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Dota Allstars Heroes: (Version 6.09B) All Pictures and Data Taken From
Dota Allstars Heroes: (Version 6.09B) All Pictures and Data Taken From
Sentinel
Scourge
Tavern
Evening Tavern
Morning Tavern
Midnight Tavern
Sunrise Tavern
Twilight Tavern
(Version 6.09b)
All Pictures and data taken from www.dotaportal.com.
ScatterShot (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each
doing 14-40 physical damage in a 200 area of effect.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Headshot (O)
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance.
Level 2 - 30 damage, 30% chance.
Level 3 - 40 damage, 35% chance.
Level 4 - 50 damage, 40% chance.
Take Aim (E)
Passively enhances the range of Kardel's rifle.
Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.
Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage at 1500 range.
Level 2 - Deals 505 damage at 2000 range.
Level 3 - Deals 655 damage at 2500 range.
Purification (R)
Instantly heals a friendly unit and damages all nearby enemy units for slightly less than it heals.
Level 1 - Heals for 100 hit points.
Level 2 - Heals for 200 hit points.
Level 3 - Heals for 300 hit points.
Level 4 - Heals for 400 hit points.
Repel (E)
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Degen Aura (U)
Greatly degenerates the movement capabilities of units that stray too near.
Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.
Guardian Angel (G)
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.
Impetus (T)
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.
Level 1 - Deals 4% of the distance in damage.
Level 2 - Deals 8% of the distance in damage.
Level 3 - Deals 12% of the distance in damage.
Level 4 - Deals 16% of the distance in damage.
Enchant (C)
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will instead by slowed.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Nature's Attendants (R)
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Untouchable (U)
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
Level 1 - 30% reduction.
Level 2 - 50% reduction.
Level 3 - 70% reduction.
Waveform (W)
The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Morph (R)
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or
vice versa. The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.
Morph Attack (E)
Focuses his next attack to reach further targets.
Level 1 - Hits target at 550 range dealing 30 + 1.4x agility.
Level 2 - Hits target at 650 range dealing 30 + 1.8x agility.
Level 3 - Hits target at 750 range dealing 30 + 2.2x agility.
Level 4 - Hits target at 850 range dealing 30 + 2.6x agility
Adapt (D)
Allows the Morphling to adapt to his circumstance by altering his hero type:
AGI form, INT form, STR form
Level 1 - 5 second casting time.
Level 2 - 4 second casting time.
Level 3 - 3 second casting time.
Fissure (F)
Slams the ground with the Raigor's mighty totem, causing the ground to crack in half in front of him, damaging
opponents and leaving an impassible trail for a period of time.
Level 1 - 75 damage, 1 second stun.
Level 2 - 145 damage, 1.5 second stun.
Level 3 - 210 damage, 2 second stun.
Level 4 - 320 damage, 2 second stun.
Enchant Totem (E)
Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.
Level 1 - 50% increased damage.
Level 2 - 100% increased damage.
Level 3 - 150% increased damage.
Level 4 - 200% increased damage.
Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
Level 1 - 25 damage, 0.3 second stun.
Level 2 - 45 damage, 0.7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.
Echo Slam (C)
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional
damage.
Level 1 - 200 initial damage, 35 echo damage.
Level 2 - 275 initial damage, 45 echo damage.
Level 3 - 350 initial damage, 65 echo damage.
Spell
Malefice (F)
Focuses Darchow's hatred on a target, causing it to take damage over time and become repeatedly stunned.
Lasts 2/4/4/6 seconds.
Level 1 - 30 damage every 2 seconds.
Level 2 - 40 damage every 2 seconds.
Level 3 - 65 damage every 2 seconds.
Level 4 - 80 damage every 2 seconds.
Conversion (C)
Splits a friendly creep into 3 malevolant aspects of itself, coming under your control. Lasts 30 seconds.
Level 1 - Spawns 3 Lesser Eidolon.
Level 2 - Spawns 3 Eidolon.
Level 3 - Spawns 3 GreaterEidolon.
Level 4 - Spawns 3 Dire Eidolon.
Midnight Pulse (D)
Steeps an area in dark magic, causing all opponents who dare enter to take damage.
Lasts 8 seconds.
Level 1 - 3% max life lost per second.
Level 2 - 4% max life lost per second.
Level 3 - 5% max life lost per second.
