Professional Documents
Culture Documents
Tic-Tac-Toe
Submitted in partial fulfillment of award of
BACHELOR OF TECHNOLOGY
Degree
in
(Computer Science & Engineering)
By
Priyank kumar verma -1308210075
(2013-17)
Rupali saxena
Trainee
Training organizer
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ACKNOWLEDGEMENT
This project would not have been possible without the support of many people. I wish to
express my gratitude to my senior Shashank Mishra, my trainee Rupali Saxena who was
abundantly helpful and offered invaluable assistance, support and guidance. Deepest gratitude
are also due to the members of the hostel Shubham , Lokendra Chauhan without whose
knowledge and assistance this study would not have been successful. Special thanks also to all
my graduate friends, especially group members; Prashant, Prince and Pulkit, for sharing the
literature and invaluable assistance. Not forgetting to my best friends who always been there. I
wish to express my love and gratitude to my beloved families; for their understanding &
endless love, through the duration of my studies.
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ABSTRACT
The game of Noughts and Crosses or Tic Tac Toe is well known throughout the world and
variants are thought to have been played over 2000 years ago in Rome. Its a very simple
game the first person to get 3 in a row wins. In fact its so simple that it has been solved
before any move has been played we already know it should result in a draw (as long as the
participants play optimal moves).
The way to solve Noughts and Crosses is to use combinatorial Game Theory which is a
branch of mathematics that allows us to analyses all different outcomes of an event.
TABLE OF CONTENTS
CHAPTER
CHAPTER 1 Introduction
PAGE
7
1.1 Tic-tac-toe
1.2 History
1.4 Variations
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15
2.1. Livewire
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2.2 SRS
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3.1 Definition
22
3.2 SDLC
25
3.3 Design
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CHAPTER 4 Conclusion
30
4.1 Benefits
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4.2 Limitations
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CHAPTER 5 Biblography
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LIST OF FIGURES
FIGURE
PAGE
24
3.2 SDLC
25
3.3.1 Screenshot
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