Professional Documents
Culture Documents
Aberrant, p. 134
Aberrant, p. 134 Perception
Artillery
Players Guide, p. 88
Aberrant, p. 136
Aberrant, p. 136
Awareness
Aberrant, p. 137
Players Guide, p. 87
Investigation
Aberrant, p. 137
Aberrant, p. 134
Navigation
Players Guide, p. 88
Players Guide, p. 87 Intelligence
Aberrant, p. 135
Academics
Aberrant, p. 137
Aberrant, p. 135
Aberrant, p. 136
Analysis
The Directive, p. 55
Aberrant, p. 136
Bureaucracy
Aberrant, p. 137
Players Guide, p. 87
Computer
Aberrant, p. 137
Players Guide, p. 87
Demolitions
Players Guide, p. 88
Aberrant, p. 136
Engineering
Aberrant, p. 137
Aberrant, p. 136
Gambling
Players Guide, p. 88
Aberrant, p. 137
Intrusion
Aberrant, p. 137
Aberrant, p. 137
Linguistics
Aberrant, p. 137
Players Guide, p. 87
Medicine
Aberrant, p. 138
Aberrant, p. 137
Occult
ReignofEvil.com, pp. 19-21
Aberrant, p. 134
Science
Aberrant, p. 138
Aberrant, p. 137
Survival
Aberrant, p. 138
Aberrant, p. 137
Tradecraft
The Directive, p. 55
Wits
Aberrant, p. 135
Arts
Aberrant, p. 138
Biz
Aberrant, p. 138
Meditation
Players Guide, p. 88
Rapport
Aberrant, p. 138
Shadowing
The Directive, p. 55
Tactics
Players Guide, p. 88
Weave (unavailable to Psiads) Players Guide, p. 82
Special
Thought Discipline
The Directive, p. 55
Backgrounds
*Allies
Attunement
*Backing
*Cipher
*Contacts
Dormancy
*Equipment
Eufiber
*Favors
*Followers
*Influence
*Mentor
Node
*Rank
*Resources
Other Traits
Aberrations
Allegiance/Affiliation
Archetype
Chrysalis
Merits & Flaws
Nature
* = available to Psiads
Aberrant, p. 139; Players Guide, p. 76
Aberrant, p. 139; Players Guide, p. 77
Aberrant, p. 140; Players Guide, p. 78
Aberrant, p. 140; Players Guide, p. 78
Aberrant, p. 140; Players Guide, p. 79
Aberrant, p. 141; Players Guide, p. 80
The Directive, p. 53
Aberrant, p. 141; Players Guide, p. 80
The Directive, p. 54
Aberrant, p. 142; Players Guide, p. 83
Aberrant, p. 142; Players Guide, p. 83
Aberrant, p. 142; Players Guide, p. 84
Aberrant, p. 143; Players Guide, p. 84
The Directive, p. 54
Aberrant, p. 144; Players Guide, p. 86
Revised
17 Aug 2006
Appearance
Aberrant, p. 135
Disguise
Players Guide, p. 88
Intimidation
Aberrant, p. 138
Style
Aberrant, p. 138
Ugliness
Forceful Personalities, p. 73
Manipulation
Aberrant, p. 135
Diplomacy
Players Guide, p. 88
Hypnosis
Players Guide, p. 89
Interrogation
Aberrant, p. 138
Seduction
Players Guide, p. 89
Streetwise
Aberrant, p. 138
Subterfuge
Aberrant, p. 138
Charisma
Aberrant, p. 135
Animal Training
Players Guide, p. 90
Carousing
Players Guide, p. 90
Command
Aberrant, p. 139
Etiquette
Aberrant, p. 139
Instruction
Players Guide, p. 90
Perform
Aberrant, p. 139
Adversarial Backgrounds
Coercion
Fan Club/Cult
Flunky
Media Exposure
Rival
Skeleton in the Closet
Suitors
Wanted
Psi
Qualities
Quantum
Specialties
Taint
Willpower
Forceful Personalities, p. 44
Forceful Personalities, p. 39
Forceful Personalities, p. 43
Forceful Personalities, p. 41
Forceful Personalities, p. 41
Forceful Personalities, p. 45
Forceful Personalities, p. 41
Forceful Personalities, p. 46
Players Guide, p. 59
Aberrant, p. 134; Players Guide, p. 90
Aberrant, p. 146
Aberrant, p. 136; Players Guide, p. 91
Aberrant, p. 148
Aberrant, p. 144
* = available to Psiads
*Mega-Appearance
*Almost Live
*Appearance Alteration
*Awe-Inspiring
*Blind Bewitchment
*Copycat
*Divine Visage
*Eidolon
*Face of Terror
