You are on page 1of 3

Universe RPG Combat Mechanics

FOR THE BETA TESTING SESSION

This file contains all the mechanics for the Combat System along with some examples.
You can consider this as a small rulebook or reference book for the various actions during combat.

SUMMARY
PG 1 - PG 2 - PG 3 --

Foreword
Hello, Mangmod here.
When I began to propose URPG I had no idea how the combat system should have been, in fact, I though of it like
a standard Turn-based strategy game, with squares or hexagons for movement, without too many formulaes.
But then the game evolved into something bigger and, most of all, better.
But, as everybody can understand, a big game needs a big system; thats why I asked you to help me in the development of the game: Im not a mathematician nor a lover of equations and stuff, but since someone of you likes
those things, I wanted to assign them the job of creating this system.
And Im sure Ive picked the right choice by giving you the opportunity to write all the variables, calculations, etc.
What Im trying to say is that without you, this system would be missing. And this would be unacceptable in the
game, since one of its main aspects is the fight.
So, thank you. Thank you to everyone who contributed to the creation of this (hopefully) working system.
Im proud of you all.

Squares or Hexagons? This was a way to deal with the movement and range system during the early
phases of game development.

ATTRIBUTES
What are attributes goes here
STR
SKI
AGI
ACT
ENDR
PRO
LCK

Strenght
Skill
Agility
Action
Endurance
Proficiency
Luck

Strenght determines the base damage of melee weapons and increases your ability to carry weight.
Skill determines the base damage of ranged weaponry; it also increases your critical hit chance by the following
amount: (SKI/2)%
Agility determines your dodge chance against ranged attacks, using this expression: (AGI/250)/2%
Action -- Wip
Endurance

You might also like