealthy and have you are a Monk, this stacks with the Glory penalties
elected to bestow some of their bounty on you. For every Monks already suffer. Also, your starting outfit contains
point you spend at character creation, you gain 2 koku on only the tools necessary for you to function in your
your starting outfit. Mantis, Unicorn, Imperial (note that school’s capacity. Dragon, Monk.
the 1 point discount is off the total cost of this
Bad Eyesight (Physical) 3 points
Advantage).
Your sight is poor or you are missing an eye. You have been promised to another and neither of you are
Percepointion-based rolls and ranged attacks all suffer a particularly pleased with the situation. While there are no
penalty of 1k1. mechanical penalties for this, surely only a truly madcap
GM would use this to ruin your life. You cannot be both
Bad Fortune (Spiritual) 3 or 5 points* blissfully and bitterly betrothed. Imperial.
Kharma has taken a burning shit on your life. Choose one Blackmailed (Social) [points are equal to your status rank]
of the following, or, for 5 points, the GM chooses one of
the following for you: Someone knows your darkest secrets, and they have let it
be known that they periodically require certain things of
- Secret Love: Somewhere, someone is madly in you, lest your private shame become public.
love with you and will do anything to sabotage any
romance or marriages you might be looking Bounty (Social) variable points
forward to.
Someone has put a reward out for you whether your
- Disfigurement: You have a visible birthmark or
actions merited this or not. Points gained determine the
nasty scar which causes people to shy away from
nature of the bounty.
your cursed countenance.
- Evil Eye: One of your eyes is discolored. Points Example Bounty
Members of polite society will do virtually Crime
anything not to make eye contact with you, even 2 Public 1-5 koku. Magistrates where the
taking it as a threat if you force them to. Nuisance crime was committed know to
- Allergy: You are allergic to a common substance (Detainable) look for you.
4 Assault 6-15 koku. Civic-minded Ronin
(silk, cotton, sushi) and break out in a rash
(Wanted) and traveling magistrates are on
whenever exposed to it. the lookout.
- Lingering Misfortune: At some point in the future, 6 Murder 15-50 koku. A Wasp bounty
you will spectacularly fail an important roll and by (Manhunt) hunter, or band of Toku
no mechanical means can you re-roll it. The GM vigilantes track you even now.
will probably be lenient and beneficent. Probably.
- Unknown Enemy: Someone somewhere wants
Black Sheep (Social) 3 points
you dead. You have no idea who or why, though
you might soon. You have done something spectacularly humiliating and
- Moto Curse: (Unicorn only) Your family have an are no longer welcome at your family’s home. If you
unusual suscepointibility to the Shadowlands attend one of your own family’s schools, you will not be
Taint. You suffer a penalty of 1k0 to rolls to resist able to rank up unless you go to extraordinary lengths to
the Taint. secure a teacher.
- Yogo Curse: You are cursed to betray the one you
love most, just as the first Yogo was cursed by Fu Blind (Physical) 6 points
Leng. Yogo receive 4 points for this
You have no natural eyesight at all. You suffer a penalty
Disadvantage, but even a drop of Yogo blood may
of 3k3 to all ranged attack rolls and of 1k1 to melee attack
manifest the curse which manifests as pressure on
rolls. Your base armor TN is equal to your Reflexes + your
the soul. After the betrayal, you know that the
worn armor. Any attempoint at simple movement requires
curse has been fulfilled and you family will throw
an Athletics/AGI roll vs TN 20, or you fall prone.
you a party! Party time!
Brash (Mental) 3 points*
Bad Health (Physical) 4 points
You have a very short fuse and tend to answer any slight,
You suffer from a chronic illness and general bad health.
real or imagined, with threats at the very least. If you are
Your Earth Ring is considered 1 point lower for
threatened or insulted, you must roll Will (adding your
determining Wound Ranks and for resisting disease.
Honor rank to the total) vs TN 25. Lion.
Bitter Betrothal (Social) 2 Points
Broken Daisho (3 or 5 points)
You are either a very unlucky Ronin or the last owner of vs a TN equal to whatever number amuses your GM,
your Daisho committed some great crime that has now depending on the situation (will not exceed 25). Dragon,
passed unto you to make right. For three points, your Imperial.
Wakizashi is broken and you take a penalty of 1k0 on all
social rolls with Samurai. For five points, your katana is Cursed by the Spirit Realms (Spiritual) 4 points*
broken. You suffer the same social stigma as with the
You have been touched by one of the spirit realms, and
three point Disadvantage, but you are now without a
not in a good way. You cannot be both blessed and
primary weapon. You may only take the five point version
cursed by the same spirit realm, but you could be blessed
of this Disadvantage if your starting outfit contains a
by one and cursed by another (excepoint Toshigoku).
katana. Only the truly honorless would give up a broken
Choose one of the following:
katana, even if he received a new one.
- Chikushudo: Your connection to the realm of
Can’t Lie (Mental) 2 points
animals gives you a penalty of 1k1 on Animal
You cannot lie. Ever. You will tell as truth something you Handling rolls.
believe to be true. So honest and forthright are you that if - Gaki-Do: The hungry dead crave your life force
someone in your presence says something you know is and will always attack you first.
