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ePSXe en
ePSXe en
calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================
Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
3.1 Which files are necessary to run ePSXe?
3.2. Controlling the emulator.
3.3. GUI options
3.3.1. File
3.3.2. Run
3.3.3. Config
3.3.4. Options
3.3.5. Cheat
3.3.7. Help
3.4. Configure the emulator
3.4.1. Configuring the emulator
3.4.2. Configuring the video options
3.4.3. Configuring the CD-Rom
3.4.4. Configuring the sound
3.4.5. Configuring MDEC
3.4.6. Choosing MemoryCards files
3.5. Command line options
3.6. Emulator patches
3.7. Memory card support
3.8. Savestates.
3.9. Netplay plugins.
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?
Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff
****************************************************************************
0. Introduction
****************************************************************************
ePSXe is a Sony Playstation emulator for your PC running under
Win9x/2k/xp or linux. It takes advantage of the popular PSEmu Pro
plugin system.
****************************************************************************
1. What's New?
****************************************************************************
ePSXe v1.5.2, released on xx.05.2002
- Fixed a bug which got into 1.5.2 regarding several gte flags
(Porsche Challenge, Tomb Raider).
- Partially rewrote the CD-Rom decoder, now it doesn't need custom flags
in order to run various games any more.
- Moved the subchannel read options to it's own window in the CD-Rom
configuration. Also added a new subchannel reading mode, which works
with various LG 852x cdrom drives.
- Fixed a bug in the internal SPU plugin, which has been there since v1.5.0!
It caused sound effects to repeat and several games to freeze
(BOF series, Soul Blade).
- Added support for the Nero ISO format (.nrg).
- Massive changes to the SIO emulation. It should have better timing now and
the F4 trick shouldn't be necessary that often any more. "SIO irq always on"
has been removed from the GUI, but you can still turn it on using the F4
key. (affects Silent Hill esp, Track & Field, Metalslugx, NFS5 PAL, Rapshody .
..)
- Fixed a bug in the internal ISO reading routines, which prevented some of the
last sectors to be accessed.
- As the Chrono Cross trick isn't necessary any more, we have assigned a new
trick to the F7 key, for the Xenogears dreams sequence: Press this key at
the beginning of the scene, and once again after the end ;)
- Fixes to the CD-Rom decoder and the core, which made some more games
playable like, for example, Theards of Fate, NBA Basketball 2000,
Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series,
Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...
ePSXe v1.5.1, released on xx.03.2002
- Included partial support for libcrypt games. Libcrypt is a protection
scheme used very often in PAL games. It uses data in subchannel q.
In order to play your original cd games in ePSXe you need a cdrom reader
which works with the read-subchannel routines in ePSXe. NOT every cdrom
reader with support for read subchannels will work in epsxe. If your cdrom
reader is able to read subchannels but it is not supported by ePSXe,
you can use clonecd to read the subchannel to a .SUB file, and copy it
in the epsxe\patches directory with the same name than cdrom PS-EXE
and with the extension .SUB (SLESXXX.XX.SUB/SCESXXX.XX.SUB/SLUSXXX.XX.SUB..)
Since reading from subchannel is slow, ePSXe includes an option in the
cdrom config window that you can enable to cache the subchannel to disk
the first time you run a game. Of course you can always use some external
cdrom plugins, currently only Pete's cdrom plugin supports it.
(The support is partial because NO every libcrypt game is working :(,
the no working games includes (at least) Spyro 2 and 3 PAL, and
formula one 99)
In resumen:
1) If you want subchannel support only from files, select in the cdrom config
window "Enable subchannel support".
2) If you want subchannel support from cdrom, select in the cdrom config windo
w
"Enable subchannel support" and
"Enable subchannel read from cdrom."
- Fixed a bug in MDECs, which caused Metal Gear Solid and Rayman 1 to
crash. Furthermore, the MDEC options aren't read from the windows
registry any more, so you can only disable them with command lines
from now on.
- Rewritten the code what loaded the ps-exe files when starting a game, for
a better detection of the games name and the region.
- Added native support for ppf files. Now you don't need to patch the games
any more, simply copy your ppf file into the directory "/patches", with
the same name than the main PS-exe file in the cdrom (SLES*,SCES*,
SLUS* ...), in uppercase. ePSXe will load it on startup then and patch
the game in memory on the fly !
- MCI code is now disabled in WinNT/2k/XP, expect when you are using an
external CD-ROM plugin which has its own CDDA functions (e.g. Pete's).
Furthermore, the external CD-ROM plugins can now play some games like
Tomb Raider I and II PAL, what was not possible before due to a bug
in 1.4.0.
- Fixed a bug in the internal CD-ROM plugins, which caused some games to
hang when they played CDDA sound and later accessed a data
sector (Rayman 1)
- Fixed some bugs in savestates. New savestate are not compatibles with old
epsxe versions, but the savestates from a savestate from an old version
can still be loaded. The command line -ssv0 has been added, which
will let ePSXe save the savestates into the old (but buggy) format.
(Fixed savestates in square mdecs, and in threads of fate)
- Some games which ran only with a certain bios version, should now run
with any (only checked with Legend of Dragon PAL)
- Fixed some GTE bugs. (Looney Tunes: Perro y Lobo, Nhl 99)
- Included a file with help, what can be accessed from help->contents.
(Thanks to Bobbi)
- Last hour changes in internal spu, what fixes Metal gear solid and
Valkyrie profile sound, but we have not had too time for test it ;)
- Added a new workaround in order to run Parasite Eve 2 (thanks to
Psychojak!). You need to use the command "-pe2". Some PE2 versions are
automaticly detected and don't need it though. We didn't play through
the complete game though, we we can't tell if it's playable until the end.