*Fade
*First Impression
*Halo Effect
*Immaculate
*Incognito
*Kawaii
*Mirroring
*Mr. Nobody
*Seductive Looks
*Two-Faced
*Unattainable
*Yin-Yang
*Mega-Ugliness
*Anathema
*Bte Noire
*Disquieting
*Gruesome
*Mind-Shattering Horror
*Minotaur Syndrome
*Nightmarish
*Revolting
*Terrorize
*Trauma
*Mega-Manipulation
*Bad Influence
*Confessor
*Conflicting Accounts
*Creeping Paranoia
*Evasive
*Hypnotic Gaze
*Inquisition
*Lure
*Mediator
*Overwhelming Question
*Persuader
*Self-Fulfilling Prophecy
*Subtle
*Symphony of Touch
*Tactful
*Trickster
*The Voice
*Mega-Charisma
*Autonomy
*Bestial Rapport
*Center of Attention
*Commanding Presence
*Disconcerting
*Dreadful Mien
*Inspiration
*Look of Love
*Natural Agitator
*Pavlovs Bell
*Pedagogue
*Perfect Guest
*Persona
*Politeese
*Rancor
*Rile
*Seductive
*Soothe
Aberrant, p. 170
Players Guide, p. 105
Aberrant, p. 171
Aberrant, p. 171
Players Guide, p. 105
Aberrant, p. 172
Forceful Pers., p. 66
Forceful Pers., p. 66
Aberrant, p. 172
Forceful Pers., p. 67
Aberrant, p. 172
Forceful Pers., p. 67
Forceful Pers., p. 67
Forceful Pers., p. 67
Forceful Pers., p. 68
Players Guide, p. 105
Aberrant, p. 173
Aberrant, p. 173
Forceful Pers., p. 68
Forceful Pers., p. 69
Forceful Pers., p. 69
Forceful Pers., p. 73
Forceful Pers., p. 77
Forceful Pers., p. 77
Forceful Pers., p. 77
Forceful Pers., p. 77
Forceful Pers., p. 78
Forceful Pers., p. 78
Forceful Pers., p. 78
Forceful Pers., p. 78
Forceful Pers., p. 79
Forceful Pers., p. 79
Aberrant, p. 173
Forceful Pers., p. 83
Forceful Pers., p. 84
Players Guide, p. 106
Players Guide, p. 106
Forceful Pers., p. 84
Aberrant, p. 174
Forceful Pers., p. 84
Forceful Pers., p. 84
Forceful Pers., p. 85
Players Guide, p. 107
Aberrant, p. 174
Forceful Pers., p. 85
Forceful Pers., p. 85
Forceful Pers., p. 85
Forceful Pers., p. 86
Aberrant, p. 174
Aberrant, p. 174
Aberrant, p. 175
Forceful Pers., p. 90
Forceful Pers., p. 91
Players Guide, p. 107
Aberrant, p. 175
Forceful Pers., p. 91
Aberrant, p. 175
Players Guide, p. 107
Forceful Pers., p. 91
Aberrant, p. 176
Forceful Pers., p. 92
Forceful Pers., p. 92
Players Guide, p. 107
Forceful Pers., p. 92
Forceful Pers., p. 93
Forceful Pers., p. 93
Forceful Pers., p. 93
Aberrant, p. 176
Aberrant, p. 176
Powers
Aberration Transfer23
Teragen, p. 125
Extras: Permanency
Aberrant, p. 182
Absorption21
Extras: Extended Effect; Energy Magnet
*Animal/Plant Mastery21 Aberrant, p. 182; Players Guide, p. 109
Extras: Nature Mastery; Micro-life
Aberrant, p. 183
*Armor21
Extras: Superheavy Armor
*Bioluminescence11
Aberrant, p. 183; Players Guide, p. 109
Extras: Increased Spectrum; Monochromatic
Worldwide Phase I, p. 113
Biomanipulation36
Body Manipulation
Worldwide Phase I, p. 113
Form Manipulation
Worldwide Phase I, p. 113
Growth
Worldwide Phase I, p. 114
Health Manipulation
Worldwide Phase I, p. 114
Extras: Affect Microbes
*Body ModificationN/A1
Aberrant, p. 184; A Breed Apart, p. xx; Players Guide, p. 109;
Teragen, p. 130; The New Flesh, p. xx
Bodymorph23
Aberrant, p. 185; Teragen, p. 130
Aberrant, p. 186
*Boost22
Extras: Extended Effect; Extra Attributes; Other Person
Project Utopia, p. 140
*Bounce21
Extras: Momentum Transfer; Negate Lethal Damage
Teragen, p. 126
Chimeric Aberration23
Aberrant, p. 186
*Claws11
Extras: Kinetic Discharge
Players Guide, p. 130
Climatic Supremacy58
Players Guide, p. 63, 110
Clone35
