Professional Documents
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Game Config
Game Config
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You can also find the three identifying codes on the second line from
the top in gpSP's main menu. So anyone should be able to add settings
to this file if they know what to set, but for some options it'll take
a lot of special knowledge for them to be of any use. Be sure to see if
your game is already here, but only if the game_name/game_code/
vender_code all match. Only the first full match's settings will be used.
# Everything here is case sensitive. Don't mess with this file unless
# you know what you're doing - if in doubt sooner ask someone who does.
# I mainly focus on USA versions, so try those first. And, just because
# a game is on here doesn't mean the game actually works in the current
# version. :/
# These are the following options:
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# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
# otherwise leave it alone or you might break game saving. If you get
vender_code = 01
idle_loop_eliminate_target = 08002ba4
# Super Mario Advance 4 (U)
game_name = SUPER MARIOD
game_code = AX4E
vender_code = 01
idle_loop_eliminate_target = 08000732
flash_rom_type = 128KB
# Super Mario Advance 4 (E)
game_name = SUPER MARIOD
game_code = AX4P
vender_code = 01
idle_loop_eliminate_target = 08000732
flash_rom_type = 128KB
# Advance Wars (U)
# This one was really annoying to find, I hope it's okay.. there
# might be a better one somewhere.
game_name = ADVANCEWARS
game_code = AWRE
vender_code = 01
idle_loop_eliminate_target = 0803880a
# Pokemon Emerald (E/U)
# I don't know why this has an idle loop when Ruby doesn't....
game_name = POKEMON EMER
game_code = BPEE
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (G)
game_name = POKEMON EMER
game_code = BPED
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (F)
game_name = POKEMON EMER
game_code = BPEF
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (S)
game_name = POKEMON EMER
game_code = BPES
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (I)
game_name = POKEMON EMER
game_code = BPEI
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# V-Rally 3 (E)
game_name = V-RALLY 3
game_code = AVRP
vender_code = 70
idle_loop_eliminate_target = 080aa920
# Mario Vs Donkey Kong (U)
game_name = MARIOVSDK
game_code = BM5E
vender_code = 01
idle_loop_eliminate_target = 08033eec
# Pokemon: Sapphire (U)
game_name = POKEMON SAPP
game_code = AXPE
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Sapphire (G)
game_name = POKEMON SAPP
game_code = AXPD
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Fire Red (E/U)
game_name = POKEMON FIRE
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (S)
game_name = POKEMON FIRE
game_code = BPRS
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (G)
game_name = POKEMON FIRE
game_code = BPRD
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (I)
game_name = POKEMON FIRE
game_code = BPRI
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (F)
