Professional Documents
Culture Documents
The Palantir v6-2 PDF
The Palantir v6-2 PDF
Palantir
Unit Stat Guide
2.0
3.2
by brandybarrel
v6.2
The
Palantir
Gondor
v3.2
by brandybarrel
Archer Militia
Blackroot Archers
Ithilien Rangers
Gondor Archers
Men
60
60
60
60
Cost
410
520
540
580
Upkeep
180
210
250
240
Morale
11
12
11
6
4
6
Attack 1
Attack 2
Defence
8
6
9
150
2
4+2+0
r1
180
5+4+0
r1 Erech, Calembel
Gondor Militia
Lossarnach Axes
9 190
82
6 2+4+0
///
r2 Ithilien regions
Pelargir Marines
7 170
62
12 8+4+0
///
r3
Gondor Spearmen
Gondor Infantry
Men
60
60
60
60
60
Cost
430
470
540
620
650
Upkeep
180
200
220
260
270
Morale
10
13
13
14
14
7
0
9
Attack 1
Attack 2
Defence
8
0
10
3
0
4+2+3
b1
8
7
12
6 AP
0
6+4+0
b2 Lossarnach
Citadel Guard
55 AP J
3
5+3+4
b2 Pelargir
Swan Knights
0
8+2+6
b3
Fountain Guard
720
790
920
950
Upkeep
300
320
340
350
Morale
18
Attack 1
b4
0
9+4+6
b4 Dol Amroth
18
8 4 APa
00
18 11+7+0
b5 Minas Tirith
4 3 AC8
00
6 5+1+0
b5 Osgiliath West
Swan Knights
30
30
Cost
670
890
1200
860
Upkeep
260
320
420
250
Morale
10
1
Attack
14
5
5
9
Defence
e1
combat
30
Bodyguard*
Men
Attack
4
4+2+3
12
16
6
8
12
e3
4
8+4+0
16
7 10
10 4
18 9+4+5
e3 Dol Amroth
7
9
17
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
a: AC4, J: Javelin
9
4
8+4+5
n/a
Armor+Skill+Shield
8+2+6
60
18
10
0
19
Osgiliath Guard
Cost
Defence
60
16
b3
60
9 4 AC4
00
18 8+4+6
9
0
16
4 AC4
Men
Attack 2
60
7
0
16
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Rohan
v3.2
by brandybarrel
Eorling Militia
Eorling Axemen
Eorling Archers
Helmingas
Men
60
60
60
60
Cost
390
510
390
550
Upkeep
170
200
170
220
Morale
10
13
12
Attack 1
6
0
8
Attack 2
Defence
5
0
11
3 AC4
0
3+2+3
b1
0
5+3+3
b2
Riddermark Axes
6
4
7
3 AP
2 AP
5+2+0
r1
Eorling Swords
7
5
11
150
60
60
60
Cost
530
540
580
640
Upkeep
220
220
230
250
Morale
14
14
14
16
8
0
11
Defence
8
0
13
6 AP
0
7+3+1
b3 native province
4
0
6+3+4
b3
Scouts
7
0
14
4 AC4
Rohan Riders
0
6+4+4
b4
30
8 4 AC4
00
16 8+4+4
b4 Edoras
30
Cost
580
780
950
1120
Upkeep
210
280
330
380
Morale
10
13
4
3
6
Attack 2
Defence
30
Royal Guard
Men
Attack 1
3 AP
3+3+0
e1
30
15
6
4
10
3 AP
4+3+3
e2
16
7
5
14
6+3+2
60
Attack 2
2 AP
Men
Attack 1
170
7
9
16
9
5 AP
6+4+4
e3
10
4
8+4+4
e4 Edoras
30
30
30
15
Cost
750
800
950
890
Upkeep
270
290
310
250
Morale
12
14
14
16
Attack
Attack
Defence
e2
combat
6 140
4 2 AP
9 5+3+1
8 55 AP J
4 3 AP
13 5+4+4
e3 native province
7 140
5 2 AP
12 6+4+2
e3 East-Westfold
7
5
15
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
a: AC4, J: Javelin
4 AP
7+4+4
n/a
Armor+Skill+Shield
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Dale
v3.2
by brandybarrel
Woodsmen
Longbowmen
Athala Rangers
Bardian Marksmen
Men
60
60
60
60
Cost
370
440
530
620
Upkeep
160
190
220
240
Morale
12
12
7
5
4
Attack 1
Attack 2
Defence
8
4
4
150
4
2+2+0
r1
180
///
3 AP
2+2+0
r2
9 190
74
8 5+3+0
10
8
11
Hearth Watchmen
Rivermen
Dalesmen
60
60
60
Cost
380
430
450
520
Upkeep
160
170
180
210
Morale
10
10
13
13
Attack 1
Defence
8
4
7
4 AC4
0
2+2+3
b1
7
0
6
55 AP J
3 AP
2+2+3
b2 river regions
Gadrauhts
Barding Hird
9
0
11
6 AP
0
3+3+0
b2
60
60
Cost
550
710
680
720
Upkeep
230
260
280
300
Morale
15
Attack 1
Attack 2
Defence
16
0
6+3+4
b3 Rhovanian
Yeomen
16
16
13
0
12
0
7+5+0
b4
Dale Cavalry
9
0
17
Horseguards
30
30
30
Cost
560
740
880
980
Upkeep
220
270
310
350
Morale
10
12
15
16
Attack
4
4
7
Defence
e1
combat
5
6
11
6
3 AP
2+2+3
e2
7
4
4+3+4
6
8
14
9
0
17
9
4
8+2+4
e3 Rhovanian
9+3+5
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
a: AC4, J: Javelin
5
0
9+3+5
e3
Armor+Skill+Shield
Earls
30
b4 Dale, Esgaroth
Men
Attack
5+3+3
60
7 3 APa
00
15 10+4+1
b4
60
4 AC4
b3
Men
8
0
13
7+3+1
Dale Swordsmen
60
6
0
7
Men
Attack 2
190
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Eriador
v3.2
by brandybarrel
Hobbitry-in-Arms
Hobbit Archer
Bandobras Archer
Men
60
60
60
Cost
340
370
