The document provides a shot list and descriptions for a parkour video advertisement for Nike running shoes. It outlines 17 shots ranging from wide shots showing the character looking at an obstacle course to close-ups of the character's feet and shoes as he navigates the course. The shots include the character putting on the shoes, running, jumping, climbing, and maneuvering obstacles while maintaining a constant pace. Camera movements such as cranes, tracks, and zooms are specified to follow the character's movements and add intensity.
The document provides a shot list and descriptions for a parkour video advertisement for Nike running shoes. It outlines 17 shots ranging from wide shots showing the character looking at an obstacle course to close-ups of the character's feet and shoes as he navigates the course. The shots include the character putting on the shoes, running, jumping, climbing, and maneuvering obstacles while maintaining a constant pace. Camera movements such as cranes, tracks, and zooms are specified to follow the character's movements and add intensity.
The document provides a shot list and descriptions for a parkour video advertisement for Nike running shoes. It outlines 17 shots ranging from wide shots showing the character looking at an obstacle course to close-ups of the character's feet and shoes as he navigates the course. The shots include the character putting on the shoes, running, jumping, climbing, and maneuvering obstacles while maintaining a constant pace. Camera movements such as cranes, tracks, and zooms are specified to follow the character's movements and add intensity.
Lou Thain Triggs = Pink Jonathan Joensen = Green SHOT
DESCRIPTION
NOTES
OTS WS
The character is staring at the the
parkour park from a distance.
Camera focus on background.
Track MS
The character is putting on his nike
running shoes and doing his laces.
Film twice from two
different angles.
LA CU
Character is checking his laces are done
up.
Similar to the last shot
but from different angle. Camera focus on character.
WS Crane
The character finishes his warm up after
putting on the shoes and starts running towards the obstacle course.
Camera Ascends by the
crane.
MS to CU
Character jumps from a stump to a metal
bar before climbing frame.
Shot from jumping to
landing on top of metal bar.
Track MS to Crane MS to LA Track
Character running on the bars to the
monkey bars and running across without interruption keeping at a constant pace.
Camera will follow the
character and ascend on a crane as the character walks up the bars. Camera will be position below the monkey bars while the character runs on the monkey bars.
LS
He then jumps from the monkey bars and
slides down a slanted edge
The camera should move
down with him
MS
Then it goes onto him flipping off the
edge and landing onto a vertical edge and just grabbing on
The camera should move
around a bit to add intensity
CU
It then looks at his fingers nearly
slipping but just making it and eventually climbing up the edge
When it is looking at his
finger it will be looking down and then as he climbs up the camera should look up to his face when he climbs up
MLS
Of the character running then spinning
around a pole and back onto another obstacle
The camera should follow
him as he spins around the pole
ECU
This will be of his face after landing on
the obstacle as it was a hard jump to make
This shot will be very
quick and will only look at him directly at eye level
Track MS
Of the character running towards a wall
The camera should be low
and zoom as he runs
LA MS
The character runs towards a wall to do a
wallflip.
Two different shots from
low angles look upwards at the character as he flips.
LA MS Crane
The character will scale up the slanted
wall with the camera raising up along with it.
The camera lifts up and
follows the character climbing upwards.
LA MS
The camera will be at a low angle before
the character jumps down to the ground.
The camera will move
back as the character lands on the ground to the side of the camera.
LA MS Track
The character comes out of the barrel
role and transfers from the light run to walking off.
The camera tracks along
with the character walking and focuses on the shoes.