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GAMMA TERRA
amenities, and so forth that are unique to your
location.
Developing a few things from your own imagina-
tion and research first can be helpful, and then you
can use them as you develop them. After that, fill out
the rest of your Gamma World translation by rolling
on the tables provided in each section below. Rolling
some things randomly can present you with unique
By Craig A. Campbell combinations that you might not otherwise come up
with on your own.
Keep in mind that the material in this article
Welcome to Gamma Terra, home of every possible
thing you can imagine, all mashed up together in a
L ocation is only a framework. Expand upon everything you
develop (or roll on the tables below) and tie them all
shattered, post-apocalyptic worldscape. The D&D T ranslation Guide together to create a complete and unique Gamma
Gamma World box set includes a description of what So, youre ready to get started on the grand adventure World variation of your chosen location.
Gamma Terra is like, and its upcoming supplements of translating your favorite location into a Gamma
include adventure details on places as far-reaching World setting. Where do you start? What do you do Choose a
as Far-Go to the moon. after that? Just follow the steps below to create your Real-World Location
When creating adventures, some GMs like to translated location. Just keep in mind one thing as As you begin your journey to translate a real-world
incorporate their own hometowns (or other real-world you do so: Have fun with it, and build it so that others location into Gamma World, the first thing you need
locations) into Gamma Terra. After all, what better can have fun with it, too. to do is choose a location to translate. This location
place to play than your own backyard! This guide is
might be the town in which you grew up or the one in
for those GMs.
The first part of this article deals with translat-
Define your Plan which you currently reside. Alternatively, it might be
Figure out how you want to attack your translation a real-world location that youd like to research and
ing a specific location into a Gamma Terra version
process. Although you can generate everything from incorporate into your game as a setting.
of itself. It is structured in a specific format meant to
your research and imagination, such a plan ignores You can choose whatever type of location you
help facilitate the translation process, and it features
one of the defining characteristics of Gamma World: want, from a small town to a metropolitan city, or
random tables for your use.
that of chaos. And by chaos, I mean random tables. even a national park, countryside location, or just a
The second part presents the town of Peshtigo,
This guide focuses on the Three Ls. small part of a larger city.
Wisconsin, (mentioned in the Gamma World introduc-
Location is the specific location youve chosen,
tion, no less) translated using these guidelines. Why
including its history, real-world significance, and map History
Peshtigo? Because thats my hometown.
layout. First, start by researching the history of your chosen
Locals are the local personages that populate location. As might be expected, the Internet is a great
your location. resource for such an endeavor. Even if some of the
information you find online is inaccurate, you can
take what you find and work from there. Gamma
TM & 2010 Wizards of the Coast LLC All rights reserved. D e c e m b e r 2 010 | D u n g e o n 18 5
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World combines the histories of many alternate uni- of the real-world location and various alternate uni- Fantastic Influences
verses, so inaccurate Internet information isnt a big verses (which well cover in part below). Many of the alternate universes that make up
deal. If you have access to local libraries, you can also Gamma Terra are those that developed in fantastic
look up things in old newspapers and books written Real World History ways, beyond the boundaries of what is considered
about the area. Pinpoint a few historical events that are significant to normal for the world we know. In these fantastic
The most important thing in this step is to get a your real-world location. Use these as a basis for your universes, strange and alien influences made their
good sense of the history of the location, even if you Gamma World location translation so that players mark on the world we know. These include Area 52,
dont develop a comprehensive timeline. Then, take have a real world basis upon which to understand Ishtar, and Xi, and they are described on page 68 of
several of the more interesting historical events from your location. the Gamma World Rulebook.
the location and set them aside for later use. Use this table only if you wish to have fantastic
Alternate Histories universes impact your location in very specific ways.