Extras: Extra Clones; Mental Link
Players Guide, p. 131
Consciousness Supremacy58
Create Consciousness
Players Guide, p. 131
Enforce Consciousness
Players Guide, p. 132
Groupthink
Players Guide, p. 132
Mental Block
Players Guide, p. 133
Muse
Players Guide, p. 133
Suppress Consciousness
Players Guide, p. 133
Extras: Omni-Intelligence
Players Guide, p. 138
Creation Ex Nihilo610
Players Guide, p. 121
Crosstime Travel46
Extras: Affects Others; Exotic Worlds
Aberrant, p. 187; Players Guide, p. 110
*Cyberkinesis34
*Alter Data
Aberrant, p. 187
Players Guide, p. 110
Animation6
*Control
Aberrant, p. 187
*Fool
Aberrant, p. 187
*Initialize
Players Guide, p. 110
*Opening
Players Guide, p. 110
*Overload
Aberrant, p. 188
Players Guide, p. 110
Possession6
*Reprogram
Aberrant, p. 188
Players Guide, p. 110
Synchronization6
*Tag
Players Guide, p. 110
Extras: Branding; Network Effect
Teragen, p. 126
*Deflect/Redirect11
Extras: Catch
Density Control23
Aberrant, p. 189; Players Guide, p. 111
* = available to Psiads
Powers
Failure6
Players Guide, p. 113
Players Guide, p. 114
Point of Attraction7
Point of Failure
Players Guide, p. 113
Probability Corruption
Aberrant, p. 198
Quantum Poltergeist
Teragen, p. 130
Serial Order
Players Guide, p. 113
Players Guide, p. 113
Stability6
Players Guide, p. 114
Synchronization7
Extras: Entropic Threshold; Entropic Selectivity
Aberrant, p. 198
*ESP23
Extras: Distant Scan
Aberrant, p. 198
Flight21
Extras: Underwater
Aberrant, p. 199; Players Guide, p. 114
*Force Field22
Extras: Wall; Projection
Players Guide, p. 133
Geological Supremacy58
Aberrant, p. 199
Gravity Control34
Gravitic Blast
Aberrant, p. 199
Gravitational Field
Aberrant, p. 199
Gravitic Flight
Aberrant, p. 200
Gravitic Shield
Aberrant, p. 201
Gravitokinesis
Aberrant, p. 201
Aberrant, p. 201; Players Guide, p. 115
*Healing34
Extras: Detox
Aberrant, p. 201
*Holo21
Extras: Extra Sense
Aberrant, p. 202; Players Guide, p. 115
Homunculus34
Extras: Detachable Organs
Aberrant, p. 203
Hypermovement21
Extras: Extra Mode
Aberrant, p. 203
*Hypnosis11
Aberrant, p. 204
*Immobilize21
Extras: Supertough; Intangible
Aberrant, p. 204
*Immolate22
Extras: Variable; Aggravated
Players Guide, p. 115
Information Manipulation35
Coherence
Players Guide, p. 115
Disinformation
Players Guide, p. 115
Information Void
Players Guide, p. 115
Steganography
Players Guide, p. 115
Translation
Players Guide, p. 116
Transposition
Players Guide, p. 116
Extras: Extended Duration
Aberrant, p. 205
*Intuition11
Invisibility21
Aberrant, p. 205
Extras: Enhanced Effect
Aberrant, p. 206
Invulnerability21
Extras: Broad Category
Aberrant, p. 206
*Luck11
*Magnetic Mastery34 Aberrant, p. 207; Players Guide, p. 116
*EMP
Aberrant, p. 207
*Magnetic Blast
Aberrant, p. 208
*Magnetic Field
Aberrant, p. 208
*Magnetic Levitation
Aberrant, p. 208
*Magnetic Shield
Aberrant, p. 208
*Magnetic Storm
Aberrant, p. 208
*Magnetize
Aberrant, p. 208
* = available to Psiads
*Magnetokinesis
Aberrant, p. 208
Extras: Paramagnetism
Matter Chameleon35 Aberrant, p. 209; Players Guide, p. 116
Extras: Selective Chameleon
Aberrant, p. 210; Players Guide, p. 116
Matter Creation35
Extras: Specialization; Template
Aberrant, p. 210
*Mental Blast23
*Mirage23
Aberrant, p. 211
Players Guide, p. 124
Molecular Authority46
Molecular Manipulation35 Aberrant, p. 211; Players Guide, p. 116
Animation
