Professional Documents
Culture Documents
The Eyegaze Communication System
The Eyegaze Communication System
CHAPTER 2
INTRODUCTION
2.1
Introduction
The Eyegaze System is a communication and control system for people with
complex physical disabilities. You run the system with your eyes. By looking
at control keys displayed on a screen, a person can synthesize speech, control
his environment (lights, appliances, etc.), type, operate a telephone, run
computer software, operate a computer mouse, and access the Internet and email. Eyegaze Systems are being used to write books, attend school and
enhance the quality of life of people with disabilities all over the world.
Imagine yourself being a intelligent, motivated, and working person in the
fiercely competitive market of information technology, but just one problem
You can't use your hands. Or you can't speak. How do you do your job? How
do you stay employed? You can, because of a very good gift from computer
Industry : The Eyegaze, a communication & control system you run with
your eyes.
The Eyegaze System is a direct-select vision-controlled communication and
control system. It was developed in Fairfax, Virginia, by LC Technologies,
Inc.,
2.2 Block Diagram:
3
CHAPTER 3
THE SKILLS NEEDED BY THE USER
This system is mainly developed for those who lack the use of their hands or
voice. Only requirements to operate the Eyegaze are control of at least one eye
with good vision & ability to keep head fairly still. Eyegaze Systems are in
use around the world. Its users are adults and children with cerebral palsy,
spinal cord injuries, brain injuries, ALS, multiple sclerosis, brainstem strokes,
muscular dystrophy, and Werdnig-Hoffman syndrome. Eyegaze Systems are
being used in homes, offices, schools, hospitals, and long-term care facilities.
By looking at control keys displayed on a screen, a person can synthesize
speech, control his environment (lights, appliances, etc.), type, operate a
telephone, run computer software, operate a computer mouse, and access the
Internet and e-mail. Eyegaze Systems are being used to write books, attend
school and enhance the quality of life of people with disabilities all over the
world.
Figure: An example of fixations and saccades over text. This is the typical
pattern of eye movement during reading. The eyes never move smoothly
over still text.
The Eyegaze System is constantly tracking the same single eye. If, for
example, a user with alternating strabismus is operating the Eyegaze System
with the right eye, and that eye begins to deviate, the left eye will take over
and focus on the screen. The Eyegaze camera, however, will continue to take
pictures of the right eye, and the System will not be able to determine where
the user's left eye is focused. When the left eye deviates and the right eye is
again fixed on the screen the Eyegaze System will resume predicting the
gazepoint. Putting a partial eye patch over the nasal side of the eye not being
observed by the camera often solves this tracking problem. Since only the
unpatched eye can the screen, it will continuously focus on the screen. By
applying only a nasal-side patch to the other eye, the user will retain
peripheral vision on that side.
can be a problem if the lens boundary splits the image of the pupil, making it
difficult for the system's image processing software to determine the pupil
center accurately. Graded bifocals, however, typically do not interfere with
eyetracking.
Soft contact lenses that cover all or most of the cornea generally work well
with the Eyegaze System. The corneal reflection is obtained from the contact
lens surface rather than the cornea itself. Small, hard contacts can interfere, if
the lens moves around considerably on the cornea and causes the corneal
reflection to move across the discontinuity between the contact lens and the
cornea.
Diplopia (double vision):
Diplopia may be the result of an injury to the brain, or a side effect of many
commonly prescribed medications, and may make it difficult for the user to
fix his gaze on a given point. Partially patching the eye not being tracked may
alleviate double vision during Eyegaze System operation.
Blurred vision:
Another occurrence associated with some brain injuries, as well as a side
effect of medications, a blurred image on the screen decreases the accuracy of
eye fixations.
Cataracts (clouding of the lens of the eye):
If a cataract has formed on the portion of the lens that covers the pupil, it may
prevent light from passing through the pupil to reflect off the retina. Without a
good retinal reflection the Eyegaze System cannot accurately predict the user's
eye fixations. The clouded lens may also make it difficult for a user to see text
8
on the screen clearly. Surgical removal of the cataracts will normally solve the
problem and make Eyegaze use possible.