450
Upkeep
150
160
190
Morale
12
10
11
6
0
6
Attack 1
Attack 2
Defence
7
5
5
4
0
2+4+0
8
5
7
150
2
2+3+0
170
2
4+3+0
Archer Militia
Woodland Hunter
Lumbermen
Dnedain Ranger
Men
60
60
60
48
Cost
350
400
420
570
Upkeep
160
190
190
230
Morale
11
13
6
4
6
Attack 1
Attack 2
Defence
7
4
5
150
2
3+3+0
r1
2 AP
2+3+0
w1 Hunting Camp
Breeland Militia
7
0
5
170
///
0
2+3+0
w2 Lumber Camp
Merchant Militia
48
6 AP
r2 Dunedain
Greenway Guard
60
Cost
380
530
560
750
Upkeep
180
210
220
280
Morale
10
12
6
0
8
Attack 2
Defence
60
Battle Dnedain
Men
Attack 1
0
3+2+3
b1
Merchants
48
14
8
0
14
4 AC4
0
7+2+5
b3
Greenway Guard
16
8
0
12
10 190
83
8 3+5+0
0
6+2+4
b3 Greenway
Battle Dnedain
15
0
13
4 AC4
8
0
6+7+0
b3 Dunedain
Dnedain BG*
Grey Company*
Men
24
30
24
10
30
Cost
780
830
980
950
680
Upkeep
290
300
360
320
Morale
12
14
16
16
16
Attack
Attack
8
0
14
Defence
5
0
7+2+5
e1
combat
6
7
12
8
4
6+2+4
e2 Greenway
79
11 4
16 6+6+4
e2 Dunedain
8
11
17
5
6+7+4
n/a
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
a: AC4, J: Javelin
150
3
3+7+0
n/a
Armor+Skill+Shield
10
9
10
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Arnor
v3.2
by brandybarrel
Hobbitry-in-Arms
Hobbit Archers
Bandobras Archers
Men
60
60
60
Cost
340
370
450
Upkeep
150
160
190
Morale
12
10
11
6
0
6
Attack 1
Attack 2
Defence
7
5
5
4
0
2+4+0
8
5
7
150
2
2+3+0
170
2
4+3+0
60
60
48
Cost
420
580
570
Upkeep
200
260
230
Morale
10
12
13
7
6
6
Attack 1
Attack 2
Defence
170
///
2
3+2+1
r1
8 170
72
9 5+4+0
r3
Arnor Militia
///
10 190
83
8 3+5+0
custom battles
Arnor MAA
60
Arnor Pikemen
60
Dnedain Knights
Men
60
Cost
420
580
650
900
Upkeep
200
260
260
320
Morale
11
Attack 1
15
Attack 2
Defence
b1
14
9
0
13
7 4 AC4
00
8 3+2+3
17
3 3 AC8
00
6 5+1+0
0
5+3+5
b3
Arnor Sergeants
48
b4
Arnor Knights
12
0
22
Annminas Knight
30
Cost
850
950
1100
880
Upkeep
320
350
380
260
Morale
14
Attack
Defence
24
15
6
8
13
e1
combat
4
5+3+5
12
16
7
9
17
e3
4
8+4+5
16
8 10
11 4
22 11+6+5
b4 Annuminas
7
9
17
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
a: AC4, J: Javelin
8
5
8+4+5
n/a
Armor+Skill+Shield
11+6+5
Bodyguards*
30
b4 Annuminas
Men
Attack
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Dwarves
v3.2
by brandybarrel
Axethrowers
Iron Crossbows
Dwarven Nobles*
Men
60
60
30
Cost
450
600
860
Upkeep
190
220
250
Morale
10
11
16
9
5
11
Attack 1
Attack 2
Defence
8 140 AP
4 3 AP
12 8+2+2
50 AP J ///
3 AP
9+2+0
r1
r2
7 4 AP
00
21 13+3+5
n/a
60
60
60
Cost
420
550
540
Upkeep
170
220
220
Morale
11
13
12
5
0
9
Attack 1
Attack 2
Defence
4 AP
6 4 AP
00
16 9+3+4
0
7+2+0
b1
b2
6 3 APa
00
11 8+3+0
b3
60
60
Cost
640
790
720
Upkeep
230
320
260
Morale
14
16
8
0
14
Attack 1
Attack 2
Defence
60
6 AP
14
0
10+4+0
b3
b3 Grey Mountains
Vault Wardens
9
0
16
8 5 AP
00
20 12+2+6
Iron Guard
60
Cost
670
850
1200
Upkeep
250
350
360
Morale
13
Attack
Defence
b4
combat
60
18
3 4 AC8
00
8 6+2+0
13+3+0
Khazad-dm Guard
60
b4 Erebor
Men
Attack
6 AP
11 5
00
23 15+3+5
b4
19
7 5 AP
00
26 18+3+5
b5 Moria
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
Armor+Skill+Shield
a: AC4, J: Javelin
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Silvan Elves
v3.2
by brandybarrel
48
48
48
Cost
500
620
780
Upkeep
210
250
300
Morale
11
12
14
9
7
8
Attack 1
Attack 2
Defence
170
11 200
93
9 3+6+0
///
2
2+6+0
r1
r2
Silvan Spearmen
12
12
13
Forest Wardens
48
48
Cost
480
560
620
Upkeep
200
220
250
Morale
12
12
15
Attack 1
Defence
12
0
13
4 AC4
0
3+6+4
b1
9
0
14
4
0
3+5+5
b2
48
Cost
750
790
860
Upkeep
300
300
250
Morale
15
Attack 1
16
16
14
0
15
13
12
15
8
0
8+7+0
b4
Silvan Horsarcher
Beornings
60
Cost
780
550
2400
Upkeep
290
230
500
Morale
13
Attack
Defence
e1
combat
8+7+0
13
9 150
82
9 3+6+0
Ents
24
210
n/a
Men
Attack
7+7+0
30
10 5 AC4
00
20 8+6+6
b4
Sindar Archers*
48
Defence
6 AP
b3
Men
Attack 2
8+5+0
Woodland Warrior
48
9
0
13
r3
Men
Attack 2
210
21
9
0
9
6 AP
4+5+0
merc.
