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LOST PATROL our gallant squad of Space Marine Scouts has landed [ 2rithe wons'ot maraz il. Your mission Is to locate a crashed dropship which contains vital surveillance files. Once you have found the target you must activate th dropship and make good you But this where the going gets tough. Moraz Ill is no ordinary planet but a deadly jungle world whore even the plants are out to get you. Hidden among them are ferocious. alien monsters called Lurkers who are just waiting to pounce in your mission you must fight your way along the ever- ‘changing jungle paths, return to the dropship and escape. Good luck Space Marine. You're going to need it THE GAME Lost Patol is a gume fortwo players. One player represents the Space Marine Scout squad andthe ther pyer repress the Laker infested jungle “This game contains 15 Spce Marine Scots (1 Sergeant, 1 Heavy Trooper, 3 Tope) ‘So'Tles (8 Jonle ies, 1 Ceuing tend Dropship til) {Ie Laster cours S3DKe Separate the ties and counters an orate thm ino separate stacks, Cusflly move the plastic components from tie frames and assemble the Space Marine Scout moc shown inthe diaaram opposite. The pices ae designe lip SETTING UP and who wil ke the Lurkers I you cant decide, rola die the higher scoring layer takes the Scotts Clearing tile and Dropship tle. The remaining ties are shuflcd and placed face down on the tale, Pac the Allthe Lurker counters ae gathered together and placed in pile or some suitable shallow container. Ths isthe kr pile ut the ive Spare Marine Scout on The Lurker player places all the jungle pats the Space Marines cin se from the Clearing serie ese THE TURN Pry procedes tur by tr unl atlast one Space Marine Scot escapes or nil ‘hey areal Killed Each tur is else inthe following sequence: 1) The Scout player aks ‘ation 2) The Lurker ems old Jungle ies that ante sea 53) The Lurker places new Jgle esti an be seen. 49) Mhe Luker takes “ations $5) The Lurker springs ambushes {6 Both payers remove ovesacke Scouts and Lurkers PLACING TILES ‘The unae ise san neligen, malignant city cooled by the Lurker player who always places and ema’ Jungle tes when requis. Akhough the Larker Player hin some choice about exactly how he places new ies. he us conform {he Tolling rues when he does 0. ach Jungle tile has a path mark om it, Some pts lead aight across he ile from one edge to the opposite edge thee are called stsight paths Other paths curve ava, divide or eas bp in dead en ‘A Space Maine Scout on lef assumed te abl to ee along ll he paths that led rom ta ule to the ajoining ile tiles Don't wory bout which diction the model is facing ~ Scouts ae highly trained spe nda so sa to sume that they are ite capable of ting to face any direction they wane In ton, ian soning ei straight path then the Space Marne Scou ight along tino the eat ef that esl sah ath he ca no SPACE MARINE SCOUT ASSEMBLY Carouty remove the paste paying ecas tomter Hames (ne reconmen ting cipgers you have ten). Fasten the Soot Tropa & aay Trooper ‘sms tne Trooper playing paces and fasten he assemeied Trogprs and Placing To Begin The Game To star the ime the Larker the “Jungle ‘Clearing, The ‘Clearing sunige Because i the’ sponsible” directions Other ies have paths Bong fn hich takes ‘the topmost te from the face down ile stack. He ca rotate the He ‘the pa joins tothe nominated path ee of ‘Once the first tle has been paced, the Livter ‘nominates another path edge and repeat the process ul the pth ha a be sen ram the Clearing at npc. x fre Junge iles,the Lurk ayer ean othe ils that paths ‘lowed wo delierstely block 3 path tines hs has no cter choice: Ie has no choice but to Hock pth then he ast ‘block a fw paths a possbi, The player can howe exactly how be docs hs ‘excep that he mit ate cmaue the pat rom the nomad he, Nowe that if» srg path spliced ext tothe Clearing the Scouts cans ight ‘ong so anther ie mat be placed on ta e's pth edge as wel This can be done straightaway or ence ue pats have boen paced ext mater so ons a the Larker player nominates anode before placing each le ‘Once more pas can he sen rom the Clearing the game sad to tart Placing Tiles During The Game During the game the Larker player most place