Aberrant, p. 212
Destruction
Aberrant, p. 212
Molecular Alteration
Aberrant, p. 212
Second Skin
Aberrant, p. 213
Shapeshift
Aberrant, p. 213
Extras: Combined Manipulation; Template
Players Guide, p. 116
Momentum Control34
Momentum Rotation
Players Guide, p. 117
Momentum Swap
Players Guide, p. 117
Momentum Transformation
Players Guide, p. 117
Teragen, p. 127
Node Spark35
Teragen, p. 128
Nova Proxy23
Extras: Surrogate Pool
Players Guide, p. 139
Planck Scaling610
Aberrant, p. 213; Players Guide, p. 118
*Poison21
Extras: Projectile; Relapse
Aberrant, p. 214
*Premonition21
Extras: Others
Aberrant, p. 215; Players Guide, p. 118
*Pretercognition34
Extras: Moving Vision; Viewpoint; Shared
Players Guide, p. 64
*Psychic Link11
Extras: Extra Link
Aberrant, p. 215
*Psychic Shield11
Extras: Extra Mind
Players Guide, p. 125
Quantum Authority47
Quantum Duplication
Players Guide, p. 125
Quantum Diffusion
Players Guide, p. 125
Quantum Imposition
Players Guide, p. 126
Quantum Intensification
Players Guide, p. 126
Quantum Reduction
Players Guide, p. 126
Players Guide, p. 126
Quantum Awareness46
Players Guide, p. 127
Direct Awareness8
Aberrant, p. 216
Quantum Bolt21
Extras: Extra Energy Type; Supercharge
Quantum Conception35
A Breed Apart, p. xx
Extras: Affects Sterile Novas
Quantum Construct34 Aberrant, p. 216; Players Guide, p. 118
Extras: Longevity; Self-Awareness
Aberrant, p. 217
Quantum Conversion11
Extras: Extra Energy Type
Teragen, p. 128
Quantum Forgery23
Extras: Total Forgery
Aberrant, p. 218; Players Guide, p. 118
Quantum Imprint34
Extras: Enhanced Imprint; Multiple Targets; Range
Players Guide, p. 139
Quantum Inferno610
Aberrant, p. 218
Quantum Leech22
Extras: Energy Siphon
Powers
Quantum Regeneration23
Aberrant, p. 219
Extras: Double
Players Guide, p. 135
Quantum Supremacy58
Quantum Enhancement
Players Guide, p. 135
Quantum Synchronization
Players Guide, p. 135
Quantum Transformation
Players Guide, p. 135
Aberrant, p. 219
Quantum Vampire23
Aberrant, p. 220
*Sensory Shield11
*Shapeshift34
Aberrant, p. 220
Aberrant, p. 221
Shroud21
Extras: Sensory Deprivation Field; Semisolid
Project Utopia, p. 141
Silence11
Aberrant, p. 222
Sizemorph (Grow)21
Sizemorph (Shrink)21 Aberrant, p. 222; Players Guide, p. 118
Extras: Full Power; Super-Shrinking
Teragen, p. 128
Spatial Manipulation35
Askew
Teragen, p. 129
Flatform
Teragen, p. 129
Ripple Shield
Teragen, p. 129
Spatial Shock Wave
Teragen, p. 129
Warp Body
Teragen, p. 129
Aberrant, p. 223
*Strobe21
Extras: Sensory Deprivation Wave
Aberrant, p. 223
*Stun Attack21
Aberrant, p. 224
*Telekinesis22
Aberrant, p. 224
*Telepathy23
Extras: Surreptitious; Telepathic Channeling
Aberrant, p. 225
*Teleport22
Extras: Blind Safe Teleport; Combat Teleport
Body Modifications
* = available to Psiads
A Breed Apart, p. xx
Sterilize24
Temporal Manipulation35 Aberrant, p. 226; Players Guide, p. 118
Accelerate Time
Aberrant, p. 227
Age Alteration
Aberrant, p. 227
Delayed Blow
Teragen, p. 131
Delayed Damage
Teragen, p. 131
Dilate Time
Aberrant, p. 228
Internal Clock
Aberrant, p. 227
Stop Time
Aberrant, p. 227
Extras: Sliding Time
Players Guide, p. 136
Time Travel58
Time Warp
Players Guide, p. 137
Mental Projection
Players Guide, p. 138
Physical Projection
Players Guide, p. 138
Time Bubble
Players Guide, p. 138
Extras: Asynchronous Time; Asynchronous Location
