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METROID
v1.00
by Trevor 'RealRed' Sitkoff
Design Philosophy:
As an avid fan of Super Metroid, I've played quite a few romhacks of the game. S
ome were really impressive in some cases,
but almost all were incredibly frustrating and/or poorly designed in some way. O
ne hack, 'Project Base', was a wildly
derivative version of the original game with a completely new palette, modified
levels for new routes of access to powerups, and
several new abilities and movements added to Samus's arsenal. After playing it,
I simply had to hack again.
Originally, I was simply inspired by this hack to make a small set of levels tha
t would utilize this fantastic new set of moves,
but as I worked on the project, it became larger and expanded in all directions.
I realized I could focus on eliminating issues that plagued other hacks of the g
ame. Overpowered enemies,
poorly planned clunky level design, powerups being withheld simply because the p
layer would enjoy having them...
With a close focus on a detailed world, maneuverability, and just having fun, Hy
per Metroid is the Metroid game that I've
always wished that I could play. Hopefully, it's equally satisfying to you as we
ll.
---------------------Table of Contents:
I. Introduction
II. Controls
III. Exploring Planet Zebes
IV. Power Up!
V. Installation/Setup
VI. Credits
VII. Contact
---------------------I. Introduction
K2L was a peaceful earth colony geared towards research in cutting-edge technolo
gy.
Samus Aran was the lead engineer on site, whose innovations were groundbreaking.
She was successful, and happily married, soon to start a family with her husband
, Adam Aran.
Her success, however, did not go unnoticed.
The Space Pirates are an advanced alien species who rule the galaxy with unrival
ed weapon technology.
With overwhelming military forces, the incredibly strategic artificial intellige
Samus also has a wide variety of abilities ingrained into her power suit itself,
but they
must be discovered in order to fully use. Some require no items, while others re
quire a combination
of several.
Special Beam Combos: With a certain ammo based weapon, you can charge up singula
r beams and
execute powerful combos. Experiment and discover, for they could be very useful
Crystal Flash: When youre at a point of desperation, you can use a power bomb and
absorb it for a complete health refill. Be careful to watch your ammo, though! C
rystal
Flash is very expensive, and you may not have enough ammo so keep some stocked u
p if youre
looking at a long and difficult fight. Press and hold L, R, shoot, and down, as
a ball with powerbombs
selected all at once to use this ability.
Wall Jump: A secret ability that can make areas available earlier than they shou
ld be!
Keep your eye out for Eticoons, as they are known to be proficient in the skill.
Shinespark: A powerful speed boost that can be utilized if you have a certain it
em.
The Dachora knows how to do it, so pay close attention
Bomb Spread: Using Charge Beam and transforming into a ball while holding shoot
will
allow you to make a V-spread of bombs that can take out close by enemies.
Sitkoff
Assembly:
JAM
Insom
Jathys
Black Falcon
Crashtour99
DSO
Scyzer
Scyzer
Scyzer (not a joke)
Beta Testers:
DMantra (Who I couldn t have done this without, god bless you man)
Begrimed (also a fantastic tester)
DSO
Linkameister
Luke
MathOnNapkins
Zhs2