Homonymous hemianopsia (blindness or defective vision in the right or left
halves of the visual fields of both eyes):
This may make calibration almost impossible if the user cannot see calibration
points on one side of the screen.
10
11
CHAPTER 4
HOW DOES THE EYEGAZE SYSTEM WORK
For using the Eyegaze Systems the users sits in front of the systems screen
and for tracking the eye movement of the user the systems follows the below
mentioned steps. As the system starts tracking the movement of the eyes, all
the features of the system can be used depending on the requirements. As a
user sits in front of the Eyegaze monitor, a specialized video camera mounted
below the monitor observes one of the user's eyes. Sophisticated imageprocessing software in the Eyegaze System's computer continually analyzes
the video image of the eye and determines where the user is looking on the
screen. Nothing is attached to the user's head or body.
12
the user does not need to recalibrate if he moves away from the
Eyegaze System and returns later.
9. A user operates the Eyegaze System by looking at rectangular keys that
are displayed on the control screen. To "press" an Eyegaze key, the user
looks at the key for a specified period of time.
10.The gaze duration required to visually activate a key, typically a
fraction of a second, is adjustable. An array of menu keys and exit keys
allow the user to navigate around the Eyegaze programs independently.
In detail the procedure can be described as follows: The Eyegaze System uses
the pupil-center/corneal-reflection method to determine where the user is
looking on the screen. An infrared-sensitive video camera, mounted beneath
the System's monitor, takes 60 pictures per second of the user's eye. A low
power, infrared light emitting diode (LED), mounted in the center of the
camera's lens illuminates the eye. The LED reflects a small bit of light off the
surface of the eye's cornea. The light also shines through the pupil and reflects
off of the retina, the back surface of the eye, and causes the pupil to appear
white. The bright-pupil effect enhances the camera's image of the pupil and
makes it easier for the image processing functions to locate the center of the
pupil
The computer calculates the person's gazepoint, i.e., the coordinates of where
he is looking on the screen, based on the relative positions of the pupil center
and corneal reflection within the video image of the eye. Typically the
Eyegaze System predicts the gazepoint with an average accuracy of a quarter
inch or better.
Prior to operating the eyetracking applications, the Eyegaze System must
learn several physiological properties of a user's eye in order to be able to
project his gazepoint accurately. The system learns these properties by
14
CHAPTER 5
HOW TO RUN THE EYEGAZE SYSTEM
15
A user operates the Eyegaze System by looking at rectangular keys that are displayed on
the control screen. To "press" an Eyegaze key, the user looks at the key for a specified
period of time. The gaze duration required to visually activate a key, typically a fraction of
a second, is adjustable. An array of menu keys and exit keys allow the user to navigate
around the Eyegaze programs independently.
CHAPTER 6
USES OF EYEGAZE
16
Every year more than 100 000 people are diagnosed with motor neurone
diseases. Typically, even when all other ways of communicating are either
severely damaged or completely lost, the eyes still function. Communication
by Gaze Interaction (COGAIN) is a Network of Excellence designed
specifically to help people with these disabilities to communicate more
effectively with eye gaze. At the COGAIN stand you can see how this
technology is used by a person who relies on it.
Current eye tracking equipment allows users to generate text on a computer by
using eye gaze. Users are able to select letters and numbers by looking at a
keyboard on a screen with their eyes, and can construct words and sentences
that can be spoken aloud by the system. Using these systems both empowers
and enables people with disabilities as they can now communicate without the
need for an assistant or helper, giving the users greater freedom in their lives.
Eye tracking systems that allow text entry by eye gaze have been in existence
for about two decades, but the technology is still only available to a small
portion of the potential user population. Obstacles for more wide-spread use
currently include: the high cost of eye tracking equipment, the limitation that
gaze communication applications may only work with a particular dedicated
eye tracking device, and finally that eye tracking
devices are often hard to use and require experts to operate them.
PLAY games, two "Paddle" games, plus Solitaire and Slot Machine. (Games)
TEACH new users with simplified screens. (Teach Screens)
CHAPTER 7
MENUS OF EYEGAZE SYSTEM
18
19
Phrases program stores up to 126 messages, which can be composed and easily changed to
suit the user.
