You are on page 1of 1

CHARACTER SHEET

Follow the instructions below while


reading along
in the rules to create your starting D&D
Gamma
World character.
Name your character. What do othe
rs call you?
NAME

4 Choose your armor and weapon. At


have one explorers kit (and ever ythin
1st Level, you
g in it). You
Roll character origins on the Character also make 1d4 + 1 rolls on the Start
Origin ing Gear Table:
1a Table: GEAR (MUNDANE GEAR & OMEGA SALV
AGE)
ORIGIN 1 (FIRST) ORIGIN 2 (SECO ND)

Record the traits for your two origi


ns, and the
1b critical of your choice if youre at least
level 2:
TRAITS (ORIGIN 1 AND 2)

5a Determine your hit points. Also, fi


ll in your speed:
HIT POINTS SECOND WIND
Hit Points Bloodied 1/encounter (minor action) regain
hit points equal to bloodied value
CRITICAL (LEVEL 2): and gain +2 bonus to all defenses
until the start of your next turn.
CRITICAL (LEVEL 6): 12 + Con+ 1/2 hp
5/lvl after 1st

Record the novice power of your fi


1c novice power of your second origin,
rst origin, the
and if you are
SPEED:
3rd level or higher, the utility power
POWERS
of your choice:
5b Determine your defenses. Your defe
to 10 + your level + the better of two
nses are equal
scores:
Novice Primary:
AC (DEX OR INT MODIFIER)
Novice Secondary:
ALSO: For AC, add armor bonus + shiel
d bonus,
Utility (Level 3): if any, and only add Dex or Int if wear
ing light or
Expert Primary (Level 5):
no armor.

Utility (Level 7): FORTITUDE (STR OR CON MOD


IFIER)
Expert Secondary (Level 9): REFLEX (DEX OR INT MODIFIER)

You get an 18 in the primary ability


WILL (WIS OR CHA MODIFIER)
2 first origin and a 16 for your second
score of your
primary ability scores for your origins
origin (20 if the 5c Your attack bonus is your ability mod
ifier + your
match). Roll level + accuracy bonus for the weap
3d6 for each remaining score. Next, on or power.
see the ability Your damage bonus uses the same abili
modifier chart for each score; place ty modifier
that value + as the attack bonus + either your level
your level in the parentheses: or twice your
level. Also, fill in your initiative score
ABILITY SCORES (+MODIFIER) :
INITIATIVE (DEX MOD + YOUR LEVEL + MODIF
IERS):
STR: (+ ) DEX: (+ ) WIS: (+ ) ATTACKS
CON: (+ ) INT: (+ Attack
) CHA: (+ ) Bonus Power, weapon, or salvage item Damage Damage
Dice Bonus

3 Each origin provides a skill bonus,


and you gain a
+4 bonus to one random skill; see the
Skill Bonus
Table:
SKILLS
Bonus Skill Name Ability modifier + your level + other
mods
6 You begin with 1 Alpha Mutation (see
Advancement Table) and 1 Omega Tech
Character
card.

Permission is granted to photocopy


this character sheet for home
game use only. TM & 2010 Wizard
s of the Coast LLC.

You might also like