Professional Documents
Culture Documents
//
//
//
//
//
//
//
//
//
//
//
--------INFO /
---------
r
f
d
g
mouse1
mouse2
a
x
space
"+forward"
"+back"
"+moveleft"
"+moveright"
"+zoomdo"
"+moveup"
"+movedown"
"+speed"
"+attack"
bind
bind
bind
bind
bind
1
2
4
7
b
"vstr n_rec"
"stoprecord"
"dropweapon;+button2;wait 5;-button2"
"say :)"
"+chat"
bind tab
bind alt
bind shift
"+scores"
"+scores"
"vstr n_rj"
bind
bind
bind
bind
bind
bind
bind
bind
bind
bind
bind
bind
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
"vote yes"
"vote no"
"toggle r_fastsky"
"r_gamma 1.0; wait 10; r_gamma 1.8"
"vstr n_vol_down"
"vstr n_vol_up"
""
"exec n_spec" //nicer looking spectating config
"readyup"
""
"web_showbrowser"
"screenshotJPEG"
bind
bind
bind
bind
bind
bind
bind
bind
mwheeldown
rightarrow
uparrow
downarrow
kp_plus
INS
PAUSE
PGDN
"+button2"
"+acc"
"droppowerup"
"dropflag"
"droppowerup"
"exec qlnoctis"
"timeout"
"kill"
bind enter
bind backspace
"messagemode"
"messagemode2"
//
//
//
//
//
------/ weapons /
------bind
bind
bind
bind
bind
bind
bind
bind
bind
bind
bind
bind
bind
c
n
y
z
MOUSE3
h
s
t
"weapon
"weapon
"weapon
"weapon
"weapon
"weapon
"weapon
"weapon
"weapon
"weapon
"weapon
"weapon
"weapon
leftarrow
w
e
//
//
//
1; n_gun1"
2; n_gun2"
3; n_gun3"
4; n_gun4"
5; n_gun5"
6; n_gun6"
7; n_gun7"
8; n_gun8"
9; n_gun9"
11;n_gun11"
12;n_gun12"
13;n_gun13"
14;n_gun14"
---/ main /
---seta
seta
seta
seta
seta
seta
seta
seta
sensitivity
cl_mouseAccel
cl_mouseAccelPower
cl_mouseSensCap
cl_mouseAccelOffset
m_cpi
m_yaw
m_pitch
"2.2"
"0"
"2"
"0"
"0"
"0"
"0.022"
"0.022"
seta in_mouse
"2"
seta cg_hudfiles
"ui/ncts_steam.cfg"
seta model
seta headmodel
bitterman/sport_blue
bitterman/sport_blue
bright
bright
0x0000ffff
0x0000ffff
0x0000ffff
seta cg_forceEnemyWeaponColor 1
seta cg_forceTeamWeaponColor 1
seta bot_nochat
seta con_background
seta con_height
seta con_opacity
0
0.7
0.8
//g
//mg
//sg
//gl
//rl
//lg
//rg
//pg
//bfg
//ng
//pl
//cg
//hmg
seta
seta
seta
seta
//
//
//
con_speed
con_scale
con_timestamp
con_noprint
1000
0.7
0
0
-----/ visual /
-----seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
r_picmip
r_overbrightbits
r_mapoverbrightbits
r_mapOverbrightCap
r_gamma
r_subdivisions
r_lodbias
r_mode
r_displayrefresh
r_fastSky
r_fastSkyColor
r_fullbright
r_simpleMipMaps
r_lightmap
r_vertexlight
r_intensity
r_enablePostProcess
r_lodscale
r_dynamiclight
r_inBrowserMode
r_ignorehwgamma
r_enableBloom
r_enableColorCorrect
r_texturemode
r_contrast
r_teleporterFlash
"6"
"0"
"1"
"255"
"1.8"
"80"
"2"
"23"
"120"
"0"
"0x000000"
"0"
"0"
"0"
"0"
"1"
"1"
"50"
"0"
"12"
"1"
"0"
"1"
"gl_linear_mipmap_linear"
"1"
"0"
seta
seta
seta
seta
seta
seta
seta
seta
seta
