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Located - Mission 3, 13th Avenue, on the right just after the 2nd dumpster its the
door.
Hints - If you can't do it first time, come back when you have more weapons or Devil
Trigger and try again.
Located - Mission 5, Surge of Fortunas. The red-eyed skull sculpture on the wall next
to the seal for the elevator.
Hints - This can be tough first time round, staying at a distance and firing with your
guns can work as it allows you time to dodge. Coming back with Kalina Ann or
Quicksilver later on is also a good tactic.
Located - Mission 7, first room. Jump up the wall just to the right of the door you
need to go through to continue the mission.
Hints - Swordmaster, Rebellion and Agni & Rudra help enormously here. Jump into
the air and do Aerial Rave with Rebellion, swap to Agni & Rudra and do the same
move, swap back to Rebellion and do the same, swap to Agni & Rudra etc... Jump up
again from an enemy when you get near the ground, Air Hike also helps a lot here. If
you got Nevan's Air Raid and Super Dante use it and fly inlumited.
Located - Mission 8, Leviathan's Stomach. Down past the bus, smash the barricade at
the end of the valley and run on.
Hints - If more than 6 enemies get on the lift at one time it will crash down to the
bottom and you'll have to start again. Using Kalina Ann when you have it is by far the
easiest way to do this as it knocks the enemies off easily, the enemies are in Devil
Trigger which makes killing enough of them before the next 4 drop down very
tough.You can also use royal guard style to do this,block twice and release,repeat until
you are at the top
Located - Mission 9/10. Limestone Cavern. Just after you go in, turn right a bit and
jump up the wall, you'll see 2 red crystals by a wall, that's the entrance.
Hints - Coming back with Kalina Ann is by far the best way to do this.
Located - Mission 10, Subterranean Lake. Just behind the statue where you get the
Neo-Generator.
Hints - Nevan and Air Raid is what's needed here. Follow the path of the red orbs
picking up the white orbs to replenish your Devil Trigger. A long DT Gauge as well as
a devil star helps as well.
Located - Mission 11/12, Gears of Madness, above the platform with the Devil star.
Hints - Activate your Devil Trigger and just run, ignoring the enemies. If you have a
full bar this will be no problem. Alternatively, knock an enemy down, jump on their
back and ride them part way along the route as you get some good speed doing that.
Located - Mission 13, Spiral Staircase, the red light halfway down.
Hints - With 5 or so Spiders and 2 Hell Vanguards this is not easy by any means. Agni
& Rudra is good for the Spiders and Beowolf is good for the Hell Vanguards if you
come back and try this later. Don't be afraid to use a vital star and watch out for their
attack patterns. When a spider blocks your attack, jump up and shoot it with E&I as it
will charge at you right after blocking.
Located - Mission 13, Vestibule.After light puzzle,just before the shut gate, jump up
the left wall above the torch.
Hints - Since you can't get in close with your Devil Arms, either Gunslinger or
Quicksilver is advised for this mission. Shoot the Wraths first to deal a lot of damage
to the other enemies, then shoot like crazy. Spiral is very useful here.
Located - Mission 16, Waking Sun Chamber. After you smash the ball, the wall on
the right.
Hints - There are 6 different puzzles and which one you get is totally random. The
best way to do it is work backwards, start from the end mirror, figure out which
mirrors point at it and work your way back along the mirrors until you reach the start,
smashing any mirrors that you know you don't need will help you see where you need
to go.
Located - Mission 17, Pitch Black Void. On the beams over your head, jump up to the
middle one and enter via the glowing statue.
Objective - Reach the blue orb fragment at the end of the course.
Hints - This is basically the Trial of Skill again but the spikes move at the speed of
DMD mode, which makes this very tough, Trickster helps enormously here,
Quicksilver is also handy. Some times you may need to jump or run backwards in
order to avoid being hit by spikes and sending you even further back. Don't be afraid
to backtrack a bit in order to go forwards.
Located - Mission 18, Road to Despair. Instead of jumping in the mirror, go round the
back of the statue and you'll see the entrance on the side.
Objective - Get the blue orb fragment at the top of the room.
Hints - Trickster and a weapon with Air Hike is needed here. You'll need to use
Trickster's ability to run up walls in order to get up some parts and Air Hike will make
the jumps a lot easier
menggunakan kemampuan Trickster untuk lari dinding untuk mendapatkan beberapa bagian
dan Air Hike akan membuat lompatan jauh lebih mudah