Professional Documents
Culture Documents
Teens Social Networks Study June 2010
Teens Social Networks Study June 2010
Networks Study
June 2010
Is Facebook the new MySpace?: Most online teens belong to a social net, and Facebook is still by far
their #1 social network. But, a significant amount of teens report Facebook Fatigue.
Among those teens who have created a profile, roughly one-in-five (19%) claim they no longer visit Facebook
or are using it less than they did a year ago.
2.
3.
Teens spend money on Social Nets: Among the more than 2-in-five Social Net Teens (43%) that
have spent money on or in a social network, most consider it money well spent.
4.
Games garner most of the Social Net Spending among teens: 7% report that theyve purchased a
virtual gift while twice that amount have purchased currency in a game to by virtual items (15%) or
accessories for their avatar in a game (14%). A significant amount of teens report that theyve made
the following type of purchases in a social net:
Social net spending teens have a Social Net Spending Allowance: Roughly of teens that have
spent money on a social net, say they have an allowance to spend on these types of things (49%)
6.
Access to money is an issue for the teens who havent purchased: Roughly 1/3 of those who
havent purchased items on/in a social net games, say its because they dont have a credit card (34%)
and their parents dont like them spending money on that stuff (32%).
7.
Games have become teens predominant activity on social nets: Teens report that much of the
time they spend on social nets is dedicated to game play.
8.
Social net games are taking over traditional game sites: More than three-quarters of online teens
play games on the internet, and most of that game play seems to be occurring on social net sites.
9.
More than a third of the teens that play games on Facebook claim that at least 50% of their time on the site
is spent playing games.
Teen gamers on sites like Yahoo! Games, Addicting Games and Miniclip report playing less than 2.5 hours
per week on those sites, while the gamers on Facebook, Maplestory, Gaia Online and MySpace spend
more than twice that amount (6+ hours/wk).
Social net gaming seems to be igniting global consciousness among teens: More than 2 in 5 teen
social net gamers (45%) describe social net games as a great way to meet gamers from around the
world, and Gaia Online is acknowledged by users as the best site to do so.
10. Teens call social net games addicting: The majority of teens who play games on social nets
describe them as addicting and also say theyre getting better.
16:24
12:54
hh:mm
QA: Which statement best describes your awareness/usage of each of the following social networks? Base: Total respondents
Q9. In an average week, how many hours do you spend on the following social networking site(s) you have a profile on? Base: Teens with a social net profile 90%
90%
have a
profile/use at
least one
social net
Facebook
YouTube
MySpace
Twitter
Windows Live Spaces
Pandora
Gaia Online
Club Penguin
Stardoll
Flixster
Bebo
Friendster
Habbo
Hi5
GamerDNA
LinkedIn
Roiworld
Yelp
Polyvore
Foursquare
Gowalla
Playfire
Orkut
Raptr
Netlog
Looklet
Have a Profile
and Use it
Have/Had a
Profile but
Stopped Using
69%
64%
41%
20%
16%
15%
14%
13%
6%
5%
5%
5%
4%
4%
4%
4%
4%
3%
3%
3%
3%
3%
3%
3%
2%
2%
9%
15%
22%
15%
7%
6%
13%
24%
8%
6%
10%
5%
8%
5%
2%
4%
3%
4%
3%
3%
2%
2%
3%
2%
2%
3%
78%
have
created a
profile on
Facebook
19%
29%
20%
18%
14%
68%
Last
month
Last 2-3
months
14%
5%
Last 4-6
months
Lack of interest is the top reason cited for lapsed Facebook usage
More than a quarter of lapsed users (28%) are more interested in visiting other sites
More than a fifth (21%) admit that most of their peers dont use Facebook, and 16% say their
friends are visiting other social nets instead.
16% claim that other social nets are better now
Reasons Using Facebook Less or Not Anymore
Base: Using Facebook less or not anymore
Lost interest/its boring
45%
28%
27%
21%
21%
20%
18%
16%
16%
16%
16%
14%
14%
13%
12%
11%
7%
Other
5%
Parents/Older Users
Privacy Issues
35%
33%
Music/tracks
43%
30%
23%
Virtual pet
23%
19%
16%
16%
16%
Themes/wallpapers
14%
14%
14%
Game demos
Other
12%
21%
69%
60%
55%
54%
53%
52%
49%
48%
48%
47%
46%
41%
37%
34%
34%
31%
28%
25%
23%
Q8: Thinking about the money you have spent on gaming in a social network, how
well does each of the following statements describe your experience? Base: Spent
money on gaming in a social network
10
Waste of money
Dont have a credit card
Parents dont like me spending money on these kinds of things
Cannot afford it
Too expensive
Parents wont let me use their credit card
Only like to play free parts of a game
Prefer to spend money on other types of games
Havent played any games where needed to spend money
Interferes with gameplay
Just dont want to
Dont like/play games
Dont trust purchasing things online
Games should be free
61%
34%
32%
26%
26%
26%
23%
17%
14%
4%
1%
1%
0%
0%
Q8A: Which of the following are reasons why you havent spent any money on
gaming in social networks? Base: Have not spent money on gaming in a social
networking site
11
*Play 1+ hours/week
73%
44%
81%
21%
21%
14%
35%
1-25 Percent
26-50 Percent
51-75 Percent
76-100 Percent
Q3: How many hours per week do you play games on each of the following sites?
Q9B. You Indicated that you spend X hours per week on Facebook. What percent
of that time is spent playing games on Facebook?
12
Facebook
Maplestory
Gaia Online
MySpace
Zynga
Pandora
Newgrounds
Hi5*
Yahoo! Games
Miniclip
Bebo*
Addicting Games
Club Penguin
Disney Online Games
Habbo*
Friendster
Cartoon Network Games
Orkut
Netlog*
Gowalla*
7.0
6.8
6.7
6.1
4.8
3.4
3.2
2.9
2.6
2.6
2.5
2.5
2.4
2.2
2.0
1.9
1.7
1.7
1.6
1.6
Q3: How many hours per week do you play games on each of the following sites?
13
73%
63%
61%
58%
56%
54%
46%
46%
40%
30%
28%
26%
16%
Getting better
Addicting
Way to interact with new people
Exciting
Way to meet others with similar interests
Great place to meet gamers from around the
world
Way to show off gaming skills
57%
57%
54%
54%
50%
45%
43%
14