Professional Documents
Culture Documents
175 Chess Brilliancies PDF
175 Chess Brilliancies PDF
SEVENTY FIVE
CHESS BRILLIANCIES
ILLUSTRATED WITH
222
DIAGRAYIS
BY
P. WENMAN
EX-SC<YrnSII CHAMPION
o..
0"" ''''D'''D
Til>: CUP'"
....n TW"_"O'
LONDON
SIR ISAAC PITMAN & SONS, LTD.
[9<17
LTD.
:17
ASSOCIATED COitPA",U
CONFORM TO THE
INDEX
N_"6
MARSHALL
MAAOER
EOWE
JI-'.
Gumel!:RG
V.
TJEn
V.
FLOHR
AMATEUR v. BRUENING
PALMER 1I. SERGEANT
Fll'f2 V. YUDOVTTCH
GIBSON o. WENIolAN
GUNSBERO U. VAN' VLIltT
LUOOWSKJ D. PROBEDIN
STEINER II. THOMPSON .
v.
SHOOSMlTH
IJ,
ST. AMANT
II.
CHALUPETZKY
LAsKER
v.
9
'0
n
NlEMZOWITCH
ST"UNTON
V.
"
"
'4
'5
MIES!.S
MIESES
BocoLJUIiOW
v.
HASI!.I'fPUSS
,.
A. N. OrnER V. KOHNLlN
'7
NlELSUf V. HAAIUI
ALLIES II. A"U.KHINE AND ALLY
FINE
V.
Ltt
v.
v.
LAZARD
AUKHlNE
v.
"
"
"
PORDHORCER U. WENMAN
A. N. OntER u. WENMAN
AMATEUR
'0
SPI!YER V. WENYAN
SULUVAN V. INSALL
EIJWB
,.
'9
PETIERSSON-ELUNO
GISAIJD
.to-.
,
,
,
4
A. N. O'nrEa
A ORAHAMl!
LoYD v. MOORE .
STBINITZ v. MEITNER
NAPIER v. ATKINS
BARLOW v. SERGl>A..VI'
KlBSERlTZKY II. CALVI
ScHULTEN II. MORPHY .
GUNSBERG U. CJ.pABLANCA
UPG V. 8AALOAD
LASOUROONNAIS D. JAY
DupR! V. ZUKl!.RTORT
MfCUUT V. KIESERlTZKY
MARSHALL II. NAPIER
V.
'4
'5
,.
'7
,.
'9
,0
"
"
33
34
35
s6
37
"
'9
40
INDEX
x. pi (;Q...
x....", .fPI,..,
4'
4'
43
II. E OW ARI)S
MAcDONNP.LL II. LABOUROONNAts
LEE
NIEMZOWITCH II. N. N.
BLACKBURNE II. SHERRARD
ANDERSSEN II. A. N. OTHER
WEl'OMAN II. A. N. OrnER
WEN10IAN II. DALE
WENMAN U. MOORE
SPEYER II. JANOWSKI
GUNSBERG II. AI.EKHlNE
TUOR Ol.O u. BLACKBURNE
OWE;";
v.
BURN
44
4'
46
47
48
49
50
0
5'
5'
53
54
55
56
57
,.
'9
60
6,
6,
6,
64
6,
66
67
6B
fig
70
7'
7'
73
74
75
76
77
78
79
80
8,
8,
83
84
85
86
N_s
INDEX
./I'I.P"
N.
BARNE.! V. MORPlIY
NI':WCASTL'-UPO!>l-TYN V. GLASGOw
W.I':l"MAN V. NoRJ,lAN
CHAROUSEK V. BRODY .
WE:<MAN D. N. N.
ZAMtILY l/. MAROCZY.
\\'ENMAN v. AWAnllR
A\(ATEOR v. TARUSCH
.7
88
So
go
9'
9'
93
9.
0>
9.
Blltt) v. BucJOl;u .
RICHARDSON v. DELMA R
!\; EI..I'.OANT DRAW
i\[IE5E$ V. VON BARI)ELEBEN
AN E:.;o GAME BY DR. LASKER
MIF.lIU O. AAATEUk
BCKBUIl."-:E V. PlTSCHEL
MIIsJl.S V. AMATEUR
AMA'ttU R V. DELItAR
!I.IETjER D. MEINERS
KO,L8 D. ScIlROD.I':R
AN ELE GANT WIN
TABtiNSCHIXOW V. SSOSKO-BoROW$Ki
DUitAS V. SUCHTINC
A", ENO GAME IiY RINCK
AN END GAl IiY LtsatlltKIN
THOMAS v. RrtsON-MoRRY
l'Ol'EVSKl v. K AVNl
MIKENA.S V. $cHWI'lT
A", ENDiNG BY PONZ1ANI
Bu
.
.
"iST&lN v. CoHN
A FINE END CA)oJE
CHAJlOUSEK V. WOLLNER
CI;KIERMANN V. VOISIS
Wl'.."OdAN /I. A. N. OTHER
A", ENDING FROM ACTUAL PJ..AY
PILLSBURY V. JAFFE
A. N. OTHER V. WENMAN
SCHLECHTER /I. WOLl'
TCHIOORlN V. SCHl.ECHTElt
AN END-OM"E IIY TROITZKY
WENMAN o. A. N. Onn:R
BoNDAREVSKY V. UFIMZ.I':V
MOlloTlCEUI o. HOROWITZ
AN A'ITRACTl\'l!; ENDING
iA
99
000
00'
00'
00,
'04
:
'07
,08
'09
"0
'"
,"
'"
"4
"5
I 16
"7
".
"9
"0
'"
'"
"4
"5
GoLDSCHM1O V. Pit.:INHAL'ttJl.
AN ENDING BY TA'l'TEItSALL
.....
.,e
".
"7
,,0
"9
" 0
" '
'3'
INDEX
.v""", ofPl.""s
STEARm
LEYSENS
BY LTBURK1N
ALEKHlNE v. SUPICO
CUitlERMANN v. TARTAKOWER
KERES v. Pl!TROV
AN ENDING BY TROITZKY
AMATEUR v. MASON
WHITE Ii. BLACK.
STEINITZ Ii. VAN DER DEN
MALZEERG v. TWYFORD
BLACKEURNE v. AMATEUR
BLACKEURNE v. WINAWER
A POSITION BY TREVENEN
LEONHARDT /J. A. N. OnmR
WENMAN v. HEATH
MAX LANGE v. HEINEMAN
MAsoN v. MARCO
TARRASCH v. TCHIGORlS
BLACKBURNE v. AMATEUR
A. N. OTiIER V. WWMAN
WENMAN Ii. N. N.
AN UNEXPECTED DRAW
AN END-GAME 8Y LASKER
A POSITION BY LASKER AND CAPABLANCA
STE1NTZ V. SANDS
KRjCIK V. KUDtELKA .
AMATEUR v. CAPABLA.l"CA
A POSITION FROM NEW YORK
A POSITION BY LASKER
A POSITION BY STEINITZ
AMATEUR v. PILLSBURY
HRUBY v. MANDELBAUM
v.
AN ENDING
ADA.\lS
l.I.
SIMONSON
KA:iSER v. OWEN
ALEK HlNE v. AMATEUR
KING v. CAMPBELL
HANHA:\I v. BffiD
A PAWN ENDING
DESLOGES v. KlESERlTZKY
CHAPELLE v. JOURNOUD
WHITE v. BLACK
SPENCER V. LEWlS
HORWITZ v. HARRWlTZ
'33
'34
'35
'36
'37
'38
'39
'40
,4'
'4'
'43
'44
'4'
146
'47
'48
'49
150
",
",
'53
"4
'55
,,6
'57
,,8
"9
,60
, 6,
,6,
,63
,6.
,6,
,66
,6 7
,68
'60
'70
'7'
'7'
'73
'74
'75
PREFACE
THE publication of this book has been long delayed as the
,work was complete several years ago.
and contains
It is in two sections
Many
and
222 diagrams.
P. WEN MAN
GAME
F. J.
Bl.ACK
I. GUNSBERG
WHITE
MARSHALL
I. P-Q4
P-Q4
2 . P-QB4
P-K Kt3
An original defence inded. Probably never tried. before or since in
master play.
3. PxP
Kt-K B3
4. Q-R 4 eh
QKt-Q2
B-Q':I might be expected here.
B-Kt 2
5. Kt-QB 3
6. P-K 4
Castles
7 Kt-B3
Kt-Kl3
The new defence has not given Black a very good game.
BLACK
I. GUNSBERG
F.
J.
MARSHALL
White
Kt-K I
S. Q-B 2
P-KB4
9 B-Q3
10. P-K5
K-Rl
IfKtXP, II KtXKt, QxKt; 12 B--QB4.
II. P-KR4
The start of a real Marshall attack.
I I . :.
P-KR4
Absolutely necessary.
12. R-R 3
P-BS
13. BxKtP
A brilliant and correct sacrifice.
BxR.
'3
B-R3
14. PxB
Positimafia 1 3 B xKtP
BLACK
I. GUNSBERC
WHITE F. J. MA,&SHALL
Black to play
15. B x R P
R-K Kt 1
16. Q - B 5
KtxP
17. B-B 7
R-K B 1
18. Q-R 5
RxB
If K-Kt 2 , mate in two.
Ig. Q x B ch
Resigns
IfR-R 2; 20 Q-B8 mate. Or Ig K-KtI; 20 Q-Kt6ch, K-BI;
2 1 Kt-Kt S. Or 2 0 Kt-Kt 2 ; 2 1 Kt- KtS. Finally if 2 0 R-Kt 2 , 21
Q-K 6 ch wins easily. A true Marshall game.
GAME
WaiTE
L. O. MAAOER
BLACK
V. TIETZ
1 . P-Q 4
P-Q B 4
3 Kt-K B3
4 P-K 3
5. PxQP
6. Px P
7 B-Q 3
S. Castles
g. B-Q 2
10. Q-B 2
II. B - B 3
P-Q 4
P-K 3
P-Q B 4
Kt-K B 3
KPxP
BxP
Castles
Kt- B 3
E-K 3
Q-K2
Q R-B I
2.
V. TiETZ
WHITE L. O. MAADER
. White to play
13. Q x B
Kt-K 4
Now there is no escape for White.
Ktx Ktch
14 Q-Q 4
Q-Kt 4 ch
IS. PxKt
B-R 6
16. K-R I
1 7. R - K t I
QxRch
18. K xQ
R-B8 ch
And mates next move. A sparkling little game.
GAJ\.1E 3
B-K 2
KtxKt
II. BxKt
Q-Q .
Q-Kt3
R-K I
B-BI
Q-Q 1
Black seems determined t o keep his pieces on their original squares.
16. KR-QI
Kt-Q 4
17 P-K4
P-K3
18. Q-KB3'
With this move White establishes
18.
19. Kt-B 5
20. KtxKt
21 . B-B6
Kt-Kt3
Kt-Q2
BXKt
great advantage.
Q-R4
QxP
BLACK
WHITE
S. FLOHR
DR. M. EUWE
White to play
23. R-KRS
Excellent.
meet it.
is
hard
pressed
to
P-K 4
23 . ..
24 PxP
Now ifPxR, 25 R X B leads to a forced mate.
B-K3
24
QxP
Q-B4
2
I S
26. B - B I
B-K 2
B-QB4
27. Q-R 4
Preventing 28 RxP to which the reply would be QxP ch.
P-R 4
28. R-R 6
29 R - Q 3
Threatening 30 R-K B 3 and forcing B XP c h at oncc.
BLACK
WHITE
Black
S. FLOHR
DR. M. EUWE
to
play
BxPch
29. . . .
30. QxB
QxQch
31. KxQ
P-R S
Black still appears to have some prospects, but White's next two moves
completely shatter them.
32. B-K 2
This clever move threatens P-Kt4 and R(Q3)-KR 3 , which can only
be prevented at ruinous loss.
32
R-R 4
33 P-Kt4
RxP
Jl. - B5
34. BxR
35 R(Q3)-K R 3
BxB
36. B - B6
And (his brings an end to Black's resistance.
R-K3
36.
BxP
37 P-KS
R
x
P
RxB ch
38.
Resigns
39. Px R
A splendid game all through.
Plaved
in America
,
GAME 4
in 1907.
"Queen's Gambit Declined"
BLACK
WUln:
AMATEUR
PKQF. BRU2NING
P-Q,
P -K S
.. P-Q,
P-QB 43- B-B 44. Kt-QB3
5. BxKt
6. B--KS
Resigns
2.
P-QB 4-
BPxP
P xKt
PxP
Final Position
BLACK
PROF. BRUENiNG
WHITE
AMATEUR
White resigns
The curious part of this six-move game is that Black has won without
even moving a single piece. This must be almost a l'OCord.
Played in '909,
GAME
"Queen's Gambit Declined"
WHITE
REV. W. C. PALMER
P-Q4
P-QB4
3 Kt-QB 3
4 D-Kt 5
5 P-K3
6. Kt-B 3
,. Q-B 2
8. R Q I
9. QPxP
I.
2.
PxP
II. BxB
10.
B,-,CK
E. G. SERGEANT
P-Q,
P-K s
Kt-K B 3
B-K,
Castles
QKt-Q'l
P-B4
P-QKt 3
KlxP
KlxP
QxB
PxKt
12. KtxKt
13. RxP
With the gain of a P, but Black gets the advantage in position.
B-Kt2
13. ...
14 R-Q4
Not a happy idea. R-Q I was much better.
Kt-Kg
1 4 . ...
15. R-KR4
P-Kt3
QR-B I
,6. Q-R4
17. B-K2
If 17 B-B4, BxKt; White has no good move at this point.
,
I7. . ..
R-B8 ch
lB. B-QI
Kt-B4
P-B4
19. Q-KKt 4
BLACK E. G. SERGEANT
20. Q-Kt 3
Kt-K5
21. RxKt
A bold attempt at some relief.
2I
PxR
22. Castles
If22 Kt-Q2, B-R 3 would 300n end matters.
2 2. ...
RxB
The deciding stroke. If P X Kt, of course 23 B-Kt 3 ch.
PxKt
23. RxR
PXP
24. R-QB I
25 P-KR4
R-QI
26. P-R 5
Q-B 4
A pretty finish.
27. RXQ
If 27 R-K I,QxRP ; 2B Q-R 2, Q-QBi s also a nice nding.
R-QBch
'7
28. K-R 2
R-RBmate
GAME 1)
Played in the Moscow Tournament, 1937.
"Qp.een's Gambit Declined"
BLACK
M. YUDOVITCH
WH=
R. FINE
I. P-Q4
P-Q4
P-K3
P-QB 4
Kt-KB3
3 Kt-QB 3
4. Kt-B 3
P-B4
PxQP
5. B-Kt 5
P-K4
6. KKtxP
7. KKt-Kt 5
P-QR3
8. KtxP
White falls in to a modern trap in .the openings. The variation looks
2.
good.
8. ...
P x Kt
9. KtxKtch
Expecting PxKt, 10 Qx Qch, K X Q; I I BX P ch and should win.
BLACK
WHITE
M. YUDOVITCB
R.
FINE
Black t o play
g. ...
QXKt
BxQ
II. Q-Q2
12. KxB
lO.
B-Kt 5 ch'
BxQch
PxB
GAME 7
Played in th e Scottish Champioruhip at Edinburgh, 1920.
"Queen's Gambit Declined"
WIfITI':
W. GIl"SO
l. P-Q4
2 . P-QB4
3 Kt-QB3
4. B Px P
5 P-K 3
6. Kt-B3
,. B-K 2
8. Px P
g. Castles
BLACK
P. WEN'"
P-Q.
P-K3
P-Q84
K Px I'
KI-KB:1
KI-B3
B-Q3
8xHP
Castles
10. P-QR 3
All these moves were fashionable at the time this g am e wasplayed.
10.
P-QR 4
The meriu of this move are difficult to decide. It has the disadvantage
of leaving Black's Q-Kt .. weak.
B-K3
II.Q-B2
12. R-Q I
B-Kt 3
White was threatening Ktx P.
.
Q-K2
'3 P-R3
KR-QI
14 Q-R4
15 Kt-QKt 5
The start of great complications.
15 ...
Kt-K 5
16. B-Q2
B-KB4
Playing for a trap to win the Q by Kt-B4. but first the three squares
B 2, K B4 and KR 4 have to be guarded.
P-K Kt4
17. QR-B I
With this most peculiar move, the threat Kt-B4 is now ready.
18. Kt-B3
Vel"'! fine play, allowing Black to win the Queen.
18. ...
Kt-B4
R-R 3
Ig. Q-Kt 5
An extraordinary concentration of piC{;&eS on the Q side. The Q u now
lost however White plays.
Kt-R 2
20. Kt-Q4
IfKtxKt; 21 PxKt, B-Q2 ; 22 KtXP and the Q getsaway.
'21. KtxB
Q-K4
Various moves wcre tried at this point. but were no better. If Q-B I;
2'2 KtXP, KtxQ; '23 Kt-Btich, K-KI; 24 HxKt and White will
win. Or 22 RXKtj 23 Q-B4, RXKt; 24 Q-KKI4 with advantage.
Or White could play 22 QX R, PxQ; 23 B-B3 wilh good prospects.
22. KI-R 6 eh
K-B I
Pusitiun
after '7
BLACK
. .., P-K Kt 4
P. WENMAN
BLACK
WHITE
P. WENMAN
W GIBSON
White to play
24. KtxR
KtxQ
At last! But the cost proves too high.
25, BxKt
R-R I
A mistake. Qx Kt would probably still have saved the game.
26. KtXQP
QxKt
Kt-K 5
7 B--B3
The position is very difficult, and this move leads to a lost ending.
B. Kt-B 6
Kt XKt
BxR
29. RxQ ch
3 0 B-Q4
Kt--Q4
Kt-Kt3
31. R-BS
K-K 2
32. R-B 5 ch
33 . RxP
R-BI
34. R-Kt7 ch
Resigns
This game was awarded a special prize, and is the most interesting of
over fifty match games played between Mr. Gibson and the Author.
GAME 8
WHITE
I. GUNSBERG
L.
BLACK
VAN VLIET
P-Q4
I. P-Q4
2. P-K3
Kt-KB 3
Kt-B 3
3 B-Q3
4 P-K B4
Kt-QKt 5
S. Kt-KB3
KtxBch
Black does not gain much by this exchange.
6. PxKt
P-K3
B-K
2
2
B-Q
7.
8. Castles
CastJes
P-QKt3
9 B-B3
10. Kt-K S
White has already a very strong position.
10.
B-Kt 2
Kt-K I
I I . Kt-Q2
P-K B4
12. Q-Kt4
R-D
3
J3 Q-R 3
PxP
14. P-KKq
15- QxP
Kt-Q3
16. R-B 3
Kt-B 4
17. R-R3
Q-K I
18. R-K I
R-Q I
B-Q3
19 QKt-B 3
B-K B I
20. R-K2
Black is at a standstill.
21 . Kt-Kt S
P-KR3
22. R-Kt 2
2g. P-K4
The break-through
B-B
commences.
BLACK
WHITE
L.
I.
V....
N
VLIET
GONSBERG
Black to play
'3
Kt-Qg
24 R-K3
Kt-Kt 4
KtxB
25 Kt(Kt 5)-B 3
26. PXKt
The position or the White pawns is very peculiar.
26. ...
K-R2
B-Kt 2
27 Q-Kt 3
R-B2
28. Kt-Kt 4
29. KtxP
A nea t finish.
29 ...
R-B3
go. Kt-Kt 5 ch
K-R I
If KxKt; gl Q-R4 Ch, Q-R4; 32 Q xQ ch, K x Q; 33 R-R l 3
K-Kt 3 ; 3 4 Kt x P ch,etc.
gl. Kt(R 6)-8 7 ch
Resign s
For if31 RXKt; 32 Q-R4 ch, K-Ktl; 33 Q-R7 mate; and if
31 K-Kt I; 32 Q-R4. R-R3; 3 g Ktx R ch, PxKt; 3 4 Ktxl', etc.
A very well played game by Gunsberg.
GAME
BLACK
E. PHOBEDIN
Kt-K B3
P-K3
P-QKt3
Kt-Q B3
B-Kt S
P-K 4
Kt-KS
P- K S
Q-K t4
Strong and original play. The R can be oITered quite safely.
KtxKt
6. .. .
7. PxKt
B x Pch
K-B I
8. K-QI
Ofeoun;e if BxR; 9 Qx P, R-B I; 10 B-Kt S wins offhand.
9. R-Kt I
Kt-B3
K- Kt 1
10. B-R3 eh
Bx P
ILR-Kt3
Allowing a pretty finish to a very short tournament game.
3
4
S;
6.
BLACK
WHITE
E. PHOBEDlS
A. Luoowslu
White to play
12. Q x Peh
13 R-Kt3 eh
1 4. B- B I ch
IS. B- K 2 ch
16. R-R3 mate
KxQ
K-R3
K-R 4
K-RS
GAME
Played in
H.
WHitt
ST"INER
Kt-K B3
2. P-Q 4
3 P-B 4
4 Kt-B3
..
10
BLACK
41.
THOMPSON
P-Q 4
Kt- K B3
P-K3
P- B 4
5. P x'Q P
6 . P-K 4
7. PxKt
8. P-Q5
9. B-Kt 5 ch
10. BxBch
II. Kt-K5
A curious situation. The Q must go
an immediate win.
n.
12.
Px P
KtxP
KtxKt
Kt- B 3
Kt-K2
&-Q,
QxB
Final Position
BLACK
WHITE
THOMPSON
H. STEIr.R
Black resigns
Becauseif PxP; 13R-QKtl,QxR; 14Q-Q7mate. Or [2R-QI;
13 P x P mate. And if 12 P - B3; 13 R-QKt I, R-Q [; 14 QxR ch,
KXQ; IsKtB7chfollowed by 16RxQ.
GAME
II
BLACK
R. FINE
Kt-K B3
P-K Kt3
P-Q4
B-Kt2
ea.d
6. PxP
KtxP
7. KtxKt
QxKt
An excellent sacrifice of a P.
Kt-B3
S.BxP
g. Kt-K
B-Kt5
10. P-B3
QR-B1
fl. Kt-B3
Q-K3
I. B-KB4
KtxP
A highly interesting and probably sound sacrifice of a piece.
13, PxB
KR-QI
14, B-K 2
If 14 Q-B I, P-QKt 4; 15 P-QR 3, P-QR 4 could well follow,
14
.
KtxB
15, Q,x Kt
RxKt
,
BLACK
R.
FINE
White to play
16. PxR
White
Here
goes entirely wrong. With 16 Castles h e still stood a very
good chance, After the text-move the game is lost.
BxP
16, , ,
17, K-B 2
R-Q7
BxQ
18.QxR
Ig. KR-QI
B-R4
20, K-B3
Q-B3 ch
B-Kt3
21 .K-Kt3
Q-K5
22.P-KR3
BxP
23. K-R2
24, BxB
QxB
25 K-R I
Q-R 6
The two Roo ks are nowhere against the Qin this position.
26. R-Q7
P-QKt4
.
'27. R-K 1
'28.
White might as well resign.
'29. R-Q8ch
30. P-Kt 5
31. R{Q8)-Q7
3'2. R-B 7
33. K-R '2
34.
Resigns
QxP
P-QR4
K-Kt'2
Q-B5
P-R5
Q-KB8ch
Q-B 5 ch
P-R6
GAME Ill;
Played in the OStende Tournament, 190'2.
"Queen's Pawn Opening"
WH=
H. W. SHOOSMITH
BCK
NIEMZOWIC
T H
Kt-KB3
I. P-Q4
P-Q3
P-QB4
3
QKt-Q'2
4
P-K4
5 PK4
White has transfonned the game into a bad variation of the PhilidoJ
Defence.
