Professional Documents
Culture Documents
especially not one as short as this! But thats not what this book is all about. This books purpose is
to encourage you to start making comics and learn as you go. Sure, you need to do your research,
and later on Ill recommend some books thatll help you with that research. But whats most
important to the craft of making comics and cartoons is practice. Practice, practice, practice. Did
I mention practice?
I have identified five essential principles the novice cartoonist must understand to experiment
successfully with the medium: Expression, Design, Gesture, Dialogue, and Transition. This is not a
definitive method; there are lots of ways to discuss these concepts, and lots of ways to teach them.
This, however, is a great way to get started!
2014, C. Michael Hall. Distributed under a Creative Commons AttributionNonCommercial-NoDerivatives 4.0 International License. Written and illustrated
(except where noted) by C. Michael Hall. www.cmichaelhall.com
If youve never done it before, drawing comics and cartoons might seem
hard...but its not. Sure, theres a lot to learn, and doing it well takes
practice (years, if you want to be a professional) but the basics are
very simple.
Making comics is just combining pictures and words to tell stories.
Pictures
Words
Comics
Comics are not about a specific style of drawing. Dont worry that you
cant draw a particular way. Look at these examples of comic and cartoon
art...theyre totally different from one another! Comics arent limited to a
single style.
Hal Foster
Matsuri Hino
R. Crumb
Jack Kirby
Mr. Face is about as simple as can be, but the reader can tell hes a face.
Thats a successful cartoon!
But how can we make Mr. Face express more emotions? Thats easy. Look
at the range of emotions he can express, just by changing or adding lines
and shapes!
We can add
other details
and combine
them with
expressions to
create all new
characters...
EXPRESSION and DESIGN. Look at that...you just learned the first two
essential principles of comics and cartooning!
Lets talk about another technical term: GESTURE. Gesture is the body
language your drawings capture. Think of it as a form of Expression that
involves the whole body. You can convey a strong sense of Gesture with
very simple characters. Just look at these glorified stick figures!
But dont wait to draw comics until youve mastered figure drawing! The
best way to develop a good sense of Gesture is to make comics!
See how we altered the text when we combined art and text into a cartoon?
We let the art tell part of the story (Billy smiling and running across the
grass) and we let the text tell part of the story (the characters dialogue,
and the identities of the speakers). Together, the words and pictures
create a narrative thats every bit as complete as the original piece of
text. The same information is delivered to the reader; weve just changed
how its delivered!
This is a pretty advanced concept, but finding the perfect balance between
words and pictures should always be your goal. That balance is often the
difference between a good comic and a great one. Great comics tell stories
through effective combinations of words and pictures. The art and Dialogue
are of equal importance, and each contributes to the creation of the visual
narrative.
(To learn more about this topic, read Scott McClouds Making Comics.)
*Technically, this concept includes stuff that isnt strictly
dialogue, like third-person narration and captions like the one
youre reading right now, but lets not be nitpicky, shall we?
Our last basic principle is TRANSITION. Look at the comic strip below: it
tells a pretty simple (and silly) story. Each image (or panel) depicts a
key moment in the narrative. As long as we choose the right moments to
depict, the readers mind fills in what happens between panels. If weve
done our job, these static images tell a dynamic story. This is the principle
of Transition: the narrative relationship between comics panels.
Weve shortened the narrative too much! Were no longer telling the same
story. The reader will assume the kite got the little girl to the moon, not
the combination of kite and rocket, because we never see the interaction of
kite and rocket. Our Transitions here are poorly chosen.
There you have it: five essential principles of comics and cartooning.
Expression: The broad strokes that convey a characters
emotion.