Level 4 - 6% max life lost per second.
Black Hole (B)
Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.
Lasts 4 seconds.
Level 1 - 40 damage at range, 80 damage close up.
Level 2 - 75 damage at range, 120 damage close up.
Level 3 - 100 damage at range, 160 damage close up.
Illuminate (T)
Channels a ball of positive energy, letting it build up 125 damage per second. When released, it damages all enemies in
a line. The distance also improves with channeling time.
Level 1 - Can be channeled for 2 seconds, maximum range is 555.
Level 2 - Can be channeled for 3 seconds, maximum range is 675.
Level 3 - Can be channeled for 4 seconds, maximum range is 795.
Level 4 - Can be channeled for 5 seconds, maximum range is 915.
Mana Leak (E)
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks
away.
Lasts 22 seconds.
Level 1 - 20% of their remaining mana leaks away.
Level 2 - 40% of their remaining mana leaks away.
Level 3 - 60% of their remaining mana leaks away.
Level 4 - 80% of their remaining mana leaks away.
Chakra Magic (C)
Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds.
Level 1 - Restores 100 mana, regenerates .15 hit points per second and gives 7% damage increase.
Level 2 - Restores 200 mana, regenerates, regenerates .3 hit points per second and gives 14% damage increase.
Level 3 - Restores 300 mana, regenerates .45 hit points per second and gives 21% damage increase.
Level 4 - Restores 400 mana, regenerates .6 hit points per second and gives 28% damage increase
Ignis Fatuus (F)
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport
himself at will, and is difficult to hit.
Lasts seconds.
Level 1 - Souls are easy to kill and deal little damage.
Level 2 - Souls are decent fighters.
Level 3 - Souls are liberated as tough, hardy fighters.
Earthshock (E)
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Lasts 4 seconds.
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
Overpower (V)
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or until attacks five times.
Level 1 - 100% increased attack speed.
Level 2 - 200% increased attack speed.
Level 3 - 300% increased attack speed.
Level 4 - 400% increased attack speed.
Fury Swipes (W)
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
Level 1 - 6 bonus damage per attack.
Level 2 - 12 bonus damage per attack.
Level 3 - 18 bonus damage per attack.
Level 4 - 24 bonus damage per attack.
Enrage (R)
Greatly increases Ulsaar's damage while draining mana.
Level 1 - 4% of Ulfsaar's life is dealt in damage.
Level 2 - 6% of Ulfsaar's life is dealt in damage.
Level 3 - 8% of Ulfsaar's life is dealt in damage.
Fireblast (F)
Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.
Level 1 - Deals 75 damage.
Level 2 - Deals 125 damage.
Level 3 - Deals 175 damage.
Level 4 - Deals 275 damage.
Ignite (G)
Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to
take damage and move slower.
Lasts 7.5 seconds.
Level 1 - 5 damage/sec; 10% slow.
Level 2 - 15 damage/sec; 15% slow.
Level 3 - 25 damage/sec; 20% slow.
Level 4 - 35 damage/sec; 25% slow.
Bloodlust (B)
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Lasts 30 seconds.
Level 1 - Increases attack speed by 20% and movement speed by 10%.
Level 2 - Increases attack speed by 30% and movement speed by 15%
Level 3 - Increases attack speed by 40% and movement speed by 20%
Level 4 - Increases attack speed by 50% and movement speed by 25%
Multi Cast (C)
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple
times in one cast.
Fire Blast - reduces cooldown by 3 seconds per level
Bloodlust - reduces cooldown by 5 seconds per level
Ignite - Increases area of effect by 150 per level
Laser (E)
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 18(9) seconds. Deals precise
damage.
Level 1 - 80 damage, 10% miss.
Level 2 - 160 damage, 15% miss.
Level 3 - 240 damage, 20% miss.
Level 4 - 320 damage, 25% miss.
Heat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
March of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Rearm (R)
Instantly refills the Tinker's weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Sprout (T)
Sprouts a ring of trees around an enemy unit, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 4 seconds.
Level 3 - Lasts for 5 seconds.
Level 4 - Lasts for 6 seconds.
Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
Force of Nature (F)
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
Level 1 - Raises 2 Treants for seconds.
Level 2 - Raises 3 Treants for seconds.
Level 3 - Raises 4 Treants for seconds.
Level 4 - Raises 5 Treants for seconds.
Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first,
adds 7% damage.
Level 1 - Deals 140 base damage.
Level 2 - Deals 180 base damage, hits a few extra targets.
Level 3 - Deals 225 base damage.
Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an
area as well as receiving 50% of that damage to themselves.
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there
is a chance that they will be stunned for 2 seconds.
Level 1 - 6% chance, 25 stun damage.
Level 2 - 12% chance, 35 stun damage.
Level 3 - 18% chance, 45 stun damage.
Level 4 - 24% chance, 55 stun damage.
Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed.
Level 1 - 40 bonus damage, 20% reduced attack speed.
Level 2 - 80 bonus damage, 35% reduced attack speed.
Level 3 - 120 bonus damage, 50% reduced attack speed.
Void (V)
Creates a damaging void. If cast at night, slows the target for 4 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 255 damage.
Level 4 - Deals 335 damage.
Crippling Fear (F)
In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast
spells.
Level 1 - Miss on 10% of attacks. Lasts 5 seconds.
Level 2 - Miss on 20% of attacks. Lasts 6 seconds.
Level 3 - Miss on 30% of attacks. Lasts 7 seconds.
Level 4 - Miss on 40% of attacks. Lasts 8 seconds.
Hunter in the Night (G)
The Night Stalker is at home at night. He attacks and moves more swiftly.
Level 1 - 15% movement speed, 20% attack speed.
Level 2 - 20% movement speed, 35% attack speed.
Level 3 - 30% movement speed, 55% attack speed.
Level 4 - 35% movement speed, 75% attack speed.
Darkness (R)
Creates a period of darkness for the Night Stalker to thrive in.
Level 1 - Turns day into a 25 second night.
Level 2 - Turns day into a 50 second night.
Level 3 - Turns day into a 80 second night.
Devour (E)
Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the
cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Level 1 - Gives 10 bonus gold.
Level 2 - Gives 20 bonus gold.
Level 3 - Gives 30 bonus gold.
Level 4 - Gives 40 bonus gold.
Scorched Earth (T)
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's attack and
movement speed.
Lasts 20 seconds
Level 1 - 2 damage/health a second, 10% increased.
Level 2 - 4 damage/health a second, 15% increased speed.
Level 3 - 6 damage/health a second, 20% increased.
Level 4 - 10 damage/health a second, 30% increased speed.
LVL? Death (V)
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number.
Level 1 - Deals 50 damage, 6 multiplier.
Level 2 - Deals 100 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
Doom (D)
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.
Lasts 18 seconds.
Level 1 - Deals 40 damage per second.
Level 2 - Deals 80 damage per second.
Level 3 - Deals 120 damage per second.
Impale (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy
ground units into the air in their wake.
Level 1 - 80 damage, 0.75 second stun.
Level 2 - 160 damage, 1.25 second stun.
Level 3 - 230 damage, 1.75 second stun.
Level 4 - 300 damage, 2.25 second stun.
Mana Burn (R)
Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combust's, dealing damage to the
target equal to the amount of mana burned.
Level 1 - Burns up to 70 mana.
Level 2 - Burns up to 120 mana.
Level 3 - Burns up to 185 mana.
Level 4 - Burns up to 260 mana.
Spiked Carapace (D)
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy
melee attackers.
Level 1 - 10% damage returned, 2 bonus armor.
Level 2 - 20% damage returned, 4 bonus armor.
Level 3 - 30% damage returned, 6 bonus armor.
Level 4 - 40% damage returned, 8 bonus armor.
Vendetta (V)
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly
damaging attack.
Lasts 20 seconds.
Level 1 - Deals 225 backstab damage.
Level 2 - Deals 375 backstab damage.
Level 3 - Deals 525 backstab damage.
Bash (B)
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 - 10% chance per attack.
Level 2 - 15% chance per attack.
Level 3 - 20% chance per attack.
Level 4 - 25% chance per attack.
Sprint (T)
Slardar increases his movement speed dramatically, but takes 20% bonus damage.
Lasts 15 seconds.
Level 1 - Increases speed by 10%.
Level 2 - Increases speed by 20%.
Level 3 - Increases speed by 30%.
Level 4 - Increases speed by 40%.
War Stomp (R)
Slams the ground, stunning and damaging nearby enemy land units.
Level 1 - 50 damage, 2 second stun.