Weaknesses: Only into past/future (3); Fixed timeframe/duration (2)
*Transmit22
Project Utopia, p. 141
Extras: Broadband; Incontiguous
Players Guide, p. 140
Universe Creation610
Aberrant, p. 228; Players Guide, p. 118
*Warp33
Extras: Selective Permeability
Weather Manipulation34 Aberrant, p. 229; Players Guide, p. 118
Alter Temperature
Aberrant, p. 229
Lightning Bolt
Aberrant, p. 229
Weather Alteration
Aberrant, p. 230
Windriding
Aberrant, p. 230
Extras: Extended Range; Sustained Decay
Extras
Aggravated
Aberrant, p. 231
Area
Aberrant, p. 231
Armor Piercing
Aberrant, p. 231
Burning
Aberrant, p. 231
Cloud
Aberrant, p. 231
Delayed
Teragen, p. 131
Explosion
Aberrant, p. 231
Homing
Aberrant, p. 231
Impervious
Aberrant, p. 231
Increased Duration
Aberrant, p. 231
Increased Range
Aberrant, p. 231
Mastery
Players Guide, p. 119
Merged
Players Guide, p. 119
MIRV
Aberrant, p. 231
Range
Aberrant, p. 231
Reduced Quantum Cost
Aberrant, p. 231
Reflexive
Players Guide, p. 119
Spray/Jet
Aberrant, p. 231
Sustained
Worldwide Phase II, p. 24
Trigger
Teragen, p. 131
Note: see also individual power listings for power-specific Extras.
Natures
Analyst
Architect
Bravo
Bureaucrat
Caregiver
Conniver
Critic
Aberrant, p. 127
Aberrant, p. 127
Aberrant, p. 127
Aberrant, p. 127
Aberrant, p. 127
Aberrant, p. 128
Aberrant, p. 128
Explorer
Follower
Gallant
Hedonist
Jester
Judge
Leader
Weaknesses
Area
Damage
Dice Pool
Duration
Linked Powers
Multiple Actions
Range
Sensory Basis
Target Restrictions
Strengths
Area
Damage
Duration
Multiple Actions
Range
Supplementary Senses
Aberrant, p. 128
Aberrant, p. 128
Aberrant, p. 128
Aberrant, p. 128
Aberrant, p. 128
Aberrant, p. 128
Aberrant, p. 128
Martyr
Paragon
Rebel
Survivor
Thrillseeker
Traditionalist
Visionary
Pooling Attributes
Pooling Bonus Points
Puny Human
Wheres the Juice?
Social Warfare
Specialties for Nova Points
Super-Science
Varying Nova Traits
Vehicles as Extras
Aberrant, p. 128
Aberrant, p. 128
Aberrant, p. 129
Aberrant, p. 129
Aberrant, p. 129
Aberrant, p. 129
Aberrant, p. 129
Players Guide, p. 65
Players Guide, p. 65
Aberrant, p. 240
Players Guide, p. 66
Forceful Personalities, p. 48
Players Guide, p. 66
Year One, p. 109
Players Guide, p. 65
Aberrant, p. 279
Aberrations
Muscular Strain
Neckless
Neurofibroma
No Sense of Humor
Obsession
Phobia
Poor Sense
Prankster
Quantum Beacon
Ravenous
Restricted Diet
Retarded Aging
Samson Syndrome
Scales
Screwball Magnet
Sex Object
Soft Touch
Spastic
Spurs
Sterility
Strange Scent
Surreality
Sweathog
Tactless
Temperature Change
Teratodactyl
Throat Sac
Twisted Perspective
Twisted Sense of Humor
Unearthly Beauty
Voyerism
Glory Hound
Forceful Pers., p. 95
Heartthrob
Forceful Pers., p. 71
Heavyweight
The New Flesh, p. xx
Hermaphrodite
Players Guide, p. 92
Hibernation
The New Flesh, p. xx
Hormonal Imbalance (Lust)
Aberrant, p. 152
Hormonal Imbalance (Rage)
Aberrant, p. 152
Hubris
Forceful Pers., p. 95
Hunchback
The New Flesh, p. xx
Hyper-Decay
The New Flesh, p. xx
Hyperflexibility
The New Flesh, p. xx
Intrigue Junkie
Forceful Pers., p. 87
Judas Syndrome
Forceful Pers., p. 87
Laughable
Forceful Pers., p. 71
Legless
The New Flesh, p. xx
Masochism
Players Guide, p. 93
Mega-Bitch
Brainwaves, p. 53
Mega-Filthy
Forceful Pers., p. 80
Mental Disorders
Aberrant, p. 152
Mood Swings
Brainwaves, p. 53
Multiple Personality Disorder Players Guide, p. 93
Muscular Atrophy
