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WRAITHSEER..................................................................................................................................................................

185 points per model


Wraithseer

WS BS S
5
4 10

T
8

W
4

I
4

A
3

Ld Sv
10 3+

Type:
Monstrous Creature
Wargear:
Wraithspear
Wraithshield
Special Rules:
Monstrous Creature
Fearless
Greater Spiritseer
Wraithseer Powers
Options:
The Wraithseer may be armed with one of the following weapons:
- Bright Lance..................................................................... +40 points
- Scatter Laser...................................................................... +20 points
- Eldar Missile Launcher....................................................... +25 points
- Star Cannon......................................................................+30 points
- D-Cannon.........................................................................+50 points
HQ: An Eldar Wraithseer is a HQ choice for a Codex Eldar army, and
in order to include it, the force must also include at least one unit of
Wraithguard as well. The concerns and perceptions of the Wraithseer
are often far removed from the mortal plane, and as such they may
not command your army. This means they may not be used to fulfil the
mandatory HQ slot on a force organization chart (and therefore you must
always include another non-Wraithseer HQ selection in the army).
Greater Spiritseer: A Wraithseer can guide the spirits of the dead. Any
Wraithlord or Wraithguard unit within 12" of the Wraithseer need not test
for Wraithsight. In addition thanks to the reality-piercing perceptions of the
Wraithseer, cover saves against its shooting attacks, or shooting attacks
carried out by Wraithguard or Wraithlords within 12" of the Wraithseer
are worsened by one (5+ becoming 6+, 6+ being ignored, etc).

Wraithspear: This massive, rune-etched spear allows the Wraithseer to


re-roll failed To Hit rolls in close combat, and always wounds models with
a Toughness value on a 2+.
Wraithshield: These graven runes of protection and psychic field-matrixes
channel and reinforce the sprit-energy of the Wraithseers artificial body,
granting the Wraithseer a 5+ Invulnerable save.
Wraithseer Powers: Wraithseers are Psykers who may use one Psychic
power per turn and may choose from one of the three Psychic powers
listed below each turn to use if they wish. These powers are used at the
beginning of the Eldar players turn. The Wraithseer is not required to
have line of sight to its target in order to use these powers.

Foreboding: The Wraithseer invokes the Eldar spirits to haunt the


minds of the enemy with whispering voices and dread. A single
enemy unit within 18" must take a Morale test at -1 to their
Leadership or immediately make a Fallback move (as if they had
failed a morale check - after this is done they may act normally).
Fearless units are immune to Foreboding.
Enliven: The Wraithseer enlivens the Eldar spirit stones around
him, bringing them fresh vigour and life. A single Wraithlord or a
Wraithguard squad within 12" of the Wraithseer gains the Fleet
special rule for the rest of the turn.
Deliverance: The fates are protecting either the Wraithseer or his
charges. Choose a single Wraithlord or a Wraithguard squad within
6" of the Wraithseer (or the Wraithseer itself). If the model (or
models) is killed roll a D6. On a 6 they are not removed from play
but remain in place, with a single wound.

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