Level 2 - 75 damage, 2.5 second stun.
Level 3 - 100 damage, 3 second stun.
Level 4 - 150 damage, 3.25 second stun.
Amplify Damage (G)
Amplifies physical damage against enemy units by reducing their armor.
Level 1 - 5 armor penalty.
Level 2 - 10 armor penalty.
Level 3 - 15 armor penalty.
Strafe (T)
Fire a large number of arrows in a short time period.
Lasts 10 seconds.
Level 1 - 55% increased attack speed.
Level 2 - 70% increased attack speed.
Level 3 - 85% increased attack speed.
Level 4 - 100% increased attack speed.
Searing Arrows (R)
Increases the damage of the Hero's attack by adding fire.
Level 1 - 8 bonus damage.
Level 2 - 16 bonus damage.
Level 3 - 24 bonus damage.
Level 4 - 32 bonus damage.
Wind Walk (W)
Turn invisible for a period of time, increasing movement speed.
Level 1 - 10% increased movement speed, 20 seconds.
Level 2 - 15% increased movement speed, 25 seconds.
Level 3 - 20% increased movement speed, 30 seconds.
Level 4 - 30% increased movement speed, 35 seconds.
Death Pact (E)
Kills a target friendly unit, returning a percentage of its life.
Level 1 - 55% conversion.
Level 2 - 95% conversion.
Level 3 - 135% conversion.
Frenzy (R)
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Level 1 - 25% increase, 5% damage taken increase.
Level 2 - 50% increase, 10% damage taken increase.
Level 3 - 75% increase, 15% damage taken increase.
Level 4 - 100% increase, 20% damage taken increase.
Chain Lightning (C)
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Level 1 - 75 damage, jumps 3 times.
Level 2 - 150 damage, jumps 5 times.
Level 3 - 225 damage, jumps 7 times.
Level 4 - 290 damage, jumps 9 times.
Unholy Fervor (U)
Increases the movement speed and life regeneration rate of Razor.
Level 1 - 3% movement, 50% regeneration bonus.
Level 2 - 5% movement, 100% regeneration bonus.
Level 3 - 8% movement, 150% regeneration bonus.
Level 4 - 10% movement, 200% regeneration bonus.
Storm Seeker (K)
Summons a storm that permenantly follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning
bolts.
Level 1 - Deals 60 damage.
Level 2 - Deals 90 damage.
Level 3 - Deals 120 damage.
Feast (F)
N'aix restores some of his life force by eating flesh.
Level 1 - Regains 15% of attack damage.
Level 2 - Regains 30% of attack damage.
Level 3 - Regains 40% of attack damage.
Level 4 - Regains 50% of attack damage.
Orb effect.
Poison Sting (T)
Naix's attacks sting, adding a slight poison-based damage and significantly slowing movement speed.
Lasts 2 seconds.
Level 1 - Deals 2 damage per second and slows movement speed by 10%.
Level 2 - Deals 4 damage per second and slows movement speed by 20%.
Level 3 - Deals 7 damage per second and slows movement speed by 30%.
Level 4 - Deals 10 damage per second and slows movement speed by 40%.
Anabolic Frenzy (Z)
Increases the attack speed and movement of N'aix.
Level 1 - 3% movement and 10% attack.
Level 2 - 6% movement and 20% attack.
Level 3 - 9% movement and 30% attack.
Level 4 - 12% movement and 40% attack.
Rage (R)
Shrugging off magic spells as if they were insects, Na'ix closes in on his prey, poison oozing from his jaws and a
maddened rage in his eyes...
Level 1 - Adds 10 bonus damage and lasts for 13 seconds.
Level 2 - Adds 20 bonus damage and lasts for 18 seconds.
Level 3 - Adds 30 bonus damage and lasts for 22 seconds.
Metamorphosis (T)
Transforms Terrorblade into a powerful Demon with a ranged attack @ 500 range.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Soul Steal (E)
Strangles the soul of a target enemy unit and extracts bits and pieces of it.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Conjure Image (C)
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Sunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life
forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy
heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Silence (E)
Stops all enemies in a target area from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
Carrion Swarm (R)
Sends a horde of bats to damage enemies.
Level 1 - 100 damage per unit.
Level 2 - 175 damage per unit.
Level 3 - 250 damage per unit.
Level 4 - 300 damage per unit.
