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Welcome !

Round A1
Starting score

Aims of the
Learnopoly Game:
To have fun !

Round B1

To learn about learning:

Starting score

You have to prepare for an exam.

Points added or dedcuted:

Bonus Points:

50%

Scenario

Dice NR thrown:

Round A2
Starting score

Dice NR thrown:
Points added or dedcuted:

Bonus Points:

Dice NR thrown:
Points added or dedcuted:

Bonus Points:

Your Aim is to

Maximize your score !

Rulez !

Round B2
Starting score

Dice NR thrown:
Points added or dedcuted:

Bonus Points:

1. This game can be


played by any number of players
- as well as in groups.
2. Everybody starts our with a
score of 50%.

Round A3
Starting score

Dice NR thrown:
Points added or dedcuted:

Bonus Points:

3. At the start of a round you


throw the dice to land on one of
the 6 items in that round.
4. According to the item your
score either improves or
deteriorates.

Round B3
Starting score

Dice NR thrown:
Points added or dedcuted:

Bonus Points:

5. The group with the highest


score wins !

Learnopoly Game by www.benico.co.za is licensed under a


Creative Commons AttributionShareAlike 3.0 Unported License.

Round A4
Starting score

Round B4
Starting score

Final Score:

Dice NR thrown:
Points added or dedcuted:

Bonus Points:

Dice NR thrown:
Points added or dedcuted:

Bonus Points:

Round A

Round B

throw a dice

throw a dice

If you land on the same block as a previous time throw until


you land on a different item.

If you land on the same block as a previous time throw until


you land on a different item.

Learnopoly Game by www.benico.co.za is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

1
illusions of competence:
You highlight and re-read sections in your text
books. You redo problems that are easy - avoiding
the difficult ones. Deduct 5% from your score. If
you can name 3 things to improve on this
situation add 1% back to your score for each
remedy named.

1
chunks - context
You identify the context of chunks - like the pieces
of a puzzle .You see the bigger picture. Add 5% to
your score. For a 3% bonus - explain what
the transfer of chunks is.

2
practice and interleaving:
You have a short recall exercise after each section to see what you remember. You interleave work
and focus more time on the difficult
problems. You make notes in the margins.
Add 5% to your score

2
stuck
You get stuck. You are frustrated - but feel
humiliated asking for help. You don't feel like
talking to anybody nor watching a video. Deduct 5%
from your score.

3
bad maintenance :
You don't do any physical exercise. You work too
late and don't sleep enough. You eat too much
sugar because you feel tired. Deduct 5% from your
score.. For a 3% bonus point - explain what a
memory palace is.

3
chunking - detail and forming
You actively form chunks by watching, listening and
identifying patterns. And then you deliberately
focus intensely, understand the concepts,
and practise the patterns & technicues.
Add 5% to your score.

4
good planning
You plan your day the previous evening. You plan
intervals of intence focus followed by relaxation.
You plan your exercise time and you plan
when to stop and when to go to bed. Add
5% to your score.

4
peer learning
You don't join any student groups. Deduct 5% from
your score. If you decide to post on the online
discussion forum you can add 2% back to your
score.

5
cramming
You do not start ahead of time. You try to complete
everything in one subject in one day. Deduct 5%
from your score. For a 3% bonus point explain how
you can create memory groups.

4
pomodoro
You use the pomodoro technique to focus on the
process of learning. Add 5% to your score. For
another 5% - explain HOW the pomodoro
technique works. Let the other game
members score you 1-5%.

6
sementing and interleaving
You give yourself enough time and you to do a bit of
work in every subject each day of the week over a
period of time. Add 5% to your score.. For
5% bonus points explain how association
and memory works.

6
procrastination
Your social media causes you to postpone the items
on your to-do list. Deduct 5% from your score.. for
3% bonus points: explain your plan for changing
your reaction to this cue (trigger).

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