20
23
7.8 Television:
Television programs can be displayed directly on the desktop Eyegaze System screen. Onscreen volume and channel controls provide independent operation. (Not available on the
Portable Eyegaze System.)
24
This system stores the locations of these objects, in other words, the mouse
cursor skips to the object of candidate input. Therefore it enables web browsing
at a faster pace.
The evaluation experiments for the proposed system were conducted with five
objects. Subjects were browsing through two web sites, the results show that
the subjects can operate this system as they planned, and correct easily errors in
operation.
26
CHAPTER 8
TECHNOLOGIES AND TECHNIQUES
The most widely used current designs are video-based eye trackers. A camera
focuses on one or both eyes and records their movement as the viewer looks at
some kind of stimulus. Most modern eye-trackers use contrast to locate the
center of the pupil and use infrared and near-infrared non-collimated light to
create a corneal reflection (CR). The vector between these two features can be
used to compute gaze intersection with a surface after a simple calibration for
an individual.
Two general types of eye tracking techniques are used: Bright Pupil and Dark
Pupil. Their difference is based on the location of the illumination source with
respect to the optics. If the illumination is coaxial with the optical path, then
the eye acts as a retro reflector as the light reflects off the retina creating a
bright pupil effect similar to red eye. If the illumination source is offset from
the optical path, then the pupil appears dark because the retro reflection from
the retina is directed away from the camera.
Bright Pupil tracking creates greater iris/pupil contrast allowing for more
robust eye tracking with all iris pigmentation and greatly reduces interference
caused by eyelashes and other obscuring features. It also allows for tracking in
lighting conditions ranging from total darkness to very bright. But bright pupil
techniques are not effective for tracking outdoors as extraneous IR sources
interfere with monitoring.
Eye tracking setups vary greatly; some are head-mounted, some require the
head to be stable (for example, with a chin rest), and some function remotely
and automatically track the head during motion. Most use a sampling rate of at
least 30 Hz. Although 50/60 Hz is most common, today many video-based eye
trackers run at 240, 350 or even 1000/1250 Hz, which is needed in order to
capture the detail of the very rapid eye movement during reading, or during
studies of neurology.
Eye movement is typically divided into fixations and saccades, when the eye
gaze pauses in a certain position, and when it moves to another position,
respectively. The resulting series of fixations and saccades is called a scan
path. Most information from the eye is made available during a fixation, but
27
not during a saccade. The central one or two degrees of the visual angle (the
fovea) provide the bulk of visual information; the input from larger
eccentricities (the periphery) is less informative. Hence, the locations of
fixations along a scan path show what information loci on the stimulus were
processed during an eye tracking session. On average, fixations last for around
200 ms during the reading of linguistic text, and 350 ms during the viewing of
a scene. Preparing a saccade towards a new goal takes around 200 ms.
28
CHAPTER 9
APPLICATIONS
Every year more than 100,000 people are diagnosed with motor neurone
diseases. Typically, even when all other ways of communicating are either
severely damaged or completely lost, the eyes still function. Communication
by Gaze Interaction (COGAIN) is a Network of Excellence designed
specifically to help people with these disabilities to communicate more
effectively with eye gaze. At the COGAIN stand you can see how this
technology is used by a person who relies on it.
Current eye tracking equipment allows users to generate text on a computer by
using eye gaze. Users are able to select letters and numbers by looking at a
keyboard on a screen with their eyes, and can construct words and sentences
that can be spoken aloud by the system. Using these systems both empowers
and enables people with disabilities as they can now communicate without the
need for an assistant or helper, giving the users greater freedom in their lives.
Eye tracking systems that allow text entry by eye gaze have been in existence
for about two decades, but the technology is still only available to a small
portion of the potential user population. Obstacles for more wide-spread use
currently include: the high cost of eye tracking equipment, the limitation that
gaze communication applications may only work with a particular dedicated
eye tracking device, and finally that eye tracking devices are often hard to use
and require experts to operate them.