The New Flesh, p. xx
Myriad Feature
Forceful Pers., p. 80
Negotiator
Forceful Pers., p. 88
Nervous Tic
Brainwaves, p. 53
Object of Desire
Forceful Pers., p. 71
Obsessive/Compulsive Disorder
Players Guide, p. 94
Oversized Limbs
The New Flesh, p. xx
Paranoia
Players Guide, p. 94
Parasite
The New Flesh, p. xx
Party Animal
Forceful Pers., p. 95
Pathological Liar
Forceful Pers., p. 88
Piecemeal Metamorphosis Forceful Pers., p. 72
Psyche Mirror
Forceful Pers., p. 80
Reduced Lifespan
The New Flesh, p. xx
Retarded Aging
A Breed Apart, p. xx
Romance Junkie
Forceful Pers., p. 96
Romantic Irresistability
Forceful Pers., p. 96
Sadism
Players Guide, p. 94
Seizures
Players Guide, p. 94
Sensitive
Players Guide, p. 92
Sexless
Players Guide, p. 93
Sexual Aberrations
Players Guide, p. 94
Shifting Features
Forceful Pers., p. 72
Sinister
Forceful Pers., p. 96
Skinless
Forceful Pers., p. 81
Symbiont
The New Flesh, p. xx
Trickster
Forceful Pers., p. 88
Twisted Limbs
Aberrant, p. 152
Uncontrollable Power
Players Guide, p. 95
Uncontrolled Transformation Players Guide, p. 95
Unsure Footing
The New Flesh, p. xx
Vulnerability
Aberrant, p. 152; Players Guide, p. 95
High-Level (8 or more permanent Taint)
Aberrant Eyes
Aberrant, p. 151
Addictive Visage
Forceful Pers., p. 72
Alien Visage
Forceful Pers., p. 81
Allergic Reaction
Players Guide, p. 92
Altered Gestation
A Breed Apart, p. xx
Bull in a China Shop
The New Flesh, p. xx
Collateral Damage
The New Flesh, p. xx
Contagious
Aberrant, p. 152; PG, p. 96
Doppelgnger Syndrome Forceful Pers., p. 72
Estrus
A Breed Apart, p. xx
Extra Sensory Organs
Brainwaves, p. 45
Feeding Requirement Aberrant, p. 152; PG, p. 92
Hardened Skin
Aberrant, p. 152
Hyde Syndrome
Players Guide, p. 96
Immobile
The New Flesh, p. xx
Incredible
Forceful Pers., p. 88
Jinx
Players Guide, p. 96
Megalomania
Aberrant, p. 153; PG, p. 94
Misinterpreted
Forceful Pers., p. 88
On Edge
Brainwaves, p. 53
Adolescent/Child -1, 4, or -6
*Acute Sense 1
*Addiction/Compulsion -(2-4)
*Ambidextrous 1
*Amnesia -(3-5)
*Bad Vibe -(1-3
*Blind -6
*Combat Paralysis -3
*Concentration 1
*Costume Fetish -1
*Deaf -3
*Debt (1-3) or (1-3)
*Dependant -4
*Dependence -(1-7)
*Devotion 2
*Disability -3
*Disfigured -3
*Enemy -(1-7)
Eufiber Attuned (1-3)
Eufiber Rejection -2
*Flashbacks -3
*High Pain Tolerance 3
*Huge Size 4
*Internal Compass 1
*Intolerance -1
*Iron Will 6
*Lame -(2-4)
*Lightning Calculator 2
Oozing Skin
Aberrant, p. 153
Permanent Power Aberrant, p. 153; PG, p. 96
Prima Donna
Forceful Pers., p. 96
Quantum Undeath
The New Flesh, p. xx
Quiver
The New Flesh, p. xx
Radioactive
Aberrant, p. 153
Rampant Synesthesia
Brainwaves, p. 45
Retarded Aging
A Breed Apart, p. xx
Schizophrenia
Players Guide, p. 94
Second Self
Aberrant, p. 153
Sensory Dysfunction
Players Guide, p. 93
Sheer Hideousness
Aberrant, p. 153
Skeletal Atrophy
The New Flesh, p. xx
Sloughed Flesh
Aberrant, p. 153
Sociopathic
Sponge
Supersensitive
Taint Bleed
Transparent Skull
Unstable
Vestigal Body
Vestigal Limbs
Vulnerability
A Breed Apart, p. xx
Players Guide, p. 69
Players Guide, p. 71
Players Guide, p. 69
Players Guide, p. 75
Players Guide, p. 76
Players Guide, p. 71
Players Guide, p. 74
Players Guide, p. 71
Players Guide, p. 72
Players Guide, p. 71
Players Guide, p. 75
Players Guide, p. 76
Players Guide, p. 70
Players Guide, p. 72
Players Guide, p. 71
