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Return/entrance of magic/tech into the world, saves alexander's life


Magic and tech connected?
Economic/research system, campaign map
Comprehensive rule book
Card design
Alternate history
Reality of generalship system
7 factions
The Roman Republic - Fire
The Celtic Federation - Ice
The Hellenic League - Lightning

The Eastern Horse Tribes - Wind


The Carthaginian Collective - Darkness
The Egyptian Empire - Light
The Mauryan Kingdom - Earth
Xiongnu Khanate
Han Dynasty
All info contained on unit itself
Health track
Minimal modifiers

Ars Militaris variant - set armies, battlecentric

Age of Darkness variant - Medieval times, focuses on the evolution of warfare,


economic/strategic, like rome total war, customizable units.

No upkeep

Tactics matter, populus romanus


Spatial mechanics, running away has consequences
Switch units if right beside eachother
Red orange yellow brown green blue purple black white grey
Each coloured dice has from one to nine hit symbols on it.
One is always a miss, and ten is always a critical hit
Each unit has set attack and defense dice
Each upgrade to amount increases number of dice, each upgrade to size
increases quality of dice.
Damage is the number of dice rolled, each hit not stopped by armour is a
damage.
Each Collossus has a certain amount of Circulation, or Blood Points, and a
certain amount of

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