new Jungle tes when required during the Turn sequence. This w done in cxacy the sume way weal ‘desert xcept that the Space Marine Sout wl ave moved rom ce tating poston ans wil ovapy several is rahe th just the on Space Marine Scouts can see dow al the paths leading from he is they ae on, ino adjoining tes nd down stag les seedy deserved, THE JUNGLE GOT THEM! The jungles constantly growing and changing, and onc in a whet wl grow Int oop fom which he Scout cao sseape no tar what they Gof is appeal the Space Marine Scout the Scout player loxes he anno eich the Dropship and the jungle envelop is oops Separation (Once the Lurker players nthe placing and removing ies daring cach turn itis possible to find that the jungle I divided into two caely separate Potions, This happens acy ut mca hat the sa ally ved nd Prt of i wil Tos The Scout player chooses ne potion ofthe jungle to okinu with te testis emoved slong wth everything it Removed Scouts are dei te re dsadd, and Lurkers ae retuned the Larker ple REMOVING JUNGLE TILES wid wcrmored vedhewsed eden oho pincer Ties not removed ja ec they cnt sen by a Sono the le ein ‘ease tart ata tine or he gle tsi and repo, sev isremoved if coal the sen by Serut were hale t move up to wo te space slong th path nal pone dren Gg Any ie which could not be seen by any Scouts Were thy o move Wp ot ie ypaces Ssremoved from the ange and cade. When ies are remove any Lake ae ako removed and retuned oe te gana, a tae a ny ae Sete ‘The Dropship ‘The Dropship il the stile nthe sack; One tis is placed then no fries re removed rm the Jungle, From om the ng eins a SCOUT ACTIONS Daring the Scout player's pt ofthe tr, cach Space Marine Scout can mike up two A Scout can therefore str Move ad then Fie, Move and then Move again, Fire and then Move, or Fie and thn Fire aun. Any of thexe combinations will tke upto ‘ons A Scou does ave make two atone acepable to mae ope ation ‘enone all if the player str. Resolve actions one a ine. Sofa Scout Fires but des poo, the payer may decide Esch Scout mode! must complet al fs aeson before anotber model docs so 1 you ‘only take one ation, you cu gu bck o hat Sena once you have taken ction th Move A Scout cannot move of the Jang paths cite into the Jango off the es. A single Move action il ake a Scout ont tle space long the pth. By expending two Move sms «Soon ct move to tle space The Clearing is especially age and has room for five Space Marine Scouts. Al other tes fave room fora maimuim of tree Scouts The Scout player my ot deliberately move more Secu onto ethan can Bod, sometnes Scouts wil be ven ino ty flowing ambushes. This can seul nes becoming overtakes. tile contains ore Scots thant can bod then a the end ofthe tom the excess Scouts stumble from the path in the joe, never wo return? The Scout player may chose Fire A Scout can soot at Laker in these tle expending one action as be des 30. To etrmine the eet al te ice D8), ori dice (D8) f shooting with he Hey Trooper Each lle fa hand removes one Laker counter from tha le. Note at ‘Scouts can ony fre at Lavkers onde same ie, tat Lakers which ae futher away LURKER ACTIONS During the Laker action part of each tr, the Laker player can take up to tse tions These canbe al ferent ype faction ot the same, any mix —'enily up tothe Larker plyer. An acto sone of the lowing 1. Start anew Lurker Stack. Take (so Laker counters rom the Torker piled plac them onthe end fay path to frm anew Lurks wack, The en of «path ele hat led of nto the tinknow, 30H cant be a dead end tle for example. The stack onthe Dropship once it hus been placed 2. Grow a Lurker Stack. Take t90 Lurker counters fom the pile ‘anal them ton existing sack There 20 mi othe Total number of aries tha can form a tack when you do ths However the moat Lurkers you con haven ae at the F | cisiorthc tm esx and any excess ma be removed. Tey 3. Move a Larker Stack. Lorkers do nt have to follow paths when iey move ~ they can move from one adjoining. ile W another regardless of whether there path or ot. For each le space the Laker ack moves, one Larker camtr is removed frm pay’ and etred to the Linker pl Te tc can rove a fa as you wh ~lentig one coe pe le ‘Ht dove so. A Larter ack which moves toa He conuinng olor