untrue, you must roll your Will (adding Honor) vs TN 20 - Jigoku: The powers of hell crave your soul. You
or correct them. This will, of course, make dealings in suffer a penalty of 1k1 to resist the Shadowlands
court incredibly hilarious for everyone but you. Taint.
- Maigo No Musha: Your very existence thwarts
Cast Out (Social) 1 or 3 points) destiny somehow. Suffer a penalty of 1k1 on any
social rolls that deal with spirits.
You (or your family) were denounced by an order of
Monks. The one point version refers to only a single order - Meido: Your connection to the realm of Waiting
of Monks, while the three point version makes you the makes you easily bored. When unoccupied (such
target of a large sect’s animosity. In either case, affected as on guard duty) you lapse into a trance state and
Monks treat you as though your Glory were actually suffer a penalty of 1k0 to percepointion rolls.
Infamy. - Sakkaku: Your connection to the realm of
mischief means that you are plagued by prankster
Compulsion (Mental) 2 to 4 points spirits and, at least once per month, are the target
of an elaborate and seldom practical joke. The
There is some activity or ritual in which you must partake. spirits of mischief may even involve nearby
Something that is such a part of your character that mortals in your misery.
forsaking it, even in dire circumstances, requires a great act - Tengoku: You are considered unclean in the eyes of
of will. To do so, you must roll your Will vs the following Heaven. If you are ever on Celestial holy ground
table: (temple or monastery) the TN of all of your rolls
Points spent Will roll TN is increased by 10.
2 15 - Toshigoku: Slaughter is in your blood. At the sight
3 20 of a wounded opponent, you must succeed at a
4 25 Will roll vs TN 15 or attack that person
immediately.
- Yomi: The ancestors have turned their backs on
It could be as simple as a desire to make rubbings of
you. You may never have any ancestral
gravestones, or as complicated as an addiction to heroin
Advantages or abilities.
and prostitutes.
- Yume-do: You are plagued by nightmares beyond
Contrary (Mental) 3 points* your comprehension and require 10 hours of sleep
to regain void points, rather than the normal 8.
Your rigid, clearly-defined view of the world demands that
during even the most light-hearted debate, you must weigh Dark Fate (Spiritual) 3 points
in and try to persuade others to see your point of view. To
avoid this very annoying behavior, you must roll your Will
Before you die, you will commit some grand atrocity or Disturbing Countenance (Physical) 3 points
usher in the next great threat to the Empire. So
instrumental in this are you that fate conspires to ensure People find something about your manner unnerving or
your survival. Once per session, when you suffer wounds threatening. The TN of all of your social rolls is increased
that would kill you, you are instead reduced to a single by 5. Spider.
wound. You are important to the dark powers, but not
Doubt (Mental) 4 points*
that important.
Something has happened to cause you to question your
Dark Secret (Social) 4 points
training. Choose one of your school skills when you take
The most common disadvantage in the game! You this Disadvantage. Each time you use this skill, you must
possess some terrible secret that, if revealed, would be declare a raise that confers no benefit.
disastrous to you. A good litmus test of whether your
Driven (Mental) 2 points
secret is dark enough is: If someone publicly called you out
on your secret, would you be compelled to commit You are possessed by some goal and will sacrifice anything
sepukku? Ninja (in fact, if you are a Ninja, this itself is a to accomplish it.
dark secret)
Elemental Imbalance (Spiritual) 2 points/rank
Dependant (Social) varies
(Shugenja only) The kami of one element favor you to the
Someone incapable of defending themselves is dependent exclusion of all others. Choose an element in which you
upon you to look after them. It could be an infirm relative do not possess a deficiency. Whenever you cast a spell of
or child, or a truly incompetent spouse. See the following this element, you must make a Willpower Trait roll vs a
table: TN of 15 + 5 per rank of this Disadvantage. If you fail
this roll, something disastrous happens. The spell may fail
Points Nature of Dependant outright, but only a boring GM would do that.
gained
1 Naïve, but basically competent spouse, capable Epilepsy (Physical) 4 points
sibling who is very young.
2 Retired, but disabled family member. You possess a poorly understood condition which causes
3 Incompetent Spouse you to have seizures and enter a trance-like state. When
4 Able child
you are exposed to high stress, or flashing lights, such as a
5 Young child entirely dependent on you
fireworks display, you must succeed at a Willpower roll vs
6 Insane relative; catatonic spouse.
TN 15 to avoid falling into seizure. If you fail, you may
roll Willpower vs TN 10 each minute to escape it. Crane.
Dishonored (Social) 5 points
Fascination (Mental) 1 point
You have failed so spectacularly that your name has been
stricken from family records and everyone related to you You are completely fascinated by one subject and will go
proceeds through life as though you are dead. However, to great lengths to learn more about it. Your judgment is
the Clan has given you the opportunity to wash away your severely impaired with regard to your fascination. Surely
dishonor if you perish in battle. no well-adjusted GM would ever hold this over your head
or use a mere 1 point Disadvantage to lure your character
Disbeliever (Mental) 3 points to ruin.