45 15
45 15
42 28+14+0
merc.
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
Armor+Skill+Shield
a: AC4, J: Javelin
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
High Elves
v3.2
by brandybarrel
Bow Quendi
Men
48
48
48
Cost
480
590
840
Upkeep
200
240
330
Morale
11
12
14
9
7
7
Attack 1
Attack 2
Defence
10
8
9
170
2
1+6+0
r1
12
12
15
190
2
2+7+0
r2
Sword Quendi
Lindon Spears
48
48
Cost
500
620
950
Upkeep
210
240
340
Morale
13
14
18
10
0
14
Defence
9
0
12
4
0
4+6+4
b1
12
0
22
5 APa
0
4+8+0
b2 Lindon
Cost
780
820
1250
Upkeep
310
310
350
Morale
16
Attack 1
Defence
48
17
15
0
16
Imladris Riders
7
0
23
8
0
9+7+0
b4
Nrtirno Cavalry
10+6+6
40
16
b4
Eregion Smiths
48
10 5 AC4
00
21 9+6+6
b3 Mithlond
Men
Attack 2
9+6+0
Mithlond Nobles
48
Attack 2
r3
Men
Attack 1
210
5 AP
0
12+5+6
guild in Eregion
Men
24
24
24
Cost
750
780
1060
860
Upkeep
260
290
350
250
Morale
13
Attack
Attack
13
7
9
12
Defence
e1
combat
4
4+8+0
10
15
9 150
82
9 3+6+0
e3 Imladris
16
8
11
18
e3
8
11
18
9
4
8+5+5
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
a: AC4, J: Javelin
4
12+6+0
n/a
Armor+Skill+Shield
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Rhn
v3.2
by brandybarrel
Clan Hunters
Clan Crossbowmen
Dis. Variags
Men
60
60
60
Cost
370
470
550
Upkeep
160
200
220
Morale
11
6
3
5
Attack 1
Attack 2
Defence
7
5
8
150
3
2+3+0
r1
2
5+3+0
r2
Balchoth Tribemen
7
5
10
140 AP
170
2 AP
5+3+2
r2
Clansmen
Clan Warriors
Clan Guard
Men
60
60
60
60
Cost
390
420
540
620
Upkeep
170
180
220
250
Morale
10
12
13
14
7
5
6
Attack 1
Attack 2
Defence
7
0
8
55 AP J
3
1+2+3
b1
8
0
11
4
0
2+3+3
b2
0
6+4+1
b3
Lke-Nar Rim
Lke-Gamp Rim
Cost
630
700
740
Upkeep
250
280
300
Morale
13
Attack 1
///
Attack 2
Defence
60
16
3 4 AC8
00
7 5+2+0
b4
Variag Raiders
Horse Guard
6
0
17
4 AP
0
8+5+4
b4
Lke-Innas Rim
30
30
Cost
630
800
1250
1200
Upkeep
250
290
390
280
Morale
11
1
Attack
Defence
e1
combat
30
Bodyguard*
Men
Attack
13
6 140
42
8 4+2+2
12
16
6
7
11
e2
16
7
9
15
7
4
6+4+1
e3
7
9
16
9
4
10+5+0
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
a: AC4, J: Javelin
9
4
10+6+0
n/a
Armor+Skill+Shield
7+5+0
60
16
r3
Lke-Flag Rim
60
6 AP
b3
Men
8 180
62
12 8+4+0
5
0
12
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Harad
v3.2
by brandybarrel
Haradrim Archers
Corsair Archers
Southron Archers
60
60
60
12
Cost
340
450
560
860
Upkeep
150
190
230
250
Morale
12
10
16
6
4
4
Attack 1
Attack 2
Defence
7
6
6
150
2
2+2+0
r1
180
///
2
2+4+0
r2 coastal region
Haradrim Spears
8 170
62
9 5+4+0
r3
Corsairs
60
60
Cost
350
450
470
490
Upkeep
160
180
200
200
Morale
14
12
13
Defence
7
0
7
9
0
7
3 AC4
0
2+2+3
b1
4
0
2+5+0
b2 coastal region
8
0
12
0
5+3+4
b2
Hasharii
560
590
570
730
Upkeep
230
240
250
290
Morale
13
Attack 1
Defence
60
16
b3
b3 desert region
30
30
30
Cost
620
680
Upkeep
250
270
Morale
12
12
Attack
5
6
9
Defence
3
3+3+3
e1
combat
6 140
52
7 4+3+0
e2
9
0
16
5
0
4+5+2
b4
4
0
7+4+5
b4
Serpent Guard
Mumakil
30
2(30)
720
1000
4200
260
320
1280
13
17
30
8 55 AP J
3 3 AP
10 3+3+4
e3 desert region
7
9
16
9
4
7+4+5
e3
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
a: AC4, J: Javelin
6
sb
Armor+Skill+Shield
3+3+4
17
11
0
11
3 AP
60
17
10 7 AP
00
10 2+3+5
60 AP J
Serpent Guard
Cost
8+4+5
b3
60
Attack 2
48
9
4
10
4 AC4
Men
3 4 AC8
00
4 3+1+0
60
n/a
60
Attack 2
7
9
17
Men
Attack 1
Attack
Bodyguards*
Men
morale
non routing
hit points
10 200 crew
36 20 AP
48 27+21
5+4+0 crew
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Gundabad Orcs
v3.2
by brandybarrel
Snaga Archers
Goblin Trackers
Orc Bodyguards*
Men
60
60
30
Cost
340
390
840
Upkeep
150
170
240
Morale
14
4
4
4
Attack 1
Attack 2
Defence
5
5
6
140
2
2+2+0
r1
9
0
16
150
2
4+2+0
r2
Snaga Stalkers
Goblin Band
100
100
Cost
370
410
470
Upkeep
160
160
190
Morale
10
11
5
0
5
Defence
5
0
7
0
1+2+2
b1
Orc Halberdiers
5
0
5
3 AC4
0
3+2+2
b2
Orc Marauders
100
Cost
520
540
690
Upkeep
200
220
250
Morale
11
Defence
13
6
0
10
3 APa
0
5+2+0
b3
3
5+2+3
b4
Mountain Trolls
4 10 AP
00
12 6+6+0
0
e1
Cave Trolls