game_name = POKEMON FIRE
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
game_name = REBELSTAR
game_code = BRLE
vender_code = AF
idle_loop_eliminate_target = 0800041a
# Golden Sun
game_name = Golden_Sun_A
game_code = AGSE
vender_code = 01
translation_gate_target = 03000820
translation_gate_target = 030009ac
translation_gate_target = 03007dac
# Golden Sun: The Lost Age (U)
# Probably the most horrifically coded GBA game in existence.
game_name = GOLDEN_SUN_B
game_code = AGFE
vender_code = 01
idle_loop_eliminate_target = 08013542
translation_gate_target = 030009ac
#translation_gate_target = 03007d70
# Nothing to see here :/
# Mario & Luigi: Superstar Saga (U)
game_name = MARIO&LUIGIU
game_code = A88E
vender_code = 01
# Mario Party Advance (U)
game_name = MARIOPARTYUS
game_code = B8ME
vender_code = 01
iwram_stack_optimize = no
# Mario Party Advance (E)
game_name = MARIOPARTYEU
game_code = B8MP
vender_code = 01
iwram_stack_optimize = no
# Mario Golf: Advance Tour (U)
game_name = MARIOGOLFGBA
game_code = BMGE
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (E)
game_name = MARIOGOLFGBA
game_code = BMGP
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (S)
game_name = MARIOGOLFGBA
game_code = BMGS
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (F)
game_name = MARIOGOLFGBA
game_code = BMGF
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (I)
game_name = MARIOGOLFGBA
game_code = BMGI
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (G)
game_name = MARIOGOLFGBA
game_code = BMGD
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (A)
game_name = MARIOGOLFGBA
game_code = BMGU
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Tales of Phantasia (U)