You have concluded (perhaps erroneously, perhaps not) Failure of Bushido (Mental) 3 points*
that the Fortunes and the kami are bizarre alien beings
with no real interest in the affairs of mankind. Or you Though you try to adhere to the code of Bushido, one
think that the Tao of Shinsei is nothing but empointy tenet of it is constantly beyond your grasp. You may not
promises. If made public, all properly pious individuals take Paragon and Failure of Bushido for the same tenet,
would shun you as an unbeliever. You are naturally although it is entirely appropriate and accepointable to take
uncomfortable around Shugenja and have the TN of all them for separate ones.
social rolls when dealing with them increased by 5.
- Compassion: Lower castes are beneath your clearly not Imperial. Your dice on a social skill roll can
notice. You must spend a Void Point to act on only explode once each (giving each die a maximum
behalf of anyone of lower station. contribution to your roll of 20). To cause extra strife, put
- Courage: Your confidence crumbles in the face of an L or a V in your name and sit back and laugh while
superior opposition. When facing an opponent of highly educated Courtiers struggle to pronounce it.
higher Glory or status or a Shadowlands creature, Unicorn.
the TN of all of your rolls is increased by 5.
Greedy (Mental) 3 points*
- Courtesy: You know you are right. Any time you
make a social skill roll to apologize or avoid giving Material wealth is important to you. It may be the most
offense, you must call a raise for no benefit. important thing to you. Attempoints to influence you
- Duty: You cannot bring yourself to commit to using cold hard cash as an incentive gain a bonus of 1k1 to
your obligations. When you spend a Void Point do so. Mantis.
to negate wounds, you negate 5 instead of 10.
- Honesty: You cannot spend Void Points to Gullible (Mental) 4 points*
augment any Sincerity Roll to which the Honesty
Your trust is given easily and often to the wrong people.
emphasis could apply.
Opponents attempointing to deceive you received a bonus
- Honor: Your honor is made of porcelain; easily
of 1k1.
shattered when struck. You may not add your
Honor Rank to tests to resist tempointation or Haunted (Spiritual) 3 points
intimidation.
- Sincerity: You appear inherently untrustworthy. One of your ancestors has chosen to give you his or her
Any time you attempoint to convince someone of personal attention. Perhaps he has some task for you to
what you are saying, you must declare a raise finish, or just really likes you. You must show all due
which gains you no benefit. deference and respect to your ancestor and at least make it
look like you are doing what he says. If you don’t, your
Filthy (Social) 2 points* ancestor becomes angry at you. For each day that your
ancestor remains angry at you, your ancestor can impose a
Most Samurai bathe several times per day and maintain penalty of 1k1 to one of your die rolls once per session.
rigid standards for personal cleanliness. You are not most
Samurai. Your duties or circumstances force you to live in Hostage (Social) 3 points
constant filth and you have long since given up on
hygiene. You are frequently denied entry to courts, You are a hostage. You are being fostered by a family that
households, and many cleaner Samurai will not deal with was once an enemy of your family. A similar hostage lives
you at all. with your family. If either of your parents decide that war
is more important than your lives, well, you can’t make an
Forced Retirement (Social) 4 points omelet without murdering children. You are treated well,
though escorted everywhere.
You have been forced into early retirement in a monastery,
perhaps because of disgrace. Next time your insight rank Idealistic (Mental) 2 points*
rises, you must take a rank in an unaligned Monk school.
You are no longer considered a member of your clan. You have impossible standards that even the most heroic
individual could not hope to meet. Whenever you lose
Frail Mind (Mental) 3 points honor, the loss is increased by one point. Lion

