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Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2

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Default Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Gameplay and HUD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Rag Doll Mini-Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
2006 Empire Interactive Europe Ltd. Game concept and development by Bugbear Entertainment Ltd. FlatOut,
Empire and the E logo are either trademarks or registered trademarks of Empire Interactive Europe Ltd. in the
UK/Europe and/or other countries. Distributed by Vivendi Universal Games, Inc. Vivendi Universal Games and the
Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Windows and DirectX are either
registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used
under license from Microsoft. Pentium is a registered trademark of Intel Corporation. NVIDIA, the NVIDIA Logo,
GeForce and The Way Its Meant to be Played Logo are registered trademarks and/or trademarks of NVIDIA
Corporation in the United States and other countries. AMD is a trademark of Advanced Micro Devices, Inc. All
other trademarks are property of their respective owners.

INSTALLATION

DEFAULT CONTROLS

To play FLATOUT 2, the game must be installed on your PC. Please ensure you have at least 3.5GB
of free space on your Hard Drive before attempting to install.

All menus within FLATOUT 2 are navigated in the same way. Use the cursor keys to highlight a
menu item and press the Enter key to select an option. Press the Esc key to go back to the previous
menu screen. Use the cursor keys to cycle through choices or move sliders.

1.

Insert the FLATOUT 2 Disc into your CD-ROM drive. After a few seconds the FlatOut Launch
Menu should appear. If no menu appears please proceed to step 2, otherwise skip to step 3.

2.

On the Windows Desktop, double Click on the My Computer icon. Double Click on the CD-ROM
drive (typically this will be the D: drive), then double click on the Launch.exe file.

COMMAND

MENUS

Left/Right Cursor

Navigate Menu Options

Steer Left / Right / *Aftertouch

Enter

Select Menu Option

Accelerate

Down Cursor

Brake (Hold for Reverse)

CONFIGURATION

Space Bar

Handbrake

The Configuration Program allows you to change certain hardware settings to optimise your playing
experience. The options available are as follows:

Reset Car

CTRL

FlatOut Nitro Boost / *Driver Launch

VIDEO

PAGE DOWN

Look Behind

Render Device: If you have more than one graphic card installed in your machine, select the
preferred card from this menu.
Display Mode: Select the resolution and color depth. E.g. 1024x768 (Resolution) x32 (Color Depth).
Anisotrophy: Set the level of Anisotrophy to improve the texture quality of the game.
Antialiasing: Set the level of antialiasing to reduce the amount of jagged edges seen in game.
Refresh Rate: Set the refresh rate you want
the game to be played in.
Triple Buffer: Enable the Triple Buffer to
improve the performance of the game if you
have enough memory on your video card.
Post-Processing: Turns on motion blur and
bloom lighting for improved visuals.

Toggle Players List

ESC

Go Back a screen

Pause / Pause Menu

Change Camera

3.

Click on Install Game and follow the on-screen instructions to complete installation.

IN-GAME

*Rag Doll mini-games only


Key commands can be redefined in the controls menu. Game controllers can also be set-up and
configured here.

AUDIO
Sound Output: Select your preferred sound
output.
Speaker Type: Select which speaker type
best describes your set-up.
Mixing Rate: Select the audio quality.
Sound Driver: Select which Sound Driver
you wish to use.
Hardware 3D: Enable or Disable Hardware
3D sound if your sound card supports it.
NOTE: Most of these settings, if increased or turned on will put more demands on your CPU, RAM and
Graphics Card. If you experience performance issues during game play, try adjusting these settings
until you find a good balance between visual quality and performance.

GAMEPLAY AND HUD

SINGLE PLAYER
AI DAMAGE BAR
The AI Damage Bar represents the AI's health. The closest car to you is shown in the bottom left of the
HUD. If there are no cars within a certain radius, the bar will not be displayed.

PLAYERS POSITION LIST


You can opt to show the complete grid of players at all times in the HUD. By default, this is turned
OFF. The list updates in real-time and also shows when cars have been knocked out of the race (total
damage). The list can be toggled ON or OFF by pressing the L key.

NITRO
There are three primary ways to gain nitro. Crashing into opponent cars, taking jumps and crashing
into objects all generate nitro. However, nitro is only given the first time you hit an object (if another
car hits the object first, you will not gain nitro from hitting it after). Nitro is also given if your driver
crashes through the windscreen! The Nitro Meter shows how much nitro you currently have available.
Press and hold down the CTRL key to use the nitro.

