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ABSTRACT

Zaenal Arifin. 2015. Development of App Inventor Application


Based on Android as Learning Media on Electronic Fuel
Injection System Subject for Class XI Students Majoring
Automotive, SMK Negeri 1 Singosari, Thesis, Education
Automotive Engineering, Department of Mechanical
Engineering, Faculty of Engineering, University of Malang.
Supervisor:
(I) Sumarli, H. Drs., M.Pd., MT, (II) Syamsul, Drs.,M.Pd.
Keywords: applications app inventor, android, electronic fuel
injection system.
.
Utilization of android-based learning media especially in a
learning process of learning is very important, because with the
use of instructional media will be able to stimulate the mind, skill
and feelings of students. This could be a solution to the lack of
learning motivation in SMK Negeri 1 Singosari especially
electronic fuel injection materials. For class XI Light Vehicle
Engineering Department is a very important matter because it
relates to the implementation of the industry working practices
(PRAKERIN) they will execute, for this is still less or even no
additional lessons or provision for students to face PRAKERIN,
especially with material related closely with the development of
the industry one of the materials electronic fuel injection. In the
implementation of PRAKERIN besides necessary physical and
mental readiness also required readiness of the material. With
the potential of android-based mobile phone users reaching 90%
make this medium development potential.
The purpose of this research is to develop self-learning
media using the app inventor android based application on
electronic fuel injection subjects, and to determine the feasibility
of instructional media and the responses from students that are
expected to be one of the sources of learning and providing for
students to deepen subject
Development of instructional media is using the method of
Dick and Carey (1978). With the development steps as follows:
(1) analysis; (2) design; (3) development; (4) the
implementation; (5) evaluation. Where data collection using
questionnaire techniques and obtain quantitative and qualitative
data.
On research and development has produced an application
namely application inventory based-android as a media of
learning subjects electronic fuel injection with name Best. From
the results of the test media by experts and the research
subjects were obtained the following results: (1) of media
experts, obtained an average value of 4.6; (2) of material experts
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obtained an average score of 4.2; (3) of the research subjects are


students obtained a total score of 4204. Based on the criteria for
the validity of Khabibah in Prasetya (2012), to the average value
x 4,50 x 5, means very feasible, to the average value x 3,50
x 4,50 means feasible, whereas for the total score obtained from
students 3539-4371 mean good or decent. It can be concluded
that the learning media can be used.

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