You have difficulty concentrating. Any time you are Infamous (social) 2 points
involved in a contested Willpower roll, your opponent
gains a bonus of 2k0. You are well known, but not in a good way. Infamy
replaces your Glory Ranks, but instead of glorious
Gaijin Name (Social) 1 point recognition and the adulation of your fans, villagers are
likely to evacuate at the sight of you.
Either due to your lineage, or your parents’ fascination
with another culture, you possess a personal name that is Insensitive (mental) 2 points*
Your primary interest is in yourself and the very small list Low Pain Threshold (Physical) 4 points*
of things you care about. With the excepointion of those
who contribute directly to your well-being (such as your You lose focus quickly when you are in pain. You add +5
lord), you must spend a Void Point to place yourself at risk to your wound penalties at each rank, excepoint 0.
for others.
Missing Limb (Physical) 6 points
Jealousy (Mental) 3 points*
One of your limbs is missing in action. If you take an
You believe that you deserve all of the things that another action which normally requires the use of that limb, the
has had. Choose a character (who may be a PC). You are TN to do so is raised by 10.
obsessed with overcoming them at all costs and will go to
Momoku (Spiritual) 8 points
any lengths to do so. Once you have bested the target of
your jealousy, you may buy off this Disadvantage with Just keep reading. Serious Roleplayers only.
experience. If you choose not to, your jealous nature puts
another person in your crosshairs. There is a fundamental spiritual imbalance that no one can
explain or rectify. Harmony with the elements is a state
Lame (Physical) 4 points that is unknown to you. You may not spend Void Points,
excepoint to activate school abilities, overcome your
One of your legs is damaged, either by accident, wound or
Disadvantages or activate your Advantages.
birth. Your Water Ring is considered to be 1 for the
purposes of moving. Any Agility or Agility-based skill Obligation (Social) 3 or 6
rolls add 10 to their TN.
There is someone to whom you are indebted who exists
Lechery (Social) 2 points* entirely outside your usual command structure. The first
level represents a small favor which you must nonetheless
Some people can forsake physical pleasure for duty. You
fulfill. The second is a significant obligation that could
are not one of those people. Anyone attempointing to
demolish the Honor of both you and your family if you do
influence you and using physical pleasure as an incentive
not take it very seriously.
gets a bonus of 1k1.
Obtuse (Mental) 3 points*
Lord Moon’s Curse (Spiritual) 3, 5 or 7 points
The point of fine things escapes you. Poetry, art and
The madness of Onnotangu, the Lord Moon lives in your
music are all meaningless to you. The experience point
soul. You gain a Void Point at sunset and lose it at sunrise
cost for increasing a High Skill is doubled. Crab.
if it is not spent. Sounds great, right? When the moon is
full, you must roll your Willpower vs TN 15 + 5 per level Overconfident (Mental) 3 points*
of this Disadvantage you have taken. If you fail this roll,
you lose control of your character for the night and have Your opinion of your own abilities is grossly inflated and
no recollection of what happened between that point and you are very bad at deciding when a situation is no longer
the time you awaken the next morning. The GM would going your way. When faced with a superior foe, you must
never use such a thing to further the ends of his own plots. roll Percepointion vs TN 20 in order to retreat. Lion,
The GM is your friend. Mantis.