game_name = PHANTASIA
game_code = AN8E
vender_code = 01
iwram_stack_optimize = no
# Tales of Phantasia (E)
game_name = PHANTASIA
game_code = AN8P
vender_code = 01
iwram_stack_optimize = no
# Advance Wars 2: Black Hole Rising (U)
game_name = ADVANCEWARS2
game_code = AW2E
vender_code = 01
idle_loop_eliminate_target = 08036e2a
idle_loop_eliminate_target = 08000b00
# Monster Rancher Advance (U)
game_name = MONSRANCHERA
game_code = AMFE
vender_code = 9B
idle_loop_eliminate_target = 0809f394
# Monster Rancher Advance 2 (U)
game_name = MONSTERRANC2
game_code = A2QE
vender_code = 9B
idle_loop_eliminate_target = 081c7290
# The Pinball of The Dead
game_name = PINBALL DEAD
game_code = APDE
vender_code = 78
idle_loop_eliminate_target = 08000300
# Tringo (U)
game_name = TRINGO
game_code = BTJE
vender_code = 4Z
idle_loop_eliminate_target = 080009a4
# Virtual Kasparov (U)
game_name = VIRTKASPAROV
game_code = AVKE
vender_code = 60
idle_loop_eliminate_target = 0800093a
# Advance Wars 2 - Black Hole Rising (E)
game_name = ADVANCEWARS2
game_code = AW2P
vender_code = 01
idle_loop_eliminate_target = 080371be
# Bookworm (U)
game_name = BOOKWORM
game_code = BKWE
vender_code = 5G
idle_loop_eliminate_target = 0800397c
# 007 - Nightfire (U)
game_name = NIGHTFIRE
game_code = A7OE
vender_code = 69
idle_loop_eliminate_target = 080031d6
# Asterix & Obelix XXL (E)
game_name = ASTERIX
game_code = BLXP
vender_code = 70
idle_loop_eliminate_target = 0846d060
# Was this game released in Japan? What as?
# Ninja Five-0 (U)
game_name = NINJA FIVE 0
game_code = ANXE
vender_code = A4
iwram_stack_optimize = no
# Ninja Cop (E)
game_name = NINJA COP
game_code = ANXP
vender_code = A4
iwram_stack_optimize = no
# Doom 2 (U)
game_name = DOOM II
game_code = A9DE
vender_code = 52
translation_gate_target = 030041c8
translation_gate_target = 03004fa0
# Shining Soul (U)
game_name = SHINING SOUL
game_code = AHUE
vender_code = EB
iwram_stack_optimize = no
# Shining Soul (E)
game_name = SHINING SOUL
game_code = AHUP
vender_code = 8P
iwram_stack_optimize = no
# Shining Soul 2 (U)
game_name = SHININGSOUL2
game_code = AU2E
vender_code = EB
iwram_stack_optimize = no
# Shining Soul 2 (E)
game_name = SHININGSOUL2
game_code = AU2P
vender_code = 8P
iwram_stack_optimize = no
# Motoracer Advance (E)
game_name = MOTORACERADV
game_code = A9MP
vender_code = 41
idle_loop_eliminate_target = 03001cf8
# Kim Possible 2 (U)
game_name = KIMPOSSIBLE2
game_code = BKME
vender_code = 4Q
idle_loop_eliminate_target = 080008a2
# Kim Possible 2 (E)
game_name = KIMPOSSIBLE2
game_code = BKMP
vender_code = 4Q
idle_loop_eliminate_target = 080008a2
# This is needed to make the game work.
# Another World (Homebrew)
game_name = FoxAnWorld
game_code = Home
vender_code = 00
translation_gate_target = 03000f1c
# J [ r B f
b N X (J)
# Hoshi no Kirby: Yume no Izumi Deluxe (J)
game_name = AGB KIRBY DX
game_code = A7KJ
vender_code = 01
idle_loop_eliminate_target = 08000f92
iwram_stack_optimize = no
# X [ p [ }
I A h o
X4 (J)
# Super Mario Advance 4 (J)
game_name = SUPER MARIOD
game_code = AX4J
vender_code = 01
idle_loop_eliminate_target = 08000732
flash_rom_type = 128KB
# | P b g
X ^ [ G
h (J)
# Pokemon Emerald (J)
game_name = POKEMON EMER
game_code = BPEJ
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# | P b g
X ^ [ T t @ C A (J)
# Pokemon Sapphire (J)
game_name = POKEMON SAPP
game_code = AXPJ
vender_code = 01
flash_rom_type = 128KB
# | P b g
X ^ [
r [ (J)
# Pokemon Ruby (J)
game_name = POKEMON RUBY
game_code = AXVJ
vender_code = 01
flash_rom_type = 128KB
# | P b g
X ^ [ t @ C A
b h (J)
# Pokemon: Fire Red (J)
game_name = POKEMON FIRE
game_code = BPRJ
vender_code = 01
idle_loop_eliminate_target = 080008b2
# If you have the European version try this instead.
#idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
#
#
#
#
#
| P
s v c _
W
~
(J)
Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
game_name = POKE DUNGEON
game_code = B24J
vender_code = 01
# flash_rom_type = 128KB
#
# save type FLASH512_V131 64kB (512kbit), not 128kB (1024kbit)
# F-ZERO N
C } b N X (J)
# F-Zero: Climax (J)
game_name = F-ZEROCLIMAX
game_code = BFTJ
vender_code = 01
flash_rom_type = 128KB
# }
I p [ e B A h o
X (J)
# Mario Party Advance (J)
game_name = MARIOPARTYJA
game_code = B8MJ
vender_code = 01
iwram_stack_optimize = no
# }
I S
tGBA c A [ (J)
# Mario Golf: GBA Tour (J)
game_name = MARIOGOLFGBA
game_code = BMGJ
