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Wraithseer Rules PDF
Wraithseer Rules PDF
Wraithseer
WS BS S
5
4 10
T
8
W
4
I
4
A
3
Ld Sv
10 3+
Type:
Monstrous Creature
Wargear:
Wraithspear
Wraithshield
Special Rules:
Monstrous Creature
Fearless
Greater Spiritseer
Wraithseer Powers
Options:
The Wraithseer may be armed with one of the following weapons:
- Bright Lance..................................................................... +40 points
- Scatter Laser...................................................................... +20 points
- Eldar Missile Launcher....................................................... +25 points
- Star Cannon......................................................................+30 points
- D-Cannon.........................................................................+50 points
HQ: An Eldar Wraithseer is a HQ choice for a Codex Eldar army, and
in order to include it, the force must also include at least one unit of
Wraithguard as well. The concerns and perceptions of the Wraithseer
are often far removed from the mortal plane, and as such they may
not command your army. This means they may not be used to fulfil the
mandatory HQ slot on a force organization chart (and therefore you must
always include another non-Wraithseer HQ selection in the army).
Greater Spiritseer: A Wraithseer can guide the spirits of the dead. Any
Wraithlord or Wraithguard unit within 12" of the Wraithseer need not test
for Wraithsight. In addition thanks to the reality-piercing perceptions of the
Wraithseer, cover saves against its shooting attacks, or shooting attacks
carried out by Wraithguard or Wraithlords within 12" of the Wraithseer
are worsened by one (5+ becoming 6+, 6+ being ignored, etc).