r_bloomBrightThreshold
r_bloomSaturation
r_bloomIntensity
r_bloomSceneSaturation
r_bloomSceneIntensity
r_bloomBlurRadius
r_bloomBlurFalloff
r_bloomBlurScale
r_bloomPasses
"0.06"
"1.5"
"0.2"
"1"
"1"
"5"
"0.75"
"1.0"
"2"
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
cg_weaponConfig_g
cg_weaponConfig_mg
cg_weaponConfig_sg
cg_weaponConfig_gl
cg_weaponConfig_rl
cg_weaponConfig_lg
cg_weaponConfig_rg
cg_weaponConfig_pg
cg_weaponConfig_bfg
cg_weaponConfig_ng
cg_weaponConfig_cg
cg_weaponConfig_pl
"n_conf1"
"n_conf2"
"n_conf3"
"n_conf4"
"n_conf5"
"n_conf6"
"n_conf7"
"n_conf8"
"n_conf9"
"n_conf11"
"n_conf12"
"n_conf13"
seta com_maxfps
"250"
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
cg_drawfps
cg_drawgun
cg_lagometer
cg_killBeep
cg_raceBeep
cg_chatBeep
cg_teamChatBeep
cg_teamChatsOnly
cg_chatHistoryLength
cg_complaintWarning
cg_quadKillCounter
cg_battlesuitKillCounter
"0"
"0"
"0"
"0"
"2"
"1"
"1"
"0"
"5"
"0"
"1"
"1"
seta
seta
seta
seta
seta
seta
cg_drawTeamOverlay
cg_selfOnTeamOverlay
cg_clanOnTeamOverlay
cg_drawTeamOverlayOpacity
cg_drawTeamOverlayX
cg_drawTeamOverlayY
"2"
"0"
"0"
"0.33"
"-340"
"-20"
seta
seta
seta
seta
cg_teammatePOIs
cg_teammatePOIsMinWidth
cg_teammatePOIsMaxWidth
cg_teammatenames
"1"
"6.0f"
"24.0f"
"0"
seta
seta
seta
seta
seta
seta
seta
cg_drawCrosshairTeamHealth
cg_drawCrosshairTeamHealthSize
cg_drawCrosshairNames
cg_drawCrosshairNamesOpacity
cg_crosshairColor
cg_crosshairPulse
cg_crosshairBrightness
seta
seta
seta
seta
seta
seta
seta
seta
cg_itemFx
"2"
cg_simpleItems
"1"
cg_simpleItemsFX
"1"
cg_simpleItemsBob
"0"
cg_simpleItemsHeightOffset "10"
cg_simpleItemsRadius
"18"
cg_gibs
"0"
com_blood
"0"
"2"
"0.15f"
"1"
"0.9"
"4"
"0"
"1"
seta cg_damagePlumColorStyle
seta cg_damagePlum
"3"
"sg gl rl bfg"
seta cg_draw3dicons
seta cg_bob
"0"
"0"
seta cg_AutoHop
"0"
seta
seta
seta
seta
seta
seta
"0"
"0"
"0"
"250"
"7"
"64"
cg_marks
cg_impactMarkTime
cg_impactSparks
cg_impactSparksLifetime
cg_impactSparksSize
cg_impactSparksVelocity
seta cg_kickScale
seta cg_levelTimerDirection
seta cg_drawattacker
"0"
"0"
"0"
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
cg_drawFriend
cg_drawFriendMaxWidth
cg_drawFriendMinWidth
cg_drawDeadFriendTime
cg_drawSpriteSelf
cg_poiMaxWidth
cg_poiMinWidth
cg_powerupPOIs
cg_drawAmmoWarning
cg_trueLightning
cg_trueShotgun
cg_WeaponBar
cg_drawFullWeaponBar
cg_scoreplums
cg_brasstime
cg_switchonempty
cg_allowTaunt
cg_followpowerup
cg_drawRewards
cg_predictLocalRailShots
cg_predictItems
cg_playerLean
cg_filter_Angles
"1"
"24.0f"
"4.0f"
"1000.0f"
"0"
"32.0f"
"16.0f"
"2"
"0"
"1"
"1"
"1"
"0"
"0"
"0"
"1"
"0"
"0"
"0"
"0"
"0"
"0.7"
"0"
seta cg_gunX
seta cg_gunY
seta cg_gunZ
"0"
"0"
"0"
seta
seta
seta
seta
