You dont need to choose any magical/technical art nor
weapon. When you create the character, youll have 34 points to spend on 6 parameters, each one with 12 points cap. > Action (How many actions you can perform in a turn. For adding an extra action you need 4 points.) > Damage (The damage done with Base Attack card. Every point adds 18.75 DMG) > Health (The healthpoints you have. Every point adds 37,5 HPs ) > Essence (The amount of Essence points, our way to say mana. Each point gives 50 ESS.) > Luck (Probability of dealing crit. damage and to obtain rare cards. Each point gives +1% to both) > Dexterity (Probability to avoid damage. Every point gives 1.25% of chance to avoid DMG.) Then youre ready to start the game. BASE VALUES OF PARAMETERS: > ACT: 4 > DMG: 25 > HPs: 50 > ESS: 100 > LCK: 0% > DEX: 0% MAXIMUM VALUES OF PARAMETERS: > ACT: 7 > DMG: 250 > HPs: 500 > ESS: 700 > LCK: 12% > DEX: 15% When you level up, you can choose one passive point, so you can enhance your character. Lacking a particular parameter? You can solve the problem. Or powering up your best parameters. CRITICAL DAMAGE RULES: When a critical damage happens, the attacker deals 3 TIMES the base damage. If you manage to EVADE a critical attack, you get hit as if it was a normal attack. BASE CARDS: base attack: costs 0 essencepoints. base healing: recharges 10% of total health. costs 30 essencepoints. base recharge: recharges 50 points of essence, at the cost of 2 actions.