RESET
If you flip your car, crash, come off the track or your driver crashes through the windscreen, press the
R key to reset your car back on the track. Resetting will put you back on track with a rolling start; you
will also be invulnerable to opponent cars and objects for a few seconds.

CAREER MODE
Compete in multiple cups spread over 3 classes to become the ultimate FlatOut
champion. You start your career with 5,000 Credits (CR) and an empty garage. Earn
points and money by winning cups to buy new cars and upgrade your existing collection!

CLASSES
The career is split into 3 main classes, Derby Class, Race Class and Street Class and each class is
split into 3 levels. Level 1 of the Derby Class is where you begin your career.
The classes are named according to the cars that are available.
Derby cars are custom-built old bangers salvaged from the scrap yard but with reinforced roll cages
and strengthened bodywork, making them ideal for Destruction Derby events.
Race cars are built for speed and performance but offer functionality over style. Race cars arent as
robust as the Derby cars, but what they lack in strength, they make up for in performance.
Street cars are the fastest cars in FlatOut 2 and offer killer performance and showroom style!
Once you have earned enough money, you are able to buy a car from any class and compete in it.

MAIN MENU
Press the Enter key from the title screen to access the Player Profile screen.

PLAYER PROFILE
The first screen you will be presented with is the Player Profile screen. From here, you will be able to
create a new profile, continue with a saved profile or delete an existing profile. Your profile contains all
the information about your Career progress, game settings and game statistics. Up to 8 profiles can
be created, so that multiple players can experience and play through the Single Player game without
affecting someone else's game.

After the Player Profile screen, you will be taken to the Main Menu. From here, you will be able to
choose between Single Player, Multi player, Options and Extras.

CAR SHOP
You will be taken directly to the Car Shop upon entering a class for the first time.
A small selection of cars are available, with more cars becoming available as you progress through
the class. Every car handles slightly differently and exhibits different characteristics. These are shown
via the statistics bars, however, to really get an idea of how a car performs and handles, you can try
before you buy. Press the up or down Cursor keys to change the colour pattern of the selected car.

Bonus events are unlocked by completing the standard race cups. Bonus events consist of Rag Doll
mini-games, Destruction Derby events and special race tracks. These events are voluntary and do not
have to be completed to progress through the career mode. They can be used to earn more money for
buying and upgrading cars.

RACE RESULTS
CAREER HOME SCREEN
This is the main hub of the career. You can access the Cup Selection screen, Garage, Car Shop,
Upgrade Shop and view your career progress from here.

At the end of a race, you will be presented with the Race Results. This screen shows your final
position and the final position of the other vehicles, including best and total lap times. You can choose
to watch the replay, retry the race or exit to menu. Selecting replay will give you the following options.

Exit

Restart

Pause

Fast Forward

Slow Motion

RACE SUMMARY
The Race Summary screen shows your position in the race, Cup points awarded and any Bonus
Credits achieved. Bonus Credits are based on certain crashes and scenarios within the race. They are
as follows:
Description

Slam

Small crash

CUPS

Power Hit

Medium crash

Every class has a number of cups that must be completed to progress. Cups consist of a series of 2-6
races, depending on the cup. Points are awarded at the end of each race as follows:

Super Flip

Flipping another car

Blast Out

Big crash

1st
2nd
3rd
4th

Crash Scenario

10 points
8 points
6 points
5 points

5th
6th
7th
8th

4 points
3 points
2 points
1 point

To complete a cup, you must place in the top 3 positions at the end of the cup. Money is awarded for
these 3 positions, as shown on the Cup Selection screen when you highlight a Cup. Cups can be
attempted in any order, however, each cup has to be completed to progress to the next stage.

Crash Out

Causing a driver ejection

Wrecked

Destroying another car

TOP DRIVERS
Further bonuses are awarded for the Top Drivers in a race. The bonuses are as follows:
Best Wrecker player who caused the most car-to-car damage
Blast Master player who dealt out the heaviest hits
Fastest Lap player with the fastest lap time
Bulldozer player who caused the most scenery damage

GARAGE

MULTIPLAYER

Every car you buy goes into your garage. You can own multiple cars from multiple classes. You can
change your car selection or sell your car from here.