Lurker, Ssomaticaly merges wih them to forma singe large stack There 0 imi othe See of stack that has ben merged inthis ay" However, the most Lakers You ‘ao havea le ade end ofthe turns six and any exces mus be remove, A B c D Tre Lire mov fam Ae 8a neon at tam ack). Tay move ‘ont kang fd rer) Tbe stack nate ie ave noe core, [Note that thee ste 18 Lasker counters in tt This places mit o the umber bi Lurers nthe Jungle at time. Hf here iol cme ake then ou ha st 4d to pile or stat new on, bi abvioly only the one couse remaining wll te placed If there are no Laks ala the Luter ple ten the layer wil be ‘rd to art new sack or grow an exting one ol some coamer ave een tilt or emved AMBUSH ‘Once the Lrkr player as finished sation, any Lurkers the sae le as one ‘more Scouts may sping an ambush, This senily up othe Lurker payer. Tters dot ane to sna Sent jst case they are on the sme ile =the in jst "Ta inthe undergrowth if prefered. ‘The Lark player can also ambush any Scouts which are diven back imo ale containing Lakers tht have ot aleady made an anus ht tr. Lurker tack monly mst ene ia any trh and individ Laker counters ven toes staining Scouts cannot fas pat nny farther ambush rn Weis entirely up t0 the Laker player 1 decide the oer in which to launch TANGLEWEED ‘The jungle lf pen of orl hngsHevdes Laken. Oe them Tangled This esl espn by he pis ah ‘hen well he pape pe rash ows longs. Tapped shaven af on amb or song, nord they xt Sots moving oa thm, However eve Set ave ene “Tingle ty ae al opt sc Thi ans at the Sa player inate cea angle ones mol of Tangle th Bll nc per Move acon snd for ech Som sora aces, the y Scout meen song tp nr Ie ale Snr eis ree isan he Fg Stn waste Howe, hs ate Sent acon rte ay ly Ne ‘exw snd at, gin dng, or 610. “Tagkewosony aft Sout, Laer lah ie Tapenade slowed down by aaa Ambush Score establish the Ambush score fr cach Sie. “The Laker playerrols dice (1D) I ker counters in that te then he tude bongs of +1 tthe tol. The ‘umber of Lurker counters in the tile fp tos masimam of 6, whichever is ‘eam: ho Sou per et dee EE cing cae ‘he tar payer ale 24 wich he ‘The Scout payer rolls two dice and Keeps te higher score The Tower Fonte tle ad's bonus of +1 the Heavy Trooper cam sce the ambush moter 1. Either, nsither or both of these bonuses cum apply depending on ‘ircamstances. The Sco player's Ambush score the de rol, pte ons pliable or the tl suber of Sout nthe, whichever is reser Note hat Scout bonuses may potently be applied tomore than one ambush inthe sme tum. Ifthe a® Ambush Results, both sides have the same Ambush coe the esl dra. Otherwise the side vith the higher sore wins dkiven hock as described apposite i ‘Scouts Win the Scouts win, one Larks counters killed andthe rest of the sac inden ck as deserted oppose ‘opposite No Scouts or Lakers age removed Removing Kills ‘herfore decide which of fi Sout mode wl be led whee there 4 cice. ‘Dead Scouts ae out of the game, ‘Dea Lurkers ae returned tothe Laker pl Driven Back theoretically move in” Scouts mst move long pats for example. | 7 The opposing plier may decide to dive the ScousLarkers ll hack inthe sre ile player Scousarkers may be deieratl ven it es sot there are ce Maes forcouters ina ethan is oemally allowed Ties holding more Scouts Larkers han is permite wil safer extra cools a ead ofthe ra when verstacked les are ‘When Scout are diven hack, thoy ignore she effect of Tangleweed ax described in the Tanglewood pei rule Note that the Larkr player can deibertely drive Scous ito another tsk of Lakers samo thom again i he wants! However cach Lurker couner can oly make one fmbush per trn. Lurker counters which ave ben driven fr anata shelves ‘won't take pt in forthe ambushes that, REMOVE OVERSTACKS Atte end ofthe turn pliers remove Lurker counters and Scouts fom is which have Whist Lurkers are ered tote Lurker pile Each player removes his in pecs a the Scout player may decile which mck he wil remsve where there coe, There i oom on ile for 6 Larkers and Scouts, excep for he Caring ike where ‘Once avesacked tes have been reduce in this way the tr is ves WINNING THE GAME Ir al the Scot riled or tapped in a ange lop (The June Gi ‘Game Designs Jake Thornton

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