Witchcraft (C)
Increases the potency of each of Krobelus's spells:
Carrion Swarm - Decreases cooldown and mana cost.
Silence - Decreases mana cost and cooldown.
Exorcism - Increases the number of Spirits summoned.
Passively increases movement speed.
Exorcism (X)
Unleashes evil spirits to attack your enemies.
Level 1 - Summons 5 evil spirits.
Level 2 - Summons 10 evil spirits.
Level 3 - Summons 16 evil spirits.
Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
Impale (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy
ground units into the air in their wake.
Level 1 - 60 damage, 0.5 second stun.
Level 2 - 130 damage, 1 second stun.
Level 3 - 200 damage, 1.5 second stun.
Level 4 - 260 damage, 2 second stun.
Mana Drain (R)
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Lasts 5 seconds.
Level 1 - 15 mana drained per second.
Level 2 - 30 mana drained per second.
Level 3 - 50 mana drained per second.
Level 4 - 70 mana drained per second.
Finger of Death (F)
Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
Level 1 - Deals 500 damage.
Level 2 - Deals 650 damage.
Level 3 - Deals 850 damage.
Shockwave (W)
A wave of force ripples out from the Hero, causing damage to land units in a line.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Empower (E)
Increases attack damage for a friendly unit.
Level 1 - 20% attack damage.
Level 2 - 40% attack damage.
Level 3 - 60% attack damage.
Level 4 - 80% attack damage.
Mighty Swing (T)
Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take
less damage.
Level 1 - 12% damage is splashed.
Level 2 - 25% damage is splashed.
Level 3 - 37% damage is splashed.
Level 4 - 50% damage is splashed.
Reverse Polarity (V)
Through some unknown property of matter, the Magnataur sucks all nearby enemies to his position and stuns them with
a powerful slam, dealing damage.
Level 1 - 2 second stun, deals 150 damage.
Level 2 - 3 second stun, deals 225 damage.
Level 3 - 4 second stun, deals 300 damage.
Gush (G)
Summons a spirit of the tides to damage an enemy unit.
Reduces the movement speed by 40% and armor of the enemy unit.
Lasts 4 seconds.
Level 1 - Reduces armor by 2, deals 110 damage.
Level 2 - Reduces armor by 3, deals 160 damage.
Level 3 - Reduces armor by 4, deals 210 damage.
Level 4 - Reduces armor by 5, deals 260 damage.
Kraken Shell (K)
Creates a thick armor shell around Leviathan that protects him against melee attacks Additionally, this ability sometimes
randomly removes negative buffs.
Level 1 - Reduces melee damage by 10.
Level 2 - Reduces melee damage by 20.
Level 3 - Reduces melee damage by 30.
Level 4 - Reduces melee damage by 40.
Anchor Smash (C)
Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.
Level 1 - Deals 75 damage in a small radius.
Level 2 - Deals 115 damage in a small radius.
Level 3 - Deals 155 damage in a small radius.
Level 4 - Deals 200 damage in a small radius.
Ravage (V)
Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns for 1 second.
Level 1 - Deals 250 damage.
Level 2 - Deals 350 damage.
Level 3 - Deals 500 damage.
Enfeeble (E)
Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.
Lasts 40 seconds.
Level 1 - Reduces attack damage by 20% and life regeneration by 1 hit point per second.
Level 2 - Reduces attack damage by 30% and life regeneration by 2 hit points per second.
Level 3 - Reduces attack damage by 40% and life regeneration by 3 hit points per second.
Level 4 - Reduces attack damage by 50% and life regeneration by 4 hit points per second.
Brain Sap (B)
Feasts on the vital energies of another unit, absorbing some of its hit points.
Level 1 - Absorbs up to 75 hit points.
Level 2 - Absorbs up to 150 hit points.
Level 3 - Absorbs up to 225 hit points.
Level 4 - Absorbs up to 300 hit points.
Nightmare (T)
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is
attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
Level 4 - Lasts 7 seconds.
Fiend's Grip (F)
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack.
Lasts 5 seconds.
Level 1 - Deals 100 damage per second, costs 40 mana and hit points per second.
Level 2 - Deals 155 damage per second, costs 60 mana and hit points per second.
Level 3 - Deals 215 damage per second, costs 80 mana and hit points per second.
Watcher (W)
Raises an invisible Watcher from a corpse.
