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HYPER

METROID
v1.00
by Trevor 'RealRed' Sitkoff
Design Philosophy:
As an avid fan of Super Metroid, I've played quite a few romhacks of the game. S
ome were really impressive in some cases,
but almost all were incredibly frustrating and/or poorly designed in some way. O
ne hack, 'Project Base', was a wildly
derivative version of the original game with a completely new palette, modified
levels for new routes of access to powerups, and
several new abilities and movements added to Samus's arsenal. After playing it,
I simply had to hack again.
Originally, I was simply inspired by this hack to make a small set of levels tha
t would utilize this fantastic new set of moves,
but as I worked on the project, it became larger and expanded in all directions.
I realized I could focus on eliminating issues that plagued other hacks of the g
ame. Overpowered enemies,
poorly planned clunky level design, powerups being withheld simply because the p
layer would enjoy having them...
With a close focus on a detailed world, maneuverability, and just having fun, Hy
per Metroid is the Metroid game that I've
always wished that I could play. Hopefully, it's equally satisfying to you as we
ll.
---------------------Table of Contents:
I. Introduction
II. Controls
III. Exploring Planet Zebes
IV. Power Up!
V. Installation/Setup
VI. Credits
VII. Contact
---------------------I. Introduction
K2L was a peaceful earth colony geared towards research in cutting-edge technolo
gy.
Samus Aran was the lead engineer on site, whose innovations were groundbreaking.
She was successful, and happily married, soon to start a family with her husband
, Adam Aran.
Her success, however, did not go unnoticed.
The Space Pirates are an advanced alien species who rule the galaxy with unrival
ed weapon technology.
With overwhelming military forces, the incredibly strategic artificial intellige

nce Mother Brain,


and the ruthless, cunning, and merciless leader, Ridley, few galactic civilizati
ons live without the
looming threat and fear of the Space Pirates. Fewer yet that could keep the thre
at at bay.
One fateful day, Ridley launched a full assault on the K2L Colony in order to st
eal Samus' most recent
invention. Their operation was almost a complete success. Schematics stolen, pro
totypes taken, and nobody
living to speak about what happened...
Except for Samus.
Rescued by the Galactic Federation, Samus was in poor condition. Critically inju
red and her unborn child, dead.
After a long recovery, Samus had nothing to return to, and swore vengeance upon
the Space Pirates.
She began researching and constructing her own version of Chozo Power Suit techn
ology; that of a long gone but
incredibly advanced civilization of humanoid birds.
Now with the unrestricted ability to explore even the most dangerous environment
s, Samus could begin her hunt.
The Space Pirates would pay.
Her first mission was at a space pirate base she had located, the presumed locat
ion of the
brains of their operation, Mother Brain. She succeeded in destroying the Mother
Brain, but it was a decoy.
She had, however, learned of the Space Pirates' plan to utilize the organisms kn
own as 'Metroids' for
the manufacturing of biological weapons.
She then went to planet SR388 to eliminate all of the metroids in order to put a
halt on their current plans.
While she was there, however, she witnessed the birth of a larva metroid, and co
uld not bring herself to dispatch it.
Instead, she chose to plant the Metroid where the Space Pirates would find it, u
sing it to track down their base of operations.
And so it begins. Samus is on her way to the Ceres Space Colony ready to begin w
hat could be her most dangerous
mission yet....
---------------------II. Controls
Up: Aim up
Down: Crouch, morph
Left: Walk left
Right: Walk right
A: Run/Action. holding A allows samus to move much more quickly, but it also all
ows for quick maneuvers to be performed.
Try holding A in conjuction with other movements in order to find new and faster
ways of getting around!
B: Jump
X: Item Select (choose between items on the HUD, such as Missiles, Grappling bea
m, and more...)
Y: Shoot