Maps In some of the universes that collided during the Big If you want your location to be an amalgamation of all
You can find maps online. Google Maps, town/city Mistake, your location might have developed differ- technology sources, skip this part.
websites, and history websites can provide you with a ently than it did in real life. Although your Gamma
current map of your location. Campus maps are also Terra location is strongly rooted in a modern, tech-
Fantastic Universes Table
commonly available online, as are maps to shopping d6 Fantastic Universe Influence
nologically advanced real world, such alternate
1 One building in the location is a repository for
malls, amusement parks, airports, and other places histories might impact your location in subtle, yet Area 52 technology.
you might wish to set encounters. Additionally, d20 significant, ways. 2 Extraterrestrials with Area 52 technology
Moderns Critical Locations featured a wealth of maps of For example, in an alternate history, a war that abandoned the location ages ago and took their tech
modern locations for use. affected your location might have instead been won with them. The location is bereft of Area 52 tech.
If you can visit the location or already live there, by the losing faction, resulting in a populace that 3 The location was an Ishtaran capital city.
you might talk to local planning officials or historians embraces the alternate victors. Technology might Ishtaran technology is very common in the area.
to find out if you can make copies of current or his- 4 The location was once a bastion of defense against
have progressed faster or more slowly in one or more
the advancing Empire of Ishtar. Ishtaran technology
toric maps. of these alternate histories, resulting in people that
is very rare and its use is punishable by death.
are used to such differences. Your location might
5 To this day, the Xi influence the location from their
Explore Myriad Universes have stagnated in an obsolete social paradigm; for hidden, underground bunkers. Xi technology is
Gamma Terra is composed of a mish-mash of locales, example, your populace might be fine with a feudal very common.
events, societies, and technologies garnered from the or tribal society. 6 The location is bereft of Xi influence. Xi tech
real world and sundry alternate universes. Every- Take some time to explore such alternate histories cannot be found in this location.
thing in Gamma Terra is built from the often-chaotic and figure out how they impact your location. A loca-
combination of these components in the wake of the tion where the populace embraces the specifics of Customized Omega Tech Decks
Big Mistake. such an alternate history can provide the players with GMs who develop a location that has a strong fantastic
Assuming you have a handle on your locations a very different adventuring world where their per- universe influence should create customized Omega
real-world history, take some time to explore pos- sonal expectations are not the norm. Tech decks to reflect this, including only cards from
sible alternate histories as well as possible fantastic the selected technology source. If you do so, have the
universes. Your location should be an amalgamation
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players draw from your customized Omega Tech deck Medium-sized city: +2 Populate your Location
whenever they find an Omega Tech cache. Large city: +4
A Gamma World location is just a bunch of buildings,
Political/military hub: an additional +2
roads, and terrain if its not populated. To breathe life
Determine the Locations Theme(s)
Apocalypse Influence Table into your location, you need to populate it with inter-
Many locations in Gamma World are focused in terms esting and unique locals.
d10 Apocalypse Influence
of theme. Some are trading outposts or frontier towns, 1 No significant damage. Most of the location is in These locals should relate, in some way, to the
and others are centers of learning or seats of great disrepair. theme(s) youve developed for your location. Give
power. Determine your locations theme(s). Choose 2 Several buildings are destroyed. The rest are in some thought to who these locals are and develop a
multiple themes if your location is large enough to disrepair.
handful for use in your game. You can always add
support such complexity. 3 Many buildings are destroyed. The rest are in
more locals later.
disrepair.
Location Theme Table 4 One nuclear strike hit the location. The rest of Prominent Locals Table
d10 Theme the area suffered shockwaves and is in severe
d10 Prominent Locals
1 Trade outpost/travel crossroads disrepair. The population was hit hard and many
1 A local bully threatens the populace.
2 Farming town fled.
2 A wizened sage provides information about the
3 Center of learning 5 Two nuclear strikes hit the location. The rest of
location to the players.
4 Seat of government (such as it is) the area suffered shockwaves and is in severe
3 A young street urchin provides information about
5 Mining town disrepair. The population was hit hard and many
the location at a price.
6 Frontier town fled.
4 A kindly woman provides housing and meals to
7 Home of great technology (or remnants) 6 One important building or area in the location
all in need.
8 Gladiatorial town took a targeted nuclear strike and is in ruins.
5 A friendly drunk guides newcomers around the
9 Vagabond/transient settlement The rest of the location is in severe disrepair. The
location, though his information might not be
10 Center of industry (such as it is) population was hit hard and many fled.
entirely reliable.