5
B-K,
6. B-Q3
Castles
PxP
7. Castles
8. KtxP
R-K I
Kt-K49 P-QKt3
10. B-B 2
P-QR3
II. B-Kt'2
B-Q,
1'2. P-KR3
B-KB I
Kt-Kt 3
13 P-B4
14
A highly interesting situation has developed.
P-B3
1+ ...
15 . QR-K I
P-Kq
Q-B '2
16. Q-Q3
QR-Q 1
17. K-R I
P-Kt 5
18. B-Kt I
19 . Kt-QI
B-B I
20. Q-KB3
Kt-Q '2
'21. Kt-B5
Kt-B4
'22. P-Kt 4With the prospect of a great attack, hut his own K gets too much
_d.
:'2.
BLACK
NII':MZOWITCU
H. W. SHOOSMlTH
Black to play
23_ Q-Kt 3
'24 P-K R 4
Kt-K S
B-Kt !l
P-Q4
25
26.
27
'28.
P-B 4
RxP
R-Q 7
Q-B 3
22.
P-K 5
PXP
K-KI I
KI(B S)-K 3
Reaigns
Final Position
BLA.CK
NlI!:MZOWlTCH
H. W. SHOOSMITH
White raigns
WHITE
An extraordinary finish to a very fine game v.ith only four pawns off
in 28 moves. There is no defence of any kind left. Up to his 24th move
White seemed to have all the advantage.
Played i n 1843.
WHITE
GAME :13
"Queen'sPawn Opening"
ST. AMANT
H.
I. P-Q4
2. P-QB'
3 P-K3
4 Kt-QB3
5 Kt-B3
6. P-QR3
7 B--Q3
BLACK
STAUNTON
P-K3
P-Q ,
Kt-K B 3
P-B4
Kt-B3
B-K,
Castles
P-QKt3
B--Kt 2
KPxP
8. Castles
9 P-QKt3
10. PXQP
II. B--Kt2
No harlll has been done by the transpositions. We have arrived at a
very old variation of the Queen's Gambit peclined.
I!. . . .
PxP
B- Q3
1"2. PxP
P-KR 3
'13. R-KI
14. R-QBI
R-B I
15. R-B2
R-B2
16. QR-K 2
An advantage seems to be established after this.
16. ...
Q-BI
Kt-QI
17. P-R3
P-R:I
18. Q-Q:I
WHITE
H.
STAUNTON
ST. AMANT
Black to piay
19 P--QKt4
Kt-K3
20. B-B5
Kt-K5
Allowing White a fine combination. Black is hoping to get a R to B7.
2 1 . KtxKt
PxKt
22. P--Q5
Of course not22 BxP,BXB; 23 RXB,R-B7
22....
PxKt
23. RxKt
The winning move, which Black seems to have overlooked.
23. ...
Q-Ql
24. B-B6
And this beautiful move decides the question.
If Q-Q2 , 25 R(K I)-K 4 threatening 26 Qx l' can be played.
24. ...
PxB
25. RxB
K-Kt2
Force d, because ifQXR, 26 QXP wins at once.
26. RxQ
RxR
27 R-K 4- and wins.
One of St. Amant's most brilliant victories over Staunton.
Playe d in IgoB.
GAME 14
'7.
B-B4
KxR
BLACK
WHITE
j.
MJESES
CHAWPETZKY
White to play
18.
Q-Q'2
QxKtch
R-K r ch
19. QXQ
R "'-
GAME
Played
in
the Paris
15
T 6umament, Igoo.
BLACK
J. MrESl!s
White to play
13 B x Ktch
14. QxPch
'.5. Q-K 4
White has now a P,
secure.
PxB
K-BI
but
IS
not
too
BxKt ch
15. . . .
16. P x B
B-Q4 I
Bx KtP
17. Q-K S
The capture of this P, as is usual in such positions, does not turn out'
\vdl.
18. R-K Kt 1
&-R6
19 R-Kt 3
B4
20. K-BI
This excellent move turns the game in White's favour.
20.
P-KR 4
"21. R-K I
P-R 3
Rather than give up his QR P, Black lets the exchange go.
22'1 Kt-B6
Qx Kt
23 Q-K 7 ch
K-KtI
K-R 2
24. QxR ch
25 Q-Q 4
Q-R8 ch
The game is gone. The checks lead to nothing.
26. R-KtI
B-R 6 ch
j
B-Kt 5 ch
27. K-K 2
28. QxB
The final stroke. This game is a fine example of Dr. Lasker's play.
28. . . .
R-KI ch
Resigns
29. K-Q2
GAME 16
Played in a tournament in 1939 .
"Queen's Pawn Opening"
BLAClC
HASENFUSS
w=
E. D. BOGOLJUBOW
P-Kg
P-KB4
1. P--Q4
2. Kt-KB3
3 . P-KKt4
P-Kt 6
BLACK
WHITE
HASENI'USS
E. D. BoGOLJUBOW
White to play
PxPch
Kt-QB3
KtPxKt
Kt-B3
Kt-Q4
6. B-Kt 2
7. K-B 1
8. KtxKt
9 P-B4
10. P-K 5
Another fine move.
R-R 3 ch.
II PxKt
cannot be
II. B-B3
12: P-Kt 3
13. K-Kt 2
14. R-B 1
And this excellent sacrifice soon puts
played on
B-R3
B-K,
Castle,
RxB
an
account
of
BLACK
HASENFUSS
WHITE E. D. BoGOLJUBOW
White to play
15. QxR
R-KB I
16. Q-Q3
Q-Kt 5 ch
17K-RI
Kt-Kt 5
18. Q-Kt3
A forced move.
18. ...
Qx P
19 Kt-B3
B-R 5
20. Q-K3
P-B 4
A final threat which cannot be stopped. The P established on B 7 as
early as move 6 has led to victory; a very fine game all through.
21. QXQ
PXQ
Resigns
Of course if22 Kt-K 4, B-Kt 2 follo\VS.
GAME ]7
Played at Dusseldorf in IgoB.
"Queen's Pawn Opening"
WH=
A. N. Onum
1. :f-Q4
2. Kt-KBs
3 P-K 3
{. B-Q3
5. QKt-Q2
6. P-K47. KtxKt
13. Bx!'
Kt-B 3 was correct here.
BLACK
KOBHNLEIN
P-Q.
P-K3
Kt-KBS
B-Q3
QKt-Q2
KtxP
PxKt
G8.'ltles
9. B-Kt5
10. Castles
II.B-Q3
12. Px P
IS. R-K I
A peculiar mistake not easy to see.
KtXKt ch was theright move.
14. KtxKt
15. B-B 4 ch
16. QxB
k P XQ, 17 Kt-B 7 ch follows.
Q'--K 1
P-KB 4
P-K4
Ktx P
Q-R 4
It results in the loss of a piece.
QxB
K-RI
Resigns
Final Position
BLACK
WHITE
KOEHNLI
E N
A.:N. OnJER
Black resigns
GAME 13
WH=
A. NIELSEN
T. HAARH
I.
Kt-KBS
P-Q4
BLACK
2. Kt-KB 3
P-Q4
Px P
3 P-B4
4 Kt-B 3
P-B4
P-KKtS
5 P-KS
6. Bx P
B-Kt2
7. Q-Rfch
A clever move to induce B-Q2 .
7. . . .
B-Q2
This faulty reply aliows White a smart win in another four moves.
Castles
3. Q-Kt 3
g. Kt-K5
B-K,
QKt-Q2
Resigns
QXP
11. Kt-B6
10.
Final Parilron
BLACK
T. HAARH
WH1"J.1:;
A. NIELSEN
Black resigns
GAME 19
Played at Rio de Janeiro.
"Queen's Pawn Opel;ling"
WHITE
O. TROMPO'NSKY
R. ClIARLIER
A. SILVA R QCH.\.
BL\CK
DR. A. ALEKlIlNE
DR. O. CRUZ
I. P-Q{
Kt-KB3
2. B-Kt 5
P-Q4
A curious variation would be Kt-K 5; 3 B- R4, P-Q4; 4 P-K B 3,
Kt-QS; 5 Kt-B 3,Kt-B4; 6B-B2; P-K R{.
S. BxKt
KPxB
B-K3
{. P-K3
White has certainly not obtained any advantage in the opening.
P-B 3
5. J<.t-Q2
B-QKt 5
6. P-QB4
BxP
7. PxP
B- R4
8. P - Q R 3
9 Kt-B3
P-KB4
P-KKt3
10. B-Q3
Castles
II. Castles
Kt- R 3
12. B-B 4A strange move with the idea ofKt-B2 holding Q4. If 13BxKt,
PXBj 14Q-K2, Q-B
D R A. AI.El<liINE
SLACK DR. O CRUZ
.
.
O. TROMPOWSl<Y
WHITE R. CHAl.IER
A. S'LVA Roc".-"
Whit!: to play
Kt-B 2
3
13. Q-Kt
14. Qx l'
This capture (orces a draw.
14. ...
R-Kt I
IS. QxRP
R-RI
16. Q-Kt 7
If 16 Q-B 5, Kt-K 3 wins the Q.
16.
R-Kt I
R-R
I
Q-R
'7.
7
Drawn
GAME 20
2. P..,QB 4
3 Kt-QB 3
4 Kt-B3
.,. P-QR 4
6. Kt-K 5
7. KtxP(B4)
8. P-KKt 3
<). PxP
10. B-B 4
II. Q-Kt3
Bl.ACK
PETTSRSSONEKEI.UNIJ
Kt-KB S
P-BS
P-Q4
PxP
B--fl4
QKt-Q2
Q-B2
P-K4
KtxP
KKt-Q2
cause
B-K3
II. ...
Kt-B6ch
Q-QI
BLACK PETrsRSSOsEuunm
White to play
14. K-B I
15. Q-Ql
16. KXQ
17. K-K2
18. P-KR3
lovely finish.
Kt-B4
QxQch
CastlC$ ch
B-KtS
R-Q7 ch
BLACK PrrrzRSs
SO -EKI'.l.UND
WHITE
R. FlNE
White to play
19. KtxR
20. K-K I
Kt-QS ch
Kt-B7 mate
GAME In
Played i n [heParis Championship.
"Queen's Pawn Opening"
WHITe
BLACK
F. l.AzAaD
A. GISAUD
Kt-K B3
l. P-Q4
P-K4
2. Kt-Q2
Kt-Kt 5
3. PxP
4. P-KRS
This most peculiar move leads to one of the shortest tournament games
ever played.
Kt-K6
4
Resigns
Final POAAon
BLACK
F. LAZARD
WHITE
A. G1SAUO
White resigns
GAME ..
Played in the Plymouth Tournament, 1938.
"Queen's Pawn Opening"
WHIT.
P. M. LIST
BLACK
DR. A. ALEKHlNE
P-Q4
P-Q4
P-QBg
2. Kt-KB3
B-B4
3. P-K3
4 B-Qs
P-K 3
An unusual defence leading to an original game.
5. Castles
Kt-Q 2
6. Q-K2
KKt-B3
7. Kt-KS
KtxKt
J.
Kt--Q2
8. PxKt
PxP
9 P-K4
10. BxP
BxB
Q-R4
II. QxB
Castles
12. P-KB 4
Kt-Kt 3
13 Kt-Q2
Q-Q4
14 Kt-Kt 3
Black seems to wish to reduce the position to an end game.
15 Q-K 2
Kt-B 5
16. B-K3
Q-K 5
17. QR-K I
WHITE
P.
M. LIST
Black to play
1 7. . ..
QxBch
KtxQ
18. QxQ
19. RxKt
B-K,
R-Q4
20. K-B '2
21. K-K 2
KR-QI
P-B 3
22. R-QS
Rx R
23. RxR
24 P-B 4
By strong play While has secured an advantage in position.
24. ...
R-Q 1
P-QB 4
25 R-B3
PxP
26.R-R3
27 PXP
P-KRS
R-KtI
28. R-Kt 3
B-Kt 4
29. Kt-Q2
B-B8
30. Kt-B 3
P-KKq
31. P-KtS
B-B 5 .
S2. Kt-K I
P-Kt 5
33 R-R3
34. R-R 5
35. Kt-Q3_
B-Kt 4
P-Kt3
have a winning
The game was adjourned here and List was thought to
'
advantage.
WHITE
P. M. l..rsT
White to play
36. Kt-B2
37 P-Kt 3
38. P-QR4
8-B8
R-QI
43 ...
44. K-Kt2
45. R-Kt6
R-Q7ch
R-Qs
B-K6
BxKt
R-Q6
R-B6 eh
RxP
BUCK
DR A. AI..uHINJ
.
WHITE
P. M. LIST
Black to play
5'
53. R-Kt6
,54. R-Kt7 ch
55.RxR P
56. Px P
57. R-R 1
58. R-QB 1
59. Kx P
60. K-B3
K-B2
P-B5
K-B3
P-86
KxP
P-B7
R-Q7
K-B4
K -Q 4
Drawn
Alekhine had a very narrow escape from defeat in this game.
GAME 23
Played
in
1938.
"Qleen's Pawn Opening"
W"''''
DR. A. SPEYI!.R
I. P-Q4
2 . P-QB4
3. P-KKt3
4. B-Kt2
5 Kt-QB3
6. Px P
7. Kt-B3
8. Castles
A risky move to induce Kt-K R 4.
favour.
9. Kt-KR4
10. P-B4
II. KtB3
P.
BCK
WE.N
Kt-K B 3
P-K3
P-Q .
B-K,
Castlu
PxP
P-B3
B-K 84
It has, however, some
B-K3
Kt-Ks
points in its
BLACK
P . WE."ruAN
Black to play
19. ...
KR-QI
The best chance. lfBxB; 20 KtXB. If BxKt; 20 BxB ch. Or if
Px Kt; 20Q x Q ,BxQ; 21 Bx P ch, K-R I; 22 Bx B wins.
:;to. Kt-B3
BxB
21. Kt PxB
Kt-B 2
22. KR-K1
Kt-Q4
23. KtxKt
BxKt
QxB
24. BxB
Qx Q
25 Q-K t
26. PxQ
And White won the end-game at the 45th move.
GAME 24
Played in
WillTI':
BLAOC
M. A. INsALL
C. SCLLlVN
Kt-K B 3
P-K g
B-Kt 5 ell
I.
P-Q4
Kt-K B 3
3 P-B 4
4. Kt-B 3
5. Q-B 2
2.
6.
Castles
P-QKt 3
P-Q 4
Kt-K 5
BxKt eh
B-Kt :2
Kt-Q2
PxP
PxB
P-QB 4-
P-K 4
7 P-K 5
8. P-QR 3
9. P x B
10. B-Q 3
11. PxP
1:2. Bx Kl
13 Kt-Kt 5
With this move Black gains a rapid and surprising attack.
1+ B-K:3
KtxK P
PxP, then
was
BLACK
WHITE
M. A. INSALL
C. SULUVAr-;
Black to play
R x B ch
, 7
18. P x R
Q-R 5 eh
Bx P
19 KI-KI 3
20. R-KI I
Qx R P
,"'hile's posilion is in compkle ruins.
2(. R x B
QxR
22. Kt-K 4R-B I
'23. Kt-Q2
R-B 6
R x P ch
'24 Q-B 5
Q-R 8 ch
'5. K-Q '
'26, Kt-B I
R-K B 6
This is the end of Ihe attack.
27. QxKt
QxKI eh
'28. K-B '2
Or 28 K-Q '2 and Black mate; in 1\"'0.
Q-K 7 eh
28. . . .
And malo next move. A fine game by Mr. 11\12011.
GAME
25
P. WENMAN
P-Q4
I . P-Q 4
Kt-KB 3
2 . Kt-K B J
P-K g
3 P-B 4
B-K ,
3
4 KI-8
CuD"
5. P-K 3
6. B-Q 3
Px'
P-Q,R 3
, . Bx P
P-Q.Kt 3
8. P-QR 4
9. Q-K '2
An unusual move and also a good one.
B-Kt '2
9 . . .
R-K I
10. P_K 4
QKt-Q'2
I I . CaMlcs
Kt-B I
1 2 . R-Q l
P-B g
13. Kt-K -1
Kt-Kt 3
3
14. B-Kt
R PxKI
15. Kt x KI'
Kt-R '2
16. P-K 5
17. Kt-K 4The tarl of a slrong attack, but the Black derences are
order.
still
in good
BLACK
P. WENMAN
WHITE D.
PORDIIORCER
/
Black to play
Q-B '2
K R- Q I
...
18. B-K B 4
19. QR-B 1
Q-Q'
'20. R-B 3
White aims at geuing his R on K R 3 and hl!I Q on K R 4, when the
game would be over. In tbe end the idea comes about.
20. . . .
QR-B I
'21. R-R 3
P-QB 4
An attempt at counter-attack.
BLACK
P. WENMAN
I 7.
WHITE D. PORDHORCER
White to play
22. Kt-Q6
B x Kt
P-B 5
23 P x B
A useful move. If 24 Bx P, Q-B 3 wins a piece by threatening mate.
Kt-B 3
24 B-B 2
The Kt must be .l':ot to R 4 before the Q can arrive at K R 4-
25 P-B 3
Kt-R 4
P-B 4
26. B-K 5
If P-B 3. 27 P-K Kt 4 with great advantage.
Kt-B g
27. Q-Q2
28. Q-Kt 5
Q-K B 2
29. P-K Kt 4
The break.up now begins.
29 . . .
P-B 6
30. P-Kt 3
B-Q4
31. Q-R 4
The plan evolved so long ago has come about. The Q has got to R 4
with the R behind her. Black cannot save the situation.
31. . . .
K-B I
32. Q-R 8 ch
Kt-Kt f
33. R-R 7
R-Q2
A last hope in case of B x P ch.
BLACK
P. WI!.N)dAN
WHITE D. POROHORCI!.R
White to play
14- R x P
In this strange position if Whlte plays 34 Bx P ch after K-K I his
Queen. Rook, and Bishop all remain locked in and unable to move with.
out loss.
QXR
34. . . .
35. B x Qch
RxB
Black is not able to make much further resistance.
36. P x P
K PxP
37. R-Q a
P-QKt 4
38. P x P
PxP
R-B 5
39. P-Kt 4
A mistake. allowing a prettY finish.
40. QxR ch
KXQ
Resigns
41. P-Q 7
A fine game by Pordhorcer.
GAME ",
Playtrl in the Bristol Club Championship, 1938.
"Albin's Counter-Gambit"
B
P. WBN/IIAN
Wurrs
A. N. 0nrE1t
P-Q4
'2. P-QB 4
P-Q,
I.
P-K ,
3 Kt-Q B :3
PxBP
QxQch
4. P X P
Kt-QB 3
5. KtxQ
6, Kt-K B 3
B-Kt 5
Castles
7 B-B 4
8. Kt-K 3
This strange blunder allo,,"'S Black to win three pieces, onl': after the
other.
BLACK
P. WNMAN
WHITE
A. N. OTlIf:a
Black to play
B-Kt 5 ch
Res
Because theN: lS only 9 Kt--Q2, BxKtch; 10 K--Q I ,
I I K-K I, B x Bi with three pieces to the good.
"
GAME !l;7
Played in 1906.
WHiTE
AMA.TEUR
I . P-Q.4
. P--Q8 4-
3 P-K :3
B'"
A. N. OrnER
P-Q .
P-K4
K Px P
B x K I l'h;
Kt-KB3
Kt-B 3
B-KB4
Kt-QKt 5
4. Q X P
5 Kt-QB3
6. Q-QI
7 P-B S
8.
Q-R 4ch
Q-Q",
9 . QxQch
KXQ
\\'ith a won position for Black of 000 rse.
PxK P
10. P - K 4
Kt x P
I I . l'x P
IZ. R - K t I
Kt-B 7 ch
KI-B7ch
IS. K-Q I
4
B-B
'4. K - K Z
15. Kt-B3
B-Q 6 ch
B-K 6 mate
[6 . K-Qz
j\ pecoliar a mate as could ever be seen on t h e chessboard.
Final PositiQII
BLACK
A. N. OrHER
J1lfIITE
GAME 28
Played in theBournemouth Toumement, 1939.
" P olish Defence"
""HITE
DR. M. EUWE
I. P-Q4
BLACK
G. ABRAHAMS
P-QKq
Th: s move was not likely to succeed again st his great oppone nt.
2. P-K 4
B-Kt z
3. P - KB3
An unexpected move. Most play ers would play B-Q3 here.
3
P-QR3
4 P-QB4
Px P
P- K S
5. B x P
This and his final move are the only ones Black ever makes on his K
side.
6 . Kt-B 3
P-Q4
Kt-K B 3 was better.
7 Q-Kt 3
This smart reply soon brings the game to an end.
Kt--QB 3
7. . . .
lfPXB; 8 QXB, Kt-Q 2 ; 9 Q--B6.
8. P x P
Of course QxB loses the Q after Kt-R 4.
8. . . .
KtxP
9. QxB
R-Kt I
IfKt-B 7 ch; Io K-B l, K t x R ; I I P X P, P x P ; 12 Q-B 6 ch wins.
10. Q X R P
R-R I
I I. B-K t s c h
K-K 2
Resigns
12. P-Q 6 ch
Final Position
BLACK
WHITE
G. AI.IR....BAMS
.
rm.. M. EUWE
Black resigns
If K-B 3; 1 3 P x P, QxP; 14 Kt-QS ch, or 12 P x P ; 13 B-Kt 5 ch,
P-B 3; 14 Q-Kt 7 ch, and mates next move. A smart little game.
GAME 29
Played in 1806. This gamc has one of the most brilliant problem
moves ever played.
King's Gambit"
.
WBITE
S. LoYD
,.
P-K 4
2. P-K B 4
3 P-Q4
BLACK
DR. MOORE
P-K 4
PxP
BLACK
White
24. Q-K 6
OR. MooRE
to
play
And thi$ is how it is done, with the threat of Kt-Kt 6 ch and R-R 8
mate. The oQiect of the move is to cut the Black B off K R 6 and the
Black R off K 'R 3 by a self-block. If B x Q; 25 Kt-B 5 ch, K-Kt I ; 26
Kt-K 7 mate. Or Ktx Q the:: same. Ir R X Q; 25 Kt-Kt 6 ch K-Kt I ;
26 R-R fI male. Again, if P-K Kt 3; 25 Qx P ch, K-R I i 26 KI-B 5
male. Or Qx P ch, 25 Kt X Q mate. Or Q-B 6. 25 Kl-R 3 mate. Th
pc&ilion is highly remarkable. Black resigns.
Final Position
BLACK
DR. MOOilE
Black resigns
GAME 30
l>!ayed in the Vienna Tournament, Il3S!!.
"King's Gambit Declined "
\VrrE
W. SnIStrZ
BLAC
MEnNt.R
I . P-K 4
P-K 4
B-B4
2. P-K B 4
P-Q 3
3. Kt-K B 3
4. B-B 4
B-K Kl 5
This is one r:i those blunders.which lead to higllly interesting play.
). P x P
PxP
6. B x P eb
K-8 1
7. B-Kt 3
Kt-Q B J
8. Kt-B 3
P-K Kt :3
K-Kt '2
9. P-Q 3
Black has 'a lost ga, but he makes an excellent fight of it.
B-Kt 5 ch
10. Kt-QR 4
P-Q.Kt4
I I . P-B S
Introducing clever complications.
1 :1. PxB
P x Kt
13. Bx P
KtxP
'4. B-Q Kt 5
A curioU$ spot for Ihe Bishop.
B x Kt
'4'
R-Kt I
1 5. Px 8
Q-R s ch
1 6 . B--Q B 4
Kt-B :3
17. K-B [
Things look much more promising for Black now.
