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m davide.cool, modder of RTW Casus Belli.

i chose to create a tutorial with part


of my immense knowledge in modding, as a gift for the community.. so mods could
be more beautiful and realistics
here i will teach u how to change the skins of the buildings viewable in battle
map...
tools/softwares needed: 3ds max, Photoshop CS2/3, vercingetorix scripts for 3dm
ax, packs unpacker and packer
Step 1: extract xpak files inside ..data/packs - then double click on xpak.bat
to launch the unpackin procress.. after that operation is done, a brandnew data
folder will be automatically created in ..data/packs/data
Step 2: editing the skins of the roman house - u dont know yet, what skins the
roman house is using.. so u have to open 3ds max..
open 3dsmax and run vercingetorix script called : CAS_IE_b69 ........ ok now th
e operation is the same of loading a unit, but instead of click on "import cas",
u click on "import item" as shown in pic below

then go to ..data/packs/data/items/ROMAN_TENAMENTA (it's one of the roman house


s)
ok, now that u can see the loaded item on 3dsmax, u have to see what skins he i
s usin for the house... now press M to open the material window, then maps to se
e the textures... in this case, the skins attached to the item are: roman_tename
nt_1.tga and roman_tenament_3.tga
now open photoshop. item skins are present in ..data/packs/data/models_building
/textures.. find and open the roman_tenament_1.tga
this is how the vanilla skin looks like:

and this is how it became, after my modification

Save this tga, overwriting the old one.... remember to edit and then save, even
the roman_tenament_3.tga
now, you have to repack the skins in their pack.....
download this file http://rapidshare.de/files/39140421/...tures.txt.html and pu
t it into ..data/packs
now right click on xpak file....the one i circled in pic above

create a copy of that file (u can rename it as u want)... right click on it


find the destination strings
this is how it ends: ..Data\packs\xpak.exe"
now add the string: -pf models_building_textures.txt

here's how it must be the final part:


Data\packs\xpak.exe" -pf models_building_textures.txt
now click apply and then ok....
now double-click on the icon of the file u copied, to launch the repack process
... when it ends, close photoshop, close 3dsmax and run the game
the final score of the edited house, will be this:

What I have now is:


Khemri
-Gold, Turquoise, Red
-Settra The Imperishable
-Nebbetthar, Champion of the Royal Guard (Tomb Herald)
-Royal Chariot Guard (Skeleton Chariots)
Numas
-Crimson
-Apophas
-The Sphinx Legion of Numas (Skeleton Warriors-Spearmen)
-Bronze Gate Battery (Screaming Skull Catapult)
Mahrak
-Gold/Yellow
-King Phar (Tomb King on Foot)
-Keeper of the Scrolls (Casket of Souls)
-The Golden Host (Skeleton Warriors-Swordsmen)
-Longspears of Mahrak (Skeleton Horsemen)
Lybaras
-Deep Purple
-High Queen Khalida
-Legion of the Asp (Skeleton Archers)
-Knights of Asaph's Temple (Necropolis Knights)
Zandri
-Black with Blue highlights (like look into very deep dark water)
-King Amenemhetum, the Vulture Lord (Tomb King on Warsphinx)
-Zandri Eternals (Tomb Guard)
-Carrion of The Desert (Carrion)
Bhagar
-Sand Brown (Since it is the home of the nomads)
-King Ramssus (Tomb King on Chariot)
-Al-Dru'dhafarr, The Wind that Bites (Skeleton Horse Archers)
-The Slaughter of Bhagar (Necrosphinx)
Quatar
-White (With some sepia for a marbling effect)
-Sehenesmet, Vizier of Quatar (Liche Priest on Horse)
-Ramhotep the Visionary (Necrotect)
-The Alabaster Army (Bone Giant, Ushabti, all the other constructs)
@nurgling6688
Thanks for the lore info! I have done some more digging and found some pieces of
lore here and there.

What I have now is:


Khemri
-Gold, Turquoise, Red
-Legion of the Hawk
-Royal Chariot Guard
Numas
-Probably Crimson
-Crimson Guard
-The Sphinx Legion of Numas
Mahrak
-Looks to be Gold/Yellow so far
-The Golden Host
-Bright Shields
Lybaras
-Still no luck (thinking green or purple idk)
-Legion of the Asp
-Guardians of the Alabaster Tower
Zandri
-Looks to be Black so far
-Zandri Eternals
-Zandri Blackshields
Bhagar
-Still no luck
-Bone Giants of Bhagar
-Al-Dru'dhafarr, The Wind that Bites
-The Slaughters of Bhagar
Quatar
-White
-The Alabaster Army
Ka-Sabar
-Bronze (I think this is what you may have remembered nurgling6688)
-The Bronze Host of Ka-Sabar
-Jade Phalanx

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