Software Title: Kidnetic URL: www.kidnetic.com Function(s) of Instructional Software (check all that apply): Drill and Practice Tutorial Simulation Instructional Game e-books/e-references Features of the Software (check all that apply): Assessment Monitoring/Reporting (Keeps track of student data and/or generates reports for the teacher) Allows teacher to create customized lessons for students Multi-user or collaborative functions with others in class Multi-user or collaborative functions with others beyond local class Accessible to students beyond the school day Accessible via mobile devices Multiple languages Safety, security, and/or privacy features Strengths of the Software: Interactive games that motivate students to move and make healthy choices, fun graphics and music Suggestions for Improvement: Would be awesome if students could have a log in to keep track of their progress, as well as a way to report progress to teacher.
Standards Addressed: See https://www.georgiastandards.org/Pages/Default.aspx
PE2.3.b: Participates in activities during leisure time that involve physical activities PE2.6.b: Engages in new and challenging physical activities
Grade Level/Content Area(s): K-5 PE Blooms Level of Critical Thinking Required (check all that apply). See http://epltt.coe.uga.edu/index.php?title=Bloom%27s_Taxonomy Remembering Understanding Applying Analyzing Evaluating Creating Description of how to implement in the class: In the gymnasium or classroom, the teacher will project the website on the board. The teacher will lead the class through activities on the website, and the students will follow. During the Move Mixer challenge, where the user can create a dance, the teacher can have students come up and pick out a dance move until the dance is complete, and then the teacher will press play and have the students do the dance.
Near the end of the lesson, the teacher will tell the students that over the weekend, their homework is to visit the website and choose one Betchacant challenge to complete and email to at least one friend outside of the class to challenge him or her. In order to make sure the students complete the challenge of their choice, they must write 2-3 sentences explaining their challenge and how they felt about the challenge. * Examples of common instructional models include whole group, teacher-led, student self-paced, small group, or individual learning activities. Use as many of these descriptors or other descriptors as apply.