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SENTINEL STRENGTH

Daelin Proudmoore
Strength
24 + 3

Agility
14 + 1.3

Intelligence
18 + 1.5

Torrent

Using his unparalleled knowledge of the sea, Daelin is able to summon a blast of
water at a targeted area. After 2 seconds a fierce torrent of water erupts from the
ground, the stream blasting enemies caught in the AoE into the sky, dealing damage
and slowing movement speed by 35%.

Tidebringer

Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin
to the ebb and flow, Tidebringer passively grants the hero increased damage and
large AoE cleave for a single strike every once in awhile.

X Marks The Spot

In order to make an assembly for his troops, Admiral Proudmore targets a hero and
marks its current position on the ground. After a few seconds, the hero will instantly
return to the mark.

Ghost Ship

The admiral summons the mythical ghost ship S.S. CoCo to the
battlefield. Allies are doused in Captain CoCo's Rum, inebriating them
for 10% bonus movespeed and numbness to incoming damage,
causing them to feel only half of the pain now and half after the Rum
wears off. Enemies, pirates and scurvy knaves are dashed on the
rocks for damage and a brief stun when the ship crashes.
Affiliation:Sentinel
Attack Animation:0.4 / 0.3
Damage:50 - 60
Casting Animation:0.4 / 0.51
Armor:1.96
Base Attack Time:1.7
Movespeed:300
Missile Speed:Instant
Attack Range:128 (melee)
Sight Range:1800 / 800
Information
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Guides
Sounds
Artwork
Video
Daelin Proudmoore is a fearsome opponent in nearly any situation.
His passive ability, Tidebringer, causes his sword to splash out
massive damage over an area when he attacks, making him not only
a constant threat in the lane, but a excellent damage dealer later in
the game. Through the deadly combination of X Marks the Spot and
Torrent, he can also pick off his fleeing enemies at will. He's not at a
loss in large team clashes either; His ultimate summons the
legendary ship S.S. CoCo, which empowers his allies with rum and
crashes into enemies, causing massive devastation. This ruthless
admiral leaves none alive, least not dry!
Of all the allies in the Sentinel's ranks, only one, is known by as many
names and is feared in as many lands. Called Capt. CoCo by his
mates, Jacksparrow by others, The Legendary Mariner by some, but
only a select few know his real name and what it stands for. He can
harness the powers of the depths to conjure torrential geysers that
blast his enemies into the air. His elegant blade is sworn to the Seas
and with each mighty swing it ebbs like the tides. Using a watery form
of spacial magic, he can bring you back to your original destination.
The Captain now sails towards the Scourge lands, aboard his Phantom
vessel boosting the spirits of his comrades with his fabled Rum,

paving the way for the victory of the Sentinel. He is Kunkka, Master
and Commander of the seven seas.

Torrent

Ability Type:Active
Targeting Type:Point
Ability Hotkey:E
Using his unparalleled knowledge of the sea, Kunkka is able to summon a
blast of water at a targeted area. After 2 seconds a fierce torrent of water
erupts from the ground, the stream blasting enemies caught in the AoE into the sky,
dealing damage and slowing movement speed by 35%.

Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
12
1500
225
1 second
Enemy units
120 damage, 35% slow
2
120
12
1500
225
2 seconds
Enemy units
180 damage, 35% slow

3
120
12
1500
225
3 seconds
Enemy units
240 damage, 35% slow
4
120
12
1500
225
4 seconds
Enemy units
300 damage, 35% slow
Notes

Damage type: magic


The initial bubble effect is only visible to allies.
Units tossed in the air will be paused and still able to be attacked.
Part of the damage occurs right as the torrent erupts, the rest occurs over time as
the units are in the air.
The unit is disabled for 1.53 seconds at all levels.
Torrent's effect is delayed 1.6 seconds after Kunkka reaches his cast point.

Tidebringer

Ability Type:Passive
Targeting Type:N/A
Ability Hotkey:D
Kunkka's legendary sword Tidebringer is infused with the very power of the
sea. Akin to the ebb and flow, Tidebringer passively grants the hero
increased damage and large AoE cleave for a single strike every once in awhile.

Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
13
N/A
500
N/A
Enemy units
+15 damage
2
N/A
10
N/A
500
N/A
Enemy units
+30 damage
3
N/A
7
N/A
500
N/A
Enemy units
+45 damage
4
N/A
4
N/A

600
N/A
Enemy units
+60 damage
Notes
Cleaved damage is only reduced by armor type, not by armor value.
Cooldown is not activated on denies, so the damage bonus is
maintained.
Deals bonus damage to buildings but will not Cleave.

X Marks The Spot

Ability Type:Active
Targeting Type:Unit
Ability Hotkey:X
In order to make an assembly for his troops, Admiral
Proudmore targets a hero and marks its current position on the
ground. After a few seconds, the hero will instantly return to the mark.

Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
80
13
500
N/A
1*/2** seconds
Any hero
Returns Target after 1 second.
2
80
13
650
N/A
2*/4** seconds
Any hero
Returns Target after 2 seconds.
3
80
13
800
N/A
3*/6** seconds
Any hero
Returns Target after 3 seconds.

4
80
13
950
N/A
4*/8** seconds
Any hero
Returns Target after 4 seconds.
Notes
If target becomes magic immune after this spell has been cast,
target will not return to the X after the duration ends.
Returning to the X interrupts channeling spells.
The X has 400 ground vision.
The -disablehelp command will prevent an allied Admiral from
casting this spell on you.
(*) Enemy heroes / (**) Allied heroes

X Marks The Spot Return

Ability Type:Active
Targeting Type:Instant
Ability Hotkey:X
Returns the target to the X.

Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
50
5
N/A
N/A
N/A
N/A
Returns the target to the X.
Notes
This ability is available when X Marks the Spot is active on a target.

Ghost Ship

Ability Type:Active
Targeting Type:Point
Ability Hotkey:T
The admiral summons the mythical ghost ship S.S. CoCo to
the battlefield. Allies are doused in Captain CoCo's Rum, inebriating
them for 10% bonus movespeed and numbness to incoming damage,
causing them to feel only half of the pain now and half after the Rum

wears off. Enemies, pirates and scurvy knaves are dashed on the
rocks for damage and a brief stun when the ship crashes.

Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
150
60
1000
425
1.4*/10** seconds
Self / Allies / Enemies
400 damage and stun on crash, numbness and 10% movespeed on
allies
2
200
50
1000
425
1.4*/10** seconds
Self / Allies / Enemies
500 damage and stun on crash, numbness and 10% movespeed on
allies
3
250
40
1000
425
1.4*/10** seconds
Self / Allies / Enemies
600 damage and stun on crash, numbness and 10% movespeed on
allies
Notes
Damage type: magic
(*) Stun duration / (**) Buff duration
Actual AoE of ship's collision is larger than the boat itself.
The boat has a movement speed of 650.
Damage dealt after CoCo's rum wears off is non-lethal and can
never kill a hero.

Sound
1 - I live to serve all believers.
2 - In Lightbringer's name, have at thee!
3 - What would you ask of me?
4 - I am not afraid.
5 - Let me face the peril.
6 - At your call.
7 - As you wish.
8 - For honor.
9 - For my people.
10 - It shall be done.
11 - Justice will be served!
12 - Defending your name!
13 - Strike with great vengeance!
14 - It's hammertime!
15 - I want to be your Sledgehammer.
16 - Touch me not - I am chaste!
17 - No? Is that your final answer?
18 - I have bad brethren.
19 - Is that a sword? Luxury! Is that a horse? Sloth! Is that a helmet? Vanity!

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