seta
seta
seta
seta
seta
cg_autoswitch
cg_autoAction
cg_shadows
cg_drawPregameMessages
cg_drawSpecMessages
cg_playernames
cg_compHud
cg_switchToEmpty
cg_zoomOutOnDeath
"0"
"3"
"1"
"0"
"0"
"0"
"1"
"1"
"0"
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
cg_lightningImpact
cg_lightningImpactCap
cg_muzzleFlash
cg_smokeRadius_GL
cg_smokeRadius_RL
cg_smokeRadius_NG
cg_smokeRadius_dust
cg_smokeRadius_flight
cg_smokeRadius_haste
cg_bubbleTrail
cg_smoke_SG
"0"
"200"
"0"
"0"
"0"
"0"
"0"
"0"
"0"
"0"
"0"
seta cg_screenDamage
seta cg_screenDamage_Self
seta cg_screenDamage_Team
"0"
"0"
"0"
seta cg_crosshairHitStyle
seta cg_crosshairHitTime
seta cg_crosshairHitColor
"0"
"170"
"1"
seta cg_weaponColor_grenade
"0x0000ffff"
seta cg_deadBodyDarken
seta cg_deadBodyColor
"1"
"0x222222ff"
seta
seta
seta
seta
seta
seta
seta
seta
cg_waterWarp
cg_zoomScaling
cg_zoomToggle
cg_zoomSensitivity
cg_drawFragMessages
cg_useItemMessage
cg_useItemWarning
cg_buzzerSound
"0"
"0"
"0"
"0"
"1"
"1"
"1"
"1"
seta
seta
seta
seta
seta
cg_lightningStyle
cg_railStyle
cg_rocketStyle
cg_plasmaStyle
cg_flagStyle
"4"
"1"
"1"
"1"
"2"
seta cg_enableRespawnTimer
seta cg_respawnTimerX
seta cg_respawnTimerY
seta
seta
seta
seta
seta
"15"
"10"
"100"
cg_drawItemPickups
cg_drawAmmoWarning
cg_lowAmmoWarningPercentile
cg_lowAmmoWarningSound
cg_lowAmmoWeaponBarWarning
"5"
"0"
"0.08"
"1"
"1"
seta cg_playTeamVO
seta cg_rewardsVO
"1"
"0"
seta com_allowconsole
"1"
seta cl_timenudge
seta rate
"-12"
"25000"
seta cl_demoRecordMessage
seta cl_allowConsoleChat
seta winkey_disable
"2"
"1"
"1"
//
//
//
---/ rail /
---seta
seta
seta
seta
seta
seta
//
//
//
r_railCoreWidth
r_railWidth
r_railSegmentLength
cg_railtrailtime
color1
color2
"4"
"10"
"2"
"450"
"17" //17 = blue
"17"
----/ Sound /
----seta
seta
seta
seta
seta
s_ambient
s_musicvolume
s_volume
s_announcerVolume
cg_killbeepVolume
"0"
"0"
"0.5"
"1.5"
"1"
seta
seta
seta
seta
seta
seta
//
//
//
cg_HitBeep
cg_announcer
cg_announcerRewardsVO
cg_announcerLeadsVO
cg_announcerLastStandingVO
cg_announcerTiesVO
"2"
"2"
"0"
"1"
"1"
"1"
------/ aliases /
-------
alias n_conf1
"cg_drawcrosshair 6; cg_crosshairSize 34; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 0; cg_gunX 0; cg_gunZ -2;+zoom" //g
alias n_conf2
"cg_drawcrosshair 6; cg_crosshairSize 30 cg_crosshair
Color 4; cg_drawgun 3; cg_gunY 0; cg_gunX 5; cg_gunZ -4;+zoom" //mg
alias n_conf3
"cg_drawcrosshair 6; cg_crosshairSize 30; cg_crosshai
rColor 4;cg_drawgun 0; cg_gunY 0; cg_gunX 4;cg_gunZ -4 ;+zoom" //sg
alias n_conf4
"cg_drawcrosshair 6; cg_crosshairSize 40; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 0; cg_gunX 0; cg_gunZ -2;+zoom" //gl
alias n_conf5