L: Angle up/aim diagonally upwards


R: Angle Down/aim diagonally downwards
START: Pause
SELECT: Item cancel (instantly deselect any chosen weapon on the HUD), auto-morp
h
Controls can be modified to your personal liking in the CONTROLS menu before sta
rting up the game.
---------------------III. Exploring Planet Zebes
Most of Hyper Metroid takes place on the vast, mysterious planet known as Zebes.
Countless foes, new and old, reside
within its depths. There are also many obstacles that will stand in Samus' way.
Some will require new abilities hidden all throughout
the planet, but others will require ingenuity. Here are some tips and other thin
gs to look out for...
Hold the RUN button: When you are holding run, you can quickly perform actions t
hat can get you out of a
tight spot! For example, hold RUN and then press JUMP. You will automatically su
mmersault, even when you're a morphball!
Fighting with Ammo: Ammo is limited, but it is not without reason. Missiles are
very powerful early on, and can eliminate
most enemies in a single hit! Be sure to keep a keen eye for more ammo expansion
s. Being well stocked with ammo can get you out
of even the tightest corners.
Look out for small tunnels: These are all over the place. some tunnels are short
cuts, while others lead to secret new areas.
Be sure to locate and explore any that you find, as there are rewards hidden all
throughout...
Be sure to visit Tourian: Tourian is the Pirates' deep underground bunker. It's
completely inaccessible to Samus, but there are clues
there about how it may be entered. There is also a very valuable item hidden dee
p within that can turn the most dangerous
battles in your favor...
Look out for new beam weapons: Samus's Power Beam is very weak and ineffective.
It's able to dispatch weaker enemies, but the ones
found deeper in the planet can block it with their tough skin or armor. In order
to remain on top, be sure to search high and low
for new weapons. The most dedicated explorers who find as many beams as possible
can come up with unstoppable new combinations.
Try out bombs: Bombs are one of Samus's most valuable tools. Not only can they u
ncover hidden passageways, they can also pack
a massive punch that one might not expect.
Save your game often!: Save points are hidden all throughout the planet. These w
ill allow you to try and retry parts that may give
you trouble, so save often.
Look at the map: There is always a new area to explore. Samus's power suit uses

sonar to map out areas when she first steps foot


in them. If you're ever feeling stuck, take a look at areas you have yet to go t
o on the map. Many areas are already shown, but
hidden areas will often have hints or unexplored map squares that could be the p
uzzle peice you are missing.
Don't feel obligated to defeat Gold Torizo: You're probably not supposed to figh
t him yet.
---------------------IV. Power Up!
Samus's Chozo-based power suit is highly adaptable. New powerups can immediately
be installed for enhanced
exploration abilities.
Energy Tank: Energy Tanks add 100 to your maximum health. Collecting these will
allow for
sustained survival as you reach more dangerous depths of the planet.
Reserve Tank: Reserve Tanks are like a second chance! If you run out of health,
reserve tanks (if set to auto)
will give you a moment to rethink your strategy while your health refills in a m
oment of desperation.
Missile: Concussive ammo based rounds that pack a punch. Any missile pack will s
upply
you with the missile launcher if you dont already have it. Packs add 5 ammo to yo
ur total.
Super Missile: Explosive ammo based rounds that utterly destroy anything in thei
r path.
Super Missiles cost 10 ammo to fire. Any pack you find will supply you with the
super missile launcher.
Packs add 10 ammo to your total.

Power Bomb: Unleash a devastating explosion and remove all opposition!


Power Bombs cost 20 ammo to light off. Any pack you find will supply you with po
wer bombs.
Packs add 15 ammo to your total.
Grappling Beam: Use the grappling beam to make your way over dangerous or hinder
ing obstacles
all over the planet. You can swing back and forth to gain momentum, and you can
latch on to walls
to kick off of.
Varia Suit: Varia suit adds 50% defense from damage, and also can protect samus

from the most searing heat.