Snow Trolls
Men
Cost
1200
1300
1450
Upkeep
500
550
600
Morale
18
18
Attack
Attack
Defence
30 10
00
29 6+23+0
cage 1
combat
3+2+0
24
12
Attack 2
Warg Riders
100
5
0
7
5 AP
b3
Men
Attack 1
8+4+4
Orc Fellers
100
Attack 2
n/a
Men
Attack 1
32 12
00
31 7+24+0
custom battle
18
35 13
00
30 8+22+0
cage 2
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
Armor+Skill+Shield
a: AC4, J: Javelin
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
v3.2
by brandybarrel
Snaga Archers
Goblin Archers
Men
60
60
60
Cost
340
390
500
Upkeep
150
170
200
Morale
10
4
4
4
Attack 1
Attack 2
Defence
5
5
6
140
2
2+2+0
r1
2
4+2+0
r2
Snaga Skirmishers
6
5
10
150
Goblin Infantry
100
80
Cost
320
430
580
Upkeep
150
180
230
Morale
10
12
6
4
4
Defence
6
0
7
50 J
3
2+2+0
b1
6 3 APa
00
10 7+3+0
0
3+2+2
b2
b3
Warg Riders
Orc Bodyguards*
Men
80
Cost
640
690
840
Upkeep
260
250
240
Morale
12
24
Attack 2
Defence
30
13
8
0
13
Attack 1
0
6+3+4
b3
15
4 10 AP
00
12 6+6+0
e1
Cave Trolls
Cost
1300
3000
Upkeep
550
900
Morale
18
Attack
Defence
combat
0
8+4+4
18
32 12
00
31 7+24+0
cage 1
Balrog
9
0
16
n/a
Men
Attack
7+3+0
Goblin Halberd
100
Attack 2
r3
Men
Attack 1
160
45 22
00
10 50 28+22+0
campaign version
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
Armor+Skill+Shield
a: AC4, J: Javelin
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Isengard
v3.2
by brandybarrel
Snaga Archers
Uruk Crossbow
Men
60
100
60
60
Cost
340
320
370
650
Upkeep
150
150
160
260
Morale
12
4
4
4
Attack 1
Attack 2
Defence
6
4
4
140
2
2+2+0
r1
5
5
6
50 J
3
2+2+0
b1
2
3+3+0
r2
8
6
12
140
Uruk-Hai Raiders
60
100
100
Cost
440
600
520
560
Upkeep
180
250
210
230
Morale
11
12
10
12
Attack 1
Defence
6
0
12
4 AC4
0
3+3+1
b1 Dunlands
0
5+4+3
b2 Dunlands
Berserkers
6
0
8
3 AP
6
0
5
3
0
2+2+4
b2
80
80
Cost
640
700
730
750
Upkeep
250
280
280
310
Morale
16
Attack 1
14
15 12
00
10 6+4+0
b3
b4
24
30
Cost
720
860
Upkeep
270
250
Morale
13
15
Attack
4
0
8+3+4
7 10
00
12 6+6+0
e2
8
0
19
5 AC4
0
9+4+6
ub4 Isengard
Uruk Bodyguards*
Men
Attack
16
8
0
15
b4
Defence
9
0
17
4
0
8+4+5
n/a
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
Armor+Skill+Shield
2+3+0
60
14
3 3 AC8
00
6 5+1+0
Warg Riders
combat
30
Defence
5 AP
b3
Men
Attack 2
8+4+0
Uruk Reavers
100
6
0
7
r3
Men
Attack 2
150 AP
a: AC4, J: Javelin
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
Mordor
v3.2
by brandybarrel
Scouts
Orc Archers
Uruk Archers
Uruk Bodyguard*
Men
60
60
60
30
Cost
350
400
520
860
Upkeep
150
170
210
250
Morale
12
15
4
4
4
Attack 1
Attack 2
Defence
140
5 160
52
7 4+3+0
///
2
2+2+0
r1
r2
Orc Band
6 170
52
11 8+3+0
///
r3
9
0
17
Orc Raiders
Orc Maulers
100
100
100
Cost
380
460
500
530
Upkeep
170
190
210
220
Morale
10
10
10
12
Attack 1
Defence
6
0
8
3 AC4
0
2+2+2
b1
5
0
7
3
0
4+2+2
b2
5 AP
Uruks
5+2+0
Mountain Trolls
Cost
630
690
1200
1520
Upkeep
250
280
500
650
Morale
14
Attack 1
Defence
14
b4
0
8+2+4
b4
Great Spiders
21
30 10
00
29 6+23+0
cage 1
Black Nmenrean
Nazgul
Sauron
24
15
Cost
1250
1500
1200
3500
Upkeep
350
420
350
1000
Morale
20
18
18
Attack
Defence
18 8 AP
00
22 15+7+0
combat
11 6
00
18 10+8+0
n/a
34 12
00
36 9+27+0
cage 3
Men
Attack
18
34 12
00
26 8+18+0
n/a
50 25 AP
00
12 50 25+25+0
campaign version
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
Armor+Skill+Shield
5+3+4
18
8
0
14
Olog-Hai
80
6 3 APa
00
12 8+4+0
4 AC4
b3
Men
Attack 2
80
7
0
12
b3
Uruk Halberds
8+4+5
Morannon Guard
100
6
0
6
n/a
Men
Attack 2
a: AC4, J: Javelin
morale
non routing
hit points
formations
Schiltrom
Circling
Spear wall
/// Stakes
Mercenaries
The
Palantir
v3.2
by brandybarrel
Northern
Bandits
Northern
Beornings
Dale Cavalry
Men
60
60
30
Men
60
60
30
Cost
100
600
780
Cost
370
370
590
Upkeep
220
230
270
Upkeep
170
170
220
Morale
10
13
12
Morale
12
12
12
Attack 1
Attack 2
4+3+4
Defence
8
0
6
Attack 1
Attack
Defence
9
0
9
4
0
2+2+2
Northmen, Gondor
5
6
11
6 AP
0
4+5+0
Northmen, Elves
6
0
7
7
4
8
4 AC4
0
2+2+3
Dwarves
3 AP
3+2+3
Rhudaur Axemen
Rhudaur Scouts
Clan Hunters
Balchoth Tribes.