A wide variety of disciplines use eye tracking techniques, including cognitive
science, psychology (notably psycholinguistics, the visual world paradigm),
human-computer interaction (HCI), marketing research and medical research
(neurological diagnosis). Specific applications include the tracking eye
movement in language reading, music reading, human activity recognition, the
perception of advertising, and the playing of sport. Uses include:
Cognitive Studies
Medical Research
Laser refractive surgery
Human Factors
29
Computer Usability
Translation Process Research
Vehicle Simulators
In-vehicle Research
Training Simulators
Virtual Reality
Adult Research
Infant Research
Adolescent Research
Geriatric Research
Primate Research
Sports Training
fMRI / MEG / EEG
Commercial eye tracking (web usability, advertising, marketing,
automotive, etc)
Finding good clues
Communication systems for disabled
Improved image and video communications
Computer Science: Activity Recognition
Commercial applications
In recent years, the increased sophistication and accessibility of eye tracking
technologies have generated a great deal of interest in the commercial sector.
Applications include web usability, advertising, sponsorship, package design
and automotive engineering. In general, commercial eye tracking studies
function by presenting a target stimulus to a sample of consumers while an
eye tracker is used to record the activity of the eye. Examples of target stimuli
may include websites, television programs, sporting events, films,
commercials, magazines, newspapers, packages, shelf Displays, consumer
systems (ATMs, checkout systems, kiosks), and software. The resulting data
can be statistically analyzed and graphically rendered to provide evidence of
specific visual patterns. By examining fixations, saccades, pupil dilation,
blinks and a variety of other behaviors researchers can determine a great deal
about the effectiveness of a given medium or product. While some companies
complete this type of research internally, there are many private companies
that offer eye tracking services and analysis.
The most prominent field of commercial eye tracking research is web
usability. While traditional usability techniques are often quite powerful in
30
31
32
CHAPTER 10
FOR PEOPLE WITH LIMITED EYE CONTROL
Scanning Keyboard is the new row/column keyboard with an on-screen eye
"switch" for people with limited eye movement. The switch can be placed on
either side, above, or below the keyboard to accommodate users with only
horizontal movement, or only vertical movement. The user may "speak" what
he has typed.
are 2.5"x8"x9" (6.5cm x20cm x23cm). The Portable Eyegaze System comes
with a flat screen monitor and a table mounted for its monitor. The monitor
can be lifted off the table mount and slipped into a wheelchair mount.
34
35
$14,900 US$
Software Programs
Main
Menu
Keyboard
Games
Read
Text
Teach
Settings Program
Hardware
Desktop computer with Windows 2000, Video frame grabber,
sound,
CD
and
15"
floppy
LCD
Flat
drives
Panel
Adjustable
monitor
tray
with
High-speed
infrared
sensitive
Monitor
camera
camera
bracket
and
lens
computer
(in
place
of
desktop
computer)
$1000
$500
Lights
$350
&
Appliances
Telephone
$350
Television
$350
The Edge Analysis System is robust and extremely easy to calibrate. RMS
tracking errors are typically 0.25 inch (0.63 cm) or less and the advanced
image processing algorithms in the System explicitly accommodate several
common sources of gazepoint tracking error:
37
38
CHAPTER 11
CONCLUSION
Today, the human eye-gaze can be recorded by relatively unremarkable
techniques. This thesis argues that it is possible to use the eye-gaze of a
computer user in the interface to aid the control of the application. Care must
be taken, though, that eye-gaze tracking data is used in a sensible way, since
the nature of human eye-movements is a combination of several voluntary and
involuntary cognitive processes.
The main reason for eye-gaze based user interfaces being attractive is that the
direction of the eye-gaze can express the interests of the user-it is a potential
porthole into the current cognitive processes-and communication through the
direction of the eyes is faster than any other mode of human communication.
It is argued that eye-gaze tracking data is best used in multimodal interfaces
where the user interacts with the data instead of the interface, in so-called noncommand user interfaces.
39
CHAPTER 12
REFERENCES
http://www.eyegaze.com/content/assistive-technology
http://www.eyegaze.com/content/eyetracking-research-tools
http://www.gschlosser.de/eyegaze_english.htm
http://www.sensorysoftware.com/132.html
http://www.diku.dk/hjemmesider/ansatte/panic/eyegaze/node19.html
http://www.eyetechds.com/
40