UPGRADE SHOP

PARTY MODE

The Upgrade Shop allows you to upgrade 6 main areas of your car, BODY, ENGINE, EXHAUST,
GEAR-BOX, SUSPENSION and TIRES & BRAKES. Each category contains various upgrades. Highlighting
an upgrade shows what effect the upgrade will have on your car via the stats bars.

Select Party Mode to play the Rag Doll mini-games with 1-8 players. You only need
one controller for this mode since players compete in turns.
Add the amount of players you want to compete. You will be asked to enter the name
of Player 1 via the on-screen keyboard. Player 1 then gets to choose their car. Once selected, players
2-8 do the same until everyone has entered their name and chosen a car.
The rules for each event are the same as the Single Player game, only this time you are competing
against other people!

SINGLE RACE
The Single Race mode allows you to play a one-off race against the computer characters. Select the
environment and track you wish to race on and select your car. Extra tracks and cars become
available by unlocking them through the career mode.

SINGLE STUNT

ONLINE

The Single Stunt mode allows you to play a one-off Rag Doll mini-game against the computer
characters. Select the game you wish to play and select your car. Extra games become available by
unlocking them through the career mode.

Compete against up to seven other Online players in Race, Destruction Derby or Rag Doll Game
modes. Select Online from the Multiplayer Menu.
NOTE: A high speed broadband (512kbs minimum) Internet connection is required to play
FLATOUT 2 online. Please refer to the readme file for additional support and troubleshooting.

SINGLE EVENT
The Single Event mode consists of Destruction Derby Arenas, bonus Dirt Tracks and Ovals. Extra
events become available by unlocking them through the career mode.

SINGLE DERBY
The Destruction Derby Arenas are contained arenas where the player has to survive against the other
opponent cars. Anything goes in this mode, and it's survival of the fittest. Use your car as a weapon to
destroy the other competitors. Last car standing is the winner.

RAG DOLL MINI-GAMES


INTRODUCTION
Hurl your driver through the windscreen in one of twelve sadistic mini-games across
two different arenas. Earn points to become the ultimate Rag Doll Champion.

LAUNCH, AEROBATICS & NUDGE


Use your car to aim in the general direction you want your driver to launch. When you reach the
launch area, press and hold down the CTRL key. This will cause the action to slow down while the
angle meter increases. Release the key to set the angle of launch.
After launch, you will have additional control over your driver Aerobatics & Nudge. Use the Cursor
keys (left, right, up, down) to steer your driver in the desired direction. This additional control should
be used to fine-tune your launch. Use the CTRL key to exert a small upward force on your driver,
Nudge. This move can only be used once per launch.

QUICK RACE
Select Quick Race to search the Internet for any available games. No game preferences are taken into
account. You will automatically join the first available game.
FIND GAMES
Find Games allows you to search for a specific game using the on-screen options. This search will
find games that are either in the Lobby or in progress. You can join a game that is already in progress
and wait in the Lobby until the other players return.
CREATE GAME
You can host your own game using the on-screen options. Once you have created a game, you will be
taken to the lobby.
LOBBY
You will reach the Lobby after you have either created a game or just joined a game. Select Change
Car to change the default car selection. The choice of cars will be dictated through the settings the
host has chosen. The Host can change the Game Type, Game Mode, Track Type, Track and Laps by
selecting Build Event from the options. The Lobby shows the names of all the players connected,
which car they have selected and the cars upgrade level. Each player has to select Ready from the
menu to show the host they are ready to start playing. When a player is ready, a tick will appear next
to their name. Once everyone is ready, it is up to the Host to start the race by selecting Start Race.

LAN
Compete against up to seven other Local players in Race, Destruction Derby or Rag Doll Game modes.
Select LAN from the Multiplayer Menu. The options for LAN play are the same as online, except there
is no Quick Race option. Please refer to the online section for details of how to set-up and play a
LAN game.

OPTIONS

CREDITS

GAME OPTIONS

BUGBEAR
ENTERTAINMENT

Meters
KPH/MPH
Changes the speedometer reading to either KPH or MPH
Show Race Map
ON/OFF
Turns the mini-map either ON or OFF
Show Bonuses
ON/OFF
Turns the bonus feedback text either ON or OFF
Show Introductions
ON/OFF
Turns the Rag Doll Stunt Introduction videos either ON or OFF
Texture Quality
Increase or Decrease the texture quality
View Distance
Increase or decrease the View Distance.