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# e C
Y I u t @
^ W A (J)
# Tales of Phantasia (J)
game_name = PHANTASIA
game_code = AN8J
vender_code = AF
iwram_stack_optimize = no
#
Y
V (J)
# Rhythm Tengoku (J)
game_name = RHYTHMTENGOK
game_code = BRIJ
vender_code = 01
idle_loop_eliminate_target = 080013d4
# N (J)
# Sennen Kazoku (J)
game_name = SENNENKAZOKU
game_code = BKAJ
vender_code = 01
flash_rom_type = 128KB
# BLEACH A h o
X g
# Bleach Advance (J)
game_name = BLEACH ADV1
game_code = BLEJ
vender_code = 8P
iwram_stack_optimize = no
# V
C j
O E \ E (J)
# Shining Soul (J)
game_name = SHINING SOUL
game_code = AHUJ
E (J)
vender_code = 8P
iwram_stack_optimize = no
# V
C j
O E \ E 2 (J)
# Shining Soul 2 (J)
game_name = SHININGSOUL2
game_code = AU2J
vender_code = 8P
iwram_stack_optimize = no
# J.LEAGUE v
T b J [ N
u I A h o
X (J)
# J League Pro Soccer Club wo Tsukurou Advance (J)
game_name = SAKATUKUADV
game_code = AC2J
vender_code = 8P
iwram_stack_optimize = no
# A j }
i
! (J)
# Animal Yokochou Dokidoki Shinkyuu Shiken (J)
game_name = ANIYOKO2
game_code = BAXJ
vender_code = A4
iwram_stack_optimize = no
# A
W (J)
# Disney's Aladdin (J)
game_name = ALADDIN
game_code = AJ6J
vender_code = 08
iwram_stack_optimize = no
# @ _ y I \ o g
(J)
# Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
game_name = UEKIJINGIBTL
game_code = BUHJ
vender_code = D9
iwram_stack_optimize = no
# I
G
^
u
[ V O (J)
# Oriental Blue - Ao no Tengai (J)
game_name = ORIENTALBLUE
game_code = AORJ
vender_code = 01
iwram_stack_optimize = no
# z
(J)
# Ougon no Taiyo - Ushinawareshi Toki (J)
game_name = OUGONTAIYO_B
game_code = AGFJ
vender_code = 01
idle_loop_eliminate_target = 08013542
# J
`
r b g (J)
# Calciobit (J)
game_name = CALCIOBIT01
game_code = BIXJ
vender_code = 01
flash_rom_type = 128KB
# Q [
{ [ C E H [ Y A h o
X1+2 (J)
# Game Boy Wars Advance 1+2 (J)
game_name = GBWARS1+2
game_code = BGWJ
vender_code = 01
flash_rom_type = 128KB
# (J)
# Koinu-Chan no Hajimete no Osanpo (J)
game_name = OSANPO
game_code = BISJ
vender_code = 1Q
iwram_stack_optimize = no
# ` L
E
g (J)
# Chicken Little (J)
game_name = CLITTLEJ
game_code = BCHJ
vender_code = G9
iwram_stack_optimize = no
# n
Y n
n
X | [ c (JU)
# Tottoko Hamutaro Hamuhamu Sports (JU)
game_name = HAMSPORTS
game_code = B85A
vender_code = 01
iwram_stack_optimize = no
#
b q a
(J)
# Nishihara Rieko no Dendou Mahjong (J)
game_name = DENDOHMAJANG
game_code = ASMJ
vender_code = AG
iwram_stack_optimize = no
#
b q a
(J)
# Nishihara Rieko no Dendou Mahjong (J)
game_name = NishiharaDMJ
game_code = ASMJ
vender_code = AG
iwram_stack_optimize = no
# n h \
x X g R
N V
Vol.1 {
o [ }
R
N V
(J)
# Hudson Best Collection Vol.1 - Bomberman Collection (J)
game_name = HUBEST_VOL01
game_code = B7IJ
vender_code = 18
iwram_stack_optimize = no
# n h \
x X g R
N V
Vol.2
[ h
i [ R
N V
(J)
# Hudson Best Collection Vol.2 - Lode Runner Collection (J)
game_name = HUBEST_VOL02
game_code = B72J
vender_code = 18
iwram_stack_optimize = no
# n h \
x X g R
N V
Vol.3 A N V
R
N V
# Hudson Best Collection Vol.3 - Action Collection (J)
game_name = HUBEST_VOL03
game_code = B73J
(J)
vender_code = 18
iwram_stack_optimize = no
# n h \
x X g R
N V
Vol.4 R
N V
(J)
# Hudson Best Collection Vol.4 - Nazotoki Collection (J)
game_name = HUBEST_VOL04
game_code = B74J
vender_code = 18
iwram_stack_optimize = no
# n h \
x X g R
N V
Vol.5 V
[ e B
O R
N V
# Hudson Best Collection Vol.5 - Shooting Collection (J)
game_name = HUBEST_VOL05
game_code = B75J
vender_code = 18
iwram_stack_optimize = no
# n h \
x X g R
N V
Vol.6 `
R
N V
(J)
# Hudson Best Collection Vol.6 - Bouken Jima Collection (J)
game_name = HUBEST_VOL06
game_code = B76J
vender_code = 18
iwram_stack_optimize = no
# {
o [ }
W F b ^ [ Y Q [
R
N V
# Bomberman Jetters Game Collection (J)
game_name = BOMBERMANJGC
game_code = BOMJ
vender_code = 18
iwram_stack_optimize = no
# | P b g
X ^ [
[ t O
# Pokemon Leaf Green (J)
game_name = POKEMON LEAF
game_code = BPGJ
vender_code = 01
flash_rom_type = 128KB
(J)
# } W J
_ (J)
# Magical Houshin (J)
game_name = M HOUSHIN
game_code = AJOJ
vender_code = C8
iwram_stack_optimize = no
# }
I e j X A h o
X (J)
# Mario Tennis Advance (J)
game_name = MARIOTENNISA
game_code = BTMJ
vender_code = 01
idle_loop_eliminate_target = 08013888
#
_
I u I i [ (J)
# Medal of Honor (J)
game_name = INFILTRATOR
game_code = BMHJ
vender_code = 13
iwram_stack_optimize = no
#
{ b g |
R b c2
X o [ W
(J)
(J)
(J)