Kt-R 4
1 8. K-KI 2
Kt-QB 3
19- R-B I
:10. P-Kt 3
K R-K B I
2 1 . B-K 3
Q R-Q I
Kt-B .'5
22. Q-Q!!
'23. K-R I
q. QR-B
..
R-B :3
Kt-QS
Q-R 5
,\ countcr-auack in an uncxpccied place. The interest In the galm:
;ncrease<;.
Q-R6
R' K KI
PxB
Kl x B P
27. R-K B 'l
R-B :3
H. P-K 5
R xQ P
J' !). P-K 6
so. P-K 7
The P must be stopped, but how? R-K 6 will be answered by 3 1
Q-Q 5
30. . ..
Q-K 3
This is one of those brilliant moves which almoot succeed, but not quile.
The ending is a cle\ler piece of ches:s.
25
:g:
BLACK
WHITE
31. R-K I
,
MP..JTNfUt
W. SUISITZ
mate),
GAME 3I
WHITE
H. E. ATKINS
w. E. NIU'U:R
P-K 4
I . P-K 4
B-B 4
2. P-K B 4
P-Q3
3 Kt-K B 3
Q-K 2
4. P-B 3
A weak defence which soon gives Black a difficult game.
8-Kt 3
5 P-Q4
6. B Px P
7. KtxP
PxP
P-K B 3
Black has no prospects unless h e recovers the pawn.
8. Kt-B 3
Qx P ch
This is bound to be a highly dangerous capture.
Kt-K 2
g. K-B 2
P-B 3
to. 8-Kt 5 ch
Q-B 4
I I. R-K I
12. Q-K '2
B-Q I
P-K
Kq
13. B-Q B 4
Black is already reduced to a hopdess position.
BLACK
WHITE
H. E. ATIGNS
W. E. NArlllR
White to play
14. K-Kt I
15. QK1--Q2
16. Kt-K 4
Kt-Q2
Kt-B I
K-Q,
Resigns
GAME 3
Played in the City of T.onclon r::Illh r::hampionhip in 1909.
"King's Gambit Declined"
WH=
H. S. BARLOW
1. P-K 4
2.
3
4
5
6.
7.
S.
P-K B 4
Kt-K B 3
B-B 4
P-Q3
P-B 3
P-QKq
P-QR 4
B
E. G. SERGEANT
P-K 4
B-B4
P-Q3
Kt- K B 3
Kt-B g
Q-K 2
B-Kt 3
Black does not reply with the usual and expected P-Q R 3.
S. . . .
PxP
P-Q4
P-QR 3
idered.
P x P might be cons
I I . B x Kt ch
12. P-R 5
PxB
...
PxB
K-B 2
R-K I
PxP
PxP
P x Kt ch
PxKtP
B-K g
Kt-Q4
BLACK E. G. SERQE....NT
WHITE H. S. BARLOW
Black to play
17 . . .
Castles
Because Black misses a brilliant win as follows : P-Kt 8(Q) ch, 18
K x Q (R X Qcannot be played on account ofRx R), Ktx B; 1 9 Rx R ch,
K-Q 2 ; 20 R x R, Q-Kt 4 ch ; 2 1 K-B 2, Q-Kt 7 ch; " 22 K-K 3 ,
Kt-Q4 ell ; 23 K-Q4, Q-B 7 ch; 24 K-B 4 , Kt-Kt 3 mate.
RxR
18. R x R
19 B-Kt 3
Kt X P(B 2)
Now the dangerous P has gone.
20. K x P
R-R 7 ch
2 1 . K-Kt I
Q-Q2
Q-Kt 4 instead looks stronger.
2. B X Kt
This exchange ought to have been avoided.
22.
QxB
Q-R 2 ch
23. R-K 2
24 P-Q4
RxR
25. QxR
Q-R 8
It is curious how Black wins the undeveloped Kt.
26. Q-K 4
P-R 3
Q-Kt 7 ch
27 K-B 2
18. K-K 3
Q-B 8 ch
29. K-B 2
If 29 Kt-Q 2, QXPch;. 30 K-K 2, QxKtP; 3 1 Q x P, QxP and
wins.
29 . . .
B-R 7
With an easy win, as the pawns are of no value against the piece in
this position.
30. Qxp
QxKt
31. P-Kt 5
Q-B 4 ch
32. K-K 2
This hastens the end.
Q-K 3 ch
32. . .
.
33. QxQeh
34 K-Q 3
35 P - B 4
36 . K-B 3
37. P-Kt 6
38. K-Q3
39 P-B 5
Resigns
PxQ
K - B \.!
K-K2
P-Kt 4
K-Q3
K-B 3
B-Q4
GAME 33
"Kieseri tzky Gambi t"
WIUTE
KIEttRIr.tKY
Bl..ACK
(:AI-VI
P-K4
I. P-K4
PxP
2.P-KB4
P-KKt4
3. K-K B 3
P-Kt5
4. P - K R 4
P-KR4
5. Kt -K5
R-R2
6. B - B 4
The old move in Ihis Gambit before P-Q4 came into fashion.
P- Q 3
7 P-Q4
P-B 6
8. Kt -Q3
P-QB 3
g. PxP
B-K 2 is a str onger mow here.
Kt-K2
10. KI - B 4
Kt-Q2
II. Kt - B 3
R-R
I
12. K-B 2
A strange retreat at this stage.
B-Kt2
13 Q-Q3
K-B I
14. B-Q2
15. QR-K I
..
With a perr
'
Ct position ror attack.
Q-Kt 3
I.').
Q-B2
16. B-K 3
P-Kt4
1 7 . B - K6
Kt-QKtS
18. P-Kt 4
P-R4
1 9 B-Kt 3
P-RS
20. P-R 3
2 1 . B-R 2
This B eventua lly gives mate by discovery.
B -K1 2
21.
P-Q4
2 2 . P-K.')
B-B I
23. P-K 6
Q-Q 3
24 B -B I
KxP
25. PxBP
26. Kt -K 4
Q-B 2
K-Kt I
27. Kt -Kt.') cb
28. R x K t
Qx R
Q-B 3
B-B I
B-B 4
29. R-K I
30. R-K 8 ch
31. Kt-Kt 6
BLACK
WHITE
KIESERITZKY
White to play
32. QxB
CALVI
BLACK
WHITE
KreSERITZKY
Black resigns
KxKt
36. B-Kt I
With a forced mate in two moves.
36. . . .
Resigns
There is ol1ly P X P which is followed by 37 K X P aDd 38 P-B 3 male,
whatever Black plays. One of the malt brilliant games evu playW. "I this
opening.
GAME 34
" Bishop's Gambit"
WH=
SCiIULTEN
I . P-K 4
P.
'
!2. P-K B 4
BLA""
MORPHY
P-K 4
PxP
P-Q,
3 . B-B4
4. P x P
Not considered as good as ... B X. P.
i . . .
B-Q3
Kt-K 8 3
5 Kt-Q.B:3
Casdcs
6. P-Q4
With evident advantage.
P-B 6
7. K Kt-K 2
A happy move in Morphy's best nyie.
S. P x P
Kt-R 4
R-K I
9. P-K R 4
10. Kt-K 4B-Kt 6 ch
B-Q3
I I . K-Q2
12. K-B 3
White could not expect his King to remain here undisturbed very '
long.
I ::2. . . '
P-QKt4
P-QB 3
13 8 X P
14. KtxB
QxKt
B-R 3
'5 B-R 416. R-K I
KI-Q2
". P-Kt 3
It is lime (or the K to retire.
17 . . .
Kt-Kt 3
la. B x P
QR-B I
A very pretty position. If now 19 K-Kt 2, R x B ; 20 PxR, BXKt;
21 Rx n, Kt-R .i ch; 22 P x Kt, Q-Kt 5 mate.
RxB
Ig. K-Q2
Much the same thing comes about in the actual game.
20. P x R
BXKt
21. R x B
Qx P ch
2:l. K-K I
Q-Kt 8 ch
23. K-Q2
R-Q I ch
Position after
BLACK
WHITE
18 . . . , QR-B 1
P.
MORPHY
SCItULTEN
White to play
Q-B ... ch
Kt-R 5 ch
Q-Kt 5 mate
GAME 35
WHn1!.
GU!>ISBERG
BLCK
J. R. CAPABLSCA
! . P-K 4
P-K 4
2. P-K B 4
PxP
Kt-K B '\
3 B-B 4
Safer, but less inlercsling than the more usual P-Q4: 4 B x P, Q-R 5 ch.
B-Kt5
4 KI- Q B 3
P-K
5
P-Q4
5
6. 8-K1 3
B-Kt 5 Ch, P-B 3 ; 7 PXKt, P x B ; 8 Q-K 2 t:h was better.
6.
.
Kt-K 5
7 Kt-8 3
Of course not 7 Kt x P on account of Q-R 5 ch.
P-Q B 3
7 . . .
8. Q-K 2
BxKt
9. QPx8
P-K Kq
Black hold on to the gambit pawn.
10. Kt-Q2
While is unable 10 play Ihe usual P-K R 4 011 account of Kt-Kt 6.
10.
B-B 4
I I . KIXKI
RxKI
.
12.
B-Q:t
R-K 3
21. R-R 6
22. B X Kt
White should not have parted with the well-posted Bishop.
22.
RxB
R-B 4
23. Q-Kt 4 eh
BLACK
].
WHITE
R. CAI'ABLANCA
CUNSBERG
I
The final error. White had an excellent game after 24
reply Q-Kt 2, '2;) R X B wins.
24
P-U 6
..
Now the counter-attack wins.
25 R-R 7
PxP
26. R(R I ) -R 6
P-Kt 8(Q) ch
Resigns
24. QR-R
GAME 36
LEPGE
I.
2.
P-K 4
P-K B 4
BLACK
SAALI.IAO
P-K 4
PXP
R-Q4.
If in
Q-R 5 ch
3 B-B4
P-Q4 before the check is much better.
P-K Kt4
4. K-B I
B-Kt
2
5. Kt-QB 3
6. P-Q4
Kt-K 2
Q-R 4
7 Kt-B 3
P-K R S
8. P-K R 4
Q-Kt 3
9. K-Kt I
10. P x P
PxP
I I . R x R ch
BxR
12. P-K 5
QKt-B 3
13 Kt-Kt 5
The position now kcomes of great interest.
13. . . .
K-Q I
14. K B x P
A fine sacrifice which seems to be perfectly sound.
QxB
14. . . .
Q-B 4
15 K t x Kt P
16. Q-R 5
Kt-Kt 3
17. B x P
An excellent way of bringing the R and B into play.
BLACK
SAALBAD
WHITE
Black to play
P-R 3
17 . . .
IS. R-K B I
P x Kt
19 Kt-B 7 ch
Perhaps this surprise combination was not foreseen by Black.
QxKt
19.
Q-K 2
20. B-Kt 5 ch
KtXQ
2 1 . QXBch
22. R-B 8 mate
GAME 37
"Evans Gambit "
WHITE
B=
JAY
LABOURDONNAts
I . P-K 4
P-K 4
Kt-Q B 3
Kt-K B 3
B-B4
3. B-B 4
BxP
4 P-QKt 4
5 P-B 3
B-R 4
6. Castles
Kt-B 3
KtxK, P
7 P-Q4
This move is too risky to be good.
8. P x P
KtxQBP
9. KtxKt
B x Kt
10. Q-Kt 3
The sacrifice of the R gives White a won game.
BxR
10.
I I . B x P ch
K-B I
12. B-Kt 8
A very pretty and unexpected move.
12.
RxB
13. Kt-Kt. 5
Ktx P
IfQxKt; 14 B x Q , B x P ; 15 Q-B 3 ch wins.
.
14 P-B 4
Leading to a highly interesting game, but 14 K t x P ch won in a few
moves.
2.
P-Q4
K-K I
'4
15. P x K t ch
16. Q-Q3
BLACK
JAY
WHITE LABOUROONNAIS
Black to play
BLACK
JAY
WHITE LABOUROONNAIS
Black to play
BxP
"2. i. . . .
B-Kt I
"2.8. Q-R 8 eh
29. B x B ch
This is one of those games which seems to play itself. If now 29 Qx fl,
30 Kt-K 6 eh.
,
29
K-K I
30. Qx B eh
K-Q2
3 1 . Qx P ch
K-K I
Played in [886.
GAME 38
"E\'ans Gambit"
WHITE
DUPRE
I . P-K 4
Kt-K B '
:1 R-B 4
+ P-Q K t -J.
':!.
BLACK
ZUKERTORT
P-K 4
Kt-QB 3
B-B 4
BxP
P-B 3
B-R 4
P-Q4
.P x P
Castles,
Px P
Q-Kt 3
Q-B 3
9 P-K 5
Q-Kt 3
[0. K t x P
K Kt-K 'l
P-Kt 4
I I . Kt-K 2
f2. B-Q3
Q-K 3
Kt-Kt 3
13 Q-Kt 2
Kt x Kt
'4. Kt-B 4
15 BxKt
P-Q R 3
The moves on both sides were considered the best up t( 18'11.
16. QR-QI
QR-B I or Kt-Kt 5 also come in for consideration.
P-R 3
16. . . .
17 B-Kt 3
B-Kt 2
18. Kt-R 4
This move leads to a very peculiar combination.
18. . . .
Kt-K 2
P-Kt 4
19 P-B 4
.').
6.
7
1l.
26. B-B I
BxR
Pori/im after 21
BLACK
B-B 2
ZUKERTOR.T
WHITE
Black
27,
28,
RxB
Rx P
29, R x R
Resigns
DUPRE
to play
P x P ch
RxB
R-Kt I
GAME 39
"Salvio Gambit"
WHITE
MIC<IELET
P-K 4
2. P-K B 4
3 Kt-K B 3
4 B-B 4
5 Kt-K 5
6. K-B I
7 P-Q4
8. Kt-B 3
I,
BLACK
KlBSER!l'ZKY
P-K 4
PxP
P-K Kt 4
P-Kt ;)
Q R 5 ch
-
P-B 6
Kt-K B 3
B-Kt 2
IfPxPch; g K x P, Q-R 6 ch; lo K-Kt l, P-Q4;
12 Ktx Kt, B-Q3; IS Q-K 1 with advantage.
Q-R 6 c h
9. P-K KtS
10. K-B 2
P-QS
R-B l
I l . KtXP(B7}
8.
. .
II
B X P, KtXB;
BLACK
WHITE
White
12. Kt-K Kt 5
:3 K-K 3
14 K-Q3
Threatening mate in two.
15 P-QR 3
16. B x B
11. Q-K I
18. Kt x Kt
19 Q-K 3
20. B-Qs
21. QR-K B I
The position is like a problem.
'2 I. .
MICHELET
to play
Q-Kt 7 ch
B-R ,
Kt-B 3
BxKt
Ktx K P
B-B 4
P-B 7
K-Q2
QR-K I
22. Bx B
BLACK
WHITE
While
BxKt ch
R-B 6
K.i1!.SRITZ.KY
MICHELET
10 Play
23. QxR
24 B-B 5 ch
1' x Q
R-K ::;
Kt-K 4 ch
2S P-Q5
P-K R 4
26. K-Q4
An unusual and striking position. The Black Q cannot escap".
BLACK
WHITE
KIESERITZKY
MICHELET
White to play
27. P x R ch
K-K I
!.lS. B-B 6
P-R 5
P x B ch
2g. B x Kt
30. K X P
PxP
31. K-B 6
Resigns
A singular termination to a splendid game.
GAME 40
Played in the Rice Gambit Tonrnament at London, 1905.
"Rice Gambit "
\\'HlTE
E. J. MARSHALL
I . P-K 4
2. P-K B 4
3. Kt-K B $
4. P-K R 4
5 Kt-K 5
6. B-B 47. Px P
8. Castles
g. R-K i
10. P-8 3
I I. P-Q4
BLACK
W. E. NAPIER
P-K 4
PXP
P-K Kt 4
P-Kt 5
Kt-K B 3
P-Q4
B-Q3
B x Kt
Q-K 2
Kt-R 4-
Kt-Q2
,
12.
13.
14.
IS.
B--Kt 5
K-Q I
B X Kt
BxB
RxB
QXP
R X Kt
QXR
16. B x P
R-K I
This was a standard variation of the Rice Gambit and tbe tournament
games all started from this point. The majority of the games ended _
favour of Black.
BLACK
WHITE
W. E. NAPIER
F. J. MARsHALL
White to play
17. Kt-Q2
25. Kt-B 3
26_ P-K Kt 3
P-R 6
P-R 7 ch
i the winning line.
This pretty sacrifice
R-R 3
27 K x P
R-R I ch
28. P-Q5
29- K-Kt I
Q-R 2
30. Q-Kt 2
R-Kt 3
31. P-Kt 3
Q-Q6
Completely breaking White's resistance.
32. B-Q.2
R-R 6
,
replica P-Kt 6 ;
WHITE
W. E. NAPIftR
F. J. MARSHALl.
Black to play
-33. B-K I
34. K-B I
35. R-Q I
36. R x B
and wins.
Played at Bristol
in '903.
Q-K 6 eh
B .
B-Q6 ch
Q x R eh
GAME .'
"Danish Gambit"
Wurn
F. J. LEI!.
I . P-K 4
2. P-Q43 P-QB 3
B=
T. J. EOWAROS
P-K 4PxP
P-Q ,
4. QxP
a
good
move. Tht: rorl"ect reply s
i 4- K P x P.
Not
PxP
4. . . .
5. Qx P ch
B-K '2
Kt-K B 3
6. B-QB 4Castles
,. Q-K"2
8. P-K R 3
White is already at a serious ditadvant.age.
8. . . .
R-Q.B 4Kt-K 5
9 Q-Q3
Thi:s fine move leaves no good reply.
BxB
'0. B-K 3
Leaving White with a choic:e of evils.
F. J.
WHITE
I I . QxKI
L"
White 10 play
B-Q 7 ch
R-K 8 mate
this game.
GAME 4.2
"Muzio Gambit"
MAcDONNELL
UOOURDONNAIS
I. P-K 4:
P-K f
2. P-K B 4
PxP
3. Kt-K B 3
P-K Kt4
4- B--B 4
P-Kt 5
3
5 Kt-B
This is believed to be the invention of MacDonndl.
P x Kt
5.
6. Castles
P--QB 3
The best line is P-Q4> 7 B x p. B K Kt 5
7- QXP
Q-B 3
8. P-K 5
QxP
KxB
9. B x P ch
10. P--Q4
.
QxPcb
to
this?
Q-Kt 2
Kt-B s
B-K ,
R-Kt I
Q-Kt 3
LAsOURDONNA.IS
WHITE MAcDONNELL
Black to play
K-K 3
16. . . .
1 7 B-R 6 ch, QxB; 18 Kt-B s ch ;
Kt-B 7 ch.
17. QR-K I ch
K x Kt
18. B-B 4 mate
If K-Kt 2 ;
NlEMZOWlTSCH
GAME
43
"Muzio Gambit"
BLA=
N. N.
P-K 4P-K 4
2. P-K B 4
PxP
P-K Kt4
S. Kt-K B s
P-Kt S
4 B-B 4
P x Kt
5. Castles
6. QxP
Q-B S
B-Kt 2
7. P--Q S
B-R 3 is the usual and better move here.
1.
H.
Kt_R 3
Kt_QR 3
or
17
K-R I, 18
9 B x P
Kt-QS
10. Q-B 2
P-Q 3
I ! P-K S cannot be allowed at once.
I I . Kt-QS
Q--Q I
12. P-K S
And it still proves too strong for the defence.
12.
P-QB 3
13. B-K Kt5
Q-Q2
14. Kt-B 7 ch
A nice sacrifice. If K B I, mate in two.
14. . . .
QX Kt
15. B x P ch
K-Q2
16. Q-B S ch
As pretty as a two-move problem.
16.
KtxQ
P-K
6
mate
17.
.
FiMl Positicn
BLACK
WHITE
N. N.
NlEMZOWlTSCH
GAME ..
P-K 4
2. P-K B 4
P-K 4
P-Q4
PxKP
B-Q3
1905.
3. Kt-K B 3
4 KtxP
5 P-Q4
B-B 4, B x Kt; 6 Q-R 5 has often been played at this point.
S. . . .
Px P(e.p.)
Kt-K B 3
6. B x P
c"ua
7. Castles
QKt-QI!
8. Kt-QB 3
B x Kt
9- KtxKt
10. P-B 5
An entirely premature move which results in the 1(lI;II of tlu:: game.
B-B 3
10. . . .
I I . B-K Kt 5
P-K R 3
12. B-R 4R-K I
'3. R-K I
B-K -1
B-Q 5 ch
14. B-K I!
Kt-K 5
15 K-R I
There is no defence to this attack.
16. KtxKt
QXB
17. QxB
RxK t
18. Q-QI!
Q-B ,
RxB
19. P-B 6
BLACK
WHITE J. H. BLACK8URNE
White to play
20. QxR
B x P mate
Black did well to mate Blackburne in 20 moves in a British ChampiOll '
$hip game.
GAME ol5
"Falkbeer Gambit"
w
A. I\NDERS.'IEN
I. P-K 4
2. P-K B 4-
3 Kt-K B 3
Bt.ACK:
A. N. OrnER
P-K 4
P-Q.
PxKP
4. K t x P
5 B-B 4
6. P x B
Q-R 5 can also be played hel"(:.
6. . . .
Gaining a P but at the 10$5 of position.
7. Q-K 2
8. P-Q4
Very good and quite sound.
8. . . .
9. Kt-B 3
10. B-K 3
I I . Castles
Too slow, but there i5 no good line.
12. 8-B 5
And this is crushing.
12.
13. Qx P ch
A nice Queen $aerifiee.
13.
14 8 x P mate
1l-Q 3
B X Kt
Q-Q,
Qx K P
QxQP
Kt-K 8 3
Q-Q ,
P-K R 3
QKt-Q2
BLACK
A. N. OTlt1l
WHITE
A. AHDUlSSEN
KlxQ
GAME 46
Played in a Lightning Tournament at Bristol, 1938.
seooOOs a move.
WH
P. Wr.mu.."f
I. P-K 4
2. KI-K B 3
s Kt-B S
4- Kt-QS
5. KtX K P
Q-B s
Q-" '
BLACK
A. N. C>rHER
WHITE
P. WENMAN
Black to play
5.
6.
...
K t x P ch
.
Q-K S
Resigns
GAME 41
Played in a match at Bath in 1938.
"Two Knights' Defence"
WHITE
P. WENWAN
BLACK
E. DALE
I. P-K 4
P-K 4
2. Kt-K B 3
Kt-Q B S
3 B-B 4
Kt-B 3
4- P-Q4
PxP
Kt x P
5. Castles
6. R-K t
P-Q4
,. BxP
QxB
8. Kt-B 3
Q-Q I
g. R x Kt ch
B-K 2
10. Ktx P
P-B 4
Castles
1 I . R-B 4
-K :2 ch.
B-Kt 4 would be answered by 12 Q
I
HI. B-K S
An interesting but rather risky line.
12. . . .
B-Q s
P-K Ktf; IS KtX Kt, QXQch; 14 R x Q, PXKt;
would be good for White.
15 K R-Q4
13.
14
15.
16.
17
18.
19.
Ktx Kt
R-Q4
B-B4
RxB
R-Q4
RxR
Q-K 2
P x Kt
Q-K I
BxB
B-K ,
R-Q'
QxR
R-B 3
Q-Kt [
P-K R g
Q-K B I
Q-B ,
Kt-B 5
R-K I
Q-K 7
QxQ
R-K 7
R-Q7
K-B I
RxP
K-R 2
B-Kt I
Q-B I
RxQ
R-Q,
R-K I
B -Q 4
R-K 4
Resigns
WHITE
E. DAL8
P. WEmlAH
Black resigns
GAME 48
Played in the Plymouth Tournament, 1938.