Players Guide, p. 71
Players Guide, p. 76
Players Guide, p. 76
Players Guide, p. 76
Players Guide, p. 74
Players Guide, p. 72
Players Guide, p. 69
Players Guide, p. 71
Players Guide, p. 72
Players Guide, p. 72
Players Guide, p. 71
Players Guide, p. 72
Brainwaves, p. 49
Forceful Pers., p. 97
Brainwaves, p. 45
Players Guide, p. 96
Brainwaves, p. 50
Forceful Pers., p. 81
Brainwaves, p. 50
Aberrant, p. 153
Players Guide, p. 95
* = available to Psiads
Players Guide, p. 75
Players Guide, p. 72
Players Guide, p. 75
Players Guide, p. 70
Players Guide, p. 75
Players Guide, p. 73
Players Guide, p. 70
Players Guide, p. 72
Players Guide, p. 74
Players Guide, p. 73
Players Guide, p. 71
Players Guide, p. 74
Players Guide, p. 72
Players Guide, p. 76
A Breed Apart, p. xx
Players Guide, p. 75
Players Guide, p. 75
Players Guide, p. 70
Players Guide, p. 70
Players Guide, p. 72
A Breed Apart, p. xx
Players Guide, p. 76
Players Guide, p. 72
Players Guide, p. 73
Players Guide, p. 75
Players Guide, p. 74
Players Guide, p. 70
Certain fan-based Aberrant e-books reference the Sanctum Background from the Adventure! core book. For reference sake, it is presented here.
This Background represents a location unique to your character. This location could be an Antarctic Meditation Mansion, a private island, an underground
headquarters, a secret valley whatever. In any event, it belongs to your character, free and clear. Your characters rating in this Background determines how exotic her
sanctum is and how useful it is for her enemies or simply the curious to discover and infiltrate it. The Sanctum score provides your characters lair with a Cipher rating of
equal level against any attempts to discover its existence and location. This Background may be taken more than once for multiple sanctums.
x
No secret lair, but at least your place is clean, right?
y
A place thats either particularly pleasant or unusually secure. A series of three secret rooms under your basement, for instance.
yy
Something nice and secure but not really lavish. A remote mountaintop dacha, for example.
yyy
A more secure site or one with particular advantages, such as a cave whose mist provides visions of the past.
yyyy
A secure, advantageous site, such as a secret silver mine in the middle of a desert oasis that can only be reached safely by air.
yyyyy
Very secure, and very advantageous: An uncharted island inhabited by amazons who revere you as their goddessyyyyyy Sanctum Sanctorum: A sanctum sanctorum is a place thats frightfully secure and remarkably useful. Its invulnerable to infiltration by any but the
most immensely capable burglar, and its defenses are sufficient to hold off the entire Russian Army for a week, if necessary. A sanctum sanctorum
can be your chance to put something really over the top into the game. An abandoned fortress on top of the invisible ice cap that floats on top of the
Earths atmosphere, complete with a thunderstorm gun that can be focused on the lands beneath? Sure, why not. Feel like stealing a page from Mr. X
and deciding that the architects of Washington, D.C. built a secret, interconnecting labyrinth beneath the great buildings, streets and monuments?
Sounds like a sanctum sanctorum. A mysterious outpost on Mars that can be reached through one of six Aetherial Transponders hidden along the
Earths equator? Go for it.