7 Three important buildings or areas in the
6 A dictatorial leader lords over the location,
Embrace the Apocalypse location took targeted nuclear strikes and are
leading through intimidation.
in ruins. The rest of the location is in severe
In many of the universes that collided, a global 7 A ghost wanders the location, occasionally
disrepair. The population was hit very hard and
nuclear apocalypse affected every populated location helping the characters.
many fled.
to some extent, though some fared better than others. 8 A crazed scientist toils endlessly in his laboratory.
8 Half of the location took nuclear strikes and
9 A secretive vagabond lurks in the shadows,
Determine how badly your location was affected by are in ruins. The rest of the location is in severe
pursuing his own mysterious goals.
such a nuclear apocalypse. disrepair. The population was hit very hard and
10 A gruff mechanic/engineer studies and repairs
If you roll on the table below, adjust the roll based many fled.
tech in his workshop.
on the overall size and political/military importance 9 Three-quarters of the locations took nuclear
the location held prior to the war as follows. strikes and are in ruins. The rest of the location is
in severe disrepair. The population was hit very
Countryside: 6
hard and almost everyone else fled.
Village: 5
10 Nearly the entire location is in ruins. Population
Town: 3 is almost decimated.
Small city: 1
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Hometown, Gamma Terra
Give Your Locals Some Flavor Determine Locals Goals Develop Important
Most of your locals are probably nonmutants. How- Members of the various cryptic alliances have very Landmarks
ever, some might be mutants. If you want to give some specific agendas, but other locals in your location
You should now define some important landmarks
of your locals a little mutant flavor, choose a mutant should have their own motivations and goals. Spend
in your location. Regardless of what purpose(s) these
origin for them by rolling once on the Character Origin some time developing exactly what your prominent
landmarks served in the real world, you need to give
Table on page 34 of the Gamma World Rulebook. locals are up to.
them a Gamma World twist that transforms them
If you give a local a mutant origin, you should also
Locals Goal Table into locales unique to Gamma Terra ( just think of
give him or her some traits and/or powers that reflect
d10 Goal the locations used in the old Thundarr the Barbarian
that origin.
1 The local wishes to create a utopia where all live cartoon). Whatever twist you give to a landmark, you
together in harmony. should determine the specifics of exactly why the
Cryptic Alliances 2 The local seeks to upset the local balance of landmark is the way it is.
The cryptic alliances described on page 91 of the power for the sheer enjoyment of it.
Gamma World Rulebook might have an interest in 3 The local wishes to live in solitude and rebuffs Landmark Twist Table
your location. Determine which alliances are present attempts at friendship. d10 Twist
4 The local wishes to join a cryptic alliance and will 1 The landmark is the seat of local government,
and link them into both the theme of the location and
do anything to be accepted. filled with locals who constantly vie for power.
the prominent locals youve developed.
5 The local seeks information on the whereabouts 2 The landmark is radioactive. Characters traveling
Cryptic Alliances Table of family members who have gone missing. into the landmark take 5 radiation damage at
6 The local strives to become the leader of the area. the beginning of each of their turns while in the
d6 Cryptic Alliances
7 The local is new to the location and seeks to landmark.
1 A cadre of Archivists have discovered a powerful
establish a profitable business. 3 The landmark is in pristine condition.
technological relic and worship it, seeking to
8 The local strives to prove his physical worth and 4 The landmark is in ruins, having been decimated
bring others into their fold.
isnt averse to fighting to prove it. by a nuclear blast or some other catastrophe.
2 The location is home to a well-organized group of
9 The local seeks to make amends with another 5 The local populace worships the landmark.
Bonapartists who govern the location, allowing
local for past atrocities. 6 The landmark is a lost stronghold of a fantastic
only those of animal heritage to hold positions of
10 The local seeks to join the characters in their universe. Choose a fantastic universe (Area 52,
power.
endeavors. Ishtar, or Xi) that previously used the landmark
3 The Brotherhood of Thought has secretly
established a sanctuary in the location and as a base of operations.
attempts to control the area. 7 The landmark is populated by a multitude of
4 A lone Knight of Genetic Purity has infiltrated survivors who have transformed it into a mini-
the location and is gathering nonmutants in an location unto itself. Develop a leader for this
effort to purge the local mutant threat. mini-location and define his or her goals.