"Four Knights' Game"
I.
2.
3
4
5.
BLACK
P. MOORE
P-K f
Kt-QB 3
Kt-B 3
B-Kt5
P-K iKt-K B 3
Kt-B 3
B-Kt 5
Castles
Castles
6. P-Q:3
P-Q3
P-Q R 3
7 B-Kt 5
8. B-QR 4
3 B x Kt followed by 9 Kt-K 2 is a good alternative.
Kt-K 2
8.
Kt-Kt 3
9 Kt-K 2
P-R :3
10. Kt-R 4
.. PXKt
II. KtXKt
12. B-Kt 3 ch
K-R 2
13 P-QB :3
B-R f
'4. B x Kt
QxB
Black has obtained the better game out of the opening.
15 Kt-Kt :3
B-Kt :3
P-K R 4
16. Q-Q2
17
18.
19.
20.
P-R 5
B-Q I
Kt-R I
P-K R 3
K-R 2
P-Kt 4-
B-Q2
P-B :3
2 1 . P-B S
22. Kt B 2
-
22.
23.
24.
25.
..
Q-B I
B-B 2
RxB
26. Q P x P
.
27.
28.
29.
30.
RPxP
Q-K :3
QR-K B
P-K B f
QR-Q!
Q-K 2
B x Kt
PxP
P-Kt 5
BxP
Q-B 3
B-K 3
'Ibis move completely turns the tables. Black has a loot game howe\'er
he plays. The discovered check kills him.
BLACK
WHITE
P. MOORE
P. WENMAN
Black to play
30. . . .
Ther is nothing any bettr.
31. P-K 5 ch
p. R x P
33 Q-K 4
34. Q-Kt 6 ch
35. R x R ch
36. R x R ch
37 Q
-R 7 mate
-.
PxP
K-Kt I
Q-K 2
P-K Kt4
K-R I
RxR
QxR
GAME 49
Played in Holland in 1902.
"Giuoco Piano"
WHITE
A. SPEYER
I.
2.
3
4
BLACK
D. JANOWSKI
P-K 4
P-{<.4
Kt-K B 3
Kt-QB 3
B-B4
B-B 4
Kt-B 3
P-Q.3
Castles
3. P-B 3
0. Q-K 2
P-Q4
B-K Kt 5
7 B-Kt 3
P-Q5
8. B-Kt 5
P-Kt 4
9 QKt-Q2
A vry prtty mov to induce B-Q5 and the sacrifice of the Q which
follows.
KtxB
10. B-Q5
Kt-B 5
II. BxQ
K R xB
12. Q-B 1
13 Kt-Kt S
14. Castles
15. K-Kt 1
r6. Kt-B I
defending.
B-K B 1
P-QR4
P-R S
P-R 6
turned out well and White
BLACK
WHITE
D.
has
great difficulty ID
JANOWSKl
A. SPEYER
White to play
,
17. B P x P
RPxP
18. Kt-Kt S
Kt-Kt 5
Ktx
P
19.
BxR
20. QxB
RxRP
21. Q-B S
K R-R r
22. Kt-B S
B x Kt
2S. P x B
Kt-K 7
A very pretty final combination.
24. QXKt
R-R 8 ch
25. K x P
R(R8)-R 7 ch
26. K-Kt 3
RxQ
27. K x Kt
R-Kt 7 ch
28. K-B S
RxP
R_
One ofJanowski's usual bright games.
GAME
SO
4.
P-B S
Q-K 2
P-Q3
5 Castles
B-Kt 3
6. P-Q4
P-QR 3
7 P-QR 4
B. P-R 5
An ingenious sacrifice of the exchange in the hope of obtaining
attack. It is hardly justified by the result.
KtxRP
8. . . .
Of course if Bx R p. then P--QS.
g.
RxKt
10. Q-R 4 ch
I I . QxB
BLACK
a 3tcong
BxR
P-Kt 4
PxB
A. ALEKHINE
WHITE
I. GomBERG
White to play
PxP
12. P X P
13 P-QKt 3
Another promising move, but probably KtxP would have been better.
P-K B 3
13. . . .
Now Black prevents Kt X P and has a safe position.
B-K 3
14. R-Q I
R-Q I
IS. B-R 3
A smart reply. From this point Black obtains the upper hand.
16. QKt-Q2
Q-Q2
17. R-K I
18. O_-Kt 4-
Kt-K 2
P-QR 4
PxP
Q-Q ,
Q-Kt 3
K-B 2
KxB
24-.
25.
26.
27.
28.
29.
30.
Q-R 3 ch
P-B 4Q-B I
Q-B 2
Kt(8 I)-Q 2
Ktx R
Kt-Q.3
Resigns
1'-8 "
R-R 1
P-Kt 7
R-R S
R x R ch
R-Q ,
Q-Q,
lost.
GAME 51
E. THOROU>
BtACK
J. H. BUCXDUR!fl!.
P-K ..
P-K "
Kt-Q B 3
Kt-K B 3
S-B 4
B-B
3
4Kt-B J
-4- P-Q3
B-Kt
3
5 8-K 3
xB
P
R
6. B x B
Castles
7. QKt-Q2
P-Q. 4
S. P_B 3
PxP
9. B-Kt 3
Q-K 2
10. P x P
P-Kt 3
I I . Q-K 2
Kt-Q2
1'2. P-Kt 3
13. P-K R 1The start of highly interesling play.
13 . . .
14. B-B 2
Thi retirement is only temporary.
P-R i"
14
Appcan to be necessary, but leaves a weakness all through the game.
R-Q. I
1 5. Q-K 3
Kt-Q.2
416. P-Q.Kt
17. B-Kt 3
White has an advantage now which he never rdaxcs.
Kt-B I
17.
B-K 3
IS. Kt-Kt 5
19. KtxB
KtxKt
20, P-K B "
Q-B 3
21. P-B 5
Very good play. l f P x P, then '22 P x P, QxP; 23 Kt-K 4- follO'WI
I.
'2.
. .
hy R_K R I .
BLACK
J. H. BLACKBURNE
WHITE
E. TROROLD
Black to play
21. . . .
22. P x P
23. Gastles K R
24R-B 5
The attw is becoming very strong.
24- . . .
25. QR-K B I
26. Kt-B 4
\\,inning a P. For if R-K 2; 27 P-Kt
26. . . .
7' K x P
Kt-B l
QxP
R-Q2
Kt-R 2
R-K B I
S.
P-Kt 4-
K1XKt
K-R I
28. R x Kt
29. Q-B 4R-K Kt I
30. R-B 3
or course f
i 30 Bx P, the ry is R x B.
30. . . .
Q-Kt 3 ch
R-Kt 5
31. K-Kt 2
K-Kt 2
32. R-K 8 ch
33 Q-K S ch
K-R 3
Black is hard pressed. If Kt-B 3 ; 34 R x Kt, Qx R;
winning the Q.
34. R-B 5
R--Q 7 ch
35. K-B I
Q-Kt 3
36. R-K Kt8
A splendid sacrifice which Black must accept.
36. . . .
Qx R(Kt 8)
37. R x P cb
K-Kt 3
38. Q-B 5 ch
K-Kt 2
39. QxR ch
K-R I
40. Q-B 4
Q-'Q I
There is no defence left.
35 R-Kt l3 ch
THOROLD
Black to play
WHITE
E.
41. B-Q 5
And this is final.
R--QKt 7
41. . . .
42 . Qx K B P
Resigns
This game was considered a great credit to English chess at the
was played.
Played in 1887.
GAME ,..
t
i me
it
This B reaches Q3 for the third time in eleven moves. Clearly something
has gone wrong.
12. B-Kt 2
This piece plays a decisive part in the final attack.
12 . . . . ,
R-QB I
13 Q--Q4
Castles
Right into the jaws of death.
14. BxKt
QxB
15. KtxP
The surPrise. If P x Kt, 16 QXKt forces mate.
15. . . .
.
Kt-K 1
16. Kt-B 6 ch
Ad a furthex one too ! Now the Kt must be taken.
BLACK
A. BURN
WHITE
J. OWEN
Black to play
P x Kt
.6.
17. R-Kt 1 ch
K-R 1
18. QxPch
KtxQ
19. B x Kt mate
Burn was not often beaten in such a decisive way in under 20 moves.
GAME 53
" Klng's Bishop's Opening"
WH
BU.CK
LABOtm.DoNNAIS
MAcDONNELL
I . P-K 4
P-K 4
2. B-B 4
B-B 4
3. Q-K 2
A very old style ofplay.
3 . . .
4 P-Q3
Kt-K B 3
4
5 P-QB 3
6. P-B 4
7 P-Q4
8. B x P
Kt-B 3
Kt-K 2
PxP
B-Kt 3
P-Q3
Kt-Kt S
Castles
9 .B-O_S
1 0 .B-K 3
I i . P-K R 3
12.
13.
14.
15.
R-K
Kt-Q2
Castls
K-Kt !
Px P
Q-K 2
P-B 4
PxP
P-Q R 4
WHITE L..'l.BOURDONNAIS
White to play
16.
K Kt-B s
17. P-K K q
18. QR-Kt I
19 P-Kt ."I
20. B x P
2 1 . P-K t 3
22. R-Kt 4
23 P-R 4
24. KtxB
25 P-R S
B-Q,
P-R 3
P-R S
PxP
P-R 6
J.<..B 3
J.<..R 4
B x Kt
R-R 4
RxB
BLACK
M
: ACDoNELL
WHITE LABOURDONNAIS
White to play
26. R x R
Kl-B 5
27 Q-B S
KtxB
28. P-Q5
The saving move that White depended upon. If 28 Qx Kt then
Kt X K P wins,
28. . .
KtXQP
29. K R-Kt I
One of the most complicated positions ever reached on the chesboard.
I t looks impossible for either side to save the game.
.
BLACK
MAcDoNNELL
WHITE LABOl1RDONNAIS
Black to play
'9So. K-R I
31. R x P ch
Kt-B 6 ch
BxP
KR I
B-Kt 3
32. Q-Kt 3
A splendid defence.
33. P x B
A case of diamond cut diamond.
33. . . .
Q-K 8 ch
R
x
Q
34.
If 34 Kt-Kt I , QxQ; 35 R-R 7 ch (35 R x Q loses) , K-Kt I ; 36
P x P ch, K X R (best) ; 37 R-R I ch, K-Kt 2; 38 Px R (Q) and wills.
R x R ch
34. . . .
35. QxR
KtxQ
36. R-R 7 ch
KKt I
37. P x P ch
KxR
,8. P-B 8(Q)
,
Or if hc wants to prolong it one move, P-B 8(Kt) ch.
38. . . .
Kt-B 7 mate
A wonderful termination to onc of the greatest games on record.
Final Position
BLACK
MAcDoNNELL
WHITE LBOURDONNAIS
GAME 54
WH=
BLACK
ST. AMANT
I. P-K 4
PERlGAL
P-K 4
B-B4
2. B-B 4
3 Q-Kt 4
Already this specially fine game takes an unusual turn.
3 . . .
Q-B 3
A very good reply.
4 P-Q4
A promising sacrifice.
4 . . .
BxP
5. Kt-K B 3
Kt-B S
6. Q-Kt 3
P-K R S
B-Kt3
,. P-B 3
8. P-Kt 'lP-Q,
9 P-QR 4
P-Q R 4
10. P-Kt 5
The good old fashioned style of play.
Kt-Q I
10. . . .
'
Kt-K z
1 1 . Castles
12. Kt-R 3
Kt-Kt 3
13. Kt-B 2
B-K 3
14 B-Q3
Castles
15. K-R I
Kt-B .5
16. Kt-Kt I
KtxB
17. QxKt
Q-K '2
B!ack still a pawn to the good has the advantage.
18. B-K S
P-K B 4
19. B x B
PxP
20. QxK P
PxB
2L QKt-K s
R-8 S
22. Q-Q3
R-QB I
23. Kt-Q5
BxKI
24. Qx B ch
Kt-B '2
RxR P
25. QR-B I
A second pawn falls.
BLACK
P.elUGAL
WHITE
White to play
26.
Kt-B 3
27. QR-K I
28. Q-Q2
Three pawns up! The real fun now
29. Kt-Q4
SO P-B 4
K R-QB 5
QR-B-4
R x Kt P
commences.
QR-B 4
P-K 5
K RxP
3 1 . PB 5
PXP
32. P-B 6
five pawns up! It has been truly said that the old school did not place
any value on pawns.
PERIGAL
BLACK
ST. A\{fu"'lT
White to play
WHITE
Q-K 4
33 KtB 5
34. QK 2
/\ very strong threat at last.
34 . . .
K-& J
35. Q-Kq
Q-K 3
KK ,
36. Q-Kt 7 ch
KQ 2
37. Q-Kt 8 ch
38. Kt-Kt 7
QK 2
A forced move.
I
39. R x B P
Fine chess. IfQx R j 40 QK 8 ch, K-B 2 ; 41 KtK 6 ch win the
BLACK
PERIGAL
WHITE
ST. AMANT
Black to play
39
40.
41.
42.
43-
R-B S
RxR
R-B I
K-8 2
K-KI I
R(B 6)-8 I
RxR
Q-R 7
RxP
H P-R 3
Kt-Kt 4
KtxQ
R-B 2
K-R 2
R-Q 2
K-R 3
R-Q 8 eh
R-QKt 8
P-R S
RxQ .
Kt-B 5
R-K 8 ch
KtxQP
Kt-B 8 eh
R-K 6
K-R 2
RxP
P R6
-
BLACK
White
54. Kt-Q 6
)5. R-R 8
56. R-R 8 eh
)7 P-R 4
5U. P-R 5
.')9 KI-B 7
60. P-R 6
6 1 . I'-Kt 4
n. P-KI 5
PERIGAL
10
play
P-Kt 4
P-Kt 5
K-Kt 3
R-Q B 8
R-B S
R-B S
R x Kt
K-KI 4
BLACK
PERIGAL
WHITE
ST. AMANT
Black to play
62.
63
64
65.
66.
67.
...
KKt 3
K-Kt 4
K-R 5
P-Kt 6
P-Kt 7
RR 2
K-B 5
P-Kt 4
P-Kt 6
R-Q2
R-Q4 ch
with
K-Kt 4
P-Kt 8(Q)
R-B 8 ch
Q-Kt 7 ch and wins
a check.
P-Kt 7
P-Kt 8(Q)
K-Q5
GAME
55
I. P-K 4
P-K 5
3. Kt-K B S
4. B-B 4
5. B x P ch
2.
5. . . .
6. Kt-Kt 5 ch
7. Q-B 3
B. P-K 6
BLACK
A. W. DAKE
Kt-K B 3
Kt-Q4
P-Q3
Kt-Kt3
was
correct of course.
QxQ
10. Px Qmate
Final PoritiDn
BLACK
WHITE
A. W. DA
A. POWR.S
GAME 56
Played in 1907.
Remove White'. Q Kt.
"Centre Counter-Gambit"
A.
W"""
VON ROTHSCHILD
I.
2.
3
4
5
P-K 4
Px P
P-Q4
Kt-B 3
B-K 3
BLACK
N. N.
P-Q .
QxP
B-B .
Q-K 5 ch
QxBP
BxQ
B-K S
Kt-Q B g
K-Q I
Kt-Kt I
For the lrut 3 moves Black has been playing to cut off and w
in the Rook.
Another exchange is now forced.
I I . P-Q5
12. R x R P
13. B x R
BxP
RxR
Kt-Q2
14. Castles
BxP
Otherwise the two united pawns will become very strong.
Kt-B 3
15. R-Q I
B-K 3
16. Kt-K 5
With a piece up and a lost position:
BLACK
17. B-Kt 6 ch
If K-K I, 18 R-B I wins at once.
18. B--R 6 eh
19. Kt-B 6 eh
'20. R-R I
N. N.
K-B
K-Kt
K-R I
Resigns
A very strange position. The 'whole of the White force is concentrated
on the Black King. There are very tw examples of such endings. The
whole ending was very well managed by White.
F
inal Psiti(m
BLACK
N. N.
WHITE A. vo ROTHSCiilLD
Black resigns
GAME S7
Played at Basingstoke in 'gOI.
"Centre Counter-Gambit"
BLACK
DR. E. LASKER
WHITE
A. N. OTHER
l.
P-Q4
P-K 4
Kt-K B 3
2. P X P
B-Q,
3 B-Kt S ch
+ B-B 4
This does not turn out welL Better is 4 B x B ch.
P-QK t 4
4 . . .
A very good reply.
P-QR 4
S B--Kt 3
P-B 3
6. P-QR 3
Kt-R 3
7. Kt-QB 3
BxP
8. P x P
P-K 3
g. Kt-B 3
10. P-R 3
Weak. P-Q4 ismecessary.
B-Q3
10.
Kt-B 4
I I . Casdes
P-Kt 5
12. B-R 2
P-Kt 6
Kt-Kt I
Kt-Q6
PxP
made an =cellent job of stalemating his Bishop.
B-B 2
Kt-B 3
Kt-K I
Q-Q 3
Kt-B S
P-Kt 3
P-R 4
K-R 2
Kt-Kt 5 ch
19 P-Q4
Ktx P mate
20. K-Kt I
13.
'4.
White has
15.
16.
17.
18.
Filial Position
BLACK
WHITE
DR. B.
LASKER
A. N. OTHER
GAME ,.
Played in 1939.
w
DUBlNIN
1.
2.
3
4
5.
6.
7
8.
g.
10.
I I.
HI.
13.
14
PK 4
Kt-K B 3
B-Kt 5
B-R 4
Castles
R-K I
B-Kt 3
P-B 3
P-Q3
B-B 2
QKt-Q2
Kt-B I
P-K R S
Kt-K 3
"Ruy Lopez"
BLA.CK
BoTVINNIK
P-K 4
Kt-QB 3
P-QR 3
Kt-B 3
B-K 2
P-QKq
P-Q3
Castles
Kt-QR 4
P-B 4
Q-B 2
P-R 3
B-K S
QR-Q I
The opening has followed routine moves and now becomes interesting.
This threatens Kt-B 3 followed by P-Q4'
BxKt
'5. Kt-B 5
Kt-B 3
16. P x E
17 P-Q4
KPxP
18. P x P
P-Q4
K
R-K I
Ig. B-K g
The play has turned to Black's advantage. If 20 Px P, then P-QS
follows.
20. R-QB I
P-B s
21. P-K K t 4
Kt-K s
A strong thrust. If 22 B X Kt, P X E ; 23 Kt-R 2, Kt-Kt 5 followed by
Kt-Q6.
22. B-Kt I
23. Kt-R 4
24 Q-B 3
B-Q3
B-B ,
B-Kt4
BxB
R-K 2
J,
Kt X P mate.
QKtxP
Kt\B 6 ch
beautiful Q sacrifice.
WHITE
BoTVINNIK
DUBININ
White to play
29 . . .
A plendid mating position.
GAME 59
From the Ostende Tournament, 1905.
"Ruy Lopez"
B=
D. JANOWSKI
I . P-K 4
P-K 4
2. Kt-K B g
Kt-QB 3
P-QR 3
3 B-Kt 5
Kt-B 3
4 B-R 4
!'i. Kt-B 3
P-Q3
6. P-Q4
Kt-Q2
Tchigorin's Defence.
7. P x P
PxP
8. Q-Q5
Winning a P but at some Joss of position.
8.
B-Q3
9. B x Kt
PxB
R-QKt I
10. Qx P
Castles
I I. KtQ5
12. Castles
BLACK
JANOWSKI
MARCO
WHITE
White to play
13 PQ K t -414. PxKt
15. Px B
And White resigned on
B-Kt 2
BxQ
PxP
the 27th
move.
GAME 60
Played in a Lightning Tournament in America in 1909 at Ibe fate of
ten seconds a move.
" Ruy Lope' "
WHrrn
J. R. CAPABLANC.....
I . P-K 4
2. KtK B 3
3 B-Kt 5
{. Castles
5 P-Q 3
6. R-K r
7. QKtQ2
8. P-B 3
BLACEROSENTHAL
1'-K 4
Kt-QB g
Kt-B g
B-K ,
PQg
Castles
B-Kt 5
K-R r
rr
Kt-K R 4
BxKt
Kt X P of course.
I I . QxB
Kt-B 3
P-QR S
P-QKt4
14. B-B 2
15 Kt-Kt 3
16. P x P
17 Kt-B 5
18. KtxP
Vry good indeed.
P-Q4
PxP
Q-B I
B-B4
, 8.
Ig.
KxKt
K-Kt3
B-R 6ch
o. P-Kt S
BLACK
I. ROSE1'HAL
WHITE J. R.
CAPABLANCA
Black to play
20.
Kt
R4
GAME 61
Played in thc SI. Ptcrsburg
Tournament, 19'4.
"Ruy Lopez"
WHITt:
BERNSTEIN
I . P-K 4
2. Kt-K B 3
3 B-Kt 5
4 B-R 4
5. pasties
BLACK
I. GUN'SBERG
P-K 4
Kt-QB 3
P-QR g
Kt B 3 '
-
B-K ,
6. R-K I
7. B x Kl ch
8. P-Q4
P-Q3
PxB
PxP
B-Q'
Castles
g. KtxP
10. Kt-Q B 3
Kt-K I
QxB
Q-K4
1 I . B-KI 5
HI. B x B
13 Q-Q 3
Q-QB 4
P-Qo4
Thill leaves the Kt without a flight square. There was nothing better
than P x P j ,6 Kt-Kt 3, Q-Q 3j 17 Q-Kt 3 , Q -K 2 ; 18 R x P, B-K 3 ;
I g Kt-B 5.
16.
17
18.
Ig.
Kt-Kt 3
P-QR 3
Q-K 3
R-Qo4
Q-Kt 5
Q-Kt 5
P-Kt 3
19 . . .
20. Kt-8 5
2 1 . P-K K t 4
And now there is no escape.
QxB P
Resigns
21.
22. R-Q2
I. GUNS8ERG
WHITE
Blac-k resigns
GAME 62
"Ruy Lopez"
WHITE
A.
BLACK
ANDERSSEN
MAx LANOE
I . P-K 4
P-K 4
2. Kt-K B 3
Kt-QB 3
Kt-Q5
3 B-Kt 5
PxKt
4. KtxKt
5. B-B 4
Kt-B 3
6. P-K 5
P-Q4
B-K Kt 5
7 B-Kt 3
The start of one of the finest combinations on record.
B. P-B 3
Kt-K 5
9. Castles
If 9 P X B, Q-R 5 ch; 10 P-Kt 3, Kt X Kt P with a winning advantage.
P-Q6
9. . . .
With great pressure.
B-B 4 ch
10. P x B
I I . K-R I
Kt-Kt 6 ch
Instead of winning the exchange by Kt-B 7 ch, Lange carries out an
eleven-move mate in splendid style.
12. P x Kt
Q-Kt 4
13 R-B 5
The only move.
BLACK
WHITE
A. ANDERSSE N
Black to play
P-K R 4
13 . . .
A bolt from the blue. If 1 4 R x Q , P x P ch and mates next move.
White's moves are all forced.
14. P x P
QxR
Q-B 7
15 P-Kt 4
Another way of getting in.
,
16. P-Kt 3
QxKt P
17. Q-B I
QxKt P
Resigns
White i! reduced to 18 QxP ch, K x Q; 19 B x P ch, K-K 2 ;
B--Kt 2, Q-R 5 ch; 21 B-R 3, QxB mate.
