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Br tremselit, rather than ead about I ina boot Gfes with He DAs aidtelenefay to overcome: any dbstitle, hat rieht preVe from exploring the unknown, finding last treasures, and experis _ Travel in Greyhawk inclu ef ~ we-ravaled "From 1st tevel, you gain the Natural ‘Explorer abllty from the Ranger class | featured in the PHB on page 1. You may only choose one ofthe following terran: coast, desert, forest, grassland or mountain. Channel Divinity: Quick step = Se Starting at 2nd level you can use your Channel Divinity to mave at an increible pace. When activate your channel divinity, and then a2 a bonus action on each of your turns Un the =p ends, you can take the Dash action. Your speed increases by 5 feet while wearing no armor light armor. Casting time: 1 bonus setion. Range: Sel 2 Concentration upto 10 minutes. Channel Divinity: Unburdened steps Starting at oth level, you can use your Channel Dvity to prevent a creature from impediment to movement. As an action, you present your holy symbal and invo your deity. You or one of your ales within 30 feet of you receives the ben af movement spel Alternatively, a8. 2 reaction, you may invoke this power presenting your holy symbol or invoking your deity’s name. When roe, a freedom of movement spell wil lat fr 3 number of rounds equa to your lei "Potent Spellcasting Seed “AL Bth level, you add your Wisdom modifier to the damage ‘ve ‘with any Cleric cant cast i : ~ one: Step, Many Steps < ag % y AL 27th level, You can cast one ofthe following spels without using a spell sot once Etherealness. You must have net tt

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