Lost Love (Mental) 3 points Permanent Wound (Physical) 4 points

You are one of the few souls in Rokugan who knew a Swords are sharp and some wounds leave more than a
bond of true love—this need not be romantic, it could be cool scar. Your first wound rank is always considered full.
a child, a sibling or a true friend. That person is lost to
Phobia (Mental) 1, 2 or 3 points*
you now, either dead, or so far beyond your reach that it
makes no difference. When you are reminded of your loss, You possess an irrational fear that you cannot overcome.
all of your TNs increase by 5 until you spend a Void Point When presented with the object of your fear, all of your
to regain your focus. This disrupointion cannot happen TNS are increased by 5 per point of this Disadvantage.
more than once per day.
Rumormonger (Social) 4 points* You have slipped from your position within the Celestial
order and start with a Status of 0. This is necessary for
You cannot resist the urge to spread gossip and rumors no Ronin and most Ninja.
matter how outlandish or unlikely. When presented with
the opportunity to do such, you must succeed in a Soft-Hearted (Mental) 2 points*
Willpower roll vs a TN equal to 5 times the Glory rank of
the highest Glory individual involved with the gossip. Life is precious to you and it is very difficult for you to kill.
Courtier. When faced with the opportunity to kill another sentient
being (but generally not a Shadowlands monster), you
Seven Fortune’s Curse (Spiritual) 3 points must succeed at a Willpower roll vs TN 20 or you are not
able to bring yourself to do it. Phoenix.
One of the Seven Fortunes has made it his or her personal
mission to see that your life as miserable as their powers Sworn Enemy (Social) 3 or 5 points
can make it.
You have earned an enemy who is of comparable level to
- Benten: You are ugly or somehow extremely you who will stop at nothing to have you killed. For five
unpleasant. The TN of all of your Etiquette rolls points, your enemy is your Kharmic Nemesis. You may
is increased by 10. not spend Void Points when opposing your nemesis.
- Bishamon: Your weakness is an affront to the
True Love (Mental) 3 points
Fortune of strength. Your Strength is considered
1 point lower for the purposes of any damage you This sounds like an Advantage, right? Not so fast.
deal. Choose a character. Whenever you must choose between
- Daikoku: Wealth is generally something that other duty and this character, you must spend a Void Point to
people get to enjoy. You suffer a penalty of 1k1 choose duty.
to all Commerce rolls. Also, your starting outfit is
reduced by 1 koku. Unlucky (Spiritual) 2, 4 or 6*
- Ebisu: You have the stink of laziness on you.
Fortune may favor the mortal man, it just favors some
Such is your perceived indolence that you suffer a
other mortal man. A number of times per session equal
penalty of 1k1 to all social rolls with those of
the number of ranks you have in this Disadvantage, the
lower class.
GM may force you to re-roll a die roll you just made.
- Fukurokujin: The fortune of wisdom has forsaken
you. All Lore rolls you make have +5 to their TN. Void-Scarred (spiritual) 3 points
- Hotei: The Fortune of happiness is decidedly
unhappy with you. Any technique or advantage Monks talk of touching the void as being in harmony with
that requires you to spend a Void Point now all things. You have touched the Void and it has burned
requires two. your sanity. Whenever you spend a Void Point to
- Jurojin: You are not destined for long life. You augment a roll, you get a bonus of 2k1 instead of 1k1.
suffer a penalty of 2k0 to resist disease. Every time you spend a Void Point, you must also succeed
on a Willpower roll vs TN 30 or be dazed for one round
Shadowlands Taint (Spiritual) 4 points after you complete your action. Phoenix.

You start the game with .5 points of Shadowlands taint. Weakness (Physical) 6 points*
You may decide whether you are aware of it, as it is
generally not detectable. You are weaker in one area than your traits might suggest.
Choose a trait when you take this Disadvantage. That trait
Small (Physical) 3 points is considered one point lower for all rolls and trait-based
mechanics, excepoint experience point expenditures to
You are noticeably smaller than average. You suffer a raise it.
penalty of 1k0 on all damage rolls.
Wrath of the Kami (spiritual) 3 points
Social Disadvantage (Social) 3 points
Spirits of one of the elements despise you and will move
heavens and earth to harm your life. Select one element
when you take this Disadvantage. Spells of that element
that target your, or even include you in their area of effect
gain a free raise.

Ronin Only Disadvantages


Heimin (Social) 10 points

You are not Samurai-born at all. Your Daisho may have


come from an adopointed Ronin parent or been scavenged
from a forgotten battlefield. If anyone were to find out
your secret, you would be mercilessly executed for
violating the Celestial Order. Your complete unfamiliarity
with Samurai customs make it very difficult for you to
function socially among nobility. Raising high skills cost
double for you. Your starting Glory cannot rise above
zero at character creation. You cannot also take Social
Disadvantage.

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