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Negotiating the good, bad, and ugly of apps for (English and other) language learning.
Heather Lotherington, PhD
Professor, Multilingual education,York University
CSSE, June 1, 2016
Abstract
While schools attempt to merge new technologies and digital literacies in curricular instruction, the social permeation of mobile digital devices, uptake of social media, and utilization of apps is far more evident in social practice. Mobile digital technologies enabling
novel learning designs hold much promise for both classroom (Mahruf et al, 2010; McCombs et al, 2006), and self-access learning (KukulskaHulme, 2009). However, a 2014 survey of Canadian teachers use of educational technologies (Mindsharelearning, 2014),
confirms that the use of mobile devices in the classroom lags behind their ubiquity in social spheres.
The ubiquitous appa third party computer program designed for mobile devices, and available at minimal or no cost to the useris less than a decade old. In 2007, Apple produced a game-changing smart phone, which was a powerful portable computer capable
of wireless Internet connection (Sanford, 2015), and enabling the user to communicate interactively in context. This presentation draws data from two studies on mobile language learning apps to disentangle the growing profusion of apps for language learning,
examine the theory and pedagogy behind popular language teaching apps and consider how the aordances of mobile technologies might be imaginatively utilized for eective teaching and learning.
What is mobile
learning?
Reinders (2015, p. 1 quoting Ruben Puentedura, 2012): A mobile app is open and used whether moving or not; a portable app is not accessed in the same continuous way.
Mobile learning is part of mobile lifestyle. (Guo, 2014). Mobile learning combines learners experience of multiple mobility: in physical space, tech, conceptual space, social space, and dispersed over time (Sharples, 2009).
What is an app?
App-only approach (Reinders & Pegrum, 2015)/ contentoriented learning (Kukulska-Hulme, 2009)
busuu
My research is stimulated by the ways I see content-based language text apps appearing like mushrooms. Who is behind these apps? What is the place of the language professional in app design? My worries are many: given the huge waves of immigrants traversing
the globe, app-based language learning is convenient and cheapbut what do you get for what you pay?
Mobile-assisted language learning (MALL, alternatively mobile learning) opens novel access to situated communication, invites innovative pedagogical designs (Mahruf et al, 2010; McCombs et al, 2006), and is well suited to self-access learning (KukulskaHulme,
2009). However the use of mobile devices in the language classroom lags behind their ubiquity in social spheres (Lotherington, 2015).
Mobile learning designs stretch across both formal and informal learning oering the potential for individualized learning that is situated, authentic, spontaneous, and informal (KukulskaHulme, 2008; 2009). This is design-oriented learning, which contrasts with the
content-oriented transmission learning typical of classrooms (KukulskaHulme, 2009). However, apps also enable content-oriented (course) approaches wherein the app provides an integral language course in a mobile textbook. This removes the agency of designoriented learning, where learner has more control of their own learning.
Gershon & Manning (2014) provide an evolutionary explanation of aordance, beginning with Gibsons ecologically contextualized conception of aordance as being the possibility a thing oers for action, and moving on to Hutchby's (2001) explanation in a
technologically embedded context where there are designed areas of the environment.
What epistemologies of
language underlie app
ELT curricula?
duolingo
Tech
Times
(2015)
1
2
3
4
5
Lingvist - 5
fluenz - 3
Language resources:
4
Google Translate; Pleco Chinese Dictionary - 2
5
iHandy translator - 1
Colour my
Lifehacker
learning
(2013)
(2014)
PC
(2015)
Most
popular
(6/7)
Very
popular
(4/7)
Very
popular
(4/7)
!
free
$
freemium
$$
freemium
4 skills drills
flashcards;
memorization
Popular
(2/7)
Allen
Luis von Ahn Ed Cooke &
Bernhard
Stoltzfus &
& Severin
Greg Detre,
John Fairfield,
Niesner,
UK
Hacker, USA
USA
USA
Popular
(2/7)
Popular
(2/7)
$
freemium
$ freemium;
now owned
by Rosetta
Stone
flashcards;
4 skills drills
memorization
4 skills + NS
social
networking
$35
$$$
paid app;
freemium to
subscription
subscription
costs?
dynamic
4 skills drills +
immersion
social
NS coach +4
networking
skills drills
Popular
(2/7)
Damien
Elmes,
Australia
Krishnan
Marcus Witte,
Seshadrinathan
Thomas Holl;
& Shirish
Lorenz Heine,
Nadkarni
Germany
USA
Fairfield
Fairfield
Lesson Nine
ankisrs.net
Language
Language
GmbH,
Technologies,
Technologies,
Berlin
USA
USA
Problems Outdated,
inadequate learning theories
babbel
Memrise
Anki
quote: https://en.wikipedia.org/wiki/Anki_(software)
Accessing old ideas in a new medium multimodal communication.
Problems
Poor pedagogies
Rosetta Stone
repetition hell
Decontextualized
vocabulary memorization
duolingo
Thank you to my graduate classes in Multilingual Education and Multimodal Literacies for gamely road testing a selection of popular apps on the market for language learners.
The mice are reading a book. reminds me of the early days of audiolingualism when I taught in the South Pacific, and I had an ancient textbook that offered as a feasible sentence: I have a banana. Great conversation starter
Problems
Deprofessionalizing language
teaching
NS orientation means just thatnot teachers but crowd-sourcing. Since when is a native speaker an effective teacher?
Problems Remediating
technically dated communication
skills
Rosetta Stone
See also: Lotherington, H., & Sinitskaya Ronda, N. (2014). 2B or not 2B: From pencil to multimodal programming: New frontiers in communicative competencies. In J. Pettes Guikema, & L. Williams (Eds.), Digital literacies in foreign and second language education
(pp. 9-28). San Marcos, TX: Calico Monograph Series, 12.
Problems Retailing
deprofessionalized language learning
Content-based apps
examined are on the whole
retail-oriented, softwarebased outdated pedagogy in
mobile talking textbooks.
Godwin-Jones, 2011, p. 7
Ownership
Connectivity
Integration
Institutional support (which appears to be lacking in mobile content-based apps that take on the role of authority.)
The idea of memorizing a language goes back to behaviourism a hundred years ago, if not back centuries to boring grammar translation approaches; the audiolingual approach of the mid-20th century gave us drill and kill approaches that seem to have come back to
life.
Design-oriented learning
This requires teacher expertise and ingenuity and learner involvement and agency in their own learning plan, not instant app courses.
Design-oriented learning
Thanks to Rosana Capredoni, Peter Jull and Nooshin Shakeri of York University for use of their assignment: Exploring whats app to negotiate meaning: A multilingual approach, submitted to EDUC 5383: Multilingual education.
Bo-Kristensen & Meyer (2008) looked at the evolution of early MALL designs from the language lab of the 70s moving towards the bonuses of mobile data capture in language learning.
The voice-activated personal assistant (Siri as chatbot) is not human so you can repeat ad nauseum without irritating anyone. You will need to practice speaking clearly, though a range of accents is accepted, in order to get your message across. The device types as
you make your request so you can see how clearly you are speaking. The device points you to referencessome useful, some not, but it is a start. And for early beginners, you can ask very simple questions and get simple responses.
In point of fact, speaking with machines means sharing cognition. In the case of language teaching and learning, this is helpful sharing but I do not make a wholesale recommendation to start sharing you life with helpful machines There are significant philosophical
as well as psychological issues at stake.
Olson, 2016
The rise of the chatbotgood for design-oriented language learning or the end of civilization?
With commercial MALL apps the learner is connected to questionable conversationalists in social networking/ crowd-sourcing functionshere, you know who you are dealing with.
Theoretical validity
References
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