Make sure to find this item!
Morph Ball: The morphball allows you to transform into a ball by pressing DOWN t
wice. Use this to access
tunnels and other areas you couldnt enter previously.
Bomb: Lethal energy based explosions that can destroy brittle or worn obstacles
as well as any enemy youre
skilled enough to hit with a bomb.
High-Jump Boots: Enables an incredible jump height boost.
Charge Beam: Charge up your beam for an almost unblockable shot that does triple
damage!
An excellent back-up attack for if you run out of ammo.
Wave Beam: +5 Damage
Wave beam can pass through walls, putting any enemy within your reach.
Wave beam is statistically the weakest beam, but has a hidden potential locked a
way
Ice Beam: +15 Damage
Ice beam has the ability to stop your foes. You can then use them as platforms,
or simply ignore them and move on to your next target.
Spazer Beam: +20 Damage
Spazer beam will triple the damage of added beams by changing one projectile int
o three!
Spazer is powerful by itself but can unlock incredible potential when combined w
ith other beams.

More power-ups can be found, but it s up to you to find them

Samus also has a wide variety of abilities ingrained into her power suit itself,
but they
must be discovered in order to fully use. Some require no items, while others re
quire a combination
of several.

Special Beam Combos: With a certain ammo based weapon, you can charge up singula

r beams and
execute powerful combos. Experiment and discover, for they could be very useful

Crystal Flash: When youre at a point of desperation, you can use a power bomb and
absorb it for a complete health refill. Be careful to watch your ammo, though! C
rystal
Flash is very expensive, and you may not have enough ammo so keep some stocked u
p if youre
looking at a long and difficult fight. Press and hold L, R, shoot, and down, as
a ball with powerbombs
selected all at once to use this ability.

Wall Jump: A secret ability that can make areas available earlier than they shou
ld be!
Keep your eye out for Eticoons, as they are known to be proficient in the skill.

Shinespark: A powerful speed boost that can be utilized if you have a certain it
em.
The Dachora knows how to do it, so pay close attention
Bomb Spread: Using Charge Beam and transforming into a ball while holding shoot
will
allow you to make a V-spread of bombs that can take out close by enemies.

Samuss Power Suit is full of hidden abilities.


Try out different things and you may
find new ways to explore and fight!
---------------------V. Installation/Setup
Being a ROM hack, this is a little bit of trouble, but it s still worth it!
Here s what you need:
Hyper Metroid.ips - You got this with the readme! We ll be using this later.
Super Metroid (JU) [!].smc - This is the rom file, the original Super Metroid Ga
me. Google it and you ll find it quickly.
!!!!!!!!!!!!!! NOTICE !!!!!!!!!!!!!!
If your super metroid ROM is 3,072kb, it is UNHEADERED. If it is 3,073kb, it is
HEADERED. You ll need to download
the respective version of the hack in order for it to successfully and properly
patch.

!!!!!!!!!!!!!! NOTICE !!!!!!!!!!!!!!


Lunar IPS - fusoya.eludevisibility.org/lips/download/lips102.zip
An Emulator - Personally I prefer ZSNES 1.51,but nobody likes that anymore. Alte
rnatively, you could
use snes9x, Higan, bsnes, or any others you may find. Google any one of those an
d you ll be able to
use that to play the game.
Use Lunar IPS to apply Hyper Metroid.ips to Super Metroid (JU) [!]. Then, load t
he rom with your
chosen emulator.
Enjoy!
---------------------VI. Credits
Hyper Metroid by Trevor RealRed

Sitkoff

Project Base by Michael Begrimed Silcox

Assembly:
JAM
Insom
Jathys
Black Falcon
Crashtour99
DSO
Scyzer
Scyzer
Scyzer (not a joke)

Troubleshooting & Debugging:


Person701
PJBoy
Scyzer
squishy_ichigo

Beta Testers:
DMantra (Who I couldn t have done this without, god bless you man)
Begrimed (also a fantastic tester)
DSO
Linkameister
Luke
MathOnNapkins
Zhs2

Special Thanks to:


My Family
Helen
Kom
Begrimed
Squishy_ichigo
Kejardon & Jathys
Krzysztof & Tendai
---------------------VII. Contact
If you ever want to talk, I m frequently in the Metroid Construction IRC channel
,
which can be found at the channel #metconst on irc.esper.net
Alternatively, you could post in the Hyper Metroid topic on forum.metroidconstru
ction.com
or even send me a personal message. (I m RealRed.)
----------------------

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