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14

CREDENTIALS

Personal history

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STITCHES

SPECIES ____________________________________

NATIONALITY _____________________________________

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ORIGIN TIME ______________________________________

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FORMER PROFESSIONS ___________________________

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AGE___________ GENDER __________________________

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DISTINGUISHING FEATURES _______________________

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DRIVE___________________________________________

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General abilities
Athletics

Burglary

Disguise

Medic

Preparedness

Reality anchor

Scuffling

Shooting

Tinkering

Unobtrusiveness
Vehicles

boosters
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Academic

interpersonal

technical

Anthropology

Authority

forgery

Architecture

bureaucracy

hacking

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History ancient

charm

medical expert

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History contemp

false detection

notice

History future

high society

outdoor survival

Military tactics

intimidation

paradox prevent

Research

Reassurance

science

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Timecraft

streetwise

spying

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Trivia

Taunt

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health

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8

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Chronal stability

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equipment

likeness

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Character interactions

Pool refreshes at any time spend 1 or more


stitches to refresh 1 or more general ability
pools by 2 points per stitch
Teamwork spend 2 stitches to grant another
player +1 in a general ability test
Simplify time travel spend a stitch when time
traveling to negate need to make travel test
Boost

combat

rolling

the

damage

damage

spend

die

to

stitches
increase

after
damage

inflicted on a 1 for 1 basis


Reduce combat damage spend stitches on a 1
for 1 basis to reduce damage that is inflicted
on you

Hit threshold

Attacks
Att

Rng

Dam

Notes

Exposed

-1

Full cover +1

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armor

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Notes

TimeWatch and the TimeWatch logo are trademarks of Pelgrane Press Ltd and are used with permission

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