Level 1 - 1 maximum.
Level 2 - 2 maximum.
Level 3 - 3 maximum.
Level 4 - 4 maximum.
Shukuchi (C)
Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take 90 damage.
Lasts 4 seconds
Level 1 - 13 second cooldown.
Level 2 - 11 second cooldown.
Level 3 - 9 second cooldown.
Level 4 - 7 second cooldown.
Geminate Attack (K)
Occasioanlly the Nerubian Weaver will send out two swarms, attacking an opponent twice.
Level 1 - 6 second cooldown.
Level 2 - 5 second cooldown
Level 3 - 4 second cooldown
Level 4 - 3 second cooldown
Orb effect.
Time Lapse (T)
Warps time back on itself, transporting the Weaver 5 seconds into the past.
Level 1 - 120 second cooldown.
Level 2 - 90 second cooldown.
Level 3 - 60 second cooldown.
Shadowraze (Z)
Gives the Shadow Fiend the power to descecrate regions in front of him at varying distances.
Level 1 - 75 damage
Level 2 - 150 damage
Level 3 - 225 damage
Level 4 - 300 damage
Necromastery (N)
Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2
bonus damage until his own death releases half of them from bondage.
Level 1 - 16 damage limit.
Level 2 - 30 damage limit.
Level 3 - 46 damage limit.
Level 4 - 60 damage limit.
Presence of the Dark Lord (P)
The presence of such a horrible creature terrifies nearby enemies, reducing their armor.
Level 1 - 1 armor reduction.
Level 2 - 2 armor reduction.
Level 3 - 3 armor reduction.
Level 4 - 4 armor reduction.
Burrowstrike (E)
The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces.
Level 1 - 80 damage, 400 maximum range.
Level 2 - 160 damage, 500 maximum range.
Level 3 - 240 damage, 600 maximum range.
Level 4 - 340 damage, 700 maximum range.
Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. In the
same time his opponents take damage.
Level 1- 5 damage per second, 200 AOE, invisibility lasts 20 seconds
Level 2- 10 damage per second, 250 AOE, invisibility lasts 40 seconds
Level 3- 15 damage per second, 300 AOE, invisibility lasts 60 seconds
Level 4- 20 damage per second, 350 AOE, invisibility lasts 80 seconds
Channeling
Caustic Finale (L)
Each of the Sand King's attack injects a deadly venom that causes the target to explode violently on death, dealing
damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effect.
Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and slowed.
The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Quas (Q)
Passive: +1 int
When cast: +2% dmg/reagent/level, +48% dmg max.
Kael's skill in the arcane magics. These spells, when invoked, deal with the power of the mind, wind, and water. As a
reagent, increases damage by 2% per level, per reagent cast. Increases Intelligence by 1 each time this skill is learned.
Invocations where Quas is the oldest reagent are generally spells with interesting secondary effects.
Wex (W)
Passive: +1 agi
When cast: +1% move speed/reagent/level, +24% move speed max.
Kael's skill in the energy magics. These spells, when invoked, deal with the power of electricity and lightning. As a
reagent, increases movement speed by 1% per level, per reagent. Increases Agility by 1 each time this skill is learned.
Invocations where Wex is the oldest reagent are generally lightning spells with less damage and long range.
Exort (E)
Passive: +1 str
When cast: 0.5 hp/sec regen/reagent/level, 12 hp/sec regen max.
Kael's skill in the fire magics. These spells, when invoked, deal with the power of fire, projection, and damage. As a
reagent, regenerates .5 hit points per level, per reagent cast. Increases Strength by 1 each time this skill is learned.
Invocations where Exort is the oldest reagent are mostly fire spells with high damage.
Invoke (R)
In addition to his reagents, the Invoker has a 1-level ultimate, Invoke, which can be researched at level 6. When cast, it
gives gives Kael a spell based on what reagents have been most recently cast on him, and in what order. If Kael does
not have three reagents cast on him, casting Invoke does nothing.
The power of the spell given to Kael when he invokes depends on the levels of the reagents on which the spell depends.
In some cases, the levels of all reagents are used to determine the power of the spell; in other cases, only the level of
one reagent matters.
Invoker Spell List
that lay beneath it, and leaves a magical Fireball remaining. Each fireball does 150 damage per second to units within
200 of the fireball. When the Fireball expires, it deals 150 AOE damage.