60
24
Men
60
60
60
Cost
490
560
580
Cost
320
330
350
Upkeep
190
230
240
Upkeep
160
170
180
Morale
12
13
10
Morale
10
12
Attack 1
Defence
7
6
11
3 AC4
0
3+2+3
Dark
5
4
8
55 AP J
3 AP
5+3+3
Dark
Attack 1
3 AP
Attack 2
3+2+3
Defence
6
4
5
Dark
7
5
6
150
2
2+3+0
Dark
55 AP J
3
1+2+3
Dark
Orc Looters
Great Spiders
60
100
Cost
250
270
1250
2300
Upkeep
180
190
350
500
Morale
Attack
24
Ents
Men
10
///
Defence
20
5 160
52
6 4+2+0
5
0
8
Dark
Dark
0
4+2+2
21
18 8 AP
00
22 15+7+0
45 15
45 15
42 28+14+0
Dark
Elves
Southern
Corsairs
Variag Lancers
Men
60
60
60
30
Cost
280
300
350
920
Upkeep
180
150
200
320
Morale
14
12
12
Attack 1
Attack
Defence
9
0
7
4
0
2+5+0
Dark
combat
6
4
4
150
2
2+2+0
8
0
12
Dark
4 AC4
0
5+3+4
7
5
13
Dark
recruitment
weapon abilities
r: ranges level
b: barracks level
Defence:
e: stables level
Armor+Skill+Shield
a: AC4, J: Javelin
7
4 AP
6+4+3
Dark
morale
non routing
hit points
7
0
8
4
0
2+3+3
Dark
Central
Attack 1
3+2+3
Clansmen
60
8
0
8
3 AP
Eastern
Men
Attack 2
Northern
Hillmen
6
4
8
55 AP J
formations
Schiltrom
Circling
Spear wall
/// Stakes
The
Palantir
v3.2
by brandybarrel
Ballistas
Ballista
Ballista
Ballista
Men
3(24)
3(24)
3(36)
Cost
480
550
480
Upkeep
180
180
180
Morale
10
10
10
7
55
6
Attack 1
Attack 2
Defence
6
65
12
(crew)
230 AP
4+2+0
s1 Gondor
6
55
6
(crew)
280 AP
9+3+0
s1 Dwarves
(crew)
210 AP
4+2+0
s1 Mordor
Catapults
Catapult
Catapult
Troll Catapult
Men
2(24)
2(24)
2(4)
Cost
650
720
950
Upkeep
200
200
270
Morale
10
10
Attack
7
60
6
Attack 2
Defence
18
6
65
12
(crew)
250 AP
4+2+0
s2 Gondor
28 (troll)
80 280 AP
26 6+20+0
(crew)
280 AP
9+3+0
s2 Dwarves
s2 Mordor
Trebuchets
Trebuchet
Trebuchet
Men
2(24)
2(24)
Cost
850
850
Upkeep
250
250
Morale
13
13
9
60
10
Attack 1
Attack 2
Defence
9
60
8
(crew)
330 AP
8+2+0
s3 Gondor
(crew)
330 AP
5+3+0
s3 Eriador, Arnor
Ships
Warboat
Nmerrmar
Longboat
Nmerrmar
Merc Transport
Men
20
20
20
30
20
Cost
470
500
500
600
900
Upkeep
150
150
150
150
180
Morale
11
11
11
11
11
Attack
Defence
Palarran
Dragon Boat
Corsair Ship
Alcarondas
Pirate Ship
Men
30
30
30
30
20
Cost
670
670
750
850
570
Upkeep
200
200
200
275
150
Morale
11
11
11
11
Attack
10
12
12
15
10
Defence
12
10
15
15
10
The
Palantir
Melee
v3.2
Gondor Militia
by brandybarrel
Lossarnach Axes
Pelargir Marines
Gondor Spearmen
Gondor Infantry
Citadel Guard
Swan Knights
Fountain Guard
Osgiliath Guard
60
60
60
60
60
60
60
60
60
Cost
430
470
540
620
650
720
790
920
950
Upkeep
180
200
220
260
270
300
320
340
350
Morale
10
13
13
14
14
18
16
18
7
0
9
Attack 1
Attack 2
Defence
8
0
10
3
0
4+2+3
b1
0
6+4+0
b2 Lossarnach
Breeland Militia
8
7
12
6 AP
55 AP J
3
5+3+4
b2 Pelargir
Lumbermen
7
0
16
0
8+2+6
b3
Merchant Militia
9
0
16
4 AC4
0
8+2+6
b3
Greenway Guard
10
0
19
9
00
18 8+4+6
4 AC4
b4
5
0
9+4+6
b4 Dol Amroth
Battle Dnedain
Arnor Militia
18
8 4 APa
00
18 11+7+0
b5 Minas Tirith
Arnor MAA
b5 Osgiliath West
Arnor Pikemen
Dnedain Knights
60
60
48
60
48
60
60
60
48
Cost
380
420
530
560
750
420
580
650
900
Upkeep
180
190
210
220
280
200
260
260
320
Morale
10
11
12
14
16
11
15
14
17
6
0
8
Attack 1
Attack 2
