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Character creation: just like URPGs one.

You dont need to choose any magical/technical art nor


weapon.
When you create the character, youll have 34 points to spend on 6 parameters, each one with 12
points cap.
> Action (How many actions you can perform in a turn. For adding an extra action you need 4
points.)
> Damage (The damage done with Base Attack card. Every point adds 18.75 DMG)
> Health (The healthpoints you have. Every point adds 37,5 HPs )
> Essence (The amount of Essence points, our way to say mana. Each point gives 50 ESS.)
> Luck (Probability of dealing crit. damage and to obtain rare cards. Each point gives +1% to both)
> Dexterity (Probability to avoid damage. Every point gives 1.25% of chance to avoid DMG.)
Then youre ready to start the game.
BASE VALUES OF PARAMETERS:
> ACT: 4
> DMG: 25
> HPs: 50
> ESS: 100
> LCK: 0%
> DEX: 0%
MAXIMUM VALUES OF PARAMETERS:
> ACT: 7
> DMG: 250
> HPs: 500
> ESS: 700
> LCK: 12%
> DEX: 15%
When you level up, you can choose one passive point, so you can enhance your character. Lacking
a particular parameter? You can solve the problem. Or powering up your best parameters.
CRITICAL DAMAGE RULES:
When a critical damage happens, the attacker deals 3 TIMES the base damage.
If you manage to EVADE a critical attack, you get hit as if it was a normal attack.
BASE CARDS:
base attack: costs 0 essencepoints.
base healing: recharges 10% of total health. costs 30 essencepoints.
base recharge: recharges 50 points of essence, at the cost of 2 actions.

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