20/
GAME 63
Played in the British Championship at Edinburgh, 1920.
"Ruy Lopez"
WHITE
P. WENMAN
BLACK
W. GIBSON
I . P-K 4
P-K 4
2. Kt-K B 3
Kt-Q B 3
P-QR 3
3 B-Kt 5
4 B-R 4
Kt-B 3
5 P-Q3
P-Q3
Considered, superior to D-B 4,
6. P-B 4
The Duras Variation with a view to pre....enting P-Q4. It is now out of
date.
6. . .
P-K Kt S
7 Kt-B S
7 P-K R 3 is probably better.
B-Kt 2
,.
8. P-K R 3
Castles
Kt-Q2
9. D-K S
Px.
10. BxKt
.
BLACK
WHITE
W. Gr8wN
P. Vh:N)lAN
White to play
R-K I
Kt-B I
B-K 3
P-Q+
I I . P-K Kt4
HI:.
Q-Q
:2
13. Castles
,+ B-R6
QR
But he plays it after all and offrs a pawn into th bargain. The
bination is a clever one.
com
KxB
Q-Q s
The reply 'Whit expected. If 17 Kt-B s, P x B P j 18 P x P, B x R Pj
or 17 P-B 4, P-B 3, followed by Px B P as before.
'7. KtxQB P
The intenlion. but Gibson has a very strong reply.
P-Q5
'7
15. B x B
16. Ktx K P
WHITE
W. GJUSON
P.
W'NMA.N
White to play
18.
H).
Kt-K 2
KtxP
QxKt
20. Q-B 3
the pie:.
Q-R s
K-Kt 1
K-Kt I
P-QB 4
22. Kt-B 5
BxKt
NOl. l'xKt becallie of23 Ktl' x P, &-Q2j 24 QR-Kt l (h, KI
2 .., P x KI and the advance of the K R P wins.
21.
23 K t P x B
24. QR-Kt I
Q-Q.::z
QR-Q 1
K1 3 j
WHITE
W. GIllSON
P. WENMAN
White to play
BLACK
I. GUNSBERG
P-K 4
Kt-QB S
P-Q R
4.
5.
6.
7
Kt-B 3
B-R4
Castles
P-Q3
R-K I
B-Q,
B-K ,
P-B 3
S. P-Q4
Cu,'"
P-QKt4
9. QKt-Q2
11). B-Kt 3
PxP
I J . Px P
B-Kt 5
12. Kt-B I
P-Q4
13 P-K 5
Kt-K s
'4 Kt-K .3
B-K3
Time h3l; been 1000t with this Bishop.
15. Q-B 2
Setting a very clever trap into which Black falls.
Kt-Kt S
15 . . .
P-K B 4
16. Q-Kt I
A mistake. P-QR 4 was ne<:cJS3.ry, or P-QB 4- was playable.
17 P-QR 3
Now the trap works and Black's game falb to pieces.
BLACK
I. GUNSItBRO
Black to play
Kt-QB 3
17 . . .
IS. Q-R
The move that Black completely overlooked, and which Lasker intended
when he played 15 Q-B 2.
IS. . .
Kt-Kt 4
BXKt
19. KtxKt
BxB
20. B x P
21. KtXB
K-R I
B-R 5
22. P-B 4
23. R-Q I
Q-K I
Intending Q-R 40 but the case is hopeless.
.
24 B-K 3
5. KtxP
Becau Kt-K 6 gaining
game.
R-Q I
Resigns
$.
....
!\ bright imerC'Stilig
GAME 65
Played in a match at Bath in 1937.
"Sicilian Derence"
P.
WHITE
W!'OWM'i
P-Q B 4
I . P-K 42. P-K B 4
.-\ very old variation of the Sicilian.
P-K 3
2.
3. Kt-K B S
Kt-Q.B 3
Kt-B 3
4 Kt-B 3
Leading to an interesting game.
Kt-Q4
!). P-K 5
6. P-Q4
Kt X Kt
,. Px Kt
P-Q.4
8. B-K 3
PxP
Black could have dosed Ihe Qside with P-8 5.
P-QKt s
9 P x P
to. P-B 3
9 B-Kt 5 ch would have been answcred by 10 K-B 2.
10.
B-K 2
I I . B-Q.3
Q-B 2
12. Q-B 2
P-Kt 3
13. P-K R 4
Starling a strong K side attack.
1 S. . . .
14 Kt-Kt 5
Intending to sacrifice a piece after 14 P-K R S by I:j Ktx U P, K x KI ;
ith good prospects.
1 6 8 X P eh, K-Kt 2 ; 17 B-R 5 w
B x Kt
14. . . .
15. R Px B
Castles QR
16. K-B 2
Kt-R 4
I,. R-R 6
With the rorced gain or a P in a rew moves.
QR-Kt 1
' 7.
R-Kt 2
18. QR-R I
19 P-Kt 4Kt-B 5
20. B-B I
Q-Q I
'll . P-B s
Threalening 22 PxKt P, B P x P ; 2S B x P, R x 8 ; :!4 QxR, PxQ,
:J5 R X R and wins.
Q-K I
21. . , .
22, P-B 6
Now the P is won, but great difficulties follow,
BLACK
WHITE
REV. POYNTO:<I
P.
WeNl<UN
Black to play
R(Kt 2)-Kt !
K-Kt 1
23, K-Kt I
24-, R x R P
RxR
25, R x R
B-B 3
Q-K B 1
26. Q-R 2
27. Q-R6
B-K ,
jJJack i$ secure on the K s
ide and there is no possible entry fOf ''1'hite
although a pawn up.
28. K-B 2
P-Kt 4
29 K-KI 3
P-R 3
30. QxQ
White cannot do better than reduce the position 10 a R and P ending
and try for a win on the Q side.
30 . . .
RxQ
31. B x K t
Kt P x B
R-Kt 1
32. B-R 3
But with Bishops of ditterent colour the difficulties only seem to
lO(;fease.
K-Kt 2
33. K-B 2
P-R 4
34. K-K 2
35. 8-K 7
P-R 5
This is a mistake because later on it lets the K in at Kt 4. By kc('ping
the P on R 4 Black could probably have secured a draw.
K-R 3
36. K-Q 2
K-Kt 2
37. K-B 2
J..:-Kt
:
4 gave beUeT prospectS, although the R could play round to
The position of the Black R is very corious.
KI
I
.
Q
WHITE
. . . , R-Kt I
RAv.
POYNTON
P. WJ!:NIIAN
White to play
K-B I
38. K-Kl '2
K-Kt 2
39 K-R 3
K-K1 3
40. K-Kt 4
41. S-Q6
Now tbe White K comes right into the game.
K-R 3
41. . . .
K-R '2
4'2. K-B 5
K-Kt '2
43. B--K 7
44. K-Q 6
K-D I
45 P-R 3
The waiting move is just right.
BLACK
P. WI!.NIfAN
Black to play
WHITE
K-Kt 2
K-R g
45.
i. B-Q8
47 K-K 7
Now R x P cannot be prevented and the game is won. The White K
has made an unusually long tour from K Kt r via K Kt g to K B 7,
thirteen moves in all.
K-Kt 2
47 . . .
48. B--R 5
K-R g
49 B--Kt 4
K-Kt 4
50. RxP
K-B g
5 1 . R-B 8
Resigns
GAME 66
Played in the Bristol Club Championship, 1940.
WH=
C. WELCH
N. N.
l . P-K 4
P-Q B 4
Kt-QB g
2. Kt-K B g
PxP
3 P-Q4
KtxKt
4- KtxP
5. QxKt
Kt-B g
Obviously a wrong move. The Kt must retire again.
Q-R 4 ch
6. P-K 5
Hoping for 7 P-QKq or 7 B--Q2, to which the reply would be
Q-Q4
Kt-Kt I
7 P-B g
P-K g
B. B--K g
Position aft#' 10
. , Q-Q4
BLACK
N. N.
.
WHITE
C. WELCH
White to play
9. Kt-Q
Kt-K
Black already has a l05t game, ror ir B-B 4, 10 Q-K KI 4- wms. TIl(: text
move allows a neat finish.
Q-Q4
10. Kt-B 4
mate
n
i
three
or
loss
or
the
Q.
Allows
K-Qt
II. Kt-Q6 ch
PxQ
III:. Q-Kt 6 ch
IS. B x P male
GAME .,
WHITS
J. MlESS
BLACK
8. H. WOOD
P-K 4
P-QB 4
Kt-QB 3
11:. Kt-Q B 3
P-K Kt 3
S. P_K K t 3
B-Kt
4. B-Kt
P-K S
5. K Kt-K
K Kl-K 2
6. P-QS
P-Q4
7 B-B 4
8. Castles
P-Q5
l'-K 4
9 Kt-R 4
Black has done well out or the opening play.
10. B-QII:
Q-Q3
II. P-Kt 3
To meel the threat of P-Q Kt 4.
".
B-Kt 5
B-K,
". P-K B 3
P-QKt 4Kt-Kt
'2
.
,,
P-Kt 5
P-QR
4
, 4
Kt-B
4
BxKt
, 5
Castles Q R
16. Kt P x B
The position has become one full of interest.
P-QR 3
17. P-R 5
18. P-B 4
P-B 3
19. Kt-B I
QR-B I
20. Kt-Kt 3
P-R 4
K-B
11:1. P-R 4
II:. R-Kt I
B-R 3
23. R-B 2
Kt-K Kt I
Q-K 2
24. Q-K
I.
23. QR-K B !
K-Q 3
E. H. WOOD
WHITE
J. MIF.SES
White to play
26. P x P
White breaks up the game and makes an ingenious sacrifice.
26. . . .
KtXP
27. KtxQP
BxB
This is, of course, necessary before P x Kt.
28. QxB
PxKt
29. Qx P ch
K-K 3
The K ha plr.nty of room to f'l;r:ap!".
30. P."B 5
K-B 2
R-Q I
3 1 . QxP
Kt-Kt 5
32. Q-Kt 4
This strong move brings the White K into danger.
33 R-K 2
Q-K 4
Kt-K 2
34. R-B 3
35. P-B 3
R-QKt I
Q-K 3
36. Q-B 4 ch
37. QxQch
KxQ
38. R-B 1
R-Kt 6
K R-QKt 1
P-Q4
39.
40. P-Q s ch
K-K 4
The position is going against \Vhite who now brings off an ingeniou$
draw with the sacrifice of a Rook.
41. R-B S ch
PxR
41
KxP
K-K 4
K-B 4
WHITE
B. H. WOOD
]. MIF.SES
Black to play
K-K 4
45. B-K 4 ch
Drawn
4>. B-Kt 2 ch
Kt-K 6 will lose by 47 R X Kt ch, K-B 4; 48 R x Kt, R x P;
B-K 4 ch, K-Kt 5; 50 R-Kt 7 ch, etc. A pretty ending.
Played in 1901.
WHiTE
C. RUCK
DR. DYCKHOFF
GAME ..
"Sicilian Defence"
BLACK
G. ERNST
H. STARFLlNGER
1 . P-K 4
P-Q B 4
2. Kt-K B 3
Kt-QB 3
P-K 3
3 Kt-B 3
Kt-B 3
4 P-Q4
A mistake. P-Q5 should not
be allowed.
Kt-QKt 1
5. P-Q5
I f P x P ; 6 P x P, Kt-QR4; 7 P-Q6.
P-K R 3
6 P-Q6
P-K Kt 3 was better.
Kt-R 2
7 P-K 5
8. B-Q3
P-B 4
P-K Kt 3 was still correct.
9 B-K 3
A good move to induce P-QKt 3, stalemating the Queen.
P-QKt 3
9 . . .
10. Kt-Q5
A winning sacrifice. The Kt must be taken.
49
BLACK
G. ERNST
H. STARFLINCER
WHITE
C. RUCK
DR. DvcKHoFF
Black to play
10.
P x Kt
II. KBxP
BxP
There is nothing else, for if K-B 2, 12 Qx P ch and mates next move.
A clever finish.
12. QxP
Resigns
GAME "
Played at Texas, 1941.
w
L HOROWITZ
"Sicilian Defence"
B=
HRISIKOPOULOS
P-Q B 4
J . P-K 4
PxP
2 . P-Q4
3 Kt-K B 3
P-K 4
An old move. Of course if 4 Kt x K p. Q-R 4 ch.
Kt-QB 3
4 P-B 3
B-Kt 5 ch
5. P x P
PxP
6. Kt-B 3.
7. KtxP
Kt-B 3
8. KtxKt
K t P x Kt
B-Q3
P-Q4
9
10. P X P
KtXP
I I . Castles
KtXKt
BxP
12. P x Kt
13 B-R 3
The game is now concluded by some very brilliant play.
13.
A neat
BxR
14. Q-K 2 ch
way of capturing
14 . .
1.'j. R x B
16. Q-Kt 2
the Bishop.
B-K 3
Q-R 4
Very stIOng indeed, threatening both Q-Kt 7 and QxP. Black mnst
castle.
, 6.
17. R-Kt I
1 8 . B-K 4
19. B x P ch
A smart finish to a very
bright-game.
BLACK
WHITE
HRlSlKOPOULOS
L HOROWITZ
Black to play
' 9
KxB
GAME 70
"Sicilian Defence"
WHITE
]. W. SHOWALTER
I.
2.
3
4.
5.
6.
P-K4
Kt-K B S
P-Q4
KtxP
Kt-QB 3
KtxKt
P-K ;)
BLACK
J. Mre;SES
P-Q B 4
P-K 3
PXP
Kt-QB 3
Kt-B S
Kt PXKt
Kt-Q4
_"-
8. KtxKt
Kt P x Kt
highly interesting situation in the centre bas already arisen.
J. MIESES
SLACK
SflOWAI.TER
White to play
WHITE
J.
W.
9 B-Q3
P-Q3
10. B-K B 4
Q-B 2
I I . Q-K 2
B-Q,
PxP
12. Castles K R
13. B x K P
B-Q3
A fine move in Mies.es's usual style.
[4. B x Kt P
Risky. The simple 14 B x B was better.
14.
R-K Kt I
B x P eh
15. B-B 6
Q-B 5
16. K-R [
17 Q-R 5
This is the move White depended upon.
QxB
17.
R-Kt 5
[8. QxB
19. P-K Kt3
K-K 2
20. P-K B 3
R-Kt 4
2 f . P-K B 4
R-Kt 5
22. P-B 3
QR-KKt 1
23 R-B 3
B-B 3
Exerting great pressure on White's position.
P-K R 4
24. R-K I
25. Q-K B 2
K-Q I
A clever dodging move to induce Qx P.
26. QXP
White falls into it because he expects P-R 5 when hc would obtain a
draw by perpetual check by 27 Q-Kt 8 ch, K-K 2; 28 Q-R 3 ch, etc.
26. . . .
Q-R 5 ch
Final PosilirJ1l
BLACK
J. MIES1'.S
WHITE J. W. SHOWALTER
White resigns
GAME 71
Played in the British Championship at Southport in 1905.
"Sicilian Defence"
WHiTE
SHERRARD
l.
.
3
4.
5
6.
7
8.
P-K 4
Kt-K B 3
P-Q4
Kt x P
Kt--QB 3
P--QR 3
B-Q3
B-K 3
9. Castles
BLACK;:
H. W. SUOOSMITH
P-QB 4
P-K 3
PxP
P-Q R g
Q-B 2
Kt-K B g
Kt-B 3
P-QKq
B-Kt 2
B-K ,
10. Q-K
I T . P-B 4
The start of a very well..conducted attack.
II. . . .
P-Q.3
12. QR-Q1
Casdes K R
13. K-R I
A nice pn:caution in such positions.
KtxKt
13 . . .
P-K 4
14. B x Kt
15 B-K 3
K R-K I
16. Q-B 3
B--K B I
PXP
17. P x P
lB. B-Kt 5
R-K 3
19 Q-R 3
Kt-K I
20. Kt-Qs
Q-B S
2 1 . B--K 2
Kt-Q3
22. B-R 5
B-B I
R-R 2
23. Q-K Kt 3
IfKtxP; 24 B x P ch, K-R I ; 25 Q-Kq, Kt x B ; ::6 Qx Kt wins.
24. Kt-B 6 ch
K-R I
25. B-R 6
A delightful position. Black makes a combination to escape the pressure,
but there is a flaw in it.
RxKt
25 . . .
26. R x R
H. W. SHOOSMITH
BLACK
WHITE
SHERRARD
Black to play
26. . . .
'>.7. Qx P ch
28. R-Q8 ch
KtxP
BxQ
Resigns
GAME
72
WHITE
DR. E. LASKER
T. P-K 4
P-Q4
2.
BLACK
F. J. MAR.mALL
P-K 3
P-Q4
3 Kt-QB 3
Kt-K B 3
4 B-Q3
:.\bny of the games in Ihis match opened with these moves.
P-B 4
1
j. Kt-B 3
PxK P
6. KtxP
PxP
7 KlxKtch
PxKI
8. KlxP
B-Q2
Kt-B 3
9 B-K 3
Q-R 4 ch
10. B---K
- 4
II. P-B 3
R-B I
R-K Kt I
12. Castles
With this move Black starts a lively attack.
13. R-K I
The P might have been captured at once.
13 . . .
Kt-K 4
14. B x R P
R-K R I
With the gain of the open file.
IS B---K
- 4
Q-B 2
16. B---B
- 4
B-Q3
17 B-Kt 3
Kt-Bs
18. Q-B"S
White has obtained the mastery of the position.
18.
BxB
'9. B P x B
Kt-K 4
20. Q x P
RxP
Very pretty but quite unsound.
BLACK
WHITE
F. J. ...t"'RSH"'LI
DK. E. LASKER
White to play
2 1 . B---B
- S
This simple move wins a piece and kills the combination.
21.
R-R4
22.
23.
24.
25
26.
Q-Q '
R X Kt
QxQch
P-K KI 4
Kt-B 3
B--Q s and ...':ins
KxQ
R-Kt 4
R-Kt 2
GAME 73
BLACK
IVANOFf'
P-K 3
1 . P-K 4
2. P-QB 4
P-Q B s
3 Kt-QB 3
P4
PxKP
4 P-Q4
B--Kt 5 ch
5. KtxP
6. B--Q2
A good sacrifice of a P which should have been refused .
6.
QxP
QxKtch
7. B x B
Kt-QR 3
8. B--K :2
9. B-Q 6
This may almost be said to be a winning move in sueh a [>ORition.
Kt-K '2
g.
P-B 3
10. Kt-B 3
I I . Castl;
K-B 2
This brings the game to an abrupt tennination by l()ing (he Queen.
.
IVANOfF
BLACK
L. PRms
WHITE
White
10
play
Resigns
12. B--Q3
For if Q-Kt 5> of course 1 3 Kt-K 5 eh.
GAME 74
Played in the Carlsbad Toumement, 1911.
"French Defence"
BLACK
S. ALA:PIN
WH=
A . NlEMZOWlTCH
I. P-K 4
P-K 3
2. P-Q4
P-Q4
Kt-K B 3
.:3- Kt-QB 3
KtxP
4. P x P
An unusual move at this stage.
5 Kt-B 3
P-QB 4
6. K t x Kt
QXKt
PxP
j. B-K 3
8. KtxP
P-QR 3
9. B-K 2
QxKtP
Black grabs at the Kt P with the usual result.
Q-Kt 3
10. B-B 3
P-K 4
I I . Q-Q2
12. Castles QR
This sacrifice leads to one of the most brilliant finishes on record.
P x Kt
I.
Kt-B 3
13. B x Q P
'4. B-B 6
A real problem move.
BLACK
WHITE
S. ALAPIN
A. NIE!IZQWITCH
Blad< to play
QxB
ch
B-K ,
If B-K 3; J6 B x Kt ch, P x B ; 1 7 Q-Q 7 mate.
K-B I
16. B x Kt ch
'4
15. K R-K I
18
GAME 75
Position lifter 1 7
'
BLACK DR.
. . .
Kt-B 4
S. TARR.ASCa
A. THOMAS
White to play
WHITE
SIR G.
14. Kt-B 3
B-Q2
P-Q K I 4
15 Q-B 4
P-R 4
16. P-R 5
17 KI-R 4
Kt-B 4
This strong reply causes .White to lose two moves. A long and intercsting
fight it now in prospect.
lB. Kt-B 3
P-Kt S
P x P ch
19 P-Kt 4
20. K-Q I
20 K X P would be met by R-QKt I followed by Q-Kt 3.
Kt-K 'l
20. . . .
2 1 . Q-K 3
Q-Kt 3
22. QX B P
Kt-B 3
K-K 2
23. K-Q2
24. K R-R I
Q-Kt S
QxQeh
2S. QR-QKt t
QR-QKt t
26. K X Q
Black enters on the end game with some advantage.
27 Kt-R ofA III""",
w;lh th" KI, it jusl relUrru again.
27. . . .
Kt-R 2
Kt-Kt
4 eh
28. Kt-B 3
29. K-Q 2
Kt_R 6
30. R x R
RxR
3 1 . R-R I
A peculiar defence and a good one.
B-R l
,..
32. Kt-K I
P-B S
33 P-B 4
PxP
R-K B I
34- B Px P
3S. R-B I
R-B S
36. P-B 3
R-B 7
B-B ,
37 Kt-B :3
R-Kt 7
38. K-K 3
39. KI-K I
R-Kt6 ch
40. K-B 2
A seriow mistake. 40 B-D 3 would have won for White here.
40. . . .
RxBP
The P can be safely caPlurl.
41. B--Q I
BxB
42. R x R
Kt-Kt 4
43 R-K Kt S
Ktx P
4+ P-Kt S
BxP
4S. l'xP
PxP
46. R-K R 3
B-Q.B
47. R x P
Kt-B S
4B. R-R 7 ch
K-Q .
KtxP
49 K-K 3
mo""
PositiOlI
tifur -40
BLACK
WHITE
. . .
R xB P
DR. S. TARRASq
SUI. C. A. TIIOMAS
While to
play
B-R 5
B-Q ,
Kt-B :3 eh
K-B 2
P-B 6
KtxKt
P-B 7
B-K ,
B-Kt :3
K-Q2
K-K 2
K-Q :3
K-B -4
B-K ,
P-Q5 eh
B-B 4
K-Kt 5
P-Q6
K-B .J
B-K5
B-B S
B-K 5
K-Q S
50. K-Q 2
51. K-8 3
52. K-Q-4
53. K-B5
54-- Kt-B 3
55. Kt-Q4
56. K x Kt
.)1. R-R I
38. R-QB I
.,)9 K-B 5
60. P-R '"
61. K-Q-4
62. K-B 3
63. R-K I
64. R-K Kt I
65. K-Q2
66. R-Kt 8
67. R-K R 8
68. R-R 4 eh
69. R-R a
70. R-QKt8
7 1 . R-Kt 3
72. R-Kt 5 ch
73. R x P
.'\t last White has gained a P, but it is too late to be of any IISC.
B-Q 4
n
74. R-R 7
P-B 8{Q) eh
K
x
Q
K-K 6
75.
Rt.Signs
Tarrasch scored II. well dC'lerved success in this game.
GAME ,.
"French Defence"
WHrre
BLACK
P. WENMAN
H. STREETER
I. P-K 4
P-K 3
2. Q-K 2
Tchigorin's move, now largdy forgotten, but always leading to an
interesting game.
Kt-K 2
2. . . .
One of the main variations used to be B-K 2; 3 P-QKt3, B-B 3 ;
4 P-K 5, B-K 2; 5 Q-Kt 4, B-B I.
3 P-QKt 3
P-Q4
P-QB 4
4- P-K 5
5. B-Kt 2
QKt-B 3
6. P-QR 3
Kt-Kt 3
7 P-Kt 3
P-Kt 3
8. P-K R 4
These sort of moves are part of the style of this kind of game.
