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Novice Nook: Helping You Through The Jungle
Novice Nook: Helping You Through The Jungle
Novice Nook
Dan Heisman
Novice Nook
have read most popular chess books that were in print in English
between 1965 and 1980, and a good percentage (comparatively) of
those afterward, but no one can claim to be an expert on every
source of information.
4. No one gets good at chess overnight. Sure, some develop more
quickly than others, but everyone can learn, and no one should get
frustrated just because they didnt make "expert" in two years.
5. If doing the work it takes to make chess better is not fun for you,
you almost undoubtedly wont do it.
6. I will do my best to help my readers improve.
Learning Chess
Before I jump right in and start making suggestions, it would be helpful if
my readers understood just a little about the learning chess. Most players
learn how to play chess in a very haphazard manner and continue to try
and improve in the same way. But we can break down this learning
process a little to help make it more understandable.
Improvement at almost anything requires theory and practice. Practice in
this case is playing chess, whether it be slow or fast, Internet or
over-the-board, against a human or computer. Theory is gaining
knowledge about chess, via media (books, software, web pages, videos,
etc.) or from chess instructors.
Compare learning chess with learning golf. Theory without practice is like
taking golf lessons without ever going out to play. It is unlikely you would
be very good no matter when you first stepped onto a real course.
Similarly, practice without theory has great limits. If you are slicing
because your hips are moving too early, guessing that your hands are
being held wrong is unlikely to fix your slice. So you need both: theory to
get new knowledge and practice to apply it until it works for you.
There is also an often overlooked "third dimension" to chess learning.
This involves a chess players thought process. Take ten beginning players
who were never taught to think correctly and they will approach the
problem of "finding the best move" ten different ways. But some ways of
thinking are much more effective and efficient than others. There are
theories on how you should think, and then it takes practice to think in a
new manner without it seeming obtrusive and less fun.
From the above, we can see what the content of a good column on chess
instruction should include (besides the above-mentioned answers to
readers questions):
1. Advice on how to improve which seems to work for most players.
Individual pieces of advice to help you find good moves are called
chess principles or guidelines.
2. Examples of typical problems most players have, how to recognize
Novice Nook
Novice Nook
Novice Nook
Novice Nook
"bonus".
Beyond counting, the next more complex level of safety is tactical motifs,
such as pins, forks, double attacks, and my personal favorite, removal of
the guard, and its cousin, the overworked piece. If you cant spot removal
of the guard almost instantly, pick up a basic book like Bains Chess
Tactics for Students and do the chapter on that motif until you can
recognize all the solutions within seconds.
Finally, we have the most difficult type of tactic, where a combination of
motifs are involved. Not surprisingly, this is called a "combination." All
good players have seen literally thousands of sound combinations and
have them in their memory, so that when they see a similar pattern during
their game, they can quickly spot the similarity and say to themselves,
"Hmm, that looks like that pattern I once saw where I win a piece; does it
work here? If so, maybe his piece isnt so safe."
Safety for activity, activity with safety. If you can do them both all the
time, you probably are a pretty good player already. Of course, mastering
them is not so easy, but that is another story...
Copyright 2001 Dan Heisman. All rights reserved.
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