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What is it?
The 5S numbers game is a quick simple game to illustrate the concept and principles of 5S.
Why do it?
The numbers game is an analogy of the workplace. Playing this game allows staff to experience first-hand the
significant improvement in efficiency applying 5S can achieve. By simulating the frustration of trying to complete a
simple task in a disorganised workplace, and experiencing incremental improvements in efficiency throughout the game,
staff will very quickly pick up the concept.
Playing the game with staff involved in 5S will provide them with a good understanding of what 5S is, why you
are doing it, and how
you will benefit from it.
When to use?
Use the 5S numbers game in the Plan phase of the Well Organised Unit prior to initiating any 5S activity
with staff who are not familiar with the concepts, and repeat when new staff join the team.
Materials required
Copies of 5S numbers sheets (one set per person).
Pens.
Stopwatch / timer.
How to play
The game consist of seven quick rounds, lasting up to an hour in total.
Preparation
The game works best when each person has their own set of each seven sheets to work through. They will
also need a pen.
Objective of the game
The objective in each round is to cross out the numbers 1-49 in order as quickly as possible, within the time
allocated, whilst complying to the standard below. At the end of each round you will need to record how many
everyone achieved. You may want to use a flipchart to do this.
Round 2. Sort
The team now have an opportunity to improve their scores. The numbers 50-90 are not required in this work
area, so have been removed.
The team are allowed 50 seconds in this round. Start the timer and instruct them to turn over the second sheet
together. After 50 seconds, shout Stop!, and ask each person to shout out the last number they had crossed out,
and record their scores on the flipchart.
Again, highlight the scores on the flipchart. At this point ask questions to make time for the team to reflect on
this slightly improved workplace; ask:
Round 3. Set
The team have another chance to improve their scores. A
new 3 x 3 shelving system has been installed in the
workplace, organising equipment in a sequential order as
follows:
The location of the remaining numbers, from 10-49,
follows the same sequence. This will become very clear to
the team once they begin this round.
The team are allowed 40 seconds in this round. Start the timer and ask them to turn over the third
sheet together. After 40 seconds, shout Stop!, and ask each person to shout out the last number they
had crossed out, and record their scores. Again, ask questions to allow time for the team to reflect on
this slightly improved workplace; ask:
Round 4. Set
The team have another chance to improve their scores. The new 3 x 3 shelving system has been
developed further in the workplace, organising equipment in a more systematic and sequential
order.
The team are allowed only 20 seconds in this round. Start the timer and ask them to turn over the
fourth sheet together. After 20 seconds, shout Stop!, and ask each person to shout out the last
number they had crossed out, and record their scores on the flipchart. Again, ask questions to allow
time for the team to reflect on this slightly improved workplace; ask:
Round 5. Standardise
This is the final opportunity for the team to further improve their scores. The new 3 x 3 shelving unit
has been standardised.
The team are allowed only 20 seconds in this round. Start the timer and ask them to turn over the fifth
sheet together. After 20 seconds, shout Stop!, and ask each person to shout out the last number they
had crossed out, and record their scores on the flipchart. Again, ask questions to allow time for the team
to reflect on this slightly improved workplace; ask: