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Eshu embody the spirit of adventure.

Originally descended from the dreams of


the ancient tribes of Africa, India and their homeland in Chaldea, the eshu can
now be found in any part of the world. When they left their homelands, the
eshu set forth into the world and wandered wherever their dreams took them.
Consumed by wanderlust, they value traits that ensure survival on the road,
such as charm, sharp wits and ingenuity. After millennia of travels, they
have learned to adapt to and adopt the cultures they have encountered.
This has made their talents for songcraft and storytelling truly amazing.
Consummate talespinners, bards, traders and con artists, the restless
folk use the wisdom of a thousand journeys to guide their Arts. Performance skills suit them well, for eshu consider the spirit of the moment to
be everything. Anyone who provides an eshu with a new tale, a good
song or dance, a blissful liaison or a strong drink is treated as a dear
companion...until the spirit of the moment passes. Inspired by this bliss,
they move on and seek even greater adventures. Other Kithain might
think eshu are fickle, but who cares? One who cannot follow the path is
best left behind.
Aptitude: +1 to social interactions. Whenever an eshu is involved in a
social setting, one die is added to all Social rolls.
Birthright: Spirit Pathways. Eshu have an amazing sense of direction,
and exquisite timing; they always seem to arrive at their destinations at
the most opportune moments. The path an eshu follows is always the
most interesting route possible, and is filled with danger and challenge.
No matter what she encounters along the way, an eshu always finds her
way to her destination...eventually.
Frailty: Recklessness. Confidence and curiosity are inborn
traits. Eshu cannot resist a challenge, gamble or quest if
theres a way to come out of it alive. Theyre not stupid
they dont undertake suicide missions but they do
believe their luck can carry them through any hardship.

Ishmael
Quote: Id love to stay, but there is just so much to see.
An encounter with a vampire triggered your chrysalis a little
more than two years ago. You were out celebrating your recent promotion within the corporation you worked for. During the evenings revelry you
encountered an attractive young lady who invited you home for the evening. You remember little of what
happened that evening, nor do you really care to. What you do recall is that the following morning you found
yourself walking down a lonely highway as the sun rose in the sky ahead of you. You continued walking and
never turned back.
Since that night you have traveled far and seen much of the world. As a child you had always dreamed of
traveling, but as you grew older you discovered that you did not have the time. The only trips you took were for
business and you seldom had the time to see anything of the cities you journeyed to besides hotels, restaurants
and office buildings. Now, you refuse to let anything stop you. You rarely stay in any one place for too long,
preferring tomove on before you make any long-term attachments. You have recently begun to consider settling
down againbut there is just so much to see.

Name: Ishmael
Player:
Chronicle:

Court: Seelie
Legacies: Wayfarer/Pandora
House: N/A

Seeming: Wilder
Kith: Eshu
Motley:

Attributes
Physical

Social

Mental

Strength________________
OOOOO Charisma_______________OOOOO Perception______________
OOOOO
Dexterity_______________OOOOO Manipulation____________
OOOOO Intelligence_____________
OOOOO
Stamina________________OOOOO Appearance_____________OOOOO Wits___________________
OOOOO

Abilities
Talents

Alertness________________
OOOOO
Athletics________________
OOOOO
Brawl_____________________
OOOOO
Dodge__________________
OOOOO
Empathy_________________
OOOOO
Intimidation_____________
OOOOO
Kenning_________________
OOOOO
Persuasion_________________
OOOOO
Streetwise________________
OOOOO
Subterfuge________________
OOOOO

Skills
Crafts__________________OOOOO
Drive___________________
OOOOO
Etiquette________________
OOOOO
Firearms_______________OOOOO
Leadership______________OOOOO
Melee___________________
OOOOO
Performance_______________
OOOOO
Security_________________
OOOOO
Stealth_________________OOOOO
Survival_________________
OOOOO

Knowledges

Computer_______________
OOOOO
Enigmas_________________
OOOOO
Gremayre_______________OOOOO
Investigation_____________
OOOOO
Law____________________
OOOOO
Linguistics_______________
OOOOO
Lore____________________
OOOOO
Medicine________________
OOOOO
Politics__________________
OOOOO
Science__________________
OOOOO

Advantages

Backgrounds

Realms

Arts

Contacts
Wayfare
Fae
__________________
OOOOO ___________________
OOOOO ___________________
OOOOO
Dreamers
Actor
__________________
___________________
___________________
OOOOO
OOOOO
OOOOO

__________________OOOOO ___________________
OOOOO ___________________
OOOOO
__________________OOOOO ___________________
___________________
OOOOO
OOOOO
__________________OOOOO ___________________
OOOOO ___________________
OOOOO

Other Traits
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
Ravaging/Musing Threshold
Foster Dreams

Experience:

Health

Glamour
O O O O O O O O O O Bruised
Hurt

Real Chimerical

-1
Injured
-1
Willpower
Wounded -2
-2
O O O O O O O O O O Mauled
Crippled -5
Incapacitated

Banality

Birthrights/Frailties

OOOOOOOOOO

Eshu

Permission granted to photocopy this page for personal use only.

Character History Sheet


Mortal Name:______________________________
Jason Turner
Faerie Name:______________________________
Ishnael
Mortal Age:________________________________
24
Mortal Profession (if any):___________________
__________________________________________

Chimera/Companions/Treasures:______________
None
__________________________________________
__________________________________________
__________________________________________
__________________________________________

Description
Most People are immediately drawn to
Mortal:___________________________________
Jasons piercing dark eyes. Despite his position as
__________________________________________
a business executive Jason maintained a strict
__________________________________________
diet and exercise program keeping him physically
__________________________________________
fit.
__________________________________________
__________________________________________
__________________________________________

In his Fae Mien, Ishmaels eyes become


Changeling:________________________________
hypnotizing pools of darkness. His features become slightly
__________________________________________
more angular and his ears come to fine points. He prefers
__________________________________________
to wear long, colored robes. Especially when performing.
__________________________________________
__________________________________________
__________________________________________
__________________________________________

Personality
Quirks:______________________________________________________________________________
Always deliberate and graceful in his movements. Has a poweful voice with deep
_____________________________________________________________________________________
resonance.
Motivations & Goals:____________________________________________________________________
To spread knowledge and information to all Fae. Desires to learn more of the
_____________________________________________________________________________________
prodigals.

Identity
Lefthis mundane job as business execuMortal:___________________________________
tive in order to travel and see the world. Jason
__________________________________________
__________________________________________
is currently single, though he does have a child
__________________________________________
by his ex-wife.
__________________________________________
__________________________________________
__________________________________________

Changeling:________________________________
Ishmael travels from Fae court to Fae
__________________________________________
court, learning what he can then moving on.
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________

Equipment

Ishmael prefers to travel light, though he always has at hand several outfits of chimerical garb
_____________________________________________________________________________________
to suit any occasion.
_____________________________________________________________________________________
_____________________________________________________________________________________

Oathcircle

Other Notes

_____________________________________________________________________________________
_____________________________________________________________________________________
_____________________________________________________________________________________
_____________________________________________________________________________________
Permission granted to photocopy this page for personal use only.

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