SOUND OPTIONS
SFX Volume
0-100%
Adjust the in game SFX volume
Music Volume
0-100%
Adjust the menu music volume

CONTROLLER OPTIONS
Force Feedback
ON/OFF
Turns the Force Feedback function either ON or OFF if your controller supports it.
Force Level
Adjust the Force Feedback strength.
Sensitivity
Adjust the sensitivity of any analogue controls connected
Dead Zone
Adjust the Dead Zone of any analogue controls connected
Controller
Select your preferred controller
Configure Controls
Redefine any game commands for your preferred controller

10

Executive Producer
Janne Alanenp
Producers
Jan Hagelberg
Associate Producer
Jani Pjrvi
Business Development
Director
Jussi Laakkonen
Studio Manager
Mika Zeng
Lead Designer
Janne Alanenp
Game Designers
Reko Nokkanen, Juho Kontio,
Danny Rawles - Empire
Interactive
Technical Director
Tatu Blomberg
Programmers
Jalmari Hrm, Tero
Kuparinen, Timo Kmrinen,
Panu Liukkonen, Pasi
Matilainen, Pauli Merilinen,
Timo Saarinen, Mikko
Sivulainen, Fred Sundvik
Lead Artist
Mikko Kautto
Lead Car Artist
Niko Miettinen
Artists
Mikael Achrn, Tero
Antinkaapo, Kari Huttunen,
Petteri Huttunen, Jarkko
Jrvinen, Juha Kauppinen, Jani
Kontkanen, Pauli Kosonen,
Juha Kmrinen, Ilari
Lehtinen, Hannu Leskinen,
Tomi Linja-aho, Jukka
Merikanto, Joonas Mkil,
Piia Pakarinen, Teemu Rajala,
Sami Rih, Pekka Suutari,
Markus Tuppurainen, Panu

Uomala, Heikki Vehmas


Character Design
Ringtail Studios Ltd.
Jan Hagelberg, Mikael Achrn,
Danny Rawles - Empire
Interactive
Additional art provided by
Ringtail Studios Ltd.
Video Director
Jan Hagelberg
Video Post Production
Generator Post Ltd.
Producer - Petri Riikonen
Offline edit - Jyrki Kernen
Online edit - Jari Hakala
Audio design - Miska Sepp
Additional Video Editing
Eki Halkka
Video Capturing
Petri Alanenp, Stefan
Rimaila, Markus Rty
Sound Design
Greg Hill - Soundwave
Concepts
Pauli Merilinen
QA Trainee
Antti Wilenius
Tools
FMOD Sound System
Firelight Technologies Pty,
Ltd., 1994-2005
sPVS Visibility Optimization
library
Copyright Hybrid Graphics,
Ltd.
Lua 5.1 Copyright 19942006 Lua.org, PUC-Rio.
Hyperfocal Skies
Copyright Hyperfocal Design
Pty Ltd.

EMPIRE
INTERACTIVE
Producer
Danny Rawles
Executive Producer
Steve Hickman
QA Manager
Dave Cleaveley
Assistant QA Manager
Steve Frazer
Lead QA Technician
Wayne P Gardner
QA Team
James Davis, James Knight,
Phil Octave, Kyle Brewer,
James Nicholas, Gavin Clark,
Richard Hughes, Chris Dolman,
RelQ Software Pvt. Ltd.
Additional Art & Character
Design
Ben Willsher
Marketing Manager
Rob Noble, Paul Benjamin
PR
Simon Callaghan
Laura Weir - Bender/Helper
Impact
Operations Manager
Tony Bond
Packaging, Manual &
Localisation
Jayshree Mistry, Nicole Smith,
Andrew Philp
Empire Interactive USA
Jimmy Lamorticelli, Tadasu
Hasegawa
Special Thanks to
Roger Cheung, David Pringle,
Tristram Defries,
Andy Ericson, Ben Wilkins and
Florence Kum.