- Fixes to the CD-Rom decoder and the core, which make some more games
playable like for example Valkyrie profile, Syphon filter series speech,
Rayman 1, Micromachines V3, Croc 2, Duke Nukem: Land of Babes, Vrally 2
and Nfs 5 menus, Time Crisis 2 music, Casper Around the World ...
- Multiples games can be played using additional commands like:
Rebelt Assault 2 (-noignorecmd), Micromaniacs (-cdtiming),
Front Mission 3 (-nocdinc) ...
ePSXe v1.4.0, released on xx.06.2001
- Included a new wizard guided config, what should do easier
configure the emulator.
******************************************************************************
2. What do you need to run EPSXE?
******************************************************************************
Minimum system requirements:
P200MMX or compatible
32 MB of RAM
Fast graphic card (like the voodoo 2)
Cdrom x16
Win9x
DirectX 7a
Recommended system configuration:
P2 450 or greater
128 Mb of RAM
Very fast DirectX, Opengl or Glide graphic card
fast CD-ROM
Win9x
DirectX 7a
*****************************************************************************
3. Usage
*****************************************************************************
3.1 Which files are necessary to run ePSXe?
*
*
*
*
*
ePSXe.exe
a psx bios (scph1001.bin and scph7502.bin have been tested and proved to work)
PSEmu Pro GPU plugin (graphics)
PSEmu Pro SPU plugin (sound) (optional)
PSEmu Pro CD-Rom plugin (optional)
(*) Special pad can be: None, Analog pad, Analog pad with mouse T1,
Analog pad with mouse T2, and mouse.
Player 1 - default
-----------------PC Keys
PSX Buttons
-----------------------------------------S
|
Square
D
|
Triangle
Z
|
X
X
|
Circle
C
|
Select
V
|
Start
W
|
L1
Q
|
L2
E
|
R1
R
|
R2
Arrow keys
|
Directional buttons
Player 2 - default
-----------------Disabled by default.
3.3. GUI options.
On startup, you can see ePSXe's menus which include the following
options:
3.3.1. File.
(*) Run CDROM : Runs a PSX CD-Rom
(*) Run BIOS : Runs the PSX bios. (use this to edit the memory cards)
(*) Run ISO : Runs a PSX iso file. Select an iso file and click ok to start.
(*) Run PSX-EXE : Runs a PSX-EXE file (exe or .zip), or runs
a multifile .PLL, which has to be included with
the other files in a .zip
(*) Change Disc : Use this option to switch between discs/isos in
games with multiple CD-Roms.
(*) Exit : Quit the emulator.
3.3.2. Run.
(*) Continue : Continues a previously stopped cdrom/iso/psx-exe/bios game
(*) Reset : Reset emulation.
3.3.3. Config.
(see 3.4. Configure the emulator)
3.3.4. Options.
(*) Auto ppf support: use ppf patches.
xe in
ePSXe's root directory.
(*) -nocd
d ! ;-) )
(*) -sound/nosound
: Enable/Disable sound.
(*) -xasound/-noxasound
: Enable/Disable XA sound.
(*) -audiocd/noaudiocd
(*) -forcespu/-noforcespu
(*) -cdtiming/-nocdtiming
mo 2,
ies ...)
(*) -forcepad/-noforcepad
(*) -memcard/-nomemcard
d)
(*) -mdec/-nomdec
(*) -oldtiming
(*) -fastboot/slowboot
(*) -nogui
(*) -ppf/-nppf
(*) -ssv0
(*) -mouse
(*) -analog
[psx-exe]
*******************************************************************************
5. Compatibility in EPSXE
*******************************************************************************
Compatibility in ePSXe hasn't been tested that much yet, actually it has been
mainly tested with PAL games. Current compatibility percentage is superior
at 85%.
Some games known to work are:
-
JNS
- Gui help and multiple tests.
Bobbi
- Fixes to docs, beta testing and gui.
GreenImp
- Testing multiples games.
CDBuRnOuT
- Testing features.
Wormie
- Testing.
i4get
- Testing.
Lewpy
- Help with some gpu issues.
Null2
- Help with spu adsr.
Alex7/Burutter- Help adding dualshock support.
sxamiga
- Help testing the emulator
psychojak
- Help with Parasite Eve 2
iori
- Help with timing.
andy
- Testing multiples games.
fpse team
- Ideas and help with MDEC and sio
1964 team
- Gui ideas
Jean-loup Gailly/Mark Adler - zlib library
Independent JPEG Group's for routines to decode jpeg.
Segu, Nik the and rest of the PSEmu Pro plugins programmers.
More thanks to: zsknight, Zilmar, Jabo, Willy, Goi, Jose and David Muriel.
**************************************************************************
C. Legal Stuff
**************************************************************************
EPSXE Copyright 2000/2002 EPSXE team.
Sony Playstation is registered trademark of Sony.
All mentioned games are registered trademarks of their authors or marks.
You may only be in possession of the copyrighted BIOS if you're legally
entitled to do so.Neither the ePSXe Team software nor its authors are
affiliated with Sony. ePSXe is freeware and can be distributed freely as
long as it is not modified or sold and the BIOS isn't packaged with the
program. This readme must be included with the executable.
When you use this software you do that at your own risk. The authors are
not responsible for any loss or damage resulting from the use or misuse
of this software. If you do not agree with these terms delete this
software immediately !
------------------------------------------------------------------calb calb@epsxe.com
Galtor galtor@epsxe.com
_Demo_ _Demo_@epsxe.com
------------------------------------------------------------------http://www.epsxe.com
-------------------------------------------------------------------