5 A pair of twin Radioactivists has settled in the 8 The landmark is abandoned and bereft of
location and seek to irradiate the area to further sentient life. Locals avoid the landmark entirely.
their belief in the Radiant Divine Glory. 9 The landmark is home to one or more members
6 A group of Restorationists actively seek to of a cryptic alliance. Determine which cryptic
destroy Omega tech and restore the location to alliance has taken up residence.
yesteryears glory. 10 The landmark is five times larger than in the real
world.
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Hometown, Gamma Terra
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The Fight-Nasium is quietly gathering townsfolk to aid him. He wishes Ancient Junk in PESH-Dig-Hole
In the gymnasium of what was once the local high to lead the town and would probably be a good leader, Every time the characters scavenge for gear in PESH-
school, gladiatorial games are held to entertain the if he can only overthrow the badders. Dig-Hole, they might find ancient junk that is specific
populace. Most of these games are friendly, with He cruises around town on a kit-bashed, three- to the town. Whenever the characters scavenge for
participants being allowed to yield to avoid suffering wheeled motorcycle/pedalcycle. gear, roll on the following table to determine a bit of
serious injury or death. location-specific junk that they find in addition to the
Occasionally, the badders sentence a law-breaker Mother Kine gear they find by rolling on the nonspecific Ancient
to fight to the death in the Fight-Nasium. Mother Kine is an elderly cow-mutant who inhabits Junk table.
Kine House and offers aid to all in need. She seeks
Kine House friendship with all who call PESH-Dig-Hole home PESH-Dig-Hole Ancient Junk
and wishes to usher the townsfolk into a utopian age d10 Item
This three-story house stands just east of the bridge. It 1 A hardbound copy of the Peshcocan, the local high
is home to a kindly woman named Mother Kine who bereft of the technology of the past.
schools yearbook, dated 1990.
welcomes all in need. The house has been fortified 2 A triangular, wooden sign depicting a large flame
over the years and is very secure. Obie One-Eye in the middle of it.
Obie is a gruff, towering, eye-patch-sporting 3 A white football helmet emblazoned with a dogs
Prominent Locals mechanic who arrived in town a few months ago. He pawprint in blue on one side.
has discovered the Ishtaran complex under the Scary 4 A trombone.
Using the results of the rolls (and my own choices), I
5 A large, blue banner featuring the image of a
fleshed out the local characters. Queen and has scavenged many items from the site.
bulldog and the words Peshtigo High School.
Characters can barter for his wares, which count as
6 A small patch depicting a clenched fist (the
Josiah Bigbadder salvaged gear, per the Omega Tech salvage rules.
symbol of Ishtar).
He is slowly building a very profitable trade business 7 A cable TV box emblazoned with the words
This intimidating badder leads the badders who con-
based around this. Time Warner.
trol the town. He is a Bonapartist colonel and only
8 An old, yellowed copy of The Peshtigo Times,
admits those of animal heritage (mostly badders)
Lanalana the Leader featuring an article about Badger Paper Mill.
into his army. He controls the town through fear and
9 An arm-length wooden stick emblazoned with
intimidation and conducts mining investigations in Lanalana takes care of the settlers in Badder Park.
the word Spirit.
Badder Tunnel to discover the ore that powers the She doesnt want to be a leader, but fills the role out
10 A brass badge reading Chief of Police and
Big-Burn. of necessity, since no one else has stepped up. Should
Peshtigo.
Josiah occasionally holds council in North Badder someone else come forward, shell acquiesce to this
Mill, in a large silo once reserved for chemical leader and take up residency in solitude on the north About the Author
end of town. Craig Campbell grew up in Peshtigo, Wisconsin. He
dump-off. attended college in Milwaukee, Wisconsin, and moved to
Marietta, Georgia, about four years ago. Despite his travels, he
Fisherman Eddie considers Peshtigo his hometown. He knows why the French
nuked his hometown in 3% of all possible Gamma World uni-
Although Fisherman Eddie appears to be the town verses, but isnt telling.
drunk, this persona is a clever ruse. Eddie is a wily
fellow looking to overthrow Josiah Bigbadder, and he
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