11

VU GAMES CUSTOMER SUPPORT CAN BE REACHED IN THE


FOLLOWING WAYS:
Technical Support
Phone: (800) 630-0811
10:00 AM-8:00 PM EST

Customer Service
Phone: (800) 757-7707
10:00 AM-8:00 PM EST
Online Support: http://support.vugames.com
Mail
VU Games
4247 South Minnewawa Avenue
Fresno, CA 93725

LICENSE AGREEMENT
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT
BEFORE INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR
OTHERWISE USING THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE
TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS
AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE
PLACE OF PURCHASE OR CONTACT SIERRA ENTERTAINMENT, INC. CUSTOMER
SERVICE AT (800) 757-7707 FOR A FULL REFUND OF THE PURCHASE PRICE
WITHIN 30 DAYS OF THE ORIGINAL PURCHASE.
This software program and any files that are provided by Empire Interactive Europe Limited, its subsidiaries, licensors
and/or its suppliers (Licensor). to you by on-line transmission or otherwise to patch, update, or modify the
software program, inclusive of New Materials as defined in Section 1 below, as well as any printed materials, on-line
or electronic documentation, and any and all copies and derivative works of such software program and materials
(collectively, the Program) are the copyrighted work of Empire Interactive Europe Limited and/or, its licensors,
licensees and suppliers (collectively referred to herein as Licensor). All use of the Program is governed by the terms
of the End User License Agreement which is provided below ("License Agreement"). The Program is solely for use by
end users according to the terms of the License Agreement. Any use, reproduction or redistribution of the Program
not in accordance with the terms of the License Agreement is expressly prohibited.

END USER LICENSE AGREEMENT


1. Limited Use License. Licensor hereby grants, and by installing the Program you thereby accept, a limited, nonexclusive license and right to install and use one (1) copy of the Program for your use on a home, business or
portable computer. In addition, The Program has a multi-player capability that allows users to utilize the Program
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4.

5.

6.

7.

8.

9.

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(i) sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to
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PROVIDER. EACH OF LICENSOR, ITS PARENT, AND THE ON-LINE PROVIDER SHALL NOT BE RESPONSIBLE FOR
ANY INTERRUPTIONS OF SERVICE ON OTHER ON-LINE PROVIDERS AUTHORIZED BY LICENSOR INCLUDING,
BUT NOT LIMITED TO, ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES, OR ANY OTHER EVENT WHICH
MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the exclusion or
limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the
above limitations may not apply.
11. Equitable Remedies. You hereby agree that Licensor would be irreparably damaged if the terms of this License
Agreement were not specifically enforced, and therefore you agree that Licensor shall be entitled, without bond, other
security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License Agreement,
in addition to such other remedies as Licensor may otherwise have available to it under applicable laws. In the event
any litigation is brought by either party in connection with this License Agreement, the prevailing party in such
litigation shall be entitled to recover from the other party all the costs, attorneys fees and other expenses incurred
by such prevailing party in the litigation.
12. Limitations on License. Nothing in this License Agreement shall preclude you from making or authorizing the
making of another copy or adaptation of the Program and any New Materials provided, however, that (1) such new
copy or adaptation is created as an essential step in your utilization of the Program and any New Materials in
accordance with the terms of this License Agreement and for NO OTHER PURPOSE; or (2) such new copy or
adaptation is for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the
Program and any New Materials, the Termination of this Agreement or other circumstances under which your
continued use of the Program and any New Materials ceases to be rightful.
13. Miscellaneous. The License shall be deemed to have been made and executed in England, and any dispute arising
hereunder shall be resolved in accordance with English law. This License may be amended, altered or modified only
by an instrument in writing, specifying such amendment, alteration or modification, executed by both parties. In the
event that any provision of this License shall be held by a court or other tribunal of competent jurisdiction to be
unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this
License shall remain in full force and effect. This License constitutes and contains the entire agreement between the
parties with respect to the subject matter hereof and supersedes any prior oral or written agreements.
The terms and conditions of a paper printed license eventually accompanying the Program prevail on any terms and
condition of a license eventually included in the Program and that could appear on screen.
You hereby acknowledge that you have read and understand the foregoing License and agree that the action of
installing the Program is an acknowledgement of your agreement to be bound by the terms and conditions of the
License contained herein. You also acknowledge and agree that this License is the complete and exclusive
statement of the agreement between the Licensor and you and that the License supersedes any prior or
contemporaneous agreement, either oral or written, and any other communications between the Licensor and you
including any inconsistent written license agreement or on-line help accompanying the Program.

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