Trait
Attributes (1st/2nd/3rd)
Abilities
Backgrounds
Willpower
Quantum (or Psi)
Points
7/5/3 (Psiad: 6/4/3)
23
7
3
1
Trait
Cost per dot
Attribute
5
Ability
2
Specialty (max. 3 per Ability)
1
Background
1
Willpower
2
Quantum (or Psi)
7
Initiative
1
Trait
Nova Point Cost
Mega-Attribute*
3
Enhancement*
3
Quantum (or Psi)*
5
Quantum Power (Level 1)*
1
Quantum Power (Level 2)*
3
Quantum Power (Level 3)*
5
Quantum Power (Level 4)*
7
Quantum Power (Level 5)*
9
Quantum Power (Level 6)*
12
Quantum Pool
3 Attribute dots
1
6 Ability dots
1
5 Background dots
1
Willpower dot
1
Experience Points
Trait Increase
Attribute
Ability
Background
Mega-Attribute*
Quantum Power (Level 1)*
Quantum Power (Level 2)*
Quantum Power (Level 3)*
Quantum Power (Level 4)*
Quantum Power (Level 5)*
Quantum Power (Level 6)*
Willpower
Quantum (or Psi)*
Quantum (or Psi) Pool
Initiative
Cost
current rating x 4
current rating x 2
current rating x 2
current rating x 5
current rating x 3
current rating x 5
current rating x 7
current rating x 9
current rating x 12
current rating x 15
current rating
current rating x 8
3 per dot
current rating
New Trait
Ability
Specialty (max. 3 per Ability)
Background
Enhancement*
Mega-Attribute*
Quantum Power (Level 1)*
Quantum Power (Level 2)*
Quantum Power (Level 3)*
Quantum Power (Level 4)*
Quantum Power (Level 5)*
Quantum Power (Level 6)*
Cost
3
1
2
5
6
3
6
9
12
15
18
Cost
1 per point removed
10 per point removed
5 per mental
Aberration transformed
Background (Attunement, current rating
Dormancy and Node only)
Mega-Attribute
current rating x 3
Quantum Power (Level 1) current rating x 2
Quantum Power (Level 2) current rating x 3
Quantum Power (Level 3) current rating x 5
Quantum Power (Level 4) current rating x 7
Quantum Power (Level 5) current rating x 9
Quantum Power (Level 6) current rating x 12
Quantum
current rating x 4
Quantum Pool
2 per dot
New Trait
Background (Attunement,
Dormancy and Node only)
Enhancement
Mega-Attribute
Quantum Power (Level 1)
Quantum Power (Level 2)
Quantum Power (Level 3)
Quantum Power (Level 4)
Quantum Power (Level 5)
Quantum Power (Level 6)
New Extra for existing
Quantum Power
Cost
1
3
3
2
3
5
7
9
12
normal
* Can be bought as tainted traits; tainted traits cost half the normal cost per dot (round up), but they impose one point of permanent Taint per dot so
purchased. A tainted Level 1 power costs one nova point per two dots purchased.
Only Mega-Attributes (and their enhancements) and Powers (and their Extras) tied to a character's Archtype or aberrations, or Quantum-related
Powers can benefit from this reduced cost. Otherwise, use the normal experience point costs.
Quantum is normally limited to 5 dots at character creation. Costs for Level 4, 5 and 6 powers are given for creation of high-powered NPCs.
Psiads may not spend nova points on Psi Pool, Attributes, Abilities, Backgrounds, or Willpower. Psiads cannot use Level 4, 5 or 6 powers.
Psiads may not purchase more than 5 dots in Psi, nor can they purchase more than 2 dots in any Mega-Attribute or Power.
Extras
The cost of Extras is dependent upon the Quantum score of the nova:
Quantum 1-5: Adding an extra to a Level 1 or 2 power increases the
level of the power by one for purposes of purchasing the power. So, a
Level 2 power purchased with an Extra costs five nova points (or three
nova points if bought tainted) per dot. An extra cannot be added to a
Level 3 power by a nova of Quantum 1-5.
Quantum 6+: A nova can now buy one or more Extra for a power
without changing its quantum power level, at the same cost as a dot of
the power at its current level (one nova point for Level 1, three nova
points for level 2, etc.). The following chart shows the number of
Extras required to raise a power to the next higher level, based on the
nova's Quantum:
Quantum
6
7
8
9
10
L1
2
3
4
5
6
L2
2
2
3
4
5
L3
2
2
2
3
4
L4
1
2
2
2
3
L5
N/A
N/A
1
2
2