8. . . .
Q-B 2
9 Kt-K B 3
B-Kt 2
10. P-R 5
K Kt-K 2
11. Kt-B 3
P-QR 3
Kt-B 412. B-Kt 2
R-B I
13. Kt-Q t
14. R-QB 1
K Kt-Q5
15. KtxKt
KtxKt
,6. DxKt
PxB
17 P-QR 4
P-Q6
A good move which gives Black the advantage.
18. QxP
QxPch
19 K-B I
B-B 420. R-R 4
A very odd shot. White starts to work up an attack.
20. . . .
P-R 3
21. Kt-B 3
And the pieces start to come into play.
21. . . .
Castles
22. R-K 1
Q-B 2
23. R-K Kt4
K R-K I
24 P-Kt 4
To enable the Q to get to K 3.
24 . . .
B-B ,
25 Q-K 3
K-R J
!.& K-Kt I
QR-Q. J
27. B-B J
This B is bound for Kt I !
R-K :z
R-B I
This !)lOY(: wins three pawns. The White attack must e
ither succeed
very shortly, or Black will win for certain on the Qside.
:Z7. . .
:z8. P-Q4
.
BLACK
WHITE
H. STRaTER
P. WENKAN
White to Play
QxP
:zg. Kt-Q I
30. B-O_ 3
QxP
PxP
3 1 . P-Kt 5
3:Z. B-Kt I
The B has got to Kt I and if the Q can get to Q3 White will win,
after P-B 4 eome:s R-Kt 6 and P-Kt 4. But Black can still prevent il.
Q-B 5
3:Z . . .
PositWn ajteT 37 B-Kt 6
BLACK
H. STREETER
WHITE
Black to play
as
33. Kt-Kt 2
Q- B6
34. Kt-Q3
It is peculiar how this Kt work:! from Q I up to K B 7.
K R-B 2
34.
Q-R 6
35 Q-B 4
36. Kt-K 5
Q-K2
37. B-Kt 6
At this highly interesting juncture the game was abandoned as drawn
as no further time was available. There are many possibilities, but I
think White can force a win as follows.
P-H s
37 . . .
Jf P-B 4, 38 B x P .
38. Kt-B 7 ch
K-Kt I
P X Kt
39. Kt x P ch
If K-R I ; 40 Kt-B 7 ch, K-Kt I ; 41 P-R 6, threatening 42 P-R 7
mate.
40.
41.
42.
43.
44.
45.
RxP
B-B 5 ch
B X Qch
R-Kt 6
RxP
K-Kt 2
46. P-Kt4
41 P-Kt 5 and wins
A game full of interesting play.
QxR
K-B 2
KxB
B-K ,
R-B 8 eh
P-Kt 5
R(B 1)-B6
GAME 77
Played at Hamburg in 1902.
"Queen's Gambit Ikciincd"
,,'liTn;;
r'. j. MARSHALL
BLACK
ALLIES
I . P-Q4
P-Q4
2. P-QB 4
P-K 3
Kt-K B 3
3 Kt-QB 3
Il--K ,
4 B-Kt 5
Kt-B 3
5 Kt-B 3
An unusual move at this stage which turns out well in the present
instance.
PxP
6. P- 3
7. B x P
Castk-s
8. B-Q3
Kt-Q4
QxB
9. B x B
KtxKt
10. Castles
I I . P x Kt
P-K4
12. Q-B 2
P-K B -1-
If 'White has no better lin the 5 Kt-B 3 variation gives Black a good
ame.
BLACK
WHITE F. J. M
A
RSHAL!
...
Wbite to play
'4 I'X B P
15. P x P
Of course if Ktx P, 16 Q-B
16. Q-B 3
'7. QR-Kt l
18. B-K
19. R x E
20. QX l'
2 1 . Q-K 5
2!:. I-Q R 3
PxP
K-R J
4 ch.
J'-QR 4
Kt 5
Kt
BxP
QxB
R-B 2
Q-Q '
Kl-Q4
Posilion o.jUr 26 . . . Kt-R 6 ch
ALLIU
BLACK
WHITE
F. J.
M"IlSHALL
White to play
24 Kt-Kt 5
R-B 4
Q-Q4
K
4
Q
'5,
26. R-B 5
Kt-R 6 ch
With this ry pretty move Black obtains an advantage out of the complications of the last few moves.. The reply is forced.
'J.7. K-B I
R x P ch
28. K-K I
QxQch
RxP
29. KtxQ
P-R S
go. R X K t P
The end-game is far from being won yet, and is of great interest.
R-Kt 5
3 1 . Kt-Q6
Kt-Kt 4
32. R-R 5
33. P-K R 4
Kt-B 6 ch
KtxQP
34. K-B :2
K-Kt I
35. Kt-B 7 ch
36. Kt-K 5
R-B I ch
RxP
". K-K ,
38. R x R
Kt-B 4 ch
39. K-B 4
Leaving Black with the bappy choice of either Rook.
BLACK
WHITE
F.
J. M.uwv.LL
Black to play
39
40 R-B 7
4 1 . Kt-Kt 6
4'.1 R-R :3
43. R-K Kt 3
44 KI-K 5
45 R-KI 3
46. K-Kt 3
Kt-Q 3 ch
Kt x R
R-K t
K-R 'l
Kt-Kt4
P-Kt 3
Kt-K geb
Kt-B 4
47 R-K 3
413 Kt-Kt 4
49. Ktx R
and wins
A very hard fought game.
Kt-Q2
R x R ch
P-R 5
GAME 78
Played in the Ostende Tournament, Ig05. Brilliancy prize game.
"Dutch Defence"
BLACK
M. TClilOORW
Will'!"!.
R. TEICHMANN
P-Q4
P-Q.B 4
P-K Kt 3
B-Kt 2
K.-QB 3
6. P x P
7 Kt-R 3
The last twO moves are very peculiar.
8. Castles
9 P-B 3
. 10. P-K 4
Opening the game with great effect.
10,
lI, PXP
12. KtX P
13. BxKt
I,
2.
3.
4.
,.
PositUm a
fter 19
BLACK
WHITE
P-K B 4
P-K S
P-Q4
P-B 3
Kt-Q2
K Px P
QKt-B 3
B-Q3
Kt-K ll:
B PxP
PxP
KtxKt
BxKt
. , Kt-B 4
M.. TCHIGORlN
R. TICUMA!'P.I
White to play
P-Kt 3
14. Q-R 5 ch
15. QxB
Q-Q :z
16. QxQch
KxQ
Some grand play follows from this simple looking position.
17. B-R6
QR-K I
18. R-B 7
K-K 3
19. QR-K B I
Kt-B 4
This WiN the exchange, but falls into a mating nct.
:Zoo B x Kt ch
KxR
B-B 5
:Z l . B-Kq ch
Forced because if K-Kt t, 22 B-Q I, and 23 B-Kt :1 ch, and if 21
K-K 2 at once 22 B-Kt 5 mate.
22. RxB ch
K-K 2
If K-Kt I, 23 B-K 6 ch, and 24 R-D 8 mate.
K-Q3
23. B-Kt 5 ch
K-Q4
2... R-B 7
K R-B I
25. R x Kt P
26. R-Q. 7 ch
K-8 5
27 B-K 7
A beautirul final combination.
BLACK
'.27.
28. B-K '2 mate
M. TCIIICORIS
R-K R
GAME 79
WH=
A. N. OrnER
P-K 4
2 . Kt-K B 3
3 P-Q4
I.
"Scotch Game"
Dc<
H. E. BIRO
P-K 4
Kt-Q. B 3
PXP
Q-R ,
4. Ktx P
B-5 Kt-Kt 5
B4
6. Q-B 3
Kt-B 3
Leadi ng to brilliant play.
7. K t x P e h
K-Q I
8. KtxR
R-K I
KtxP
9 B-Q 3
A clever way of keeping up the attack
10. Castles
KtxP
After this \Vhite cannot save the game.
.
BL1CK
H. E. BIRD
A. N. OTIIER
White to play
WHITE
I I . RxKt
R-K 8 ch
12. B-B I
Kt-Q5
13 QxB P
Kt-K 7 ch
14 K-R I
Kt-Kt 6 ch
Or R x B ch ; IS R x R, K t X K t 6 mate.
R x B mate
15. K-Kt I
A bright little game.
GAME 80
"Scotch Game "
WmTE
KOUSCH
BLACX
ANDERSSEN
I . P-K 4
P-K 4
Kt-QB 3
PxP
4. B-B 4
B-B4
5. Castles
P-Q3
6. P-B 3
B-K Kt 5
This move was introduced by Anderssen and was found
whole of White's variation.
2 . Kt-K B 3
3 P-Q+
to
upset the
7.
B x Kt
Q -KtS
8. B x P ch
K-B I
9. BxKt
Steiniu considered 9 P x B was better.
RxB
9. . . .
10. P x B
l'-K Kt4
There is no defence to this very fine move.
BLACK
WHITE
ANDER3SEN
KOLISCH
White to play
Q--Q I
Q-Q'
P-Kt 4
B-Kt3
B-Kt 2
P-Q6
QxP
Kt-K 4
Q-K ,
Q-R6
Kt-Q2
P-Kt .5
ign
Res s
For ir 17 P-K B 4. P-Kt 6 wins 3t once.
II.
12.
IS.
14.
'5.
16.
GAME 81
One of twenty played at Hampstead simultaneously in IgOll. and a
quick loss fu- Pillsbury.
"Vienna Game"
WHITE
H. N. PILLSBURY
BLAOC
ALLIES
P-K 4
I. P-K 4
Kt-QB 3
Kt-K B 3
P-Q,
,. P-B ,
KlXP
4. P x K P
P-K B4
5 Q-B S
KtxK t
6. P--QS
7 P x Kt
P--Q 5
This strong move frequently turns to Black's advantage
8. B-Kt 2
2.
WHITE H. N. l'ILL'lBURY
White to play
IS P-Q4
White still persists in holding the P with the result that he is mated.
IS . . .
Q-Kt S ch
16. K-Q3
B-B 4 mate
Pillsbury was not often mated in 16 moves.
AMATEUR
I. P-K 4
2. Kt-QB 3
3 P-Q3
A very poor variation.
3
4 P-QKt 3
,
GAME 82
"Vienna Opening"
BLACK
DR. B. LAsx.ER
P-K 4
Kt-K B 3
Kt-B 3
This kind of move shows Dr. Lasker that he can take liberties.
P-Q4
4 . . .
The natural reply.
PxP
5. B-Kt 5
6. Kt x P
Ktx Kt
This sacrifice is not perfectly sound, but is good enough against a weak
opponent.
B-Kt 5 ch
7. B x Q
Kt-B 6 ch
8. K-K 2
g. K-K I '
Kt-Q5
BLACK
WHITE
DR. B. R
AMATEUR
White to play
10. Q-Q2
B-Kt S
Another unexpected move.
I I . B-Kt 5
Kt-K s
Very pretty, but it should not have been sufficient. If 1 2 P X Kt, KtX P
mate.
12. Qx B
Kt x P mate
White should have played 12 P-K B 3, when would follow Ktx Q; " 3
B x Kt, KtxQB P ch ; 14 K-Q I , B x B ; IS K x Kt in White's favour.
Or Black could play 1 4 Kt X R, IS B x B, B-B 4, and the result is doubtful.
H. N. PJLLS.J!.URY
I. P-K 4
2. Kt-QB 3
3 P-B 4
BLACK
AMATEUR
P-K 4
Kt-Q B 3
AMATEUR
White to play
P-K 5
B-Kt 2
Kt-Q5
P-Q3
PxP
Q-K 2
PxP
P-B S
Kt-B 6eh
B x Kt
P x B ch
K-B I
P-R 4
lB. B-Q2
This kind of move is usually a signal of distress.
19. Castles Q R
Q-R 2
20. K R-K 1
B-B 4
21. BxR P
The finish is in Pillsbury's best style.
21. . . .
P-B 6
22. Q-K S
Q-B 5
23. Qx Q
PxQ
24 B-Kt 4 ch
P-B 4
25. B x P mate
A rrand game f01' blindfold play.
HI.
13
14.
15
16.
.7.
AMATEUR
BLACK
WHITE H.
N. PILLSBURY
Black to play
GAME 8.f
Played in the Monte - Carlo Tournament in 1902.
"Petroff Defence"
WHITE
I. GumBERG
I.
2.
3.
4.
5
6.
P-K 4
Kt-K B 3
KtxP
Kt-K B 3
Kt B g
Q-K 2
-
BLACK
C. ScaLECHTU
P-K 4
Kt-K B g
P-Q3
KtxP
P-Q4
B-K ,
KtxKt
QxP
9 B-Q3
P x Kt
9 . . .
P-K Kt 3
B-Q3
-K I ch
QxQ
Kt-B 3
7.
B.
10. Q-Q4
11. Q--K R4
1 2 . B-K 2
13. KtxQ
Black a P down has all the prospects.
14 P--QB 3
15 Kt-B 3
16. Kt-Kt l
17 P-Q4
lB. K-B 1
19 P-QKt 3
20. B-K 3
Castles
P-K Ktf
P-Kt 5
Kt-K 4
Kt-Q 6 ch
B-K B 4
P-Q R 4
P,..R S
WHITE
I. Gumuao
White to play
I II . P-QKt 4
P-R 6
Black has eslablUhcd a winning )XISitiOD.
22. B x Kt
B x B ch
23. K-K I
P-K B 4
24. K-Q2
B-QB 5
R-K 3
'5. P-B 3
26, P-KI 3
QR-K I
27, B-B 4
BxB
R-K 6
28. P x B
Resigns
Mter 29 P x P, PxP; 30 P-R 3. P-Kt 6; White is in a stalemate
position.
FiMl Positim
BLACK
WHITE
C. SCm,JtCKTER
I. GUWS82RO
White resigns
GAME 85
Played in a tournament at Titlis in 1937.
WH=
"Philidor Defence"
BLACK
RAUSER
ILYN-GENEV$K{
I. P-K 4
P-K 4
2. Kt-K B g
P-Q,
3 P--Q4
PxP
4. KtxP
Kt-K B g
5. P-K B 3
A peculiar move which am hardly be expected. to turn out welt.
5
P-Q4
A forcible reply.
6. P-K 5
7. P-K B 4
With the lOS.!! of a move.
7 . . .
Kt--QB g
P x Kt
8. K t x Kt
Q-R 5 ch
9 B-Qs
10. P-Kt g
Q-R 6
I I . Q-B g
B-B 4
12. B-K S
Castles
IS Kt--Q2
P-B S
This excellent move opens up a decisive attack.
R-K I
14. P x P
15. KtB I
KtxP
B-Kt 5
16. K--Q2
17 Q-B 2
P--Q5
The end of the combination winning a piece.
_ . .
Final Position
BLACK
ILYN-GENEVSKI
WHITE
White resigm
R-K 7 cb
IS. B x P
Resigns
Because if 19 B X R, Kt-K 5 ch; 20 K-K I, Ktx Q; 2 1 B X Kt, R-K 1
ends the struggle.
GAME ..
Played at BristQ[, Apn1, 194-1.
"Philidor Defence"
B=
w
P. WEmlAN
N. N.
I . P-K 4
P-K4
2. Kt-K B 3
P-Q3
Kt-Q2
3 P-Q4
P-K R 3
4 B-QB4
A weali' move to prevent Kt-Kt 5. It allows a sound sacrifice.
PxP
5. P x P
KxB
6. B x P cb
K-B 3
7. Kt x P ch
B-Kt 5
8. Kt-QB 3
K x Kt
9. Q-B 3 ch
10. B-K 3
Keeping the checks in reserve and hoping for Q-B 3.
10.
Q-B 3
11. B-Q4ch
This third sacrifice gives a forced win.
KxB
n.
12. Q-Q I ch
.
BLACK
WHITE
N. N.
P. WemlAN
Black to play
12.
K-K 4
GAME ."
"Pbilidor Defence"
WH""
BLACK
P. MORPHY
B..,,,,,
P-K 4
I . P_K 4
2. Kt-K B J
P-Q ,
P-K B 4
3 P-Q4
P
x
K
P
4.
Steinitz says .. P x B P is best.
...
BPxP
5 Kt-Kt 5
P-Q4
B-B 4
6. P-K 6
7 Kt-B 7
The correct move is 7 Kt x K P and f
i B-K 2, 8 Q-Kt 4.
7 . . .
Q-B 3
P-QS
8. B-K 3
9. B-Kt 5
Q-B 4
A pretty position.
White to play
10. KtxR
I I . B-B4
Kt-B 7 waa much better.
I I.
..
12. Kt-B 7
.
QxB
Kt-Q B S
QxP
17 Q-B S ch,
13. R-B J
Kt-B 3
14. P-K B 3
This error instead of 14 Kt-Q2 gives Morphy his 0Pp<lrtunity.
Kt-QKt 5
14 . . '
- 15. Kt-R 3
BxP
This and the next move constitute a brilliant combination.
Kt-Q6 ch
16. B x B
If 17 P X Kt, B-Kt 5 ch and mate next move.
BLACK
P. MORPHY
WHITE
White to play
17.
18.
19
20.
21.
22.
23.
QxKt
PxQ
Castles
BxKt
B-Kt g
P-Q7 ch
B-B 4
K-Kt I
Kt-K 5
K-B I
Kt-Q3
R-K I
KtxB
QxR
Resigns
If 24 R x Q it is mate in two of cOlll'$e.
GAME ..
Played by correspondence about 1861.
"Ponziani Opening"
WHITE
NEWCASTLE-UPON-TYNE
I . P-K 4
2. Kt-K B g
3 P-B g
Also known as StaWlton's Opening.
3: . . .
P-Q4 also leacb to highly interesting
BCK
GLASoow
P-K 4
Kt-QB 3
Kt-B 3
play.
4 P-Q4
5. P x P
Ktx K P
P-Q4
..
B-QB 4
Castles
PxB
B-Q 2
Kt-Kq
P-B S
PxB
R-K I
B-Kt S
A strong
Thc
reply which
19
20.
21.
22.
causes
B-B ,
P-B 4
B-Kt 2
P x Kt
...
P-K 7
P-B 5
P-QKt 4only way to save the piece.
2S. P-B 6
B-R 4
Q-Q S
Q-Q2
QR-Kt 1
Q-Q S
NEWCASTLE-UPON-T'YNE
24. P x B
White to play
24 . . .
RXQ
25. P x R
P-B 4
The only defence available.
26. QRKt I
Q-Kt I
'27. P-R 6
The advanced P is well supported now.
27 . . .
P-B 5
P-Q 6
'2a. R-Kt 5
.
R
x
P
'2 9
P-B 6
So. R x P
Another necessary sacrifice. The Rook beats the Black Q.ieen.
So. . . .
PxKt
Sl. R x P
K-B 2
3'2 R-Q 7
Q-B 5
In order to reach Q-Kt 5.
P-R 4
S3 P-QR 3
S4. R-Qa
P-Kt 5
35. P x P
Q-B 7
S6. R-QKt I
RxP
37. R(Qa)-Q I
A finishing touch to a very fine game.
37
Q-K 7
. 3a. P-Kt 8(Q)
Resigns
GAME "
Played in a match at Bristol, 1 939.
" rrregular Opening"
WH=
P. WENMA.li
BCK
DR. R. M. NORMAN
1 . P-K K t S
Not often seen nowadays, but leading to an interesting game.
I.
.
P-Q4
2 . P-QB 4
P-Q5
The reply to Px P would be 3 Q-R 4 ch.
3. P-B 4
Kt-K B 3
4 B-Kt 2
Kt-B 3
P-K 4
5 P-Q3
A natural attempt to open the game, but it does not turn out well.
Black is unable to recover the P.
6. B x Kt ch
PxB
Kt-Kt 5
7. P x P
8. Kt-K B S
B-Kt5 ch
9 . K-B 1
.
A good move. The Black B is left in a loose position and Black must
ve up another P. If Q-K 2 the B is loot by 10 P-Q R 3. etc.
WHITE
P. WENMAN
Black to play
P-B 3
9
10. Q-R 4
This is really the winning move. mack has no real compensation for
the two pawru down.
10.
R-QKt I
I I . Qx P ch
B-Q,
12. Q-K 4
KtxP
13. KtxKt
B-R 6 ch
11. K_Kt I
Position a./kr 2 1
R xKt
WHITE
P. WENWAN
White: to play
26. Q-K S
Q-B :2 ch
B-B ,
27. Q-B 4
28. B-B S cll
K-K I
29 P-K 5
The: time: limit was pressing he:re. Q-Kt 8 ch woWd lead to complica-
30. QxQch
3 1 . QR-K I
32. K R x B
.hortest
road. The: end-game: is
The:
32. . . .
33 K x Q
34. R-Q I
35 R-Q. 7 ch
36. P x P
37. R-R 7
38. B x R
39. B-Kt 6
BxP
KxQ
B-B B
won.
P X R(Qch)
B-B 3
P-QR4
K-Kt 3
R-R I
RxR
B-K 4
Rc:signa
GAME ..
"Irregular Game:"
WHIT<
CHAR.OUSEK
....""
BR.ODY
I. P-QKt 4
The:re are several examplo of this pc:culiar move in fint-clau play.
I.
P-Q4
. .
B-Kt 2
P-K g
3. P-K 3
Kt-K B g
4 P-Kt 5
Certainly a very curious idea. but there appears to be no objection
2.
it.
B-Q ,
4 . . .
5. Kt-K B 3
QKt--Q2
6. P-B 4
P-QKt 3
7. B-K 2
B-Kt 2:
8. Castles
Castles
9 Kt-B 3
P-B 3
10. KtPx P
- Bx P
II. P X P
PxP
12. R-B 1
White has come out of the opening with at least an equal game.
12. . . .
P--QR 3
13 B-Q 3
B-Kt 2:
14 B-Kt 1
Kt-K 4
BxKt
15. KtXKt
16. P-B 4
B-Q3
17. Kt-K 2
R-B 1
R XR
18. Kt-Q4
Q-B 2
19. QxR
Black hopes to hring about equality by exchanges, but overlooks his
opponent's n
i tention.
20. Kt-B 5
QxQ
21. R x Q
B-Kt I
22. KtXP
This fine move wins a P and the game.
BLACK
BRODY
CHAAOUBK.
Black to play
KxKt
WHITE
22.
23. P-K Kt ..
P-R 3
Px P
R-B I
K-Kt I
R-B 5
B-Q3
::13 . . .
::14 P-Kt 5
::IS. P x P
26. B X Kt c.b
27. R-B 1
28. B-Q4
The position is now hopeless.
29. B-R 7 c.b
30. R x P c.b
Played at Bristol
KxB
Resigns
GAME .,
n
i
February, 1941.
"Irregular Opening"
B
w.""
P. WENllAN
I. P-K 4
2. Kt-K B 3
3 B-B 4
4 P-Q 4
5. P x P
6. B x P ch
7 B-Qs
8. Castles
9 P-Fl 4
10. P-QKt s
I I . KtXP
N. N.
P-K 4
Kt-Q B S
P-K R S
P-Q3
PXP
K-K ::z
Kt-B S
B-Kt 5
Kt-QS
P-B S
BLACK
N. N.
P. WENlU.N
Black to play
BxQ
WHITE
It.
. .
12. B-R S ch
IS B-B 7 mate
K-K I
Played in 1901.
GAME ..
.. Irregular Defence"
BLACK
w
ZAMBELY
G. MARoczy
I . P-K 4
P-K 4
Kt-K
B
3
2.
P-Q4
Not often seen in first-class play.
3. PxP
B-Q3
4 Kt-QB 3
Kt-K B 3
.