Defence
7
0
5
4 AC4
0
3+2+3
b1
0
2+3+0
w2 Lumber Camp
Forest Wardens
8
0
14
6 AP
8
0
12
4
0
7+2+5
b3
15
0
13
4 AC4
0
6+2+4
b3 Greenway
0
6+7+0
b3 Dunedain
b1
Lindon Spears
9
0
13
7 4 AC4
00
8 3+2+3
4
5+3+5
b3
Mithlond Nobles
3 3 AC8
00
6 5+1+0
0
b4
48
48
48
48
48
48
48
Cost
560
620
750
790
620
950
780
820
Upkeep
220
250
300
300
240
340
310
310
Morale
12
15
12
0
13
Attack 2
Defence
0
3+5+5
b2
15
9
0
14
6 AP
0
7+7+0
b3
16
b4
14
14
0
15
10 5 AC4
00
20 8+6+6
0
8+7+0
b4
18
9
0
12
0
4+8+0
b2 Lindon
16
12
0
22
5 APa
0
10+6+6
b3 Mithlond
Dwarven Miners Dwarven Warriors Dwarven Halberd Dwarven Axemen Erid Dragonslayers Erebor Axemen
60
60
60
Cost
420
550
540
640
790
720
670
850
Upkeep
170
220
220
230
320
260
250
350
Morale
11
13
12
14
16
14
13
18
Attack 2
Defence
0
7+2+0
b1
b2
6 3 APa
00
11 8+3+0
b3
Hearth Watchmen
8
0
14
6 AP
0
10+4+0
b3
Rivermen
b3 Grey Mountains
Dalesmen
9
0
16
8 5 AP
00
20 12+2+6
Dale Swordsmen
6 AP
3 4 AC8
00
8 6+2+0
0
13+3+0
b4 Erebor
b4
Gadrauhts
9+7+0
Iron Guard
60
6 4 AP
00
16 9+3+4
19
11 5
00
23 15+3+5
60
60
60
60
Cost
380
430
450
520
550
710
680
720
Upkeep
160
170
180
210
230
260
280
300
Morale
10
10
13
13
15
16
16
16
Defence
6
0
7
8
4
7
4 AC4
0
2+2+3
b1
3 AP
2+2+3
b2 river regions
Eorling Militia
7
0
6
55 AP J
0
3+3+0
b2
Eorling Axemen
9
0
11
6 AP
4
0
5+3+3
b3
8
0
13
4 AC4
0
6+3+4
b3 Rhovanian
7 3 APa
00
15 10+4+1
b4
Eorling Swords
13
0
12
8
0
7+5+0
b4
60
60
60
60
60
60
Cost
390
510
530
530
540
580
640
Upkeep
170
200
220
220
220
230
250
Morale
10
13
14
13
14
14
16
Attack 1
Defence
b1
6
0
8
5
0
11
3 AC4
0
3+2+3
b2
3 AP
0
5+3+3
8
0
11
6 AP
0
7+3+1
b3 native province
7
0
11
8
0
13
4 AC4
0
5+3+3
custom battles
b3
0
6+3+4
b4
7
0
14
4 AC4
0
6+4+4
9
0
17
4
0
9+3+5
b4 Dale, Esgaroth
60
Attack 2
7 5 AP
00
26 18+3+5
60
b5 Moria
60
Attack
Khazad-dm Guard
360
60
12+5+6
60
60
Attack
1200
b4
Barding Hird
5 AP
guild in Eregion
60
7
0
23
b4
60
4 AP
Eregion Smiths
17
60
5
0
9
11+6+5
1250
15
0
16
Vault Wardens
350
16
10 5 AC4
00
21 9+6+6
b4
40
60
Attack 1
12
0
22
b4 Annuminas
48
Attack 1
4 3 AC8
00
6 5+1+0
8 4 AC4
00
16 8+4+4
b4 Edoras
The
Palantir
Melee2
v3.2
by brandybarrel
Uruk Reavers
Berserkers
100
100
60
100
100
30
80
80
60
Cost
320
440
600
520
560
640
700
730
750
Upkeep
150
180
250
210
230
250
280
280
310
Morale
11
12
10
12
16
14
14
6
4
4
Attack 1
Attack 2
Defence
6
0
7
50 J
3
2+2+0
b1
6
0
12
4 AC4
0
3+3+1
b1 Dunlands
0
5+4+3
b2 Dunlands
Orc Band
6
0
8
3 AP
0
2+2+4
b2
Orc Raiders
Orc Maulers
6
0
5
5 AP
0
2+3+0
b3
15 12
00
10 6+4+0
b3
Morannon Guard
3 3 AC8
00
6 5+1+0
b4
Uruk Halberds
16
8
0
15
4
0
8+3+4
b4
Uruks
Olog-Hai
100
100
100
100
80
80
Cost
380
460
500
530
630
690
1200
1520
Upkeep
170
190
210
220
250
280
500
650
Morale
10
Attack 1
Attack 2
Defence
10
6
0
6
10
6
0
8
3 AC4
0
2+2+2
b1
0
4+2+2
b2
Snaga Stalkers
12
5
0
7
5 AP
0
5+2+0
b3
14
7
0
12
4 AC4
0
5+3+4
b3
Goblin Band
Orc Fellers
14
b4
Orc Halberdiers
8
0
14
4
8+2+4
21
30 10
00
29 6+23+0
b4
Orc Marauders
18
6 3 APa
00
12 8+4+0
5
cage 1
Mountain Trolls
Cave Trolls
100
100
100
Cost
370
410
470
520
540
1200
1300
1450
Upkeep