"cg_drawcrosshair 6; cg_crosshairSize 30; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //rl
alias n_conf6
"cg_drawcrosshair 6; cg_crosshairSize 20; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 2.6; cg_gunX -10;cg_gunZ -8;+zoom" //lg
alias n_conf7
"cg_drawcrosshair 6; cg_crosshairSize 30; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 0; cg_gunX 8; cg_gunZ -8;+zoom" //rg 2 20
alias n_conf8
"cg_drawcrosshair 6; cg_crosshairSize 30; cg_crosshai
rColor 4; cg_drawgun 2; cg_gunY 0; cg_gunX 4; cg_gunZ -4;+zoom" //pg
alias n_conf9
"cg_drawcrosshair 2; cg_crosshairSize 38; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //bfg
alias n_conf11
"cg_drawcrosshair 6; cg_crosshairSize 44; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //ng
alias n_conf12
"cg_drawcrosshair 2; cg_crosshairSize 38; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //pl
alias n_conf13
"cg_drawcrosshair 2; cg_crosshairSize 38; cg_crosshai
rColor 4; cg_drawgun 0; cg_gunY 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //cg
alias n_conf14
"cg_drawcrosshair 6; cg_crosshairSize 30; cg_crosshai
rColor 4; cg_drawgun 3; cg_gunY 0; cg_gunX 5; cg_gunZ -4 ;+zoom" //hmg
alias n_weap1
"n_fov2; n_conf1; alias
n_weap1 ;cg_weaponConfig_g n_conf1"
alias n_weap2
"n_fov4; n_conf2; alias
n_weap2 ;cg_weaponConfig_mg n_conf2"
alias n_weap3
"n_fov4; n_conf3; alias
n_weap3 ;cg_weaponConfig_sg n_conf3"
alias n_weap4
"n_fov4; n_conf4; alias
n_weap4 ;cg_weaponConfig_gl n_conf4"
alias n_weap5
"n_fov5; n_conf5; alias
n_weap5 ;cg_weaponConfig_rl n_conf5"
alias n_weap6
"n_fov3; n_conf6; alias
n_weap6 ;cg_weaponConfig_lg n_conf6"
alias n_weap7
"n_fov3; n_conf7; alias
n_weap7 ;cg_weaponConfig_rg n_conf7"
alias n_weap8
"n_fov4; n_conf8; alias
n_weap8 ;cg_weaponConfig_pg n_conf8"
alias n_weap9
"n_fov3; n_conf9; alias
n_weap9 ;cg_weaponConfig_bfg n_conf9"
alias n_weap11
"n_fov3; n_conf11;alias
n_weap11;cg_weaponConfig_ng n_conf11"
alias n_weap12
"n_fov3; n_conf12;alias
n_weap12;cg_weaponConfig_pl n_conf12"
alias n_weap13
"n_fov3; n_conf13;alias n_zon n_zoom13; alias n_zoff
n_weap13;cg_weaponConfig_cg n_conf13"
alias n_weap14
"n_fov3; n_conf14;alias n_zon n_zoom14; alias n_zoff
n_weap14;cg_weaponConfig_cg n_conf14"
alias n_zoom1
"n_zfov0; n_conf1; alias
n_weap1; clearcvar cg_weaponConfig_g "
alias n_zoom2
"n_zfov3; n_conf2; alias
n_weap2; clearcvar cg_weaponConfig_mg ; cg_drawgun
alias n_zoom3
"n_zfov3; n_conf3; alias
n_weap3; clearcvar cg_weaponConfig_sg ; cg_drawgun
alias n_zoom4
"n_zfov0; n_conf4; alias
n_weap4; clearcvar cg_weaponConfig_gl "
alias n_zoom5
"n_zfov1; n_conf5; alias
n_weap5; clearcvar cg_weaponConfig_rl "
alias n_zoom6
"n_zfov3; n_conf6; alias
n_weap6; clearcvar cg_weaponConfig_lg"