B-Kt
ch
P-B 3
5
5
6. B-R 4
Not a good idea 'as the loss of time enables Black to work
attack.
P-K 5
6.
7. P x P
Castles
8. Kt--Q4
PxP
9. Kt x B P
Q-Kt 3
RxKt
to. Kt x Kt
I I . B-Kt 5
A very quaint idea'to bring the B round again.
II. . . .
R-Q l
12. Castlts
Now a beautiful combination folloWll.
".
B x P ch
13. K x B
Kt-Kt 5 ch
14 K-Kt 3
Q-B 2 ch
15 P-B 4
PX P(c.p.) ch
16. K x P
R-Q5
fter 22 Qx R
PO$ition n
BLACK
G. MARoczy
ZAMBELY
Black to play
WHITE
up
a smart
B-Kt 2 ch
1 7 P-Q3
B X Kt ch
18. Kt-K 4
19. KXKt
Q-R 7
Qx P ch
20. Px B
RxB
2 1 . K-R 4
22. QXR
A male in 5 moves is now OD the board.
22. . . .
R-R 4 cb
23. K x R
Q-R 6 ch
24. K-KI 5
P-R 3 ch
P-Kt 4 ch
25. K-B 4
26. K-K .5
Q-K 3 mate
A first-class finish.
GAME 93
An amusing brevity played in a Lightning Tournament at Bristol,
1939. Rate or play ten seconds a move.
Remove White's QR aDd QKt.
Bc><
WH=
P. WEHMAN
AMAnn",
P-Q.
B-K 3
P-QB ,
Kt-Q2
P-Q B 4
P-B 5
P x Kt
P-Kt 3
PxQ
I . P-K 4
2.
3
4.
,.
6.
7.
8.
9.
10.
P-K S
P-Q4
Kt-K B 3
B-Q 3
Kt-Kt 5
KtxB
Q-R 5 ch
QxPch
Bx P mate
Final Position
AMATEUR.
BLACK
WHITE
,.
P. WNMAN
GAME 9t
Played in !goB.
WH=
AloI:ATEUR
Remove Black's K B P
BUCK
DR. S. TARltASCII
KI-QB 3
P-K 4
I. P-K 4
P-Q4
3. Kt-K B 3
Ol" g P x P, KtxP; 4 P-K B 4, Kt-B 2.
3.
PxP
4. Ktx P
Kt-B 3
B-Kt 5
5 Kt-QB 3
6. KtxKt
Kt PxKt
A Scotch Gambit without the K B P.
7. H-Q2
Castles
With an excellent game.
8. B.-Q ,
P-Q,
9. P x P
Kt-Kt 5
10. Castles
Q-R ,
And now a violent attack.
I I. P-K R 3
RxP
Leading to a forced win.
2.
BLACK
DR. S. TARRASCK
TEUR
White to play
12. Q-K I
The only reply. If I2 R x R, Qx R ch; 13 K-R I, Q-Kt 6; 14 P x Kt.
Black mates in 4 moves at most.
B.-QB,
12. .
13 Kt-K 4
R x R ch
'4. K x R
An ideal mate in thrtt moves now foUows.
KI-R 7 ch
'4
15. K-K '2
Q-KI 5 ch
16. P x Q
B x P m:llc
.
GAME 95
Played in a match n
i 1B48.
Remove Black', K B P
w
B,
J . P-Q4
2. P-Q B 4
g. Kt-QB 3
4 Kt-B 3
5. B-Kt 5
6, P-K 4
White adopts an energetic line of play.
6. . . .
,. B P x P
B. P x P
g. B-Kt 5 ch
BUCK
BUCKLE
P-K g
P-Q4
Kt-Q B S
QKt-K 2
P-B g
P-K Kt 3
KPxP
PxP
B-Q2
B-B 3
Q-B 2
10. Castles
I I . Kt-K s
12. Q-B 3
And already has practically a won game.
12.
Kt-R 3
. .
K R-K I
Castles
KtxB
P x Kt
K-Kt I
B-R 6 ch
B-K B 4
With a winning position, but a brilliant combination follows.
16. . . .
QS
R..
17. KtxP
P x Kt
t8. QR-B I
Q-Kt 3
19. QxP
13.
14.
15.
16.
BLACK
Bu
WHITE
Black to play
Buu>
Ig. . . .
K Kt-B 4
It u obvious that neither the Q nor the B can be captured.
20. R-K 6
A hard knock. Now QxB is the only reply.
20.
.
QxB
21. R x R
KtXQ
The Q mwt be laken as well, allowing a problem mate.
22. R-Q8 ch
K-Kt 2
2g. R-Kt 8 mate
Such games at the odds of K B P are very rare.
.
GAME g6
A position from Czechoslovakia.
BLACK
WHITE
While to play
In this remarkable position White does not mate by the direct means,
but by the following curious play. All the Black moves are forced.
J.
2.
9.
4.
6.
7.
8.
g.
10.
II.
12.
P-B 3 ch
Q-K 6 ch
P-K 3 ch
Q-B 6 ch
P-Q 3 oh
R-B 4 ch
Q-K 6 ch
RxKtch
Kt-Q 5 ch
B-Q 6 ch
Q-B 6 ch
R-Kt 4 ch
Ig. R x Kl ch
'4. B-B S ch
PXP
K-B 5
PxP
K-K 5
PxP
Kt-Q5
K-B 5
PxR
PxKt
PxB
K-K 5
Kt-B 5
PxR
PxB
PxQ
15. Q-K 5 ch
16. Kt-Q6 mate
Final Position
BLACK
WHITE
GAME 97
BLACK
WHITE
E. DELMAR
P. RICHARDSON
Black to play
WH""
E. DELMAR
4
5. K x Kt
6. P-Q4
7. R-K I ch
BLAm<
P. RICHARDSON
Ktx B P
B-B 4 ch
PXP
K-B I
8. Kt-K 4
9 Q-Q 3
10. Q-R 3 ch
II. BxP
HI. Kt-B 6 ch
13. Q-B 8 ch
14. B-R 6 ch
15. R-K 8 mate
B-Kt 3
P-Q4
K-Kt I
QxB
P x Kt
KxQ
K-Kt 1
GAME "
An elegant piece of work in which greatly superior force fails to
win.
BLACK
WHITE
White to play
WHITE
BLACK
1 . Kt-QBch
2. Kt-Kt 7 ch
3. Qx P ch
KxB
K-Q4
KxQ
If K-B 5 ; 4 Q-B 3 ch, K-Q4; 5 Q-Kt 3 ch, B-B 5 i ' 6 Kt-B 3 ch,
K-K 4; 7 P-B 4 mate. Or 4 K-Kt 4 ns
i tead ofK-Q4, then 5 Q-R 5 ch,
K-B 5 ; 6 P-Kt 3 ch, K-Q 4; 7 Kt-B 3 ch, K-K 4; 8 P-B 4 mate.
4
5
6.
,.
8.
9
P-B 4 Ch
Kt-B 3 ch
Kt-R 5 ch
P-R 3 ch
P-Kq ch
P x B ch
K-Q4
K-B 5
K-Kt 5
KxKt
BxP
KxP
Stalemate
GAME ..
WHITE
J. Mwu
White to play
BLACIC
J. Mwu
C. VON BAaDltLBDEN
I . RxPch
2.
KxR
K-R I
RxB
R x Q.
BxR
PxKt ch
3 P-B 7 cb
4. Q--K B ch
5. R x R ch
6. P-B SeQ) mate
GAME IOO
End-game by Dr. E. Lasker.
White is a R down, but can at least draw as follows.
WHIl'E
I.
2.
R-Kt Sch
RxR ch
,Kt-B 3
BLACK
K x Kt
RxR
And wins. the R wherever it goes. When this position WIl!'I first published
many years ago it was disputed if it really was a win for Black after 3
R-QS; 4- Kt-Kt 5 ch, K-Q4i 5 KtxR, K x Kt; and it was generally
i one exists. A clever
agreed that it is too difficult to prove a win, even f
position. It appears it sbou1d be considered a draw.
WHITE
White to play
G 101
From a game played at Metz. in 1935. It is a wondr:rful r:ndina: by
Mieses.
BLACK
AMATEUR
WHITE
J. MmsES
White to play
WUtTE
J. M
BLACK
AYAnuR
1 . P-Kt 4 ch
P x P (e.p.)
If K-R 5; 2 K-R 2, P-R 4; 3 R-KR 6, QXRj 4 R xP mate.
2. R-R 4 ch
PxR
IrKxR, 3 R x P mate.
QXR
3. R-Kt 5 ch
4. P x Q
Resigns
GAl'dE 102
From a very complicated game between Blackbume and Pitschel which
Blackbume Inu.
BLACK
WHITE
PmcIl8L
J. H. BLACKBUP.N
Black to play
There are only two pawns excbanged.
WHITE
J. H. BLACKOURNB
BLACI[
PmcmL
I I.
KtxKt
1 2 . Kt-Kt 5
B-Kt 5 ch
Clever, if I g Qx B, then Kt-B 6 ch and QxB winning.
13. K-Q I
a=.Kt 5 ch
Black is getting out of his difficultiCl.
14. B-K II
15. K x B
16. Kt-B 7
A true Blackburnc move.
, 6.
Kt-Kt 3
I ? B-Kt 3
K PxP
Kt-R g
18. KtxR
Ig. P-QR 3
R x Kt
20. P x B
Q-Ktg
2 1 . K R-Q I
KtxP
22. B-Q6
P-Q R 4
23 B-B 5
Q-Kt 4ch
24. K-QII
Kt-B s
Threatening mate in two.
P-Kt 4
25 K-K 3
And now in onc.
26. R-Q.II
Px P
27. 8xKt
R-K I
Excellent play. Threatening Kt-Kt 7 mate.
28. Q-B 4
29 P-Q5
30. R-KKt I
31. K-K 2
Another gocxl. stroke.
32. P x P
33. K-Q t
34. P x Kt
Black well deserved his victory.
Q-K B i
PxB
K t x P ch
P-K 6
R x P ch
Kt-B 6 ch
Q-Kt 8 mate
GAME 103
BLACK
White to play
w
BLAo.
J . MIESES
AMATEUR
f. Q x P ch
2. Q-R 8 ch
A second offer of the Queen.
2. . .
3. B x P ch
4. R-R 8 mate
.
K-Kt
KxQ
K-Kt I
GAME IOf
A queer position from a
WHITE
AlLATEUR
1.
2. P x Q
3 K-B 4
game by E. Delmar.
E.
BLACK
DELMAR
Q-Kt 5 ch
B x P ch
P-Kt 4 ch
BLACK
E. DELMAR.
WHITE
AMATEUR
Black to play
4. K x P
B-R 3 ch
B-B 5 ch and mates next move
5. K x P
GAME lOS
From
MEINER!!
WHITE
ME"I)ER
While lO V1ay
w
METJR
B=
Mrum
RKt 8
A necessary move to draw the B away.
I.
.
B-Kt 3
2 . KtxR P
KxKt
K-Kt 2
3. RR 8 cb
I.
4t 4 P-R 6 wins.
4. R-R 7 ch
5. P-R 6
6. P x R
If K-Kt
K-B 1
RxR
Roigm
GAME ,,.
BLACK
ScHRODER
WHITE
KOLB
BIadt to play
BLACK
ScHRODER
..
BxP
2. B X Kt
P-R 7
P-R 8(Q)
3 P-Kt 7
Q-R 2 ch
4-. P-Kt 8(Q)
Black has now a forced win.
5. K-B 8
Q-R 3 ch
6. K-K 8
If K-Kt 8, BIack mates in one, and if K-K 7, mate in two.
6. . . .
B-Q2 ch
7 K x B
Q-K 3 ch
Q-B 3 mate
8. K-B 7
GAME 107
In this position, which is probably composed, White is able to bring off
a splendid finish as follows
WHITE
1. P-B 4Ch
2. P-B 5
BLACK
K4
BxP
3.
4.
5.
6.
7.
Kt-B 4ch
R-Q I
R-Q 5 ch
Kt-Q3 ch
P-B 4 mate
White to play
K-K 4
P-B S
PxR
PxKt
GAME loB
Played in the Fourth Russian National Tourney, 1906.
BLACK
SNOSKOBoROWSKl
Black
to play
TA8UNSClUKow
I.
2.
...
Kt-Q4
Bu
SNosftoBoROWSK.I
P-K 5
BxB
g.
4.
5
6.
7.
KtxB
K-R 2
K-R 3
K-R 4P-K Kt4
All White's moves have been forced.
7 . . .
8. Kt-B 3
9 P-R 4The pawn never gets any further.
9 . . .
10. K-R 5
II. R x P
A neat final shot.
12. P x R
13. R-Kt 6
'4. R-Kt I
Resign,
GAME
R-Q8ch
Kt-Kt 5 ch
K t x P ch
P-R g
R-Q7
R-Q6
P-Kt 4ch
K-Kt 2
RxKt
P-K 6
P-K 7
Kt-Q8
log
SUaffTINQ
White to play
Wmn
O. DURAS
Bua
SUCHTtNO
I. BxP
A neat sacrifice which wins the game.
I.
PxB
2. P-Kt 5
B-Kt 2
3
4.
5.
6.
P-R 5
Q-R 2
PxP
R-Kt 6
I>-QB .
Q-K ,
QxR P
R-K 3
7. R x Q
8. Q--R 49. R-Kt 6
10. Q-Kt 5
I I . P-R 6
12. K-Kt 1
13 P-K 5
14 R-Kt 7
15 P-Q4
RxR
K-R I
R-B I
R-R 2
B-B6
I>-Q ,
PxP
P-K 5
Resigns
GAME 110
End-game by H. Rinck, 1912.
BLACK
WHITE
White to play
An interesting ending in which White forces a draw although a pawn
down.
w
I. K-Kt 3
2. P-K 4
3 P-K 5
A very unusual finish.
BUCK
P-R 4
K-Kt8
PxP
Stalemate
End-game by Liburkin.
GAME III
BLACK
WHITE
White to play
White wins by some clever play as followsB=
WH=
P-Kt 5
K-Kt 4
K-Kt 3
I . B-Q2 ch
Q. B x P ch
3. Kt-Q6 ch
4 B--R 5 ch
A very fine resource.
KxB
K-Kt 4
P-Q B 4
P-B 4
4
5. Kt-B 4 ch
6. K-B 4
7 P-Q 5
B. K-Kt 5
The final point in the position.
B.. . . .
g. P-B 3 and wins
P-B 5
GAJ\.IE 112
Played
SIR
WHITl!.
G. A. THOMM
I.
Q-K 5
BLAU
W. RITsoN-MoRAY
2. Q-Q6 cb
3. K R-K I
Q-.K Kt
K-B I
R-R 3
W. RITSON-MoRRY
BLACK
SIR. G. A. THOMAS
White to play
WHITE
4. B-Kt 6
5. R x B ch
6. Q x B P ch
7 B-Q4
And this is final.
R-R 2
PxR
K-Kt I
P-R 3
R-Kt 2
Resigns
7 . . .
8. Q-Kt 6 ch
g. B-K sch
GAME 113
very
at Loch in 1940.
BLACK
WHITE
KAvm
POPEVSKI
Black to play
"
WHIT:!.
BLACK
POPVSXI
J.
JU.VNt
Ktx K P
2. P X Kt
QxB
R X R wins easily.
If PxR.
4 QxPch followed by S P x Q , R x R ch and Black would still win.
Q-Q8 ch
QxR ch
3. . . .
4. K-Kt 2
This ill much better.
5. K x Q
R x P ch
Resigns
GAME 114
From a game between Mikenas aDd Schmitt played at Brunn in 1931.
BLACK
WHITE
ScIDIITT
MlKE.NAS
White to play
WH=
MIKENAJi
I.
Q-Kt 6
2. R x B
g . Kt-B !I
4. Ktx P ch
s. Ktx P ch
6. Kt-K S ch
7. Q-Kt S
8. Q-R 4 ch
9. Kt-Kt (j mate
BLACK
SeIWITI'
Kt-B g
KRxR
Q-B '
K-R I
K-Kt 1
K-R I
Q-B4
Kt-R 2
An
ending by Ponziani.
WHITE
mack to play
116
E. CoN
WHITE
BERNSttlN
White to play
WHITE
BERNnEIN
I . R-B 7 ch
A good staJ't.
....ox
E. CoHN
1.
2. R x K t ch
3. Q-B 2
KtxR
K-R I
Q;-Q .
Q-B 6 ch
PxQ
R x P ch
Kt-B 7 mate
QxQ
B-Q.'
KtxR
BLACK
WHITE
White to play
BLACII:
w
1. Q-R 5 ch
2. Kt-B .. ch
3 R-R 3
The real problem move.
,.
4- P-B 3 ch
5. P x P mate
KxQ
K-Kt 5
Any move
PxP
GAME u8
A fine ending from a game between Charowek and Wollner.
WHrrE
CHAROI,ISZK
I . KtxPch
2. R x P
BLACK
WOLLNER
P X Kt
KxR
BLACK
WOLLNER
WHITE
CHAROUSEJ::
White to play
3. Q-R 7 ch
K-B 3
4 P-QS ch
Every piece seellllJ to be on the right square in this game.
K-Kt 4
4 . . .
5 P-R 4 ch
K-Kt 5
6. Q-K { ch
B-B 5
K-R 4
7. Qx B ch
K-Kt 5
8. Q-B 7 ch
g. Q-B 3 mate
GAME 1I9
Played in
BLACK
WHITE
CUKlERMANN
White to play
BLACK
VOISIN
WHITE
CuxmN
I. Q P x P
The start of a brilliant combination.
1. . . .
QxB
Risky, but he has little choice.
Q-B 7
2. R-Q I
PxP
3 QR-Q4
4. R-Q 7 ch
B-K 2
Now follows a fine problem mate in four.
5. QX P ch
KXQ
K-B 3
6. B--B 4 ch
DxR
7. R(QI)-Q 6 ch
8. R-B 7 mate
GAME
A
no
A. N. OTHER
P. WENMAN
White to play
WHITE
Wmrrg
P. WENMAN
BLACK
A. N. OTHER
Q-B 3
I . P-Kt 5
Kt-R 6 ch
2. P-B 4
3. K-R I
BxQ
RxB
4. B x Q
5. R-R '2
P-R 5
Kt-Kt 4
6. R(R 2)-K '2
and Black has come out with some advantage. After a good many more
moves the following ending was reached.
BLACK
A. N. OTHER
P. WENMAN
White to play
WHITE
GAME 121
A channing ending from actual play.
WHITE
I. K R-K I Ch
Q. RxKtch
3. QxPch
4-. B-R 4- ch
5. B x P ch
6 . R-Q8 mate
BLACK
Kt-K 4PxR
QxQ
P-Kt 4
RxB
BLACK
WHITE
White to play
GAME ...
A unique ending played at Brooklyn in 1904-
BLACK
WHITE
C.
JIll'FJ!.
H. N. P1LLS8U1lY
Black to play
Pillsbury appears to be in a most hopeless position, yct be manages to
draw as follows.
WH=
H. N. P1LLSBUIlY
I.
. . .
Q-Q r.i
The first of many offers of the Queen.
BUCK
C. JAFFE
P-B 6
2.
2.
. .
3. Q-Q.B r.i
P-R 4 was the right move to win.
Q-B 3
P-B 7
4. Q-K 2
5. K-R 2
Q-B 8ch
P-B 6(Q)
6. Q-B 3ch
7 . . .
8. Q-B 2
9. Q-Kt I
10. K-Kt 2
I I . K-R 3
P-R 4 would still win.
12. QxKt P ch
Qx Q
Stalemate.
GAME 1!13
A pretty ending from a Max Lange game played at Bristol, March,
1941.
BLACK
WHITE
P. WEHMAN
A. N. 0nutR.
Black to play
WHr'tt
A. N. Onma
,.
2. R x K P
BLA'"
P. WI&NlU.N
Kt-Kt 3
R-B 2
3. KtxR
4 Q-B S
QXR
To prevent Q-K ,.
Kt-R 5
4. . . .
5 Q-Kt 3
But the Qis forced 10 return to this square.
B x P ch
5. . . '
A winning sacrifice.
6. QxB
6.
,. K-R
8. Q-Kt I
QXPch
QxRcb
Q-B 6 ch
GAME 124
From the Numbetg Tournament, 1905.
BLACK
H. WOLF
WHITE C. SCHLECHnR
Black 10 play
A., a last hope Black plays R-K 6; and it comes off.
BLACK
WHITE
SCHLECHTER
C.
t.
2.
P-Kt 6
R-K 6
The mistake.
2.
H. WOLF
...
:2
K-8
3. R x R
GAME l25
Played in the Ostende Tournament, 1905.
Schlechter.
BLACK
An ingenious draw by
C. ScHI,..CHTER
WHITE M. TCHIOOIUN
Black to play
w"
M. TCHlCOlllN
BU.CKc
C. ScHLECHTER
Q-B 2 ch
Q-Kt 6 ch
The natural move to exchange Queens, but it only draws.
2 P-Kt 6 would have won.
2.
K-R I
A surprise move, White cannot escape the draw. There is only 3 K-R6,
Q-B I chi '" K-R 5, Q-B 2, etc. Or else 3 QxQstalernate.
I.
2.
GAME lri
A perfect gem by TJOitzky.
WHITE
White to play
w
I . Kt-Q.3 ch
2. R-K 5 ch
3. R-B 5 Ch
4 R-R 5
5. R x P
6. R-Kt 2 ch
7. R-R 2 Ch
8. R-Kt 2 ch
9. R-Kt 1 ch
B=
P x Kt
K-B 8
K-Kt 8
P-Q7
P-Q8(Q)
K-R 8
K-Kt 8
K-B 8
KxR
Stalemate.
GAME 127
The following interesting ending occured
r in the Bournemouth Tourna
ment, J938.
BLACK
A. N. OTHER
P. WENMAN
White to play
It is curious that after 28 moves VI'hite's K P is still unmoved.
WHITE
BLACK
A. N. OTHER
P. WEHMAN
Kt-Q3 ch
29. K-K 4
Kt-K 1
30. K-K 5
P-B
3 Ch
3 1 . P-B 4
Kt-Q3
32. K-Q.4
33 P-K 4
At lallt !
Kt-Kt 4 ch
33 . . .
Kt-Q3 ch
34. K-B 4
Kt-Kt 4 ch
K-Q4
35
P-K
4
K-Q3
36.
This move is weak and results in the ultimate loss of the game.
37
38.
39.
40.
41.
42.
K-B 4
PxP
K--Q5
P-K R 4
KxP
K-B 4
Kt--Q5
PxP
Kt-B 6
Kt--Q 7
Kt-B 8
White is now a pawn up. but the end.game proves very difficult to
.
.
42
43. P-K Kt4
44. B-Kt 4
45 B-B 3
46. P-K 5
47. B-K I
White is trying to corner the Kt.
47 . . .
48. B-B 3
49 K-Kt 5
50. K-R 6
51. Kx P
52. P-K 6
The only way to make any progress.
.
K-K 3
K-B 3
K-..K 3
K-B 2
K-K 3
K-Q4
Kt-R 7
K-K 3
KtxP ch
K-B 4
KxP
52. . . .
Kt-K 6
53. K x P
Kt-Q4
54. K-Kt 5
Kt-B 3
55. B-Q2
Kt-K 5
56. K-Kt 6
Kt-B 3
57. B-B 4
Kt-Kt5
58. B-Kt 5
Kt-B 3
59 B-B4
60. P-R 5
And this is the only certain method of winning.
KtxP
60. . .
K-Q4
61. K x Kt
P-R
3
B-Kt
8
62.
