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ENGR112 Lecture 4 WTR 16 Lean Startup Final
ENGR112 Lecture 4 WTR 16 Lean Startup Final
HYPOTHESIS-DRIVEN
ENTREPRENEURSHIP
ENGR 112: Laboratory to Market, Entrepreneurship for Engineers
Winter 2016, Lecture 4
Nathan M. Wilson, Ph.D., M.B.A.
Anderson School of Management
Department of Mechanical and Aerospace Engineering, Henry Samueli School of Engineering and
Applied Sciences
Schaffer Grimm, M.S., M.B.A.
Lecturer, Henry Samueli School of Engineering and Applied Sciences
Manager of Strategic Business Planning, Institute for Technology Advancement
Syllabus: Lectures
Week
Session Description
Raising Capital
10
11
1/18/2016
Agenda
Motivation for hypothesis-driven entrepreneurship (the Lean
Startup method)
Hypothesis-driven entrepreneurship (HBS)
Test (VPD)
Waterfall Planning
Product development divided into phase; sequentially completed by different
organizational units
Just Do It!
Uses an improvisational approach; adapting to feedback from resource
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2.
3.
TRADITIONAL
LEAN STARTUP
Test hypotheses
Pitch it to investors
Assemble a team
Operate in stealth mode
Release fully functional prototype
feedback
Show MVP
Pivot
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Instead
1.
2.
3.
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10
Availability of information
The Internet offers so much data, the biggest challenge is sorting through all of it.
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11
12
10 Testing Principles
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13
9 Guesses
Guess
Guess
Guess
Guess
Guess
Guess
Guess
Guess
Guess
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Customer Development
20
Stage Goals
Customer Discovery
Prove the product solves a problem for an identifiable group of users
Customer Validation
Prove the market is salable and large enough that a viable business can
be built
Company Creation
Business is scalable through a repeatable sales and marketing roadmap
Company Building
Company departments and operational processes are created to support
scale
10
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21
22
11
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23
Product-Market Fit
Customer is willing to pay for the product
2. The cost of acquiring the customer is less than what they pay
for the product.
3. Theres evidence indicating the market is large enough to
support the business.
1.
24
12
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25
26
Lean Startup
Flow diagram
13
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27
28
hypotheses.
Use hypotheses that have quantitative metrics when possible
Cohort Analysis: track trends for customers acquired during a
specific period of time (typically with the same marketing
method)
A/B Testing: divide a set of similar prospects or customers into
a control group that experiences a status quo product and a
treatment group that experiences a product with at least one
modified element.
14
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29
envisioned
Operational capability: rely on a temporary or makeshift technology to
Benefits of MVPs:
Shorten product development cycle accelerating customer feedback
Release feature revisions in small batches making it easier to interpret
test results and to diagnosis problems
30
Reputational Risk
MVP testing limits the target customer base to minimal scale necessary,
thereby minimizing risk
Can potentially use an alternative brand name for the MVP
15
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31
32
16
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34
17
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35
36
18
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38
19
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40
20
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10 Testing Principles
Make it visual and tangible
Embrace a beginners mind
Dont fall in love with first ideas create alternatives
Fell comfortable in a liquid state
Start with low fidelity, iterate, and refine
Expose your work early seek criticism
Learn faster by failing early, often, and cheaply
Use creativity techniques
Create Shrek models
Track learnings, insights, and progress
42
21
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43
44
22
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Invalidated
Get back to the drawing board
(i.e. pivot).
Learn More
Seek confirmation
Deepen your understanding
Validated
Expand to next building block
Execute
46
23
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47
48
False-Negative Trap
Not seeing things that are there.
The Local Maximum Trap
Missing out on the real potential.
The Exhausted Maximum Trap
Overlooking limitations (e.g. of a market).
The Wrong Data Trap
Risk: searching in the wrong place.
24
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49
50
25
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Difficulty level: *
Strength: great foundation for further research.
Weakness: static data from a different context
52
The Journalist
Talk to (potential) customers as an easy to gain customer
insights. Its a well-established practice. However, customers
might tell you one thing in an interview but behave differently in
the real world.
Difficulty level: **
Strength: quick and cheap to get started with first learnings and
insights.
Weakness: customers didnt always know what they
want and actual behavior differs from
interview answers.
26
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53
The Anthropologists
Observer (potential) customers in the real world to get good
insights into how they really behave. Study which job they focus
on and how they get them done. Note which pains upset them
and which gain they aim to achieve.
54
The Impersonator
Be your customer and actively use products and services.
Spend a day or more in your customers shoes. Draw from your
experience as an (unsatisfied) customer.
Difficulty level: **
Strength: firsthand experience of jobs. Pains, and gains.
Weakness: not always representative of your real customer or
possible to apply.
27
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55
The Co-creator
Integrate customers into the process of value creation to learn
with them. Work with customers to explore and develop new
ideas.
Difficulty level: *****
Strength: the proximity with customers help
you gain deep insights.
Weakness: may not be generalized to all
customers and segments.
56
The Scientists
Get customers to participate (knowingly or unknowingly) in an
experiment. Learn from the outcome.
Difficulty level: ****
Strength: provides fact-based insights on real-world behavior;
works particularly well for new ideas.
Weakness: Can be hard to apply in existing
organizations because of strict (customer)
policies and guidelines.
28
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57
preferences they have, and if they are willing to pay for what
you have to offer.
Call to Action (CTA)
Prompts a subject to perform an action
58
Experiment Library
Ad Tracking
Unique Link Tracking
MVP Catalog
Illustrations, Storyboards, and Scenarios
Life-Size Experiments
Landing Page
Split Testing
Innovation Games
Speed Boat
Product Box
Buy a Feature
Mock Sales
Presales
29
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59
60
30
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62
not new
But this approach focuses less on the product and more on the
business model
Balances the strong direction of the founder
with redirection from market feedback.
31