160
160
190
200
220
500
550
600
Morale
10
Attack 2
Defence
3
0
1+2+2
b1
11
5
0
7
0
3+2+2
b2
Haradrim Spears
11
5
0
5
3 AC4
0
3+2+0
b3
Corsairs
12
5
0
7
5 AP
18
6
0
10
3 APa
0
5+2+0
b3
Snow Trolls
100
5
0
5
3
0
5+2+3
b4
18
30 10
00
29 6+23+0
cage 1
18
32 12
00
31 7+24+0
custom battle
Hasharii
Serpent Guard
60
60
60
60
48
60
60
Cost
350
450
470
490
560
590
570
730
Upkeep
160
180
200
200
230
240
250
290
Morale
14
12
13
13
16
17
17
Attack 2
Defence
7
0
7
9
0
7
3 AC4
0
2+2+3
b1
8
0
12
0
2+5+0
b2 coastal region
0
5+3+4
b2
Snaga Skirmishers
9
4
10
4 AC4
3 AP
3+3+4
b3
Goblin Infantry
3 4 AC8
00
4 3+1+0
60 AP J
b3
Goblin Halberd
10 7 AP
00
10 2+3+5
b3 desert region
11
0
11
100
80
80
Cost
320
430
580
640
1300
3000
Upkeep
150
180
230
260
550
900
Morale
8
1
Attack
10
6
4
4
Defence
12
6
0
7
50 J
3
2+2+0
b1
3
0
3+2+2
b2
Balchoth Tribemen
12
b3
Clansmen
8
0
13
0
6+3+4
b3
Clan Warriors
18
6 3 APa
00
10 7+3+0
18
32 12
00
31 7+24+0
cage 1
Clan Guard
45 22 AP
00
10 50 28+22+0
Lke-Gamp Rim
Lke-Flag Rim
60
60
60
60
60
60
Cost
390
420
540
620
700
740
Upkeep
170
180
220
250
280
300
Morale
10
12
13
14
16
16
7
5
6
Attack 1
Attack 2
Defence
b1
7
0
8
55 AP J
3
1+2+3
b2
8
0
11
4
0
2+3+3
b3
5
0
12
4
0
6+4+1
b3
6 AP
0
7+5+0
b4
4+5+2
Balrogs
100
Attack
0
b4
Cave Trolls
3 4 AC8
00
7 5+2+0
6
0
17
b4
9
0
16
b4
4 AP
0
8+5+4
35 13
00
30 8+22+0
cage 2
60
Attack 1
34 12
00
36 9+27+0
cage 3
100
Attack 1
5 AC4
0
9+4+6
ub4 Isengard
Mountain Trolls
8
0
19
4
0
7+4+5
The
Palantir
Missile
v3.2
Archer Militia
by brandybarrel
Blackroot Archers
Ithilien Rangers
Gondor Archers
Woodsmen
Longbowmen
Athala Rangers
Bardian Marksmen
60
60
60
60
60
60
60
60
Cost
410
520
540
580
370
440
530
620
Upkeep
180
210
250
240
160
190
220
240
Morale
11
12
11
12
12
6
4
6
Attack 1
Attack 2
Defence
8
6
9
150
2
4+2+0
r1
180
9 190
82
6 2+4+0
///
2
5+4+0
r1 Erech, Calembel
r2 Ithilien regions
///
7 170
62
12 8+4+0
7
5
4
r3
4
2+2+0
r1
Axethrowers
8
4
4
150
180
///
3 AP
2+2+0
r2
9 190
74
8 5+3+0
10
8
11
Iron Crossbows
Bow Quendi
Nrtirno Warrior
48
60
60
48
48
48
Cost
500
620
780
450
600
480
590
840
Upkeep
210
250
300
190
220
200
240
330
Morale
11
12
14
10
11
11
12
14
9
7
8
Defence
170
///
2
2+6+0
r1
11 200
93
9 3+6+0
r2
Archer Militia
12
12
13
9
5
11
210
7
8+5+0
r3
8 140 AP
4 3 AP
12 8+2+2
50 AP J ///
3 AP
9+2+0
r1
9
7
7
r2
Hobbit Archers
10
8
9
170
2
1+6+0
r1
Bandobras Archers
2
2+7+0
r2
Arnorian Archer
12
12
15
190
48
60
60
60
60
48
Cost
350
400
570
370
450
420
580
570
Upkeep
160
190
230
160
190
200
260
230
Morale
13
10
11
10
12
13
6
4
6
Defence
7
4
5
150
2
3+3+0
r1
170
2+3+0
w1 Hunting Camp
Snaga Archers
///
2 AP
Goblin Archers
10 190
83
8 3+5+0
7
5
5
8
5
7
150
2
2+3+0
7
6
6
170
2
4+3+0
r2 Dunedain
170
Snaga Archers
Goblin Trackers
8 170
72
9 5+4+0
///
2
3+2+1
r1
r3
Snaga Archers
///
Uruk-Hai Archers
60
60
60
60
60
60
Cost
340
390
500
340
390
340
370
650
Upkeep
150
170
200
150
170
150
160
260
Morale
10
12
4
4
4
Defence
5
5
6
140
2
2+2+0
r1
2
4+2+0
r2
Haradrim Archers
6
5
10
150
4
4
4
160
2
7+3+0
r3
Corsair Archers
2
2+2+0
r1
Southron Archers
5
5
6
140
4
4
4
150