K-B
4
63 B-B 7
K-Kt 5
64. K-Kt 5
K-R 6
65. B x P
66. B-R 5
B-B 5 cb will only draw because it will allow P-R 4 p resently.
66. . . .
KxP
K-Kt 6
67. P-Kt 4
K-B S
68. K-B 5
Resigns
6g. K-K 5
.
From
GAME 128
Russian Tournament in
BLACK
1940.
UFOoIZEV
WHITE
BoNDARBVSKY
White to play
WH=
BoNOARVSKV
I . R-R 8 ch
2. B-K 8 ch
3 K-Kt 5
4. R-B 8 mate
K-B 2
KtxB
Any move
GAME 129
From a game between Monticelli and Horowitz.
WHITE
MONTlCELLI
Black to play
In
follows.
BLACK
HOROWITZ
QxR
Q-R x ch
MOfoITlCELLI
I.
2. QxR
and mates next move.
GAME 130
WHITE
White to play
BLACK
K-Q7
P-B 5
P-B 6
P-B 7
Any move
WH=
I.
2.
3.
4
5
P-R 5
Kt-Kt I
K-R 3
K-R 4
P-R 3
Stalemate.
GAME
131
GOl.DSCHMIED
1.
2.
3.
4.
5.
6.
7.
Q-R 8 ch
Kt-K 5 ch
Qx P ch
R-B 7 ch
Kt-Kt 5ch
P-B 4 Ch
R-K I mate
BLACK
PREINHALTER
K-B 2
K-K 2
BxQ
K-Q3
K-Q4
K-K5
as
BLACK
GoLOSCHYIII.D
White to play
WHITE
GAME 132
BLACK
WHITE
White to play
WHITE
1. R-Q8
2. R-Q I
3. Kt-B :2 cb
Played in Ohio.
W
E. E. STEARNS
1 . QXP
2. K-Kt 3
3. Q-K 6 cb
BUCK
P-Kt 8(Q)
QxR
B X Kt
Sta1emate.
GAME -33
BLACK
M. LEYSENS
Q-Kt B ch
R-Kt 7
K-R I
4. R-B 8
5 K-R 4
6. K-R 5
QxPch
P-Kt 4 cb
Q X R ch
QxBP
QXQ
7. K-R 6
8. Q-K S ch
9. R x R mate
BLACK
A clever
draw by Liburkin.
WHln
GAME 134
BLACK
WHITE
White to play
BLACK
P-Q a ch
K-R 6
r.I. B-Kq cb
PxB
If K x B, :} K-Kt 2, Whitc stalemates Black.
3 K-Kt I
P-Kt 7
And Black stalemates White.
I.
..
GAME 135
Played in 1941 by A1ekhine blindfold, with other games.
BLACK
A. SUPICO
DR. A. ALEKHlNI!.
WHITE
White to play
WHrr
""'OK
A. SUPICO
OR.
A. ALEKHINE
1. Kt-K 7 cb
K-R 1
,. <;<-0.6
3. Kt-Q4
4 R-B 3
<;<-0. ,
P-QKt3
P-QB 4
BLACK
WHITE
A. SUPICO
DR. A. AuKHlNE
Black to play
5 Kt(Q4)-B 5
B-R 3
6. Q-Kt6
This startling move has a strong resemblance to a well-known endi
or Marshall's, given as No. 41 in my book One HlUldTtd Rmuukable Endings
6. . . .
B P XQ
P x Kt
7. Ktx P c h
GAME
l36
WHITR
TARTAKOW:EB.
CuKr
o>.JI.!'.u.NN
White to play
WH=
euxmRKAHN
I . Q-K B s
2. R-B 4
A good move, threatening Kt x P ch.
2. . . .
3 R x P ch
4.
Q-B 6
BLACK
TARTAKOWER
P-B 4
PxKt
K-B I
B. . . .
RxQ
9. P x P ch
K-Kt2
10. P x P(Q ) ch
K-R3
I I. R x P ch
KxR
1 2. Q-Kt 6 mate
In this game of 27 moves White has never moved his K P or castled.
GAME 137
From the Russian Championship, 1940. Keres brings off a lovely
finish.
BLACK
PETROV
WHITE
P. KERES
White to play
WHITE
P. KERES
I.
BLACK
PETRov
P X P eh
RxP
3 R x Kt, B-Kt 5;
2. B-B 4
A splendid double sacrifice. If KtxQ then 3 R-Q8 ch, K-R 2 ;
4 R-R 8 mate. Or Qx B ; 3 Q-K 8 ch, R-B I ; 4 QX P mate.
2. . . .
3. RxKt
More fireworks.
6 B x B ch wins.
P-B 3
If
PxR;
3. . . .
4. Q-K 8 ch
5. QxP mate
5 B x P ch, B-K 3;
QxB
R-B 1
GAME 138
A splendid ending by
If P-R
Kt-K 6.
Troitzky.
WH=
BLACK
I . Kt-Q4
P X Kt
BLACK'
WHITE
White to play
PXP
2. P-B 5 Ch
P-B
7. P-R 8(Q); 5 P-B 8(Q).
P-R
7
P
B
6.
.
..
3
O:R4ch; 6 Q-B7 Ch. etc. Or 2 K x R P ; g P-B6. P-R 7; 4 P-B,.
P-R 8(Q); 5 P-B 8(Q) ch. K moves ; 6 P-Kt 7 wins.
3 P-Kt 7
Now and now only this move wins. On the first or second move it
If K-R 2;
fails.
P-R 7
P-R 8(Q)
3 . . .
4. P-Kt 8(Q)
5 Q-Kt 3 ch
The sacrifice of the Kt and pawn has made this move pc&ible.
KxP
5. .
If K-B 3 . 6 Q-Kt 7 ch, and 7 P-R ,.
.
6. K-B 7
7. K-B 6
8. Q-R 2 ch
9. Q-K 2 Ch
10. Q-K 7 ch and wins.
Q-R 4 ch
Q-Kt 5
Q-R 4
K-R 2
GAME 139
P-B g
R-K 2
B-B 1
is not easily seen.
Q-K 8 cb
BLACK
J.
WHITE
MASON
AMATEUR
Black to play
Kt-Q6 ch
The object was to dear the way for the R to mate on K 8.
6. K-B I
R-K 8 mate
5. K x Q
GAME
14.0
WHiTE
White to play
WH=
1 . R-R 4
Splendid. If Q-B 4;
BLACK
K-R 1
3 Kt-K 7 ch
4 Kt-B 7 ch
R x Kt
White males in two moves.
This kind of play could hardly be improved upon.
Played in 1865.
Stciniu, three pieces down, brings
BLACK
WHITE
W. STUNtTZ
White to play
WHm<
W. STElNtTZ
BLACK
VAN DR MEDEN
I . Q-K S
2. Q-QS ch
3 Q-KKtS
B-Kt 2
Q-K ,
Q-K R ,
4. Q-Q 8 d>
B-B ,
Q-K 8
Resigns
There is only Q-Kt 2; 6 B x Q, K X B j 7 Q-B 7 ch, K-R 3j
S.
left.
R-B S
GAME 14JI:
M..uz8EIlO
TWYFORD
R-B 8 cb
K-R 2
2. R-B 7
Intending Q moves. 3 P x P ch, butt.
BLACK
TwYFORD
WHITE
MALZBERG
White to play
2.
as
R-B 4
a Rook is lost or mate follows. A very
GAME 143
An ending from one of Blackburne's exhibition games.
Mr. Blackburne, whose game is in a bad way, showed the Author this
position many years ago.
He played here
I.
WHITE J. H. BLACK8URNE
White to play
K-K 3
R-R 6 ch
Blackburne without hesitation continued2. K-K 4
I.
WHITE J. H. BLAexBURNE
White to play
In this position Blackburne played I B X Kt ch and Black, of course,
resigned.
Had he, however, played the obvious and tempting I P-Kt 8(Q),
Winawer would have obtained a wonderful draw as followsWHITE
J. H. Bu..CKBURNE
B=
WINAWER
I. P-Kt 8{Q)
Q-B 8 ch
2. K-R 2
If Qx Q stalemate.
2.
3. K-Kt I
If 3 Qx Q again stalemate.
Q-B 8 ch
3 . . .
And draws by perpetual check. Black's last move was P-B 3 to create
the stalemate position.
GAME 145
An interesting position by H. V. Trevenen.
White wins as follows.
WHITE
BLACK
I . P-Kt 7
Not I Kt-Q6 ch, because ofK-B 1 , 2 P-Kq, P-Kt 8(Q) ch, and Black
can draw by perpetual check.
BLACK
White to play
I. .
. .
2. P-Kt 8(Q)
3. R-B 8ch
P-Kt 8(Q)
QXQ
QxR
K-Q t
K X Kt
BxP
K-B 2
K-B 3
K-Q4
ch
i. Kt-Q 6 ch
5. KtxQ
6. K-R 7
7. P x B
8. K-Kt 7
9 K-B 7
10. K-B 6 and wins.
GAME l46
Played by Leonhardt at Stockholm in 1906 blindfold, with five other
games.
BLACK
A. N. OnmR
White to play
White has a won game in any case, but he finds an exceptionally neat
finish as follows.
WHITE
BLACK
A. N. Ona:a
P. S. LEONHARDT
r. KtxP
KxKt
2 . RXKt
RxR
PxB
3. QxR
4 Q-Q 7
The piece has gone, but a mating position remains.
4 . . .
P-Kq
P-K
Kt4
P-B
4
5
6. P-B 5
Resigns
Final Position
BLACK
A. N. Ona:R
P. S. LEONHARDT
Black resigns
WHITE
GAME 147
4. QxB
Another offer of the Q. The piece has been regained with a pawn up
and a better position. White won the ending.
BLACK
WHITE
C. B. HE"TH
White
P. WENWAN
to play
GAME 148
From a game between the old time masters, Max Lange and Heineman.
BU.CK
WHITE
MAX LA.NGE
1. R x P
HEINl!.MJ.N
KxR
KxB
K-K 2
B x K t ch
3. Q-Q 5 ch
2.
BLACK
WHITE
M.o.x LANGE
White to play
4. B-Kt 5 ch
5. Kt-B 3
Kt-B 3
R-B I
6. R-K B I
7. PxKtch
S. R x P
9 P-K 5
roo B x R ch
I I . Q-B 3
12. Kt-K 4
13. B-Q8 ch
14. Q-B 6 ch
15 Q-R 4 ch
16. Q-Kt 5 ch
17. Q-B 6 ch
IS. Q-K 7 mate
P-Q,
PxP
RxR
B-K ,
K-B 2
Q-K Kt I
PxP
K-Kt 3
K-R 4
K-Kt 3
K-B 2
K-K t
GAME 149
G. MARco
WHITE
J. MAsoN
White to play
GAME ISO
2. P x B
M. TCHIOORlN
B x Kt
P-R 7 ch
3. K-Kt 9:
4. K-R I
5. Kt-K 4
6. K-Kt 2
7. Kt x Kt
8. Q-B I
Resigns
Kt-K 6 ch
Q-QB ,
Kt-Kt 5
KtxB
Q-B 4
P-R 8(Q) '"
BLACK
WHITE
M. TCHlOORlN
DR. S. TARltASCH
Black to play
GAME 151
A pretty win by Blackburne.
BLACK
AMATEUR
J. H. BLACKBURNE
White to play
WHITE
WHITE
J. H. BLACKBURNE
I . R-B 7 ch
2. R-Kt 1 ch
BLACK
AMATEUR
K-Kt 1
K RI
-
3 R-R 7 ch
4 B-K 3 ch
5 Kt-B 7 mate
KxR
K-R I
GAME 152
BLACK
WHITE
P. WENMAN
A. N. Onou
Black to play
Black, a piece and two pawns down, bas a
winning attack:.
WHITE
A. N. OTHER
P. WENMAN
1.
2.
3
4
5
6.
,.
8.
9
10.
11.
12.
R x P ch
R-Kt I ch
QxP
B-B 4 ch
Q-Kt 7ch
Q X P ch
QxR
Q-Q2 ch
Q-Q I ch
Q-Q5 ch
Q-Kt 3 ch
Q-R 3 mate
KxR
K-R 3
Q-B 3
QxB
K-R 4
Q-R 3
Kt-B 3
K-R 5
K-R 4
K-R S
K-R 4
BLACK
GAME 153
A very pretty ending played at Bristol, '937.
WHITE
P. WENMAN
BLACK
N. N.
I . Q-B 6
Regaining the piece, but it is not required.
BLACK
WHITE
White
N. N.
P. WENMAN
to play
R-R 4
K-R 2
P-Kt 4
QxR
2. R-K 8 ch
3. Q-B 8
4. R-R 8 ch
If K-Kt 2, 5 Q-B 8 mate
5. P-B 6 mate
A most unusual mate of the long.range variety.
.
Final Posititm
BLACK
WHITE
N. N.
P. WENMAN
GAME 154
A
I . K-K I
Secures tbe draw because
BLACK
if Qx Q it is stalemate.
B-Kt 6
2. QxQch
KxQ
3. K-Q2 and draws
Black was probably greatly surprised at not getting a win.
1.
BLACK
White to play
GAME 155
Atfine piece of work by Dr. E: Lasker.
BLACK
-'
WHITE
White to play
te obtains a quick win by two unexpected moves.
W
B-Kt8
2. K-B 7
3. P x R
And mates in three moves at most.
I.
"
Bu
RxB
RxQ
well-kllown ending by
Capablanca.
A
GAME 156
WHITE
White to play
WH=
J . KtX Kt
2. R-R 8 ch
BLACK
KtXKt
2.
KtxR
Kt-B 2
3. K-B 8
f.
K X Kt and wins.
GAME 157
BLACK
W. R.
SANIlS
W. STUNlTZ
White to play
WHiTE
and J. R.
WHITE
BLACK
W. R. SAND5
W. STEINlTZ
I . P-K 5
PXP
QxB
2. B X Kt
P-B 4
3 R x P
To prevent B-Kt 3 ch, but it alIo'WSPXQ
4. Q-Kt 6 ch
5. P X P matc:
GAME IsS
Played at Olmutz between Kn::jcik and Kudiclka.
White gave the odds of his Q,Jeen'. Bishop.
BLACK
KuOttLKA
I.
B-K8
Black has retained his piece and now aims at winning another by
P-Kt 4 as the White Q is trapped.
BLACK
Kun......
WHITE
KIUl:JClK
Black to play
2. R-K R 2
3. P x P
And he has sucttc:ded.
+ KtxP
5 Q-Kt 4 ch
But we may be sure he did not expect
5. . . .
P-Kt 4
PxP
KtxKt
this gift of the Queen.
KtxQ
6. PxKt ch
o
b
jcct
of 2 R-K R 2 is now apparent.
The
6. . . .
K-Kt 3
7. R-R 6 ch
KxR
R-Kt 3
GAME 159
Played at New Orleans, 19oy.
A nice ending by Capablanca who is a piece down.
BLACK
J. R. CAPABLANCA
WH=
AMA==
..
2.
3.
4.
5.
6.
7.
R-K 7
Kt-K 5
Kt-B 7 ch
Kt-R 6 ch
R-Kt 7
R-Kt 8 ch
Kt-B 7 mate
BxP
R-K B I
K-Kt 1
K-R 1
BxP
RxR
BLACK
J. R. CAPABLANCA
WHITE
AMATEUR
Black to play
GAME 160
BUCK
WH=
i.
..
2. P-R 4
P-R 4
P-Kt 4
3 K-R 3
The only move which, however, allows a very pretty and sudden ter
m..ination.
Q-R 8 d>
3
P-Kt 5 mate
4. KtxQ
BLACK
WHITE
Black. to play
GAME 161
A highly interesting position by Dr. E. Lasker, showing very remarkable
play with a Kt.
BLACK
WHITE
White to play
w
BLACK
I. Kt-Q6 ch
R x Kt
KtxR
R-Kt 8 ch
3 B-Kt 7 ch
KxB
4. Qx P ch
KxQ
If K-B I, 5 P x Kt(Q) mate.
5. P-B 8(Kt) ch
The lone Kt draws against seven pieCO:l.
5. . . .
K-Kt 2
2.
BLACK
WHITE
6.
And
Ktx R?ch
7. Ktxch
8. KtXQ
Black to play
K-B 2
K-Q,
WHITE
White to play
A position by Steinitl: showing an obvious but pretty win.
WHITE
J . P-R 7 Ch
2. P-R SeQ) ch
3 K-B 7
4. B-B 6 ch
5. K X R and wins.
BLACK
K-Kt 2
KxQ
R-B 8ch
R x B ch
GAME
From
163
Pilbbwy wu
Buex
WHITE
AMATEUR.
PILLSBURY
Q-B 2
Q-B 8 ch
Q-B6ch
B x B mate
I . Q.-R 4
2. B x K P
3.
Bishop ending.
B-KI 1
4- B x Q
PtUSBUltY
BLACK
WHITE
AwATBUIt
White to play
GAME
164
BLACK
WHITE
A. MANDELBAUM.
V. HRUBY
Blad:: to play
BLACK
A. MANDELBAUM
w
V. HRUBY
1.
K-B 4
R x R ch
K-B S
P-R 4
P-R S
P-QKq
P-QKt 3
P-Kt 3
P-Kt 4
P-B S ch
2. R-K I
3. K x R
4. K-K '2
5 P-R S
6. P-QB 3
7 P-QKt 4
8. K-Q2
9. K-B '2
10. K-Kt 3
WHITE
V. HRUBY
White to play
11.
12.
13.
14.
15.
16.
PXP
PXP
PxP
PxP
P-B 4
P-B 5
Resigns
P-Q6
P-Kt 5
P-R 6
K-B 6
P-Q 7
P-Q 8(Q) ro
GAME ]65
ADAMS
I . R x P ch
2. R-Kt 8 ch
BLACK
SIMONSON
K-B I
KxR
3.
4
5.
6.
7.
S.
R-Kt I ch
B-Kt 7 ch
B-B 6 ch
R-Kt Sch
Q-Kt 2 ch
Q-Kt 7 mate
K-B I
K-Kt I
K-B I
KxR
K-B I
BLACK
SIMONSON
White to play
GAME 166
Rev. John
White to play
WHITE
BLACK
M. I<.AIsER
REv. JOHN OWEN, M.A.
1 . R(Q I ) x Kt
A good sacrifice which leads to a forced win.
Owen,
I. . . .
2. B-K 7
3. R x B ch
4. R-Q8
5. P x P (e.p.) ch
6. P-B 5
7. P x P
8. R x Q
PxR
P x Kt
K-Kt 2
P-B 4
K-B 2
PxP
Q-K .
Resigns
GAME (6)-
BLACK
WHITE
A. ALEKHJNE
AMAnua
BLACK
AMATEua
R-B 8
a win against any line of play.
I.
RxR
For ifQX QP, 2 Q-B 8 ch follows.
2. Q-K 7
A knock-out blow to which there is no reply whatever.
very briliant.
l
I.
'fhj, forces
GAME J68
Position from a game played at Maritzburg in 1939.
Play proceeded as follows-
W"""
Da. L. C. KiNG
I . KtxB
2. Kt(Kt 5)-K 6 ch
3. R-Kt 8 ch
BLACK
A. E. CAMPBKLL
BxQ
K-Kt 3
K-R 4
Simple and
WHITE
.
While to play
4 Kt-B 4ch
K-R S
5 Kt-B 5 mate
If instead-
!. ' "
2.
3.
4
s
6.
,.
B.
Kt-B 3
QxB ch
KI(Kt 5)-K 6 ch
R-B 6 ch
Kt-B 4, ch
Kt-B 3 ch
P-R ' <h
Kt-K :2 mate
QxQ
K-Kt 3
K-R 4,
K-R S
K-Kt S
K-Kt 6
GAME 1fi9
A tournament game that ran to 1 1 7 moves.
BLACK
H. E. BIRD
MAJOR HANHAM
White to play
WHITE
BLACK
WHITE
MAJOR HANHAJoI
H. E. BIRn
112. K-Kt 4
116. K-B 6
R-B 8
R-QR 8
R-K B 8
K-R 3
K-R 4
117 K-Kt 7
Resigns
1l3 Kt-B 3
1'4. K-B 5
115 R-Kt 3
GAME 170
A very sUIprWng pawn ending.
BLACK
White to play
BUCK
WH
K-K 4
l. R-B 7 ch
2. R x P
A very natural move indeed, hul-K-B 5
2. . . .
and mate next move whatever White plays. Being two pawns up does nOI
win an ending in this case.
GAME 171
An old
o..wGU
,.
2. KtX Kt
3. B x Q
BLACK
KIESERrn:Kv
KlxP
QxKt
B x B ch
BLACK
WHITE
KllisERITZKY
DESLOGES
Black to play
4 K-R 3
S. K-R 4
If P-B S, KtxP.
B-B
6. K-R 5
7. R-Kt 2
pretty resource.
8. P-B 5
9 K-Kt 4
10. P-B g
Threatening mate in two
I I . B-K 2
12. K-B 3
13. R-Kt 8 ell
14. R x B
IS K-Kt 4
16. K x Kt
17. K-Kt 6
18. K-R 7
ch
B-B 3 cb
R-Kt 3
Kt-Kt 1
5 . . .
A very
by
R-R g ch
RxQ
B-K 4
Kt-B 3 ch, K-Kt S, P-R g.
Kt-B g ch
KtxP
K-K 2
Kt-Kq ell
P-R 4 ell
P-B 3 Ch
R-Kt 8 ell
R x R and mates in a few
The
pawn
BLA.CK
jOURNOUD
P-Q s
PxR
P-K 7
Resigns
position must be very rare indeed.
moves.
White to play
GAME 173
A lovdy position from a game played about 1875. White ha., a forced II'Ulte
in three moves from the position on the diagram. It is difficult to solve.
BLACK
White to play
w
I.
BI.A.CK
Kt-B 4-
After this quiet opening move it is mate in two more moves, however
Black plays.
1.
Q-Kt 6
IfKtXR, 2 QQS mate. Or RxR; 2 KtK 6 ch, K-B 3; 3 Q-B S
mate. And ifB-Kt 6, then 2 B-Kt 6 ch, K x B j 3 Q-R 5 mate.
2 B-Kt 6 ch and mates next move, because if K x B, 3 Q-R 5.
Or
Qx B, 3 Kt-K 6. Or Kt X B, 3 Q-Q S mate.
A fine problem from actual play.
.
GAME 174
w
ith
WHITE
E. SPENCER
White to play
WH=
E. SPENCER
I.
2.
Q-K I
K-Kt I
3. K-B I
4 P-Kt 4.
. P-B 5
BLACK
J. A. LEWIS
Q-Kt4
K-B 2
P-Q6
P-K S
P-o. 7
K-Kt I
P x Q P ch
RtlIigru
If 7 Q-K 2, Q-Kt 4; 8 QxQ. P-Q8(Q) mate.
6.
GAME 175
Played in 1849.
In 1M position Whlte by capturing the R P ties up his Qand B, allowing
B lack a good combination.
WH=
BLACK
HORWITZ
t. B x P
2.
P-QKt 4
3. P x P
4. QR-K I
A well.planned attack.
5. Px P
6.
K-R 1
7. R x P
8. KtxQ
l!ARRWITZ
R-R I
Castles
PXP
P-K 4.
B-Kt S ch
PXP
o.xR
R x R eb
9. K-R 2
10. P-Kt 3
The position of the Q is fatal.
10.
1 1 . K-Kt 2
12. B-Kt 6
13 P-R 4
14 K-R 3
Resigns
,.-=BLACK
WHITE
B-B ,
BxK t
QR-K B I
P-Q ,
QR-B 7 ch
P-R 4
HARRWITZ
HOltwrrz;
White to play