alias n_zoom7
"n_zfov1; n_conf7; alias
n_weap7; clearcvar cg_weaponConfig_rg ; cg_drawgun
alias n_zoom8
"n_zfov3; n_conf8; alias
n_weap8; clearcvar cg_weaponConfig_pg "
alias n_zoom9
"n_zfov1; n_conf9; alias
n_weap9; clearcvar cg_weaponConfig_bfg"
alias n_zoom11
"n_zfov1; n_conf11;alias
n_weap11;clearcvar cg_weaponConfig_ng "
alias n_zoom12
"n_zfov1; n_conf12;alias
n_weap12;clearcvar cg_weaponConfig_pl "
alias n_zoom13
"n_zfov1; n_conf13;alias
n_weap13;clearcvar cg_weaponConfig_cg "
alias n_zoom14
"n_zfov3; n_conf14;alias
n_weap14;clearcvar cg_weaponConfig_hmg "
"n_bind_zoom; n_zon"
"n_bind_weap; n_zoff"
alias
alias
alias
alias
alias
alias
n_fov1
n_fov2
n_fov3
n_fov7
n_fov4
n_fov5
"cg_zoomfov
"cg_zoomfov
"cg_zoomfov
"cg_zoomfov
"cg_zoomfov
"cg_zoomfov
alias
alias
alias
alias
n_zfov0
n_zfov1
n_zfov2
n_zfov3
""
//no zoom
"cg_zoomfov 50 ; cg_fov 55"
"cg_zoomfov 55 ; cg_fov 70"
"cg_zoomfov 75 ; cg_fov 75"
set n_vol_up
set n_vol_down
set n_vol_0
down vstr n_vol_0 ; print
90 ;
95 ;
100;
100;
105;
110;
cg_fov
cg_fov
cg_fov
cg_fov
cg_fov
cg_fov
90"
95"
100"
100"
105"
110"
"vstr n_vol_6"
"vstr n_vol_4"
"s_volume 0.0; set n_vol_up vstr n_vol_02; set n_vol_
^7Volume: ^0[^70.0^0]"
set n_vol_02
down vstr n_vol_0 ;
set n_vol_05
down vstr n_vol_02 ;
set n_vol_1
down vstr n_vol_05 ;
set n_vol_2
down vstr n_vol_1 ;
set n_vol_3
down vstr n_vol_2 ;
set n_vol_4
down vstr n_vol_3 ;
set n_vol_5
down vstr n_vol_4 ;
set n_vol_6
down vstr n_vol_5 ;
set n_vol_7
down vstr n_vol_6 ;
set n_vol_8
down vstr n_vol_7 ;
set n_vol_9
down vstr n_vol_8 ;
set n_vol_10
down vstr n_vol_9 ;
set n_vol_11
down vstr n_vol_10 ;
set n_vol_12
down vstr n_vol_11 ;
set n_vol_13
down vstr n_vol_12 ;
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
"s_volume
print ^7Volume:
set n_rec
set n_r1
set n_r2
set n_rj
ck;-attack"
set activeAction
set n_zoom
0.02;set n_vol_up
^0[^50.02^0]"
0.05;set n_vol_up
^0[^50.05^0]"
0.1; set n_vol_up
^0[^20.1^0]"
0.2; set n_vol_up
^0[^20.2^0]"
0.3; set n_vol_up
^0[^20.3^0]"
0.4; set n_vol_up
^0[^20.4^0]"
0.5; set n_vol_up
^0[^20.5^0]"
0.6; set n_vol_up
^0[^20.6^0]"
0.7; set n_vol_up
^0[^20.7^0]"
0.8; set n_vol_up
^0[^20.8^0]"
0.9; set n_vol_up
^0[^20.9^0]"
1.0; set n_vol_up
^0[^21.0^0]"
1.2; set n_vol_up
^0[^21.2^0]"
1.4; set n_vol_up
^0[^21.4^0]"
1.6; set n_vol_up
^0[^11.6^0]"
"vstr n_r1"
"record
; set n_rec vstr n_r2"
"stoprecord ; set n_rec vstr n_r1"
"+moveup;+attack;wait;wait;-moveup;wait;-attack;-atta
"vstr n_zoom"
"+zoom; set activeAction vstr n_zoom"
vstr n_zoom
n_bind_weap
play
"sound/world/button_zap.wav"
""
"^4
"^4
"^4
"^4
"^4
"^4
"^4
"^4
"^4
""
###"
####"
## ##"
## ##"
## ^7noctis^4 ##"
## ##"
## ##"
####"
###"
//
//
//
--/ end /
---