2
4+2+0
r2
Eorling Archers
Helmingas
5
5
6
140
2
2+2+0
r1
8
6
12
140
2
3+3+0
r2
Scouts
Orc Archers
60
60
60
60
60
60
Cost
340
450
560
390
550
350
400
520
Upkeep
150
190
230
170
220
150
170
210
Morale
12
10
12
12
Attack
6
4
4
Defence
r1
150
2
2+2+0
7
6
6
180
///
2
2+4+0
r2 coastal region
8 170
62
9 5+4+0
6
4
7
r3
2 AP
5+2+0
r1
Clan Hunters
7
5
11
150
4
4
4
170
2 AP
6+3+2
Clan Crossbowmen
r1
Dis. Variags
Lke-Nar Rim
60
60
60
60
Cost
370
470
550
630
Upkeep
160
200
220
250
Morale
11
13
6
3
5
Attack 1
Attack 2
Defence
r1
7
5
8
150
3
2+3+0
r2
7
5
10
140 AP
2
5+3+0
r2
170
///
2 AP
5+3+2
r3
8 180
62
12 8+4+0
140
3
8+4+0
Uruk Archers
60
150 AP
r3
60
Attack
10 190
83
8 3+5+0
Uruk Crossbow
60
Attack 2
9+6+0
custom battles
60
Attack 1
60
Attack 2
210
r3
60
Attack 1
7+3+1
Eldarinw Archer
48
Attack 2
48
Attack 1
190
///
2
2+2+0
r2
5 160
52
7 4+3+0
///
r3
6 170
52
11 8+3+0
The
Palantir
Cavalry
v3.2
by brandybarrel
Scouts
Rohan Riders
ored Horsearcher Riddermark Skirm. Riders of the Fold ored Hvy Lancer
Royal Guard
30
30
30
30
30
30
Cost
580
780
750
800
950
950
1120
Upkeep
210
280
270
290
310
330
380
Morale
10
13
4
3
6
Attack 1
Attack 2
Defence
12
6
4
10
6
3 AP
3+3+0
e1
14
6 140
4 2 AP
9 5+3+1
3 AP
4+3+3
e2
e2
Cost
670
890
1200
Upkeep
260
320
420
Morale
10
14
Attack 2
Defence
16
6
8
12
4
4+2+3
e1
9
4
8+4+0
e3
Merchants
Greenway Guard
24
Cost
780
830
980
Upkeep
290
300
360
Morale
12
14
8
0
14
Attack 2
Defence
0
7+2+5
e1
8
4
6+2+4
e2 Greenway
Variag Raiders
Horse Guard
30
Cost
630
800
1250
Upkeep
250
290
390
Morale
11
13
16
Attack 1
Attack
Defence
6 140
42
8 4+2+2
e1
1060
290
350
Morale
13
Defence
6
7
11
7
9
15
7
4
6+4+1
e2
15
9 150
82
9 3+6+0
4
4+8+0
e1
e3 Imladris
Arnor Sergeants
Arnor Knights
850
950
1100
Upkeep
320
350
380
Morale
14
Defence
16
7
9
17
8
4
5+3+5
e1
b4 Annuminas
Warg Riders
Cost
690
690
720
Upkeep
250
250
270
Morale
13
13
Attack 1
Attack
10+5+0
Defence
4 10 AP
00
12 6+6+0
e1 OMM
13
4 10 AP
00
12 6+6+0
e1 Gundabad
Serpent Guard
Mumakil
30
30
2(30)
Cost
620
680
720
1000
4200
Upkeep
250
270
260
320
1280
Morale
12
12
13
17
30
Defence
3
3+3+3
e1
6 140
52
7 4+3+0
e2
8 55 AP J
3 3 AP
10 3+3+4
e3 desert region
Yeomen
Dale Cavalry
7
9
16
9
4
7+4+5
Horseguards
30
Cost
560
740
880
980
Upkeep
220
270
310
350
Morale
10
12
15
Attack 2
Defence
e1
5
6
11
3 AP
2+2+3
e2
7
4
4+3+4
10 200 crew
36 20 AP
48 27+21
5+4+0 crew
Earls
30
6
sb
30
4
4
7
e3
30
Attack 1
Warg Riders
24
30
8+4+5
24
e3
5
6
9
8 10
11 4
22 11+6+5
24
Attack 2
e3
Warg Riders
16
6
8
14
9
0
17
9
4
8+2+4
e3 Rhovanian
e3
8+5+5
24
15
Attack 2
Annminas Knight
Cost
6
8
13
e3
30
30
Attack 1
8
11
18
30
Attack 1
8+4+4
24
13
8
Eldarinw Lancer
780
Lke-Innas Rim
30
Imladris Riders
260
7
9
12
10
e4 Edoras
750
e2 Dunedain
30
e3
Upkeep
Attack 2
79
11 4
16 6+6+4
6+4+4
Cost
Attack 1
16
6
7
12
5 AP
24
Battle Dnedain
30
7
9
16
24
e3 Dol Amroth
24
Attack 1
7 10
10 4
18 9+4+5
16
7
5
14
Nrtirno Cavalry
30
15
7 140
5 2 AP
12 6+4+2
e3 East-Westfold
Swan Knights
30
5
5
9
14
8 55 AP J
4 3 AP
13 5+4+4
e3 native province
30
Attack 1
30
5
0
